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4b2483ee88
* Fixes #2005 Allow multiple units in a stage to have push_constants as long as the blocks match. Requires #2006 to be fixed to be functional. * tweaks to #2005 fix after some testing * add unit tests for push constants across multiple compilation units For #2005 * update reference output for tests that fail validation * fix uninitialized result.validationResult
19 lines
271 B
GLSL
Executable File
19 lines
271 B
GLSL
Executable File
#version 450
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layout(location=0) out vec4 color;
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layout (push_constant) uniform PushConstantBlock
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{
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vec4 color;
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vec4 color2;
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float scale;
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} uPC;
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vec4 getColor2();
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float getScale();
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void main()
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{
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color = uPC.color + getColor2() * getScale();
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}
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