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26 lines
623 B
GLSL
26 lines
623 B
GLSL
#version 450
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uniform sampler2D texSampler2D;
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uniform isampler2D itexSampler2D;
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uniform usampler2D utexSampler2D;
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in vec2 t;
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in vec2 coords2D;
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flat in ivec2 iCoords2D;
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out vec4 color;
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flat in int iLod;
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void main()
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{
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vec4 color = vec4(0.0, 0.0, 0.0, 0.0);
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color += texture( texSampler2D, coords2D);
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color += texture(itexSampler2D, coords2D);
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color += texture(utexSampler2D, coords2D);
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color += texelFetch( texSampler2D, iCoords2D, iLod);
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color += texelFetch(itexSampler2D, iCoords2D, iLod);
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color += texelFetch(utexSampler2D, iCoords2D, iLod);
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} |