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25 lines
773 B
GLSL
25 lines
773 B
GLSL
#version 460
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#extension GL_NV_ray_tracing : enable
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layout(binding = 0, set = 0) uniform accelerationStructureNV accNV;
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layout(location = 0) rayPayloadNV vec4 localPayload;
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layout(location = 1) rayPayloadInNV vec4 incomingPayload;
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void main()
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{
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uvec3 v0 = gl_LaunchIDNV;
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uvec3 v1 = gl_LaunchSizeNV;
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int v2 = gl_PrimitiveID;
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int v3 = gl_InstanceID;
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int v4 = gl_InstanceCustomIndexNV;
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vec3 v5 = gl_WorldRayOriginNV;
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vec3 v6 = gl_WorldRayDirectionNV;
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vec3 v7 = gl_ObjectRayOriginNV;
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vec3 v8 = gl_ObjectRayDirectionNV;
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float v9 = gl_RayTminNV;
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float v10 = gl_RayTmaxNV;
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float v11 = gl_HitTNV;
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uint v12 = gl_HitKindNV;
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mat4x3 v13 = gl_ObjectToWorldNV;
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mat4x3 v14 = gl_WorldToObjectNV;
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traceNV(accNV, 0u, 1u, 2u, 3u, 0u, vec3(0.5f), 0.5f, vec3(1.0f), 0.75f, 1);
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}
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