glslang/Test/baseResults/120.vert.out

718 lines
30 KiB
Plaintext

120.vert
ERROR: 0:3: 'in for stage inputs' : not supported for this version or the enabled extensions
ERROR: 0:4: 'out for stage outputs' : not supported for this version or the enabled extensions
ERROR: 0:11: 'gl_Position' : cannot add storage, auxiliary, memory, interpolation, layout, or precision qualifier to an existing variable
ERROR: 0:12: '' : can only have one auxiliary qualifier (centroid, patch, and sample)
ERROR: 0:12: '' : replicated qualifiers
ERROR: 0:12: 'foo' : identifier not previously declared
ERROR: 0:21: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:21: 'gl_ClipDistance' : left of '[' is not of type array, matrix, or vector
ERROR: 0:21: 'assign' : l-value required (can't modify a const)
ERROR: 0:28: 'length' : array must be declared with a size before using this method
ERROR: 0:31: 'length' : incomplete method syntax
ERROR: 0:32: 'length' : method does not accept any arguments
ERROR: 0:33: '.' : cannot apply to an array: flizbit
ERROR: 0:33: '=' : cannot convert from '7-element array of float' to 'int'
ERROR: 0:34: '.' : cannot apply to an array: flizbit
ERROR: 0:34: 'f' : can't use function syntax on variable
ERROR: 0:34: 'a4' : redefinition
ERROR: 0:35: 'arrays of arrays' : not supported with this profile: none
ERROR: 0:36: 'arrays of arrays' : not supported with this profile: none
ERROR: 0:37: 'arrays of arrays' : not supported with this profile: none
ERROR: 0:38: 'arrays of arrays' : not supported with this profile: none
ERROR: 0:39: 'arrays of arrays' : not supported with this profile: none
ERROR: 0:40: 'arrays of arrays' : not supported with this profile: none
ERROR: 0:40: 'constructor' : array constructor needs one argument per array element
ERROR: 0:40: 'arrays of arrays' : not supported with this profile: none
ERROR: 0:40: '=' : cannot convert from 'const float' to '2-element array of float'
ERROR: 0:41: 'arrays of arrays' : not supported with this profile: none
ERROR: 0:41: 'constructor' : array constructor needs one argument per array element
ERROR: 0:41: 'arrays of arrays' : not supported with this profile: none
ERROR: 0:41: '=' : cannot convert from 'const float' to '2-element array of float'
ERROR: 0:50: 'arrays of arrays' : not supported with this profile: none
ERROR: 0:51: 'arrays of arrays' : not supported with this profile: none
ERROR: 0:52: 'arrays of arrays' : not supported with this profile: none
ERROR: 0:53: 'arrays of arrays' : not supported with this profile: none
ERROR: 0:56: 'out' : overloaded functions must have the same parameter storage qualifiers for argument 1
ERROR: 0:57: 'float' : overloaded functions must have the same return type
ERROR: 0:87: 'overloadC' : no matching overloaded function found
ERROR: 0:90: 'overloadC' : no matching overloaded function found
ERROR: 0:95: 'overloadD' : ambiguous function signature match: multiple signatures match under implicit type conversion
ERROR: 0:98: 'overloadB' : can't use function syntax on variable
ERROR: 0:106: 'overloadC' : no matching overloaded function found
ERROR: 0:107: 'overloadE' : no matching overloaded function found
ERROR: 0:108: 'overloadE' : no matching overloaded function found
ERROR: 0:111: 'overloadE' : no matching overloaded function found
ERROR: 0:117: 'overloadF' : no matching overloaded function found
ERROR: 0:121: 'gl_TexCoord array size' : must be less than gl_MaxTextureCoords (32)
ERROR: 0:157: 'switch' : Reserved word.
ERROR: 0:163: 'default' : Reserved word.
ERROR: 0:157: 'switch statements' : not supported for this version or the enabled extensions
ERROR: 0:168: 'bit shift left' : not supported for this version or the enabled extensions
ERROR: 0:168: 'bit shift right' : not supported for this version or the enabled extensions
ERROR: 0:168: 'bitwise and' : not supported for this version or the enabled extensions
ERROR: 0:168: 'bitwise inclusive or' : not supported for this version or the enabled extensions
ERROR: 0:171: 'modf' : no matching overloaded function found
ERROR: 0:171: '=' : cannot convert from 'const float' to '3-component vector of float'
ERROR: 0:172: 'trunc' : no matching overloaded function found
ERROR: 0:173: 'round' : no matching overloaded function found
ERROR: 0:173: '=' : cannot convert from 'const float' to '2-component vector of float'
ERROR: 0:174: 'roundEven' : no matching overloaded function found
ERROR: 0:174: '=' : cannot convert from 'const float' to '2-component vector of float'
ERROR: 0:175: 'isnan' : no matching overloaded function found
ERROR: 0:175: '=' : cannot convert from 'const float' to '2-component vector of bool'
ERROR: 0:176: 'isinf' : no matching overloaded function found
ERROR: 0:176: '=' : cannot convert from 'const float' to '4-component vector of bool'
ERROR: 0:178: 'sinh' : no matching overloaded function found
ERROR: 0:179: 'cosh' : no matching overloaded function found
ERROR: 0:179: 'tanh' : no matching overloaded function found
ERROR: 0:180: 'c4D' : undeclared identifier
ERROR: 0:180: 'asinh' : no matching overloaded function found
ERROR: 0:180: 'acosh' : no matching overloaded function found
ERROR: 0:181: 'atanh' : no matching overloaded function found
ERROR: 0:183: 'gl_VertexID' : undeclared identifier
ERROR: 0:183: '=' : cannot convert from 'float' to 'int'
ERROR: 0:184: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:184: 'gl_ClipDistance' : left of '[' is not of type array, matrix, or vector
ERROR: 0:184: 'assign' : l-value required (can't modify a const)
ERROR: 0:190: 'token pasting (##)' : not supported for this version or the enabled extensions
ERROR: 0:190: '##' : token pasting not implemented (internal error)
ERROR: 0:190: '' : syntax error
ERROR: 79 compilation errors. No code generated.
Shader version: 120
ERROR: node is still EOpNull!
0:15 Function Definition: main( (void)
0:15 Function Parameters:
0:17 Sequence
0:17 move second child to first child (2-component vector of float)
0:17 'centTexCoord' (invariant smooth out 2-component vector of float)
0:17 'attv2' (in 2-component vector of float)
0:18 move second child to first child (4-component vector of float)
0:18 'gl_Position' (invariant gl_Position 4-component vector of float)
0:18 'attv4' (in 4-component vector of float)
0:20 move second child to first child (4-component vector of float)
0:20 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float)
0:20 'attv4' (in 4-component vector of float)
0:21 move second child to first child (float)
0:21 Constant:
0:21 0.000000
0:21 Constant:
0:21 0.200000
0:25 move second child to first child (4-component vector of float)
0:25 'gl_Position' (invariant gl_Position 4-component vector of float)
0:25 direct index (4-component vector of float)
0:25 'b' (12-element array of 4-component vector of float)
0:25 Constant:
0:25 11 (const int)
0:28 Sequence
0:28 move second child to first child (int)
0:28 'a1' (int)
0:28 Constant:
0:28 1 (const int)
0:30 Sequence
0:30 move second child to first child (int)
0:30 'aa' (int)
0:30 Constant:
0:30 7 (const int)
0:31 Sequence
0:31 move second child to first child (int)
0:31 'a2' (int)
0:32 Sequence
0:32 move second child to first child (int)
0:32 'a3' (int)
0:32 Constant:
0:32 1 (const int)
0:43 move second child to first child (float)
0:43 'gl_PointSize' (invariant gl_PointSize float)
0:43 Constant:
0:43 3.800000
0:61 Function Definition: overloadB(f1;f1; (void)
0:61 Function Parameters:
0:61 '' (in float)
0:61 '' (const (read only) float)
0:78 Function Definition: foo( (void)
0:78 Function Parameters:
0:? Sequence
0:83 Function Call: overloadB(f1;f1; (void)
0:83 'f' (float)
0:83 'f' (float)
0:84 Function Call: overloadB(f1;f1; (void)
0:84 'f' (float)
0:84 Constant:
0:84 2.000000
0:85 Function Call: overloadB(f1;f1; (void)
0:85 Constant:
0:85 1.000000
0:85 Convert int to float (float)
0:85 'i' (int)
0:87 Constant:
0:87 0.000000
0:88 Function Call: overloadC(i1;i1; (2-component vector of float)
0:88 Constant:
0:88 1 (const int)
0:88 'i' (int)
0:89 Function Call: overloadC(vf2;vf2; (2-component vector of float)
0:89 Constant:
0:89 1.000000
0:89 1.000000
0:89 Constant:
0:89 2.000000
0:89 2.000000
0:90 Constant:
0:90 0.000000
0:91 Function Call: overloadC(vf2;vf2; (2-component vector of float)
0:91 Constant:
0:91 1.000000
0:91 1.000000
0:91 Constant:
0:91 2.000000
0:91 2.000000
0:93 Function Call: overloadD(i1;f1; (3-component vector of float)
0:93 'i' (int)
0:93 'f' (float)
0:94 Function Call: overloadD(f1;i1; (3-component vector of float)
0:94 'f' (float)
0:94 'i' (int)
0:95 Function Call: overloadD(f1;i1; (3-component vector of float)
0:95 Convert int to float (float)
0:95 'i' (int)
0:95 'i' (int)
0:98 Constant:
0:98 0.000000
0:100 Constant:
0:100 0.841471
0:101 Function Call: texture2D(s21;vf2; (4-component vector of float)
0:101 's2D' (uniform sampler2D)
0:101 Constant:
0:101 0.000000
0:101 0.000000
0:102 clamp (4-component vector of float)
0:102 'attv4' (in 4-component vector of float)
0:102 Constant:
0:102 0.000000
0:102 Constant:
0:102 1.000000
0:103 clamp (4-component vector of float)
0:103 Convert int to float (4-component vector of float)
0:103 Convert float to int (4-component vector of int)
0:103 'attv4' (in 4-component vector of float)
0:103 Constant:
0:103 0.000000
0:103 Constant:
0:103 1.000000
0:106 Constant:
0:106 0.000000
0:107 Constant:
0:107 0.000000
0:108 Constant:
0:108 0.000000
0:109 Function Call: overloadE(vf2; (3-component vector of float)
0:109 Constant:
0:109 3.300000
0:109 3.300000
0:110 Function Call: overloadE(mf22; (3-component vector of float)
0:110 Constant:
0:110 0.500000
0:110 0.000000
0:110 0.000000
0:110 0.500000
0:111 Constant:
0:111 0.000000
0:112 Function Call: overloadE(vf2; (3-component vector of float)
0:112 Constant:
0:112 1.000000
0:112 1.000000
0:115 Function Call: overloadE(f1[2]; (3-component vector of float)
0:115 'b' (2-element array of float)
0:117 Constant:
0:117 0.000000
0:118 Function Call: overloadF(i1; (3-component vector of float)
0:118 Constant:
0:118 1 (const int)
0:128 Function Definition: foo2( (void)
0:128 Function Parameters:
0:? Sequence
0:135 Comma (void)
0:135 Function Call: outFun(f1;vi2;i1;f1; (void)
0:135 Convert int to float (float)
0:135 'i' (int)
0:135 'tempArg' (2-component vector of int)
0:135 'i' (int)
0:135 'f' (float)
0:135 move second child to first child (2-component vector of float)
0:135 'v2' (2-component vector of float)
0:135 Convert int to float (2-component vector of float)
0:135 'tempArg' (2-component vector of int)
0:136 Comma (int)
0:136 move second child to first child (int)
0:136 'tempReturn' (int)
0:136 Function Call: outFunRet(f1;i1;i1;vi4; (int)
0:136 Convert int to float (float)
0:136 'i' (int)
0:136 'tempArg' (int)
0:136 'i' (int)
0:136 'tempArg' (4-component vector of int)
0:136 move second child to first child (float)
0:136 'f' (float)
0:136 Convert int to float (float)
0:136 'tempArg' (int)
0:136 move second child to first child (4-component vector of float)
0:136 'v4' (4-component vector of float)
0:136 Convert int to float (4-component vector of float)
0:136 'tempArg' (4-component vector of int)
0:136 'tempReturn' (int)
0:137 Sequence
0:137 move second child to first child (float)
0:137 'ret' (float)
0:137 Convert int to float (float)
0:137 Comma (int)
0:137 move second child to first child (int)
0:137 'tempReturn' (int)
0:137 Function Call: outFunRet(f1;i1;i1;vi4; (int)
0:137 Convert int to float (float)
0:137 'i' (int)
0:137 'tempArg' (int)
0:137 'i' (int)
0:137 'tempArg' (4-component vector of int)
0:137 move second child to first child (float)
0:137 'f' (float)
0:137 Convert int to float (float)
0:137 'tempArg' (int)
0:137 move second child to first child (4-component vector of float)
0:137 'v4' (4-component vector of float)
0:137 Convert int to float (4-component vector of float)
0:137 'tempArg' (4-component vector of int)
0:137 'tempReturn' (int)
0:138 Sequence
0:138 move second child to first child (2-component vector of float)
0:138 'ret2' (2-component vector of float)
0:138 Convert int to float (2-component vector of float)
0:138 Comma (2-component vector of int)
0:138 move second child to first child (2-component vector of int)
0:138 'tempReturn' (2-component vector of int)
0:138 Function Call: outFunRet(f1;vi4;i1;vi4; (2-component vector of int)
0:138 Convert int to float (float)
0:138 'i' (int)
0:138 'tempArg' (4-component vector of int)
0:138 'i' (int)
0:138 'tempArg' (4-component vector of int)
0:138 move second child to first child (4-component vector of float)
0:138 'v4' (4-component vector of float)
0:138 Convert int to float (4-component vector of float)
0:138 'tempArg' (4-component vector of int)
0:138 move second child to first child (4-component vector of float)
0:138 'v4' (4-component vector of float)
0:138 Convert int to float (4-component vector of float)
0:138 'tempArg' (4-component vector of int)
0:138 'tempReturn' (2-component vector of int)
0:139 Sequence
0:139 move second child to first child (bool)
0:139 'b' (bool)
0:139 any (bool)
0:139 Compare Less Than (4-component vector of bool)
0:139 'v4' (4-component vector of float)
0:139 'attv4' (in 4-component vector of float)
0:154 Function Definition: foo213( (void)
0:154 Function Parameters:
0:156 Sequence
0:156 Sequence
0:156 move second child to first child (float)
0:156 'f' (float)
0:156 Constant:
0:156 3.000000
0:157 switch
0:157 condition
0:157 'c' (uniform int)
0:157 body
0:157 Sequence
0:158 case: with expression
0:158 Constant:
0:158 1 (const int)
0:? Sequence
0:159 move second child to first child (float)
0:159 'f' (float)
0:159 sine (float)
0:159 'f' (float)
0:160 Branch: Break
0:161 case: with expression
0:161 Constant:
0:161 2 (const int)
0:? Sequence
0:162 move second child to first child (float)
0:162 'f' (float)
0:162 component-wise multiply (float)
0:162 'f' (float)
0:162 'f' (float)
0:163 default:
0:? Sequence
0:164 move second child to first child (float)
0:164 'f' (float)
0:164 Constant:
0:164 3.000000
0:168 inclusive-or (int)
0:168 left-shift (int)
0:168 'i' (int)
0:168 Constant:
0:168 3 (const int)
0:168 Constant:
0:168 69 (const int)
0:172 Sequence
0:172 move second child to first child (float)
0:172 't' (float)
0:172 Constant:
0:172 0.000000
0:178 Constant:
0:178 0.000000
0:180 Constant:
0:180 0.000000
0:181 Constant:
0:181 0.000000
0:184 move second child to first child (float)
0:184 Constant:
0:184 0.000000
0:184 Constant:
0:184 0.300000
0:? Linker Objects
0:? 'i' (in 4-component vector of float)
0:? 'o' (smooth out 4-component vector of float)
0:? 'attv2' (in 2-component vector of float)
0:? 'attv4' (in 4-component vector of float)
0:? 's2D' (uniform sampler2D)
0:? 'centTexCoord' (invariant smooth out 2-component vector of float)
0:? 'initted' (uniform float)
0:? 3.400000
0:? 'concall' (const float)
0:? 0.295520
0:? 'gl_TexCoord' (smooth out 35-element array of 4-component vector of float)
0:? 'gl_TexCoord' (smooth out 35-element array of 4-component vector of float)
0:? 'c' (uniform int)
0:? 'x' (in 2-component vector of int)
0:? 'v2a' (in 2-component vector of float)
0:? 'c1D' (in float)
0:? 'c2D' (in 2-component vector of float)
0:? 'c3D' (in 3-component vector of float)
0:? 'v4' (uniform 4-component vector of float)
0:? 'abc' (int)
Linked vertex stage:
Shader version: 120
ERROR: node is still EOpNull!
0:15 Function Definition: main( (void)
0:15 Function Parameters:
0:17 Sequence
0:17 move second child to first child (2-component vector of float)
0:17 'centTexCoord' (invariant smooth out 2-component vector of float)
0:17 'attv2' (in 2-component vector of float)
0:18 move second child to first child (4-component vector of float)
0:18 'gl_Position' (invariant gl_Position 4-component vector of float)
0:18 'attv4' (in 4-component vector of float)
0:20 move second child to first child (4-component vector of float)
0:20 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float)
0:20 'attv4' (in 4-component vector of float)
0:21 move second child to first child (float)
0:21 Constant:
0:21 0.000000
0:21 Constant:
0:21 0.200000
0:25 move second child to first child (4-component vector of float)
0:25 'gl_Position' (invariant gl_Position 4-component vector of float)
0:25 direct index (4-component vector of float)
0:25 'b' (12-element array of 4-component vector of float)
0:25 Constant:
0:25 11 (const int)
0:28 Sequence
0:28 move second child to first child (int)
0:28 'a1' (int)
0:28 Constant:
0:28 1 (const int)
0:30 Sequence
0:30 move second child to first child (int)
0:30 'aa' (int)
0:30 Constant:
0:30 7 (const int)
0:31 Sequence
0:31 move second child to first child (int)
0:31 'a2' (int)
0:32 Sequence
0:32 move second child to first child (int)
0:32 'a3' (int)
0:32 Constant:
0:32 1 (const int)
0:43 move second child to first child (float)
0:43 'gl_PointSize' (invariant gl_PointSize float)
0:43 Constant:
0:43 3.800000
0:61 Function Definition: overloadB(f1;f1; (void)
0:61 Function Parameters:
0:61 '' (in float)
0:61 '' (const (read only) float)
0:78 Function Definition: foo( (void)
0:78 Function Parameters:
0:? Sequence
0:83 Function Call: overloadB(f1;f1; (void)
0:83 'f' (float)
0:83 'f' (float)
0:84 Function Call: overloadB(f1;f1; (void)
0:84 'f' (float)
0:84 Constant:
0:84 2.000000
0:85 Function Call: overloadB(f1;f1; (void)
0:85 Constant:
0:85 1.000000
0:85 Convert int to float (float)
0:85 'i' (int)
0:87 Constant:
0:87 0.000000
0:88 Function Call: overloadC(i1;i1; (2-component vector of float)
0:88 Constant:
0:88 1 (const int)
0:88 'i' (int)
0:89 Function Call: overloadC(vf2;vf2; (2-component vector of float)
0:89 Constant:
0:89 1.000000
0:89 1.000000
0:89 Constant:
0:89 2.000000
0:89 2.000000
0:90 Constant:
0:90 0.000000
0:91 Function Call: overloadC(vf2;vf2; (2-component vector of float)
0:91 Constant:
0:91 1.000000
0:91 1.000000
0:91 Constant:
0:91 2.000000
0:91 2.000000
0:93 Function Call: overloadD(i1;f1; (3-component vector of float)
0:93 'i' (int)
0:93 'f' (float)
0:94 Function Call: overloadD(f1;i1; (3-component vector of float)
0:94 'f' (float)
0:94 'i' (int)
0:95 Function Call: overloadD(f1;i1; (3-component vector of float)
0:95 Convert int to float (float)
0:95 'i' (int)
0:95 'i' (int)
0:98 Constant:
0:98 0.000000
0:100 Constant:
0:100 0.841471
0:101 Function Call: texture2D(s21;vf2; (4-component vector of float)
0:101 's2D' (uniform sampler2D)
0:101 Constant:
0:101 0.000000
0:101 0.000000
0:102 clamp (4-component vector of float)
0:102 'attv4' (in 4-component vector of float)
0:102 Constant:
0:102 0.000000
0:102 Constant:
0:102 1.000000
0:103 clamp (4-component vector of float)
0:103 Convert int to float (4-component vector of float)
0:103 Convert float to int (4-component vector of int)
0:103 'attv4' (in 4-component vector of float)
0:103 Constant:
0:103 0.000000
0:103 Constant:
0:103 1.000000
0:106 Constant:
0:106 0.000000
0:107 Constant:
0:107 0.000000
0:108 Constant:
0:108 0.000000
0:109 Function Call: overloadE(vf2; (3-component vector of float)
0:109 Constant:
0:109 3.300000
0:109 3.300000
0:110 Function Call: overloadE(mf22; (3-component vector of float)
0:110 Constant:
0:110 0.500000
0:110 0.000000
0:110 0.000000
0:110 0.500000
0:111 Constant:
0:111 0.000000
0:112 Function Call: overloadE(vf2; (3-component vector of float)
0:112 Constant:
0:112 1.000000
0:112 1.000000
0:115 Function Call: overloadE(f1[2]; (3-component vector of float)
0:115 'b' (2-element array of float)
0:117 Constant:
0:117 0.000000
0:118 Function Call: overloadF(i1; (3-component vector of float)
0:118 Constant:
0:118 1 (const int)
0:128 Function Definition: foo2( (void)
0:128 Function Parameters:
0:? Sequence
0:135 Comma (void)
0:135 Function Call: outFun(f1;vi2;i1;f1; (void)
0:135 Convert int to float (float)
0:135 'i' (int)
0:135 'tempArg' (2-component vector of int)
0:135 'i' (int)
0:135 'f' (float)
0:135 move second child to first child (2-component vector of float)
0:135 'v2' (2-component vector of float)
0:135 Convert int to float (2-component vector of float)
0:135 'tempArg' (2-component vector of int)
0:136 Comma (int)
0:136 move second child to first child (int)
0:136 'tempReturn' (int)
0:136 Function Call: outFunRet(f1;i1;i1;vi4; (int)
0:136 Convert int to float (float)
0:136 'i' (int)
0:136 'tempArg' (int)
0:136 'i' (int)
0:136 'tempArg' (4-component vector of int)
0:136 move second child to first child (float)
0:136 'f' (float)
0:136 Convert int to float (float)
0:136 'tempArg' (int)
0:136 move second child to first child (4-component vector of float)
0:136 'v4' (4-component vector of float)
0:136 Convert int to float (4-component vector of float)
0:136 'tempArg' (4-component vector of int)
0:136 'tempReturn' (int)
0:137 Sequence
0:137 move second child to first child (float)
0:137 'ret' (float)
0:137 Convert int to float (float)
0:137 Comma (int)
0:137 move second child to first child (int)
0:137 'tempReturn' (int)
0:137 Function Call: outFunRet(f1;i1;i1;vi4; (int)
0:137 Convert int to float (float)
0:137 'i' (int)
0:137 'tempArg' (int)
0:137 'i' (int)
0:137 'tempArg' (4-component vector of int)
0:137 move second child to first child (float)
0:137 'f' (float)
0:137 Convert int to float (float)
0:137 'tempArg' (int)
0:137 move second child to first child (4-component vector of float)
0:137 'v4' (4-component vector of float)
0:137 Convert int to float (4-component vector of float)
0:137 'tempArg' (4-component vector of int)
0:137 'tempReturn' (int)
0:138 Sequence
0:138 move second child to first child (2-component vector of float)
0:138 'ret2' (2-component vector of float)
0:138 Convert int to float (2-component vector of float)
0:138 Comma (2-component vector of int)
0:138 move second child to first child (2-component vector of int)
0:138 'tempReturn' (2-component vector of int)
0:138 Function Call: outFunRet(f1;vi4;i1;vi4; (2-component vector of int)
0:138 Convert int to float (float)
0:138 'i' (int)
0:138 'tempArg' (4-component vector of int)
0:138 'i' (int)
0:138 'tempArg' (4-component vector of int)
0:138 move second child to first child (4-component vector of float)
0:138 'v4' (4-component vector of float)
0:138 Convert int to float (4-component vector of float)
0:138 'tempArg' (4-component vector of int)
0:138 move second child to first child (4-component vector of float)
0:138 'v4' (4-component vector of float)
0:138 Convert int to float (4-component vector of float)
0:138 'tempArg' (4-component vector of int)
0:138 'tempReturn' (2-component vector of int)
0:139 Sequence
0:139 move second child to first child (bool)
0:139 'b' (bool)
0:139 any (bool)
0:139 Compare Less Than (4-component vector of bool)
0:139 'v4' (4-component vector of float)
0:139 'attv4' (in 4-component vector of float)
0:154 Function Definition: foo213( (void)
0:154 Function Parameters:
0:156 Sequence
0:156 Sequence
0:156 move second child to first child (float)
0:156 'f' (float)
0:156 Constant:
0:156 3.000000
0:157 switch
0:157 condition
0:157 'c' (uniform int)
0:157 body
0:157 Sequence
0:158 case: with expression
0:158 Constant:
0:158 1 (const int)
0:? Sequence
0:159 move second child to first child (float)
0:159 'f' (float)
0:159 sine (float)
0:159 'f' (float)
0:160 Branch: Break
0:161 case: with expression
0:161 Constant:
0:161 2 (const int)
0:? Sequence
0:162 move second child to first child (float)
0:162 'f' (float)
0:162 component-wise multiply (float)
0:162 'f' (float)
0:162 'f' (float)
0:163 default:
0:? Sequence
0:164 move second child to first child (float)
0:164 'f' (float)
0:164 Constant:
0:164 3.000000
0:168 inclusive-or (int)
0:168 left-shift (int)
0:168 'i' (int)
0:168 Constant:
0:168 3 (const int)
0:168 Constant:
0:168 69 (const int)
0:172 Sequence
0:172 move second child to first child (float)
0:172 't' (float)
0:172 Constant:
0:172 0.000000
0:178 Constant:
0:178 0.000000
0:180 Constant:
0:180 0.000000
0:181 Constant:
0:181 0.000000
0:184 move second child to first child (float)
0:184 Constant:
0:184 0.000000
0:184 Constant:
0:184 0.300000
0:? Linker Objects
0:? 'i' (in 4-component vector of float)
0:? 'o' (smooth out 4-component vector of float)
0:? 'attv2' (in 2-component vector of float)
0:? 'attv4' (in 4-component vector of float)
0:? 's2D' (uniform sampler2D)
0:? 'centTexCoord' (invariant smooth out 2-component vector of float)
0:? 'initted' (uniform float)
0:? 3.400000
0:? 'concall' (const float)
0:? 0.295520
0:? 'gl_TexCoord' (smooth out 35-element array of 4-component vector of float)
0:? 'gl_TexCoord' (smooth out 35-element array of 4-component vector of float)
0:? 'c' (uniform int)
0:? 'x' (in 2-component vector of int)
0:? 'v2a' (in 2-component vector of float)
0:? 'c1D' (in float)
0:? 'c2D' (in 2-component vector of float)
0:? 'c3D' (in 3-component vector of float)
0:? 'v4' (uniform 4-component vector of float)
0:? 'abc' (int)