glslang/Test/baseResults/types.frag.out
John Kessenich cf0206c341 Restore r26245 and all tests and test results since 4/1:
r26245: Remove "not yet complete" warning for versions 130 and 140, after tidying up a bit and adding tests.  Token pasting is the only known missing feature, and gives its own message now on use.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26226 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2014-04-14 15:46:40 +00:00

679 lines
32 KiB
Plaintext

../../LunarGLASS/test/types.frag
Shader version: 130
0:? Sequence
0:33 Function Definition: main( (void)
0:33 Function Parameters:
0:35 Sequence
0:35 Sequence
0:35 move second child to first child (bool)
0:35 'b' (bool)
0:35 logical-and (bool)
0:35 'u_b' (uniform bool)
0:35 'i_b' (uniform bool)
0:36 Sequence
0:36 move second child to first child (2-component vector of bool)
0:36 'b2' (2-component vector of bool)
0:36 Construct bvec2 (2-component vector of bool)
0:36 logical-and (bool)
0:36 logical-and (bool)
0:36 logical-and (bool)
0:36 direct index (bool)
0:36 'u_b2' (uniform 2-component vector of bool)
0:36 Constant:
0:36 0 (const int)
0:36 direct index (bool)
0:36 'i_b2' (uniform 2-component vector of bool)
0:36 Constant:
0:36 0 (const int)
0:36 direct index (bool)
0:36 'u_b2' (uniform 2-component vector of bool)
0:36 Constant:
0:36 1 (const int)
0:36 direct index (bool)
0:36 'i_b2' (uniform 2-component vector of bool)
0:36 Constant:
0:36 1 (const int)
0:37 Sequence
0:37 move second child to first child (3-component vector of bool)
0:37 'b3' (3-component vector of bool)
0:37 Construct bvec3 (3-component vector of bool)
0:37 logical-and (bool)
0:37 logical-and (bool)
0:37 logical-and (bool)
0:37 logical-and (bool)
0:37 logical-and (bool)
0:37 direct index (bool)
0:37 'u_b3' (uniform 3-component vector of bool)
0:37 Constant:
0:37 0 (const int)
0:37 direct index (bool)
0:37 'i_b3' (uniform 3-component vector of bool)
0:37 Constant:
0:37 0 (const int)
0:37 direct index (bool)
0:37 'u_b3' (uniform 3-component vector of bool)
0:37 Constant:
0:37 1 (const int)
0:37 direct index (bool)
0:37 'i_b3' (uniform 3-component vector of bool)
0:37 Constant:
0:37 1 (const int)
0:37 direct index (bool)
0:37 'u_b3' (uniform 3-component vector of bool)
0:37 Constant:
0:37 2 (const int)
0:37 direct index (bool)
0:37 'i_b3' (uniform 3-component vector of bool)
0:37 Constant:
0:37 2 (const int)
0:38 Sequence
0:38 move second child to first child (4-component vector of bool)
0:38 'b4' (4-component vector of bool)
0:38 Construct bvec4 (4-component vector of bool)
0:38 logical-and (bool)
0:38 logical-and (bool)
0:38 logical-and (bool)
0:38 logical-and (bool)
0:38 logical-and (bool)
0:38 logical-and (bool)
0:38 logical-and (bool)
0:38 direct index (bool)
0:38 'u_b4' (uniform 4-component vector of bool)
0:38 Constant:
0:38 0 (const int)
0:38 direct index (bool)
0:38 'i_b4' (uniform 4-component vector of bool)
0:38 Constant:
0:38 0 (const int)
0:38 direct index (bool)
0:38 'u_b4' (uniform 4-component vector of bool)
0:38 Constant:
0:38 1 (const int)
0:38 direct index (bool)
0:38 'i_b4' (uniform 4-component vector of bool)
0:38 Constant:
0:38 1 (const int)
0:38 direct index (bool)
0:38 'u_b4' (uniform 4-component vector of bool)
0:38 Constant:
0:38 2 (const int)
0:38 direct index (bool)
0:38 'i_b4' (uniform 4-component vector of bool)
0:38 Constant:
0:38 2 (const int)
0:38 direct index (bool)
0:38 'u_b4' (uniform 4-component vector of bool)
0:38 Constant:
0:38 3 (const int)
0:38 direct index (bool)
0:38 'i_b4' (uniform 4-component vector of bool)
0:38 Constant:
0:38 3 (const int)
0:40 Sequence
0:40 move second child to first child (int)
0:40 'i' (int)
0:40 add (int)
0:40 'u_i' (uniform int)
0:40 'i_i' (flat in int)
0:41 Sequence
0:41 move second child to first child (2-component vector of int)
0:41 'i2' (2-component vector of int)
0:41 add (2-component vector of int)
0:41 'u_i2' (uniform 2-component vector of int)
0:41 'i_i2' (flat in 2-component vector of int)
0:42 Sequence
0:42 move second child to first child (3-component vector of int)
0:42 'i3' (3-component vector of int)
0:42 add (3-component vector of int)
0:42 'u_i3' (uniform 3-component vector of int)
0:42 'i_i3' (flat in 3-component vector of int)
0:43 Sequence
0:43 move second child to first child (4-component vector of int)
0:43 'i4' (4-component vector of int)
0:43 add (4-component vector of int)
0:43 'u_i4' (uniform 4-component vector of int)
0:43 'i_i4' (flat in 4-component vector of int)
0:45 Sequence
0:45 move second child to first child (float)
0:45 'f' (float)
0:45 add (float)
0:45 'u_f' (uniform float)
0:45 'i_f' (smooth in float)
0:46 Sequence
0:46 move second child to first child (2-component vector of float)
0:46 'f2' (2-component vector of float)
0:46 add (2-component vector of float)
0:46 'u_f2' (uniform 2-component vector of float)
0:46 'i_f2' (smooth in 2-component vector of float)
0:47 Sequence
0:47 move second child to first child (3-component vector of float)
0:47 'f3' (3-component vector of float)
0:47 add (3-component vector of float)
0:47 'u_f3' (uniform 3-component vector of float)
0:47 'i_f3' (smooth in 3-component vector of float)
0:48 Sequence
0:48 move second child to first child (4-component vector of float)
0:48 'f4' (4-component vector of float)
0:48 add (4-component vector of float)
0:48 'u_f4' (uniform 4-component vector of float)
0:48 'i_f4' (smooth in 4-component vector of float)
0:50 move second child to first child (4-component vector of float)
0:50 'gl_FragColor' (fragColor 4-component vector of float)
0:60 Test condition and select (4-component vector of float)
0:60 Condition
0:59 logical-or (bool)
0:58 logical-or (bool)
0:57 logical-or (bool)
0:56 logical-or (bool)
0:55 logical-or (bool)
0:54 logical-or (bool)
0:53 logical-or (bool)
0:52 logical-or (bool)
0:51 logical-or (bool)
0:51 'b' (bool)
0:52 direct index (bool)
0:52 'b2' (2-component vector of bool)
0:52 Constant:
0:52 0 (const int)
0:53 direct index (bool)
0:53 'b2' (2-component vector of bool)
0:53 Constant:
0:53 1 (const int)
0:54 direct index (bool)
0:54 'b3' (3-component vector of bool)
0:54 Constant:
0:54 0 (const int)
0:55 direct index (bool)
0:55 'b3' (3-component vector of bool)
0:55 Constant:
0:55 1 (const int)
0:56 direct index (bool)
0:56 'b3' (3-component vector of bool)
0:56 Constant:
0:56 2 (const int)
0:57 direct index (bool)
0:57 'b4' (4-component vector of bool)
0:57 Constant:
0:57 0 (const int)
0:58 direct index (bool)
0:58 'b4' (4-component vector of bool)
0:58 Constant:
0:58 1 (const int)
0:59 direct index (bool)
0:59 'b4' (4-component vector of bool)
0:59 Constant:
0:59 2 (const int)
0:60 direct index (bool)
0:60 'b4' (4-component vector of bool)
0:60 Constant:
0:60 3 (const int)
0:60 true case
0:79 Construct vec4 (4-component vector of float)
0:79 add (float)
0:78 add (float)
0:77 add (float)
0:76 add (float)
0:75 add (float)
0:74 add (float)
0:73 add (float)
0:72 add (float)
0:71 add (float)
0:70 add (float)
0:69 Convert int to float (float)
0:69 add (int)
0:68 add (int)
0:67 add (int)
0:66 add (int)
0:65 add (int)
0:64 add (int)
0:63 add (int)
0:62 add (int)
0:61 add (int)
0:61 'i' (int)
0:62 direct index (int)
0:62 'i2' (2-component vector of int)
0:62 Constant:
0:62 0 (const int)
0:63 direct index (int)
0:63 'i2' (2-component vector of int)
0:63 Constant:
0:63 1 (const int)
0:64 direct index (int)
0:64 'i3' (3-component vector of int)
0:64 Constant:
0:64 0 (const int)
0:65 direct index (int)
0:65 'i3' (3-component vector of int)
0:65 Constant:
0:65 1 (const int)
0:66 direct index (int)
0:66 'i3' (3-component vector of int)
0:66 Constant:
0:66 2 (const int)
0:67 direct index (int)
0:67 'i4' (4-component vector of int)
0:67 Constant:
0:67 0 (const int)
0:68 direct index (int)
0:68 'i4' (4-component vector of int)
0:68 Constant:
0:68 1 (const int)
0:69 direct index (int)
0:69 'i4' (4-component vector of int)
0:69 Constant:
0:69 2 (const int)
0:70 direct index (int)
0:70 'i4' (4-component vector of int)
0:70 Constant:
0:70 3 (const int)
0:71 'f' (float)
0:72 direct index (float)
0:72 'f2' (2-component vector of float)
0:72 Constant:
0:72 0 (const int)
0:73 direct index (float)
0:73 'f2' (2-component vector of float)
0:73 Constant:
0:73 1 (const int)
0:74 direct index (float)
0:74 'f3' (3-component vector of float)
0:74 Constant:
0:74 0 (const int)
0:75 direct index (float)
0:75 'f3' (3-component vector of float)
0:75 Constant:
0:75 1 (const int)
0:76 direct index (float)
0:76 'f3' (3-component vector of float)
0:76 Constant:
0:76 2 (const int)
0:77 direct index (float)
0:77 'f4' (4-component vector of float)
0:77 Constant:
0:77 0 (const int)
0:78 direct index (float)
0:78 'f4' (4-component vector of float)
0:78 Constant:
0:78 1 (const int)
0:79 direct index (float)
0:79 'f4' (4-component vector of float)
0:79 Constant:
0:79 2 (const int)
0:80 direct index (float)
0:80 'f4' (4-component vector of float)
0:80 Constant:
0:80 3 (const int)
0:60 false case
0:80 Constant:
0:80 1.000000
0:80 1.000000
0:80 1.000000
0:80 1.000000
0:? Linker Objects
0:? 'u_b' (uniform bool)
0:? 'u_b2' (uniform 2-component vector of bool)
0:? 'u_b3' (uniform 3-component vector of bool)
0:? 'u_b4' (uniform 4-component vector of bool)
0:? 'u_i' (uniform int)
0:? 'u_i2' (uniform 2-component vector of int)
0:? 'u_i3' (uniform 3-component vector of int)
0:? 'u_i4' (uniform 4-component vector of int)
0:? 'u_f' (uniform float)
0:? 'u_f2' (uniform 2-component vector of float)
0:? 'u_f3' (uniform 3-component vector of float)
0:? 'u_f4' (uniform 4-component vector of float)
0:? 'i_b' (uniform bool)
0:? 'i_b2' (uniform 2-component vector of bool)
0:? 'i_b3' (uniform 3-component vector of bool)
0:? 'i_b4' (uniform 4-component vector of bool)
0:? 'i_i' (flat in int)
0:? 'i_i2' (flat in 2-component vector of int)
0:? 'i_i3' (flat in 3-component vector of int)
0:? 'i_i4' (flat in 4-component vector of int)
0:? 'i_f' (smooth in float)
0:? 'i_f2' (smooth in 2-component vector of float)
0:? 'i_f3' (smooth in 3-component vector of float)
0:? 'i_f4' (smooth in 4-component vector of float)
Linked fragment stage:
Shader version: 130
0:? Sequence
0:33 Function Definition: main( (void)
0:33 Function Parameters:
0:35 Sequence
0:35 Sequence
0:35 move second child to first child (bool)
0:35 'b' (bool)
0:35 logical-and (bool)
0:35 'u_b' (uniform bool)
0:35 'i_b' (uniform bool)
0:36 Sequence
0:36 move second child to first child (2-component vector of bool)
0:36 'b2' (2-component vector of bool)
0:36 Construct bvec2 (2-component vector of bool)
0:36 logical-and (bool)
0:36 logical-and (bool)
0:36 logical-and (bool)
0:36 direct index (bool)
0:36 'u_b2' (uniform 2-component vector of bool)
0:36 Constant:
0:36 0 (const int)
0:36 direct index (bool)
0:36 'i_b2' (uniform 2-component vector of bool)
0:36 Constant:
0:36 0 (const int)
0:36 direct index (bool)
0:36 'u_b2' (uniform 2-component vector of bool)
0:36 Constant:
0:36 1 (const int)
0:36 direct index (bool)
0:36 'i_b2' (uniform 2-component vector of bool)
0:36 Constant:
0:36 1 (const int)
0:37 Sequence
0:37 move second child to first child (3-component vector of bool)
0:37 'b3' (3-component vector of bool)
0:37 Construct bvec3 (3-component vector of bool)
0:37 logical-and (bool)
0:37 logical-and (bool)
0:37 logical-and (bool)
0:37 logical-and (bool)
0:37 logical-and (bool)
0:37 direct index (bool)
0:37 'u_b3' (uniform 3-component vector of bool)
0:37 Constant:
0:37 0 (const int)
0:37 direct index (bool)
0:37 'i_b3' (uniform 3-component vector of bool)
0:37 Constant:
0:37 0 (const int)
0:37 direct index (bool)
0:37 'u_b3' (uniform 3-component vector of bool)
0:37 Constant:
0:37 1 (const int)
0:37 direct index (bool)
0:37 'i_b3' (uniform 3-component vector of bool)
0:37 Constant:
0:37 1 (const int)
0:37 direct index (bool)
0:37 'u_b3' (uniform 3-component vector of bool)
0:37 Constant:
0:37 2 (const int)
0:37 direct index (bool)
0:37 'i_b3' (uniform 3-component vector of bool)
0:37 Constant:
0:37 2 (const int)
0:38 Sequence
0:38 move second child to first child (4-component vector of bool)
0:38 'b4' (4-component vector of bool)
0:38 Construct bvec4 (4-component vector of bool)
0:38 logical-and (bool)
0:38 logical-and (bool)
0:38 logical-and (bool)
0:38 logical-and (bool)
0:38 logical-and (bool)
0:38 logical-and (bool)
0:38 logical-and (bool)
0:38 direct index (bool)
0:38 'u_b4' (uniform 4-component vector of bool)
0:38 Constant:
0:38 0 (const int)
0:38 direct index (bool)
0:38 'i_b4' (uniform 4-component vector of bool)
0:38 Constant:
0:38 0 (const int)
0:38 direct index (bool)
0:38 'u_b4' (uniform 4-component vector of bool)
0:38 Constant:
0:38 1 (const int)
0:38 direct index (bool)
0:38 'i_b4' (uniform 4-component vector of bool)
0:38 Constant:
0:38 1 (const int)
0:38 direct index (bool)
0:38 'u_b4' (uniform 4-component vector of bool)
0:38 Constant:
0:38 2 (const int)
0:38 direct index (bool)
0:38 'i_b4' (uniform 4-component vector of bool)
0:38 Constant:
0:38 2 (const int)
0:38 direct index (bool)
0:38 'u_b4' (uniform 4-component vector of bool)
0:38 Constant:
0:38 3 (const int)
0:38 direct index (bool)
0:38 'i_b4' (uniform 4-component vector of bool)
0:38 Constant:
0:38 3 (const int)
0:40 Sequence
0:40 move second child to first child (int)
0:40 'i' (int)
0:40 add (int)
0:40 'u_i' (uniform int)
0:40 'i_i' (flat in int)
0:41 Sequence
0:41 move second child to first child (2-component vector of int)
0:41 'i2' (2-component vector of int)
0:41 add (2-component vector of int)
0:41 'u_i2' (uniform 2-component vector of int)
0:41 'i_i2' (flat in 2-component vector of int)
0:42 Sequence
0:42 move second child to first child (3-component vector of int)
0:42 'i3' (3-component vector of int)
0:42 add (3-component vector of int)
0:42 'u_i3' (uniform 3-component vector of int)
0:42 'i_i3' (flat in 3-component vector of int)
0:43 Sequence
0:43 move second child to first child (4-component vector of int)
0:43 'i4' (4-component vector of int)
0:43 add (4-component vector of int)
0:43 'u_i4' (uniform 4-component vector of int)
0:43 'i_i4' (flat in 4-component vector of int)
0:45 Sequence
0:45 move second child to first child (float)
0:45 'f' (float)
0:45 add (float)
0:45 'u_f' (uniform float)
0:45 'i_f' (smooth in float)
0:46 Sequence
0:46 move second child to first child (2-component vector of float)
0:46 'f2' (2-component vector of float)
0:46 add (2-component vector of float)
0:46 'u_f2' (uniform 2-component vector of float)
0:46 'i_f2' (smooth in 2-component vector of float)
0:47 Sequence
0:47 move second child to first child (3-component vector of float)
0:47 'f3' (3-component vector of float)
0:47 add (3-component vector of float)
0:47 'u_f3' (uniform 3-component vector of float)
0:47 'i_f3' (smooth in 3-component vector of float)
0:48 Sequence
0:48 move second child to first child (4-component vector of float)
0:48 'f4' (4-component vector of float)
0:48 add (4-component vector of float)
0:48 'u_f4' (uniform 4-component vector of float)
0:48 'i_f4' (smooth in 4-component vector of float)
0:50 move second child to first child (4-component vector of float)
0:50 'gl_FragColor' (fragColor 4-component vector of float)
0:60 Test condition and select (4-component vector of float)
0:60 Condition
0:59 logical-or (bool)
0:58 logical-or (bool)
0:57 logical-or (bool)
0:56 logical-or (bool)
0:55 logical-or (bool)
0:54 logical-or (bool)
0:53 logical-or (bool)
0:52 logical-or (bool)
0:51 logical-or (bool)
0:51 'b' (bool)
0:52 direct index (bool)
0:52 'b2' (2-component vector of bool)
0:52 Constant:
0:52 0 (const int)
0:53 direct index (bool)
0:53 'b2' (2-component vector of bool)
0:53 Constant:
0:53 1 (const int)
0:54 direct index (bool)
0:54 'b3' (3-component vector of bool)
0:54 Constant:
0:54 0 (const int)
0:55 direct index (bool)
0:55 'b3' (3-component vector of bool)
0:55 Constant:
0:55 1 (const int)
0:56 direct index (bool)
0:56 'b3' (3-component vector of bool)
0:56 Constant:
0:56 2 (const int)
0:57 direct index (bool)
0:57 'b4' (4-component vector of bool)
0:57 Constant:
0:57 0 (const int)
0:58 direct index (bool)
0:58 'b4' (4-component vector of bool)
0:58 Constant:
0:58 1 (const int)
0:59 direct index (bool)
0:59 'b4' (4-component vector of bool)
0:59 Constant:
0:59 2 (const int)
0:60 direct index (bool)
0:60 'b4' (4-component vector of bool)
0:60 Constant:
0:60 3 (const int)
0:60 true case
0:79 Construct vec4 (4-component vector of float)
0:79 add (float)
0:78 add (float)
0:77 add (float)
0:76 add (float)
0:75 add (float)
0:74 add (float)
0:73 add (float)
0:72 add (float)
0:71 add (float)
0:70 add (float)
0:69 Convert int to float (float)
0:69 add (int)
0:68 add (int)
0:67 add (int)
0:66 add (int)
0:65 add (int)
0:64 add (int)
0:63 add (int)
0:62 add (int)
0:61 add (int)
0:61 'i' (int)
0:62 direct index (int)
0:62 'i2' (2-component vector of int)
0:62 Constant:
0:62 0 (const int)
0:63 direct index (int)
0:63 'i2' (2-component vector of int)
0:63 Constant:
0:63 1 (const int)
0:64 direct index (int)
0:64 'i3' (3-component vector of int)
0:64 Constant:
0:64 0 (const int)
0:65 direct index (int)
0:65 'i3' (3-component vector of int)
0:65 Constant:
0:65 1 (const int)
0:66 direct index (int)
0:66 'i3' (3-component vector of int)
0:66 Constant:
0:66 2 (const int)
0:67 direct index (int)
0:67 'i4' (4-component vector of int)
0:67 Constant:
0:67 0 (const int)
0:68 direct index (int)
0:68 'i4' (4-component vector of int)
0:68 Constant:
0:68 1 (const int)
0:69 direct index (int)
0:69 'i4' (4-component vector of int)
0:69 Constant:
0:69 2 (const int)
0:70 direct index (int)
0:70 'i4' (4-component vector of int)
0:70 Constant:
0:70 3 (const int)
0:71 'f' (float)
0:72 direct index (float)
0:72 'f2' (2-component vector of float)
0:72 Constant:
0:72 0 (const int)
0:73 direct index (float)
0:73 'f2' (2-component vector of float)
0:73 Constant:
0:73 1 (const int)
0:74 direct index (float)
0:74 'f3' (3-component vector of float)
0:74 Constant:
0:74 0 (const int)
0:75 direct index (float)
0:75 'f3' (3-component vector of float)
0:75 Constant:
0:75 1 (const int)
0:76 direct index (float)
0:76 'f3' (3-component vector of float)
0:76 Constant:
0:76 2 (const int)
0:77 direct index (float)
0:77 'f4' (4-component vector of float)
0:77 Constant:
0:77 0 (const int)
0:78 direct index (float)
0:78 'f4' (4-component vector of float)
0:78 Constant:
0:78 1 (const int)
0:79 direct index (float)
0:79 'f4' (4-component vector of float)
0:79 Constant:
0:79 2 (const int)
0:80 direct index (float)
0:80 'f4' (4-component vector of float)
0:80 Constant:
0:80 3 (const int)
0:60 false case
0:80 Constant:
0:80 1.000000
0:80 1.000000
0:80 1.000000
0:80 1.000000
0:? Linker Objects
0:? 'u_b' (uniform bool)
0:? 'u_b2' (uniform 2-component vector of bool)
0:? 'u_b3' (uniform 3-component vector of bool)
0:? 'u_b4' (uniform 4-component vector of bool)
0:? 'u_i' (uniform int)
0:? 'u_i2' (uniform 2-component vector of int)
0:? 'u_i3' (uniform 3-component vector of int)
0:? 'u_i4' (uniform 4-component vector of int)
0:? 'u_f' (uniform float)
0:? 'u_f2' (uniform 2-component vector of float)
0:? 'u_f3' (uniform 3-component vector of float)
0:? 'u_f4' (uniform 4-component vector of float)
0:? 'i_b' (uniform bool)
0:? 'i_b2' (uniform 2-component vector of bool)
0:? 'i_b3' (uniform 3-component vector of bool)
0:? 'i_b4' (uniform 4-component vector of bool)
0:? 'i_i' (flat in int)
0:? 'i_i2' (flat in 2-component vector of int)
0:? 'i_i3' (flat in 3-component vector of int)
0:? 'i_i4' (flat in 4-component vector of int)
0:? 'i_f' (smooth in float)
0:? 'i_f2' (smooth in 2-component vector of float)
0:? 'i_f3' (smooth in 3-component vector of float)
0:? 'i_f4' (smooth in 4-component vector of float)