mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-28 13:40:41 +00:00
94 lines
3.2 KiB
GLSL
94 lines
3.2 KiB
GLSL
#version 450
|
|
|
|
layout(rgba32f, binding = 0) uniform image1D i1D;
|
|
layout(rgba32f, binding = 1) uniform image2D i2D;
|
|
layout(rgba32f, binding = 2) uniform image3D i3D;
|
|
layout(rgba32f, binding = 3) uniform imageCube iCube;
|
|
layout(rgba32f, binding = 4) uniform imageCubeArray iCubeArray;
|
|
layout(rgba32f, binding = 5) uniform image2DRect i2DRect;
|
|
layout(rgba32f, binding = 6) uniform image1DArray i1DArray;
|
|
layout(rg16, binding = 7) uniform image2DArray i2DArray;
|
|
layout(rgba32f, binding = 8) uniform imageBuffer iBuffer;
|
|
layout(rgba32f, binding = 9) uniform image2DMS i2DMS;
|
|
layout(rgba32f, binding = 10) uniform image2DMSArray i2DMSArray;
|
|
|
|
layout(r32i, binding = 11) uniform iimage1D ii1D;
|
|
layout(r32ui, binding = 12) uniform uimage2D ui2D;
|
|
|
|
flat in int ic1D;
|
|
flat in ivec2 ic2D;
|
|
flat in ivec3 ic3D;
|
|
flat in ivec4 ic4D;
|
|
|
|
writeonly layout(binding = 1) uniform image2D wo2D;
|
|
|
|
flat in uint value;
|
|
|
|
out vec4 fragData;
|
|
|
|
void main()
|
|
{
|
|
ivec3 iv = ivec3(0);
|
|
iv.x += imageSize(i1D);
|
|
iv.xy += imageSize(i2D);
|
|
iv.xyz += imageSize(i3D);
|
|
iv.xy += imageSize(iCube);
|
|
iv.xyz += imageSize(iCubeArray);
|
|
iv.xy += imageSize(i2DRect);
|
|
iv.xy += imageSize(i1DArray);
|
|
iv.xyz += imageSize(i2DArray);
|
|
iv.x += imageSize(iBuffer);
|
|
iv.xy += imageSize(i2DMS);
|
|
iv.xyz += imageSize(i2DMSArray);
|
|
|
|
iv.x += imageSamples(i2DMS);
|
|
iv.x += imageSamples(i2DMSArray);
|
|
|
|
vec4 v = vec4(0.0);
|
|
v += imageLoad(i1D, ic1D);
|
|
imageStore(i1D, ic1D, v);
|
|
v += imageLoad(i2D, ic2D);
|
|
imageStore(i2D, ic2D, v);
|
|
v += imageLoad(i3D, ic3D);
|
|
imageStore(i3D, ic3D, v);
|
|
v += imageLoad(iCube, ic3D);
|
|
imageStore(iCube, ic3D, v);
|
|
v += imageLoad(iCubeArray, ic3D);
|
|
imageStore(iCubeArray, ic3D, v);
|
|
v += imageLoad(i2DRect, ic2D);
|
|
imageStore(i2DRect, ic2D, v);
|
|
v += imageLoad(i1DArray, ic2D);
|
|
imageStore(i1DArray, ic2D, v);
|
|
v += imageLoad(i2DArray, ic3D);
|
|
imageStore(i2DArray, ic3D, v);
|
|
v += imageLoad(iBuffer, ic1D);
|
|
imageStore(iBuffer, ic1D, v);
|
|
v += imageLoad(i2DMS, ic2D, 1);
|
|
imageStore(i2DMS, ic2D, 2, v);
|
|
v += imageLoad(i2DMSArray, ic3D, 3);
|
|
imageStore(i2DMSArray, ic3D, 4, v);
|
|
|
|
uint ui = 0;
|
|
iv.x += imageAtomicAdd(ii1D, ic1D, 10);
|
|
ui += imageAtomicAdd(ui2D, ic2D, value);
|
|
iv.x += imageAtomicMin(ii1D, ic1D, 11);
|
|
ui += imageAtomicMin(ui2D, ic2D, value);
|
|
iv.x += imageAtomicMax(ii1D, ic1D, 12);
|
|
ui += imageAtomicMax(ui2D, ic2D, value);
|
|
iv.x += imageAtomicAnd(ii1D, ic1D, 13);
|
|
ui += imageAtomicAnd(ui2D, ic2D, value);
|
|
iv.x += imageAtomicOr(ii1D, ic1D, 14);
|
|
ui += imageAtomicOr(ui2D, ic2D, value);
|
|
iv.x += imageAtomicXor(ii1D, ic1D, 15);
|
|
ui += imageAtomicXor(ui2D, ic2D, value);
|
|
iv.x += imageAtomicExchange(ii1D, ic1D, 16);
|
|
ui += imageAtomicExchange(ui2D, ic2D, value);
|
|
iv.x += imageAtomicCompSwap(ii1D, ic1D, 18, 17);
|
|
ui += imageAtomicCompSwap(ui2D, ic2D, 19u, value);
|
|
|
|
imageStore(wo2D, ic2D, v);
|
|
|
|
fragData = ui != iv.y ? v : vec4(0.0);
|
|
}
|
|
|