mirror of
https://github.com/RPCS3/glslang.git
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7ba6341a05
Before, it was only including explicit interface, sufficient for IO-Block-declared oriented interface, but not sufficient for all modes GLSL might be used with SPIR-V. Two things are accomplished now: 1) each id will appear exactly once 2) the OpEntryPoint list will union static use with declarations
73 lines
3.5 KiB
Plaintext
Executable File
73 lines
3.5 KiB
Plaintext
Executable File
spv.330.geom
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Linked geometry stage:
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 32
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Capability Geometry
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Geometry 4 "main" 13 20
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ExecutionMode 4 Triangles
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ExecutionMode 4 Invocations 1
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ExecutionMode 4 OutputTriangleStrip
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ExecutionMode 4 OutputVertices 3
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Source GLSL 330
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SourceExtension "GL_ARB_separate_shader_objects"
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Name 4 "main"
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Name 11 "gl_PerVertex"
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MemberName 11(gl_PerVertex) 0 "gl_Position"
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MemberName 11(gl_PerVertex) 1 "gl_ClipDistance"
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Name 13 ""
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Name 16 "gl_PerVertex"
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MemberName 16(gl_PerVertex) 0 "gl_Position"
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MemberName 16(gl_PerVertex) 1 "gl_ClipDistance"
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Name 20 "gl_in"
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MemberDecorate 11(gl_PerVertex) 0 BuiltIn Position
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MemberDecorate 11(gl_PerVertex) 1 BuiltIn ClipDistance
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Decorate 11(gl_PerVertex) Block
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Decorate 11(gl_PerVertex) Stream 0
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Decorate 13 Stream 0
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MemberDecorate 16(gl_PerVertex) 0 BuiltIn Position
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MemberDecorate 16(gl_PerVertex) 1 BuiltIn ClipDistance
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Decorate 16(gl_PerVertex) Block
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeInt 32 0
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9: 8(int) Constant 1
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10: TypeArray 6(float) 9
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11(gl_PerVertex): TypeStruct 7(fvec4) 10
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12: TypePointer Output 11(gl_PerVertex)
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13: 12(ptr) Variable Output
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14: TypeInt 32 1
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15: 14(int) Constant 0
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16(gl_PerVertex): TypeStruct 7(fvec4) 10
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17: 8(int) Constant 3
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18: TypeArray 16(gl_PerVertex) 17
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19: TypePointer Input 18
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20(gl_in): 19(ptr) Variable Input
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21: 14(int) Constant 1
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22: TypePointer Input 7(fvec4)
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25: TypePointer Output 7(fvec4)
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27: TypePointer Input 6(float)
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30: TypePointer Output 6(float)
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4(main): 2 Function None 3
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5: Label
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23: 22(ptr) AccessChain 20(gl_in) 21 15
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24: 7(fvec4) Load 23
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26: 25(ptr) AccessChain 13 15
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Store 26 24
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28: 27(ptr) AccessChain 20(gl_in) 21 21 15
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29: 6(float) Load 28
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31: 30(ptr) AccessChain 13 21 15
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Store 31 29
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EmitVertex
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EndPrimitive
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Return
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FunctionEnd
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