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38 lines
893 B
GLSL
38 lines
893 B
GLSL
cbuffer buf1 {
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float4 v1;
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}; // extraneous ;
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tbuffer buf2 {
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float4 v2;
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}; // extraneous ;
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cbuffer cbufName {
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float4 v3 : packoffset(c0);
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int i3 : packoffset(c1.y);
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}
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tbuffer tbufName : register(t8) {
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float4 v4 : packoffset(c1);
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int i4 : packoffset(c3);
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float f1 : packoffset(c3.w);
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float f3 : packoffset(c4.x);
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float f4 : packoffset(c4.y);
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float f5 : packoffset(c4.z);
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float f6 : packoffset(c);
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float f7 : packoffset(c8);
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float3x4 m1 : packoffset(c7);
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row_major float3x4 m2 : packoffset(c11);
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column_major float3x4 m3 : packoffset(c15);
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float3x4 m4 : packoffset(c19);
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}
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float foo() // float looks like identifier, but can't be part of tbuffer
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{
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return 1.0;
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}
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float4 PixelShaderFunction(float4 input : SV_POSITION) : SV_TARGET0
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{
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return (input + v1 + v2 + v3 + v4) * foo();
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}
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