mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-26 21:24:53 +00:00
17 lines
348 B
GLSL
17 lines
348 B
GLSL
#version 450
|
|
|
|
precision highp float;
|
|
|
|
layout(location = 0) out mediump vec4 FragColor;
|
|
layout(location = 0) in vec4 in0;
|
|
|
|
void main()
|
|
{
|
|
switch(int(in0.w)) {
|
|
case 0: FragColor = vec4(in0.x + 0); break;
|
|
case 1: FragColor = vec4(in0.y + 1); break;
|
|
case 2: FragColor = vec4(in0.z + 2); break;
|
|
default: FragColor = vec4(-1);
|
|
}
|
|
}
|