mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-23 19:29:44 +00:00
8004d36528
Remapper errors are generally fatal: there has been some unexpected situation while parsing the SPV binary, and there is no reasonable way to carry on. The errorHandler() function is called in this case, which by default exits, but it is possible to submit a handler which does not. In that case the remapper would carry on in a bad state. This change ensures a graceful termination of the remap() function. While a try {} catch {} construct would be the ideal and safe way to do this, that's off limits for certain environments, so this tries to do the same thing with explicit code, to catch all the bailout paths.
96 lines
3.1 KiB
CMake
96 lines
3.1 KiB
CMake
# increase to 3.1 once all major distributions
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# include a version of CMake >= 3.1
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cmake_minimum_required(VERSION 2.8.12)
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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# Adhere to GNU filesystem layout conventions
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include(GNUInstallDirs)
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option(SKIP_GLSLANG_INSTALL "Skip installation" ${SKIP_GLSLANG_INSTALL})
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if(NOT ${SKIP_GLSLANG_INSTALL})
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set(ENABLE_GLSLANG_INSTALL ON)
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endif()
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option(ENABLE_AMD_EXTENSIONS "Enables support of AMD-specific extensions" ON)
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option(ENABLE_GLSLANG_BINARIES "Builds glslangValidator and spirv-remap" ON)
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option(ENABLE_NV_EXTENSIONS "Enables support of Nvidia-specific extensions" ON)
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option(ENABLE_HLSL "Enables HLSL input support" ON)
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if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT AND WIN32)
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set(CMAKE_INSTALL_PREFIX "install" CACHE STRING "..." FORCE)
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endif()
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project(glslang)
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# make testing optional
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include(CTest)
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if(ENABLE_AMD_EXTENSIONS)
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add_definitions(-DAMD_EXTENSIONS)
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endif(ENABLE_AMD_EXTENSIONS)
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if(ENABLE_NV_EXTENSIONS)
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add_definitions(-DNV_EXTENSIONS)
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endif(ENABLE_NV_EXTENSIONS)
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if(ENABLE_HLSL)
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add_definitions(-DENABLE_HLSL)
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endif(ENABLE_HLSL)
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if(WIN32)
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set(CMAKE_DEBUG_POSTFIX "d")
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if(MSVC)
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include(ChooseMSVCCRT.cmake)
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endif(MSVC)
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add_definitions(-DGLSLANG_OSINCLUDE_WIN32)
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elseif(UNIX)
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add_definitions(-DGLSLANG_OSINCLUDE_UNIX)
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else(WIN32)
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message("unknown platform")
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endif(WIN32)
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if(${CMAKE_CXX_COMPILER_ID} MATCHES "GNU")
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add_compile_options(-Wall -Wmaybe-uninitialized -Wuninitialized -Wunused -Wunused-local-typedefs
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-Wunused-parameter -Wunused-value -Wunused-variable -Wunused-but-set-parameter -Wunused-but-set-variable -fno-exceptions)
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add_compile_options(-Wno-reorder) # disable this from -Wall, since it happens all over.
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elseif(${CMAKE_CXX_COMPILER_ID} MATCHES "Clang")
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add_compile_options(-Wall -Wuninitialized -Wunused -Wunused-local-typedefs
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-Wunused-parameter -Wunused-value -Wunused-variable)
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add_compile_options(-Wno-reorder) # disable this from -Wall, since it happens all over.
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endif()
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# Request C++11
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if(${CMAKE_VERSION} VERSION_LESS 3.1)
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# CMake versions before 3.1 do not understand CMAKE_CXX_STANDARD
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# remove this block once CMake >=3.1 has fixated in the ecosystem
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add_compile_options(-std=c++11)
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else()
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set(CMAKE_CXX_STANDARD 11)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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endif()
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function(glslang_set_link_args TARGET)
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# For MinGW compiles, statically link against the GCC and C++ runtimes.
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# This avoids the need to ship those runtimes as DLLs.
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if(WIN32 AND ${CMAKE_CXX_COMPILER_ID} MATCHES "GNU")
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set_target_properties(${TARGET} PROPERTIES
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LINK_FLAGS "-static -static-libgcc -static-libstdc++")
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endif()
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endfunction(glslang_set_link_args)
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# We depend on these for later projects, so they should come first.
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add_subdirectory(External)
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add_subdirectory(glslang)
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add_subdirectory(OGLCompilersDLL)
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if(ENABLE_GLSLANG_BINARIES)
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add_subdirectory(StandAlone)
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endif()
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add_subdirectory(SPIRV)
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if(ENABLE_HLSL)
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add_subdirectory(hlsl)
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endif(ENABLE_HLSL)
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add_subdirectory(gtests)
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