mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-28 13:40:41 +00:00
73 lines
1.5 KiB
GLSL
73 lines
1.5 KiB
GLSL
#version 310 es
|
|
|
|
in uint u1;
|
|
in uvec2 u2;
|
|
in uvec3 u3;
|
|
in uvec4 u4;
|
|
|
|
in float v1;
|
|
in vec2 v2;
|
|
in vec3 v3;
|
|
in vec4 v4;
|
|
|
|
in int i1;
|
|
in ivec2 i2;
|
|
in ivec3 i3;
|
|
in ivec4 i4;
|
|
|
|
out uvec4 uout;
|
|
out ivec4 iout;
|
|
out vec4 fout;
|
|
|
|
void main()
|
|
{
|
|
iout = ivec4(0);
|
|
uout = uvec4(0);
|
|
fout = vec4(0.0);
|
|
|
|
uvec2 u2out;
|
|
uout.xy += uaddCarry(u2, u2, u2out);
|
|
uout.xy += u2out;
|
|
|
|
uint u1out;
|
|
uout.x += usubBorrow(u1, u1, u1out);
|
|
uout.x += u1out;
|
|
|
|
uvec4 u4outHi, u4outLow;
|
|
umulExtended(u4, u4, u4outHi, u4outLow);
|
|
uout += u4outHi + u4outLow;
|
|
|
|
ivec4 i4outHi, i4outLow;
|
|
imulExtended(i4, i4, i4outHi, i4outLow);
|
|
iout += i4outLow + i4outHi;
|
|
|
|
ivec3 i3out;
|
|
fout.xyz += frexp(v3, i3out);
|
|
iout.xyz += i3out;
|
|
int i1out;
|
|
fout.x += frexp(v1, i1out);
|
|
iout.x += i1out;
|
|
|
|
fout.xy += ldexp(v2, i2);
|
|
fout.x += ldexp(v1, i1);
|
|
|
|
iout.x += bitfieldExtract(i1, 4, 5);
|
|
uout.xyz += bitfieldExtract(u3, 4, 5);
|
|
iout.xyz += bitfieldInsert(i3, i3, 4, 5);
|
|
uout.x += bitfieldInsert(u1, u1, 4, 5);
|
|
iout.xy += bitfieldReverse(i2);
|
|
uout += bitfieldReverse(u4);
|
|
iout.x += bitCount(i1);
|
|
iout.xyz += bitCount(u3);
|
|
|
|
iout.xy += findLSB(i2);
|
|
iout += findLSB(u4);
|
|
iout.x += findMSB(i1);
|
|
iout.xy += findMSB(u2);
|
|
|
|
uout.x += packUnorm4x8(v4);
|
|
uout.x += packSnorm4x8(v4);
|
|
fout += unpackUnorm4x8(u1);
|
|
fout += unpackSnorm4x8(u1);
|
|
}
|