mirror of
https://github.com/RPCS3/glslang.git
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542 lines
25 KiB
Plaintext
Executable File
542 lines
25 KiB
Plaintext
Executable File
hlsl.implicitBool.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: @main( ( temp 4-component vector of float)
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0:7 Function Parameters:
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0:? Sequence
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0:8 Sequence
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0:8 move second child to first child ( temp 4-component vector of float)
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0:8 'a' ( temp 4-component vector of float)
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0:? Constant:
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0:? 2.000000
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0:? 2.000000
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0:? 2.000000
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0:? 2.000000
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0:9 Test condition and select ( temp void)
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0:9 Condition
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0:9 Convert int to bool ( temp bool)
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0:9 condi: direct index for structure ( uniform int)
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0:9 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:9 Constant:
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0:9 1 (const uint)
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0:9 true case
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0:10 Branch: Return with expression
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0:10 add ( temp 4-component vector of float)
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0:10 'a' ( temp 4-component vector of float)
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0:10 Constant:
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0:10 1.000000
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0:11 Test condition and select ( temp void)
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0:11 Condition
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0:11 Convert float to bool ( temp bool)
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0:11 condf: direct index for structure ( uniform float)
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0:11 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:11 Constant:
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0:11 0 (const uint)
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0:11 true case
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0:12 Branch: Return with expression
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0:12 add ( temp 4-component vector of float)
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0:12 'a' ( temp 4-component vector of float)
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0:12 Constant:
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0:12 2.000000
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0:13 Test condition and select ( temp void)
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0:13 Condition
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0:13 Convert float to bool ( temp bool)
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0:13 condf1: direct index for structure ( uniform 1-component vector of float)
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0:13 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:13 Constant:
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0:13 2 (const uint)
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0:13 true case
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0:14 Branch: Return with expression
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0:14 add ( temp 4-component vector of float)
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0:14 'a' ( temp 4-component vector of float)
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0:14 Constant:
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0:14 3.000000
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0:15 Test condition and select ( temp void)
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0:15 Condition
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0:15 Convert int to bool ( temp bool)
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0:15 condi1: direct index for structure ( uniform 1-component vector of int)
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0:15 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:15 Constant:
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0:15 3 (const uint)
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0:15 true case
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0:16 Branch: Return with expression
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0:16 add ( temp 4-component vector of float)
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0:16 'a' ( temp 4-component vector of float)
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0:16 Constant:
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0:16 4.000000
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0:17 Test condition and select ( temp void)
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0:17 Condition
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0:17 logical-or ( temp bool)
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0:17 logical-and ( temp bool)
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0:17 Convert int to bool ( temp bool)
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0:17 condi: direct index for structure ( uniform int)
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0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:17 Constant:
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0:17 1 (const uint)
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0:17 Convert int to bool ( temp bool)
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0:17 Convert float to int ( temp int)
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0:17 condf: direct index for structure ( uniform float)
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0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:17 Constant:
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0:17 0 (const uint)
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0:17 Convert float to bool ( temp bool)
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0:17 condf1: direct index for structure ( uniform 1-component vector of float)
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0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:17 Constant:
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0:17 2 (const uint)
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0:17 true case
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0:18 Branch: Return with expression
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0:18 add ( temp 4-component vector of float)
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0:18 'a' ( temp 4-component vector of float)
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0:18 Constant:
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0:18 5.000000
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0:20 Sequence
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0:20 move second child to first child ( temp float)
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0:20 'f' ( temp float)
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0:20 condf: direct index for structure ( uniform float)
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0:20 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:20 Constant:
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0:20 0 (const uint)
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0:21 Loop with condition tested first
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0:21 Loop Condition
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0:21 Convert float to bool ( temp bool)
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0:21 'f' ( temp float)
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0:21 Loop Body
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0:? Sequence
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0:21 Pre-Decrement ( temp float)
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0:21 'f' ( temp float)
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0:23 Sequence
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0:23 move second child to first child ( temp int)
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0:23 'i' ( temp int)
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0:23 condi: direct index for structure ( uniform int)
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0:23 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:23 Constant:
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0:23 1 (const uint)
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0:24 Loop with condition not tested first
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0:24 Loop Condition
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0:24 Convert int to bool ( temp bool)
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0:24 'i' ( temp int)
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0:24 Loop Body
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0:? Sequence
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0:24 Pre-Decrement ( temp int)
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0:24 'i' ( temp int)
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0:? Sequence
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0:26 Loop with condition tested first
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0:26 Loop Condition
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0:26 Convert int to bool ( temp bool)
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0:26 'i' ( temp int)
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0:26 Loop Body
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0:? Sequence
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0:26 Pre-Decrement ( temp int)
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0:26 'i' ( temp int)
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0:28 Sequence
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0:28 move second child to first child ( temp float)
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0:28 'g' ( temp float)
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0:28 Test condition and select ( temp float)
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0:28 Condition
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0:28 Convert float to bool ( temp bool)
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0:28 condf: direct index for structure ( uniform float)
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0:28 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:28 Constant:
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0:28 0 (const uint)
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0:28 true case
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0:28 Constant:
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0:28 7.000000
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0:28 false case
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0:28 Constant:
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0:28 8.000000
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0:29 add second child into first child ( temp 4-component vector of float)
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0:29 'a' ( temp 4-component vector of float)
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0:29 'g' ( temp float)
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0:31 Branch: Return with expression
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0:31 subtract ( temp 4-component vector of float)
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0:31 'a' ( temp 4-component vector of float)
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0:31 Constant:
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0:31 1.000000
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0:7 Function Definition: main( ( temp void)
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0:7 Function Parameters:
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0:? Sequence
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0:7 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:7 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: @main( ( temp 4-component vector of float)
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0:7 Function Parameters:
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0:? Sequence
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0:8 Sequence
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0:8 move second child to first child ( temp 4-component vector of float)
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0:8 'a' ( temp 4-component vector of float)
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0:? Constant:
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0:? 2.000000
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0:? 2.000000
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0:? 2.000000
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0:? 2.000000
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0:9 Test condition and select ( temp void)
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0:9 Condition
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0:9 Convert int to bool ( temp bool)
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0:9 condi: direct index for structure ( uniform int)
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0:9 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:9 Constant:
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0:9 1 (const uint)
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0:9 true case
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0:10 Branch: Return with expression
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0:10 add ( temp 4-component vector of float)
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0:10 'a' ( temp 4-component vector of float)
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0:10 Constant:
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0:10 1.000000
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0:11 Test condition and select ( temp void)
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0:11 Condition
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0:11 Convert float to bool ( temp bool)
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0:11 condf: direct index for structure ( uniform float)
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0:11 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:11 Constant:
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0:11 0 (const uint)
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0:11 true case
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0:12 Branch: Return with expression
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0:12 add ( temp 4-component vector of float)
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0:12 'a' ( temp 4-component vector of float)
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0:12 Constant:
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0:12 2.000000
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0:13 Test condition and select ( temp void)
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0:13 Condition
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0:13 Convert float to bool ( temp bool)
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0:13 condf1: direct index for structure ( uniform 1-component vector of float)
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0:13 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:13 Constant:
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0:13 2 (const uint)
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0:13 true case
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0:14 Branch: Return with expression
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0:14 add ( temp 4-component vector of float)
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0:14 'a' ( temp 4-component vector of float)
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0:14 Constant:
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0:14 3.000000
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0:15 Test condition and select ( temp void)
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0:15 Condition
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0:15 Convert int to bool ( temp bool)
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0:15 condi1: direct index for structure ( uniform 1-component vector of int)
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0:15 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:15 Constant:
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0:15 3 (const uint)
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0:15 true case
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0:16 Branch: Return with expression
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0:16 add ( temp 4-component vector of float)
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0:16 'a' ( temp 4-component vector of float)
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0:16 Constant:
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0:16 4.000000
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0:17 Test condition and select ( temp void)
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0:17 Condition
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0:17 logical-or ( temp bool)
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0:17 logical-and ( temp bool)
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0:17 Convert int to bool ( temp bool)
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0:17 condi: direct index for structure ( uniform int)
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0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:17 Constant:
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0:17 1 (const uint)
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0:17 Convert int to bool ( temp bool)
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0:17 Convert float to int ( temp int)
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0:17 condf: direct index for structure ( uniform float)
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0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:17 Constant:
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0:17 0 (const uint)
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0:17 Convert float to bool ( temp bool)
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0:17 condf1: direct index for structure ( uniform 1-component vector of float)
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0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:17 Constant:
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0:17 2 (const uint)
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0:17 true case
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0:18 Branch: Return with expression
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0:18 add ( temp 4-component vector of float)
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0:18 'a' ( temp 4-component vector of float)
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0:18 Constant:
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0:18 5.000000
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0:20 Sequence
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0:20 move second child to first child ( temp float)
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0:20 'f' ( temp float)
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0:20 condf: direct index for structure ( uniform float)
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0:20 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:20 Constant:
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0:20 0 (const uint)
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0:21 Loop with condition tested first
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0:21 Loop Condition
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0:21 Convert float to bool ( temp bool)
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0:21 'f' ( temp float)
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0:21 Loop Body
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0:? Sequence
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0:21 Pre-Decrement ( temp float)
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0:21 'f' ( temp float)
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0:23 Sequence
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0:23 move second child to first child ( temp int)
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0:23 'i' ( temp int)
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0:23 condi: direct index for structure ( uniform int)
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0:23 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:23 Constant:
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0:23 1 (const uint)
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0:24 Loop with condition not tested first
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0:24 Loop Condition
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0:24 Convert int to bool ( temp bool)
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0:24 'i' ( temp int)
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0:24 Loop Body
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0:? Sequence
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0:24 Pre-Decrement ( temp int)
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0:24 'i' ( temp int)
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0:? Sequence
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0:26 Loop with condition tested first
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0:26 Loop Condition
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0:26 Convert int to bool ( temp bool)
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0:26 'i' ( temp int)
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0:26 Loop Body
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0:? Sequence
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0:26 Pre-Decrement ( temp int)
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0:26 'i' ( temp int)
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0:28 Sequence
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0:28 move second child to first child ( temp float)
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0:28 'g' ( temp float)
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0:28 Test condition and select ( temp float)
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0:28 Condition
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0:28 Convert float to bool ( temp bool)
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0:28 condf: direct index for structure ( uniform float)
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0:28 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:28 Constant:
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0:28 0 (const uint)
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0:28 true case
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0:28 Constant:
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0:28 7.000000
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0:28 false case
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0:28 Constant:
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0:28 8.000000
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0:29 add second child into first child ( temp 4-component vector of float)
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0:29 'a' ( temp 4-component vector of float)
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0:29 'g' ( temp float)
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0:31 Branch: Return with expression
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0:31 subtract ( temp 4-component vector of float)
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0:31 'a' ( temp 4-component vector of float)
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0:31 Constant:
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0:31 1.000000
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0:7 Function Definition: main( ( temp void)
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0:7 Function Parameters:
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0:? Sequence
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0:7 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:7 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80002
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// Id's are bound by 140
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 138
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 9 "@main("
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Name 12 "a"
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Name 16 "$Global"
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MemberName 16($Global) 0 "condf"
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MemberName 16($Global) 1 "condi"
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MemberName 16($Global) 2 "condf1"
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MemberName 16($Global) 3 "condi1"
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Name 18 ""
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Name 88 "f"
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Name 101 "i"
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Name 121 "g"
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Name 138 "@entryPointOutput"
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MemberDecorate 16($Global) 0 Offset 0
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MemberDecorate 16($Global) 1 Offset 4
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MemberDecorate 16($Global) 2 Offset 16
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MemberDecorate 16($Global) 3 Offset 32
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Decorate 16($Global) Block
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Decorate 18 DescriptorSet 0
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Decorate 138(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeFunction 7(fvec4)
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11: TypePointer Function 7(fvec4)
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13: 6(float) Constant 1073741824
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14: 7(fvec4) ConstantComposite 13 13 13 13
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15: TypeInt 32 1
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16($Global): TypeStruct 6(float) 15(int) 6(float) 15(int)
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17: TypePointer Uniform 16($Global)
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18: 17(ptr) Variable Uniform
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19: 15(int) Constant 1
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20: TypePointer Uniform 15(int)
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23: TypeBool
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24: TypeInt 32 0
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25: 24(int) Constant 0
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30: 6(float) Constant 1065353216
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34: 15(int) Constant 0
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35: TypePointer Uniform 6(float)
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38: 6(float) Constant 0
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46: 15(int) Constant 2
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53: 6(float) Constant 1077936128
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57: 15(int) Constant 3
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64: 6(float) Constant 1082130432
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83: 6(float) Constant 1084227584
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87: TypePointer Function 6(float)
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100: TypePointer Function 15(int)
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125: 6(float) Constant 1088421888
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126: 6(float) Constant 1090519040
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137: TypePointer Output 7(fvec4)
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138(@entryPointOutput): 137(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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139: 7(fvec4) FunctionCall 9(@main()
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Store 138(@entryPointOutput) 139
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Return
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FunctionEnd
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9(@main(): 7(fvec4) Function None 8
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10: Label
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12(a): 11(ptr) Variable Function
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88(f): 87(ptr) Variable Function
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101(i): 100(ptr) Variable Function
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121(g): 87(ptr) Variable Function
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Store 12(a) 14
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21: 20(ptr) AccessChain 18 19
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22: 15(int) Load 21
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26: 23(bool) INotEqual 22 25
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SelectionMerge 28 None
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BranchConditional 26 27 28
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27: Label
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29: 7(fvec4) Load 12(a)
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31: 7(fvec4) CompositeConstruct 30 30 30 30
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32: 7(fvec4) FAdd 29 31
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ReturnValue 32
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28: Label
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36: 35(ptr) AccessChain 18 34
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37: 6(float) Load 36
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39: 23(bool) FOrdNotEqual 37 38
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SelectionMerge 41 None
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BranchConditional 39 40 41
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40: Label
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42: 7(fvec4) Load 12(a)
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43: 7(fvec4) CompositeConstruct 13 13 13 13
|
|
44: 7(fvec4) FAdd 42 43
|
|
ReturnValue 44
|
|
41: Label
|
|
47: 35(ptr) AccessChain 18 46
|
|
48: 6(float) Load 47
|
|
49: 23(bool) FOrdNotEqual 48 38
|
|
SelectionMerge 51 None
|
|
BranchConditional 49 50 51
|
|
50: Label
|
|
52: 7(fvec4) Load 12(a)
|
|
54: 7(fvec4) CompositeConstruct 53 53 53 53
|
|
55: 7(fvec4) FAdd 52 54
|
|
ReturnValue 55
|
|
51: Label
|
|
58: 20(ptr) AccessChain 18 57
|
|
59: 15(int) Load 58
|
|
60: 23(bool) INotEqual 59 25
|
|
SelectionMerge 62 None
|
|
BranchConditional 60 61 62
|
|
61: Label
|
|
63: 7(fvec4) Load 12(a)
|
|
65: 7(fvec4) CompositeConstruct 64 64 64 64
|
|
66: 7(fvec4) FAdd 63 65
|
|
ReturnValue 66
|
|
62: Label
|
|
68: 20(ptr) AccessChain 18 19
|
|
69: 15(int) Load 68
|
|
70: 23(bool) INotEqual 69 25
|
|
71: 35(ptr) AccessChain 18 34
|
|
72: 6(float) Load 71
|
|
73: 15(int) ConvertFToS 72
|
|
74: 23(bool) INotEqual 73 25
|
|
75: 23(bool) LogicalAnd 70 74
|
|
76: 35(ptr) AccessChain 18 46
|
|
77: 6(float) Load 76
|
|
78: 23(bool) FOrdNotEqual 77 38
|
|
79: 23(bool) LogicalOr 75 78
|
|
SelectionMerge 81 None
|
|
BranchConditional 79 80 81
|
|
80: Label
|
|
82: 7(fvec4) Load 12(a)
|
|
84: 7(fvec4) CompositeConstruct 83 83 83 83
|
|
85: 7(fvec4) FAdd 82 84
|
|
ReturnValue 85
|
|
81: Label
|
|
89: 35(ptr) AccessChain 18 34
|
|
90: 6(float) Load 89
|
|
Store 88(f) 90
|
|
Branch 91
|
|
91: Label
|
|
LoopMerge 93 94 None
|
|
Branch 95
|
|
95: Label
|
|
96: 6(float) Load 88(f)
|
|
97: 23(bool) FOrdNotEqual 96 38
|
|
BranchConditional 97 92 93
|
|
92: Label
|
|
98: 6(float) Load 88(f)
|
|
99: 6(float) FSub 98 30
|
|
Store 88(f) 99
|
|
Branch 94
|
|
94: Label
|
|
Branch 91
|
|
93: Label
|
|
102: 20(ptr) AccessChain 18 19
|
|
103: 15(int) Load 102
|
|
Store 101(i) 103
|
|
Branch 104
|
|
104: Label
|
|
LoopMerge 106 107 None
|
|
Branch 105
|
|
105: Label
|
|
108: 15(int) Load 101(i)
|
|
109: 15(int) ISub 108 19
|
|
Store 101(i) 109
|
|
Branch 107
|
|
107: Label
|
|
110: 15(int) Load 101(i)
|
|
111: 23(bool) INotEqual 110 25
|
|
BranchConditional 111 104 106
|
|
106: Label
|
|
Branch 112
|
|
112: Label
|
|
LoopMerge 114 115 None
|
|
Branch 116
|
|
116: Label
|
|
117: 15(int) Load 101(i)
|
|
118: 23(bool) INotEqual 117 25
|
|
BranchConditional 118 113 114
|
|
113: Label
|
|
119: 15(int) Load 101(i)
|
|
120: 15(int) ISub 119 19
|
|
Store 101(i) 120
|
|
Branch 115
|
|
115: Label
|
|
Branch 112
|
|
114: Label
|
|
122: 35(ptr) AccessChain 18 34
|
|
123: 6(float) Load 122
|
|
124: 23(bool) FOrdNotEqual 123 38
|
|
127: 6(float) Select 124 125 126
|
|
Store 121(g) 127
|
|
128: 6(float) Load 121(g)
|
|
129: 7(fvec4) Load 12(a)
|
|
130: 7(fvec4) CompositeConstruct 128 128 128 128
|
|
131: 7(fvec4) FAdd 129 130
|
|
Store 12(a) 131
|
|
132: 7(fvec4) Load 12(a)
|
|
133: 7(fvec4) CompositeConstruct 30 30 30 30
|
|
134: 7(fvec4) FSub 132 133
|
|
ReturnValue 134
|
|
FunctionEnd
|