mirror of
https://github.com/RPCS3/glslang.git
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4197 lines
195 KiB
Plaintext
4197 lines
195 KiB
Plaintext
hlsl.intrinsics.vert
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Shader version: 500
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0:? Sequence
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0:2 Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; ( temp float)
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0:2 Function Parameters:
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0:2 'inF0' ( in float)
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0:2 'inF1' ( in float)
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0:2 'inF2' ( in float)
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0:2 'inU0' ( in uint)
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0:2 'inU1' ( in uint)
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0:? Sequence
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0:3 all ( temp bool)
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0:3 Convert float to bool ( temp bool)
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0:3 'inF0' ( in float)
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0:4 Absolute value ( temp float)
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0:4 'inF0' ( in float)
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0:5 arc cosine ( temp float)
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0:5 'inF0' ( in float)
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0:6 any ( temp bool)
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0:6 Convert float to bool ( temp bool)
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0:6 'inF0' ( in float)
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0:7 arc sine ( temp float)
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0:7 'inF0' ( in float)
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0:8 floatBitsToInt ( temp int)
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0:8 'inF0' ( in float)
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0:9 floatBitsToUint ( temp uint)
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0:9 'inF0' ( in float)
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0:10 intBitsToFloat ( temp float)
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0:10 'inU0' ( in uint)
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0:12 arc tangent ( temp float)
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0:12 'inF0' ( in float)
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0:13 arc tangent ( temp float)
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0:13 'inF0' ( in float)
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0:13 'inF1' ( in float)
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0:14 Ceiling ( temp float)
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0:14 'inF0' ( in float)
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0:15 clamp ( temp float)
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0:15 'inF0' ( in float)
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0:15 'inF1' ( in float)
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0:15 'inF2' ( in float)
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0:16 cosine ( temp float)
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0:16 'inF0' ( in float)
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0:17 hyp. cosine ( temp float)
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0:17 'inF0' ( in float)
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0:18 bitCount ( temp int)
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0:18 Constant:
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0:18 7 (const int)
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0:19 degrees ( temp float)
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0:19 'inF0' ( in float)
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0:23 exp ( temp float)
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0:23 'inF0' ( in float)
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0:24 exp2 ( temp float)
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0:24 'inF0' ( in float)
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0:25 findMSB ( temp int)
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0:25 Constant:
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0:25 7 (const int)
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0:26 findLSB ( temp int)
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0:26 Constant:
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0:26 7 (const int)
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0:27 Floor ( temp float)
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0:27 'inF0' ( in float)
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0:29 mod ( temp float)
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0:29 'inF0' ( in float)
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0:29 'inF1' ( in float)
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0:30 Fraction ( temp float)
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0:30 'inF0' ( in float)
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0:31 isinf ( temp bool)
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0:31 'inF0' ( in float)
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0:32 isnan ( temp bool)
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0:32 'inF0' ( in float)
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0:33 ldexp ( temp float)
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0:33 'inF0' ( in float)
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0:33 'inF1' ( in float)
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0:34 mix ( temp float)
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0:34 'inF0' ( in float)
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0:34 'inF1' ( in float)
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0:34 'inF2' ( in float)
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0:35 log ( temp float)
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0:35 'inF0' ( in float)
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0:36 component-wise multiply ( temp float)
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0:36 log2 ( temp float)
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0:36 'inF0' ( in float)
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0:36 Constant:
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0:36 0.301030
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0:37 log2 ( temp float)
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0:37 'inF0' ( in float)
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0:38 max ( temp float)
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0:38 'inF0' ( in float)
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0:38 'inF1' ( in float)
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0:39 min ( temp float)
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0:39 'inF0' ( in float)
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0:39 'inF1' ( in float)
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0:41 pow ( temp float)
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0:41 'inF0' ( in float)
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0:41 'inF1' ( in float)
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0:42 radians ( temp float)
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0:42 'inF0' ( in float)
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0:43 bitFieldReverse ( temp int)
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0:43 Constant:
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0:43 2 (const int)
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0:44 roundEven ( temp float)
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0:44 'inF0' ( in float)
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0:45 inverse sqrt ( temp float)
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0:45 'inF0' ( in float)
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0:46 clamp ( temp float)
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0:46 'inF0' ( in float)
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0:46 Constant:
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0:46 0.000000
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0:46 Constant:
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0:46 1.000000
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0:47 Sign ( temp float)
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0:47 'inF0' ( in float)
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0:48 sine ( temp float)
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0:48 'inF0' ( in float)
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0:49 Sequence
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0:49 move second child to first child ( temp float)
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0:49 'inF1' ( in float)
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0:49 sine ( temp float)
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0:49 'inF0' ( in float)
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0:49 move second child to first child ( temp float)
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0:49 'inF2' ( in float)
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0:49 cosine ( temp float)
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0:49 'inF0' ( in float)
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0:50 hyp. sine ( temp float)
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0:50 'inF0' ( in float)
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0:51 smoothstep ( temp float)
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0:51 'inF0' ( in float)
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0:51 'inF1' ( in float)
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0:51 'inF2' ( in float)
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0:52 sqrt ( temp float)
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0:52 'inF0' ( in float)
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0:53 step ( temp float)
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0:53 'inF0' ( in float)
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0:53 'inF1' ( in float)
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0:54 tangent ( temp float)
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0:54 'inF0' ( in float)
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0:55 hyp. tangent ( temp float)
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0:55 'inF0' ( in float)
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0:57 trunc ( temp float)
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0:57 'inF0' ( in float)
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0:59 Branch: Return with expression
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0:59 Constant:
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0:59 0.000000
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0:63 Function Definition: VertexShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float)
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0:63 Function Parameters:
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0:63 'inF0' ( in 1-component vector of float)
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0:63 'inF1' ( in 1-component vector of float)
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0:63 'inF2' ( in 1-component vector of float)
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0:? Sequence
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0:65 Branch: Return with expression
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0:65 Constant:
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0:65 0.000000
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0:69 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of float)
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0:69 Function Parameters:
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0:69 'inF0' ( in 2-component vector of float)
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0:69 'inF1' ( in 2-component vector of float)
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0:69 'inF2' ( in 2-component vector of float)
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0:69 'inU0' ( in 2-component vector of uint)
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0:69 'inU1' ( in 2-component vector of uint)
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0:? Sequence
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0:70 all ( temp bool)
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0:70 Convert float to bool ( temp 2-component vector of bool)
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0:70 'inF0' ( in 2-component vector of float)
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0:71 Absolute value ( temp 2-component vector of float)
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0:71 'inF0' ( in 2-component vector of float)
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0:72 arc cosine ( temp 2-component vector of float)
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0:72 'inF0' ( in 2-component vector of float)
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0:73 any ( temp bool)
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0:73 Convert float to bool ( temp 2-component vector of bool)
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0:73 'inF0' ( in 2-component vector of float)
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0:74 arc sine ( temp 2-component vector of float)
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0:74 'inF0' ( in 2-component vector of float)
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0:75 floatBitsToInt ( temp 2-component vector of int)
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0:75 'inF0' ( in 2-component vector of float)
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0:76 floatBitsToUint ( temp 2-component vector of uint)
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0:76 'inF0' ( in 2-component vector of float)
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0:77 intBitsToFloat ( temp 2-component vector of float)
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0:77 'inU0' ( in 2-component vector of uint)
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0:79 arc tangent ( temp 2-component vector of float)
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0:79 'inF0' ( in 2-component vector of float)
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0:80 arc tangent ( temp 2-component vector of float)
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0:80 'inF0' ( in 2-component vector of float)
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0:80 'inF1' ( in 2-component vector of float)
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0:81 Ceiling ( temp 2-component vector of float)
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0:81 'inF0' ( in 2-component vector of float)
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0:82 clamp ( temp 2-component vector of float)
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0:82 'inF0' ( in 2-component vector of float)
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0:82 'inF1' ( in 2-component vector of float)
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0:82 'inF2' ( in 2-component vector of float)
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0:83 cosine ( temp 2-component vector of float)
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0:83 'inF0' ( in 2-component vector of float)
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0:84 hyp. cosine ( temp 2-component vector of float)
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0:84 'inF0' ( in 2-component vector of float)
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0:? bitCount ( temp 2-component vector of int)
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0:? Constant:
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0:? 7 (const int)
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0:? 3 (const int)
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0:86 degrees ( temp 2-component vector of float)
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0:86 'inF0' ( in 2-component vector of float)
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0:87 distance ( temp float)
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0:87 'inF0' ( in 2-component vector of float)
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0:87 'inF1' ( in 2-component vector of float)
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0:88 dot-product ( temp float)
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0:88 'inF0' ( in 2-component vector of float)
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0:88 'inF1' ( in 2-component vector of float)
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0:92 exp ( temp 2-component vector of float)
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0:92 'inF0' ( in 2-component vector of float)
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0:93 exp2 ( temp 2-component vector of float)
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0:93 'inF0' ( in 2-component vector of float)
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0:94 face-forward ( temp 2-component vector of float)
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0:94 'inF0' ( in 2-component vector of float)
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0:94 'inF1' ( in 2-component vector of float)
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0:94 'inF2' ( in 2-component vector of float)
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0:95 findMSB ( temp int)
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0:95 Constant:
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0:95 7 (const int)
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0:96 findLSB ( temp int)
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0:96 Constant:
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0:96 7 (const int)
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0:97 Floor ( temp 2-component vector of float)
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0:97 'inF0' ( in 2-component vector of float)
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0:99 mod ( temp 2-component vector of float)
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0:99 'inF0' ( in 2-component vector of float)
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0:99 'inF1' ( in 2-component vector of float)
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0:100 Fraction ( temp 2-component vector of float)
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0:100 'inF0' ( in 2-component vector of float)
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0:101 isinf ( temp 2-component vector of bool)
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0:101 'inF0' ( in 2-component vector of float)
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0:102 isnan ( temp 2-component vector of bool)
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0:102 'inF0' ( in 2-component vector of float)
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0:103 ldexp ( temp 2-component vector of float)
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0:103 'inF0' ( in 2-component vector of float)
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0:103 'inF1' ( in 2-component vector of float)
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0:104 mix ( temp 2-component vector of float)
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0:104 'inF0' ( in 2-component vector of float)
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0:104 'inF1' ( in 2-component vector of float)
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0:104 'inF2' ( in 2-component vector of float)
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0:105 length ( temp float)
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0:105 'inF0' ( in 2-component vector of float)
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0:106 log ( temp 2-component vector of float)
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0:106 'inF0' ( in 2-component vector of float)
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0:107 vector-scale ( temp 2-component vector of float)
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0:107 log2 ( temp 2-component vector of float)
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0:107 'inF0' ( in 2-component vector of float)
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0:107 Constant:
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0:107 0.301030
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0:108 log2 ( temp 2-component vector of float)
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0:108 'inF0' ( in 2-component vector of float)
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0:109 max ( temp 2-component vector of float)
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0:109 'inF0' ( in 2-component vector of float)
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0:109 'inF1' ( in 2-component vector of float)
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0:110 min ( temp 2-component vector of float)
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0:110 'inF0' ( in 2-component vector of float)
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0:110 'inF1' ( in 2-component vector of float)
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0:112 normalize ( temp 2-component vector of float)
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0:112 'inF0' ( in 2-component vector of float)
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0:113 pow ( temp 2-component vector of float)
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0:113 'inF0' ( in 2-component vector of float)
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0:113 'inF1' ( in 2-component vector of float)
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0:114 radians ( temp 2-component vector of float)
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0:114 'inF0' ( in 2-component vector of float)
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0:115 reflect ( temp 2-component vector of float)
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0:115 'inF0' ( in 2-component vector of float)
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0:115 'inF1' ( in 2-component vector of float)
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0:116 refract ( temp 2-component vector of float)
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0:116 'inF0' ( in 2-component vector of float)
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0:116 'inF1' ( in 2-component vector of float)
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0:116 Constant:
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0:116 2.000000
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0:? bitFieldReverse ( temp 2-component vector of int)
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0:? Constant:
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0:? 1 (const int)
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0:? 2 (const int)
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0:118 roundEven ( temp 2-component vector of float)
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0:118 'inF0' ( in 2-component vector of float)
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0:119 inverse sqrt ( temp 2-component vector of float)
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0:119 'inF0' ( in 2-component vector of float)
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0:120 clamp ( temp 2-component vector of float)
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0:120 'inF0' ( in 2-component vector of float)
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0:120 Constant:
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0:120 0.000000
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0:120 Constant:
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0:120 1.000000
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0:121 Sign ( temp 2-component vector of float)
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0:121 'inF0' ( in 2-component vector of float)
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0:122 sine ( temp 2-component vector of float)
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0:122 'inF0' ( in 2-component vector of float)
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0:123 Sequence
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0:123 move second child to first child ( temp 2-component vector of float)
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0:123 'inF1' ( in 2-component vector of float)
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0:123 sine ( temp 2-component vector of float)
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0:123 'inF0' ( in 2-component vector of float)
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0:123 move second child to first child ( temp 2-component vector of float)
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0:123 'inF2' ( in 2-component vector of float)
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0:123 cosine ( temp 2-component vector of float)
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0:123 'inF0' ( in 2-component vector of float)
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0:124 hyp. sine ( temp 2-component vector of float)
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0:124 'inF0' ( in 2-component vector of float)
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0:125 smoothstep ( temp 2-component vector of float)
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0:125 'inF0' ( in 2-component vector of float)
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0:125 'inF1' ( in 2-component vector of float)
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0:125 'inF2' ( in 2-component vector of float)
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0:126 sqrt ( temp 2-component vector of float)
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0:126 'inF0' ( in 2-component vector of float)
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0:127 step ( temp 2-component vector of float)
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0:127 'inF0' ( in 2-component vector of float)
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0:127 'inF1' ( in 2-component vector of float)
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0:128 tangent ( temp 2-component vector of float)
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0:128 'inF0' ( in 2-component vector of float)
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0:129 hyp. tangent ( temp 2-component vector of float)
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0:129 'inF0' ( in 2-component vector of float)
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0:131 trunc ( temp 2-component vector of float)
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0:131 'inF0' ( in 2-component vector of float)
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0:134 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:138 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float)
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0:138 Function Parameters:
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0:138 'inF0' ( in 3-component vector of float)
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0:138 'inF1' ( in 3-component vector of float)
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0:138 'inF2' ( in 3-component vector of float)
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0:138 'inU0' ( in 3-component vector of uint)
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0:138 'inU1' ( in 3-component vector of uint)
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0:? Sequence
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0:139 all ( temp bool)
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0:139 Convert float to bool ( temp 3-component vector of bool)
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0:139 'inF0' ( in 3-component vector of float)
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0:140 Absolute value ( temp 3-component vector of float)
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0:140 'inF0' ( in 3-component vector of float)
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0:141 arc cosine ( temp 3-component vector of float)
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0:141 'inF0' ( in 3-component vector of float)
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0:142 any ( temp bool)
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0:142 Convert float to bool ( temp 3-component vector of bool)
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0:142 'inF0' ( in 3-component vector of float)
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0:143 arc sine ( temp 3-component vector of float)
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0:143 'inF0' ( in 3-component vector of float)
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0:144 floatBitsToInt ( temp 3-component vector of int)
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0:144 'inF0' ( in 3-component vector of float)
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0:145 floatBitsToUint ( temp 3-component vector of uint)
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0:145 'inF0' ( in 3-component vector of float)
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0:146 intBitsToFloat ( temp 3-component vector of float)
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0:146 'inU0' ( in 3-component vector of uint)
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0:148 arc tangent ( temp 3-component vector of float)
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0:148 'inF0' ( in 3-component vector of float)
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0:149 arc tangent ( temp 3-component vector of float)
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0:149 'inF0' ( in 3-component vector of float)
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0:149 'inF1' ( in 3-component vector of float)
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0:150 Ceiling ( temp 3-component vector of float)
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0:150 'inF0' ( in 3-component vector of float)
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0:151 clamp ( temp 3-component vector of float)
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0:151 'inF0' ( in 3-component vector of float)
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0:151 'inF1' ( in 3-component vector of float)
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0:151 'inF2' ( in 3-component vector of float)
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0:152 cosine ( temp 3-component vector of float)
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0:152 'inF0' ( in 3-component vector of float)
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0:153 hyp. cosine ( temp 3-component vector of float)
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0:153 'inF0' ( in 3-component vector of float)
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0:? bitCount ( temp 3-component vector of int)
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0:? Constant:
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0:? 7 (const int)
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0:? 3 (const int)
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0:? 5 (const int)
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0:155 cross-product ( temp 3-component vector of float)
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0:155 'inF0' ( in 3-component vector of float)
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0:155 'inF1' ( in 3-component vector of float)
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0:156 degrees ( temp 3-component vector of float)
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0:156 'inF0' ( in 3-component vector of float)
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0:157 distance ( temp float)
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0:157 'inF0' ( in 3-component vector of float)
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0:157 'inF1' ( in 3-component vector of float)
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0:158 dot-product ( temp float)
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0:158 'inF0' ( in 3-component vector of float)
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0:158 'inF1' ( in 3-component vector of float)
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0:162 exp ( temp 3-component vector of float)
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0:162 'inF0' ( in 3-component vector of float)
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0:163 exp2 ( temp 3-component vector of float)
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0:163 'inF0' ( in 3-component vector of float)
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0:164 face-forward ( temp 3-component vector of float)
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0:164 'inF0' ( in 3-component vector of float)
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0:164 'inF1' ( in 3-component vector of float)
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0:164 'inF2' ( in 3-component vector of float)
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0:165 findMSB ( temp int)
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0:165 Constant:
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0:165 7 (const int)
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0:166 findLSB ( temp int)
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0:166 Constant:
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0:166 7 (const int)
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0:167 Floor ( temp 3-component vector of float)
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0:167 'inF0' ( in 3-component vector of float)
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0:169 mod ( temp 3-component vector of float)
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0:169 'inF0' ( in 3-component vector of float)
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0:169 'inF1' ( in 3-component vector of float)
|
|
0:170 Fraction ( temp 3-component vector of float)
|
|
0:170 'inF0' ( in 3-component vector of float)
|
|
0:171 isinf ( temp 3-component vector of bool)
|
|
0:171 'inF0' ( in 3-component vector of float)
|
|
0:172 isnan ( temp 3-component vector of bool)
|
|
0:172 'inF0' ( in 3-component vector of float)
|
|
0:173 ldexp ( temp 3-component vector of float)
|
|
0:173 'inF0' ( in 3-component vector of float)
|
|
0:173 'inF1' ( in 3-component vector of float)
|
|
0:174 mix ( temp 3-component vector of float)
|
|
0:174 'inF0' ( in 3-component vector of float)
|
|
0:174 'inF1' ( in 3-component vector of float)
|
|
0:174 'inF2' ( in 3-component vector of float)
|
|
0:175 length ( temp float)
|
|
0:175 'inF0' ( in 3-component vector of float)
|
|
0:176 log ( temp 3-component vector of float)
|
|
0:176 'inF0' ( in 3-component vector of float)
|
|
0:177 vector-scale ( temp 3-component vector of float)
|
|
0:177 log2 ( temp 3-component vector of float)
|
|
0:177 'inF0' ( in 3-component vector of float)
|
|
0:177 Constant:
|
|
0:177 0.301030
|
|
0:178 log2 ( temp 3-component vector of float)
|
|
0:178 'inF0' ( in 3-component vector of float)
|
|
0:179 max ( temp 3-component vector of float)
|
|
0:179 'inF0' ( in 3-component vector of float)
|
|
0:179 'inF1' ( in 3-component vector of float)
|
|
0:180 min ( temp 3-component vector of float)
|
|
0:180 'inF0' ( in 3-component vector of float)
|
|
0:180 'inF1' ( in 3-component vector of float)
|
|
0:182 normalize ( temp 3-component vector of float)
|
|
0:182 'inF0' ( in 3-component vector of float)
|
|
0:183 pow ( temp 3-component vector of float)
|
|
0:183 'inF0' ( in 3-component vector of float)
|
|
0:183 'inF1' ( in 3-component vector of float)
|
|
0:184 radians ( temp 3-component vector of float)
|
|
0:184 'inF0' ( in 3-component vector of float)
|
|
0:185 reflect ( temp 3-component vector of float)
|
|
0:185 'inF0' ( in 3-component vector of float)
|
|
0:185 'inF1' ( in 3-component vector of float)
|
|
0:186 refract ( temp 3-component vector of float)
|
|
0:186 'inF0' ( in 3-component vector of float)
|
|
0:186 'inF1' ( in 3-component vector of float)
|
|
0:186 Constant:
|
|
0:186 2.000000
|
|
0:? bitFieldReverse ( temp 3-component vector of int)
|
|
0:? Constant:
|
|
0:? 1 (const int)
|
|
0:? 2 (const int)
|
|
0:? 3 (const int)
|
|
0:188 roundEven ( temp 3-component vector of float)
|
|
0:188 'inF0' ( in 3-component vector of float)
|
|
0:189 inverse sqrt ( temp 3-component vector of float)
|
|
0:189 'inF0' ( in 3-component vector of float)
|
|
0:190 clamp ( temp 3-component vector of float)
|
|
0:190 'inF0' ( in 3-component vector of float)
|
|
0:190 Constant:
|
|
0:190 0.000000
|
|
0:190 Constant:
|
|
0:190 1.000000
|
|
0:191 Sign ( temp 3-component vector of float)
|
|
0:191 'inF0' ( in 3-component vector of float)
|
|
0:192 sine ( temp 3-component vector of float)
|
|
0:192 'inF0' ( in 3-component vector of float)
|
|
0:193 Sequence
|
|
0:193 move second child to first child ( temp 3-component vector of float)
|
|
0:193 'inF1' ( in 3-component vector of float)
|
|
0:193 sine ( temp 3-component vector of float)
|
|
0:193 'inF0' ( in 3-component vector of float)
|
|
0:193 move second child to first child ( temp 3-component vector of float)
|
|
0:193 'inF2' ( in 3-component vector of float)
|
|
0:193 cosine ( temp 3-component vector of float)
|
|
0:193 'inF0' ( in 3-component vector of float)
|
|
0:194 hyp. sine ( temp 3-component vector of float)
|
|
0:194 'inF0' ( in 3-component vector of float)
|
|
0:195 smoothstep ( temp 3-component vector of float)
|
|
0:195 'inF0' ( in 3-component vector of float)
|
|
0:195 'inF1' ( in 3-component vector of float)
|
|
0:195 'inF2' ( in 3-component vector of float)
|
|
0:196 sqrt ( temp 3-component vector of float)
|
|
0:196 'inF0' ( in 3-component vector of float)
|
|
0:197 step ( temp 3-component vector of float)
|
|
0:197 'inF0' ( in 3-component vector of float)
|
|
0:197 'inF1' ( in 3-component vector of float)
|
|
0:198 tangent ( temp 3-component vector of float)
|
|
0:198 'inF0' ( in 3-component vector of float)
|
|
0:199 hyp. tangent ( temp 3-component vector of float)
|
|
0:199 'inF0' ( in 3-component vector of float)
|
|
0:201 trunc ( temp 3-component vector of float)
|
|
0:201 'inF0' ( in 3-component vector of float)
|
|
0:204 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 1.000000
|
|
0:? 2.000000
|
|
0:? 3.000000
|
|
0:208 Function Definition: VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
|
|
0:208 Function Parameters:
|
|
0:208 'inF0' ( in 4-component vector of float)
|
|
0:208 'inF1' ( in 4-component vector of float)
|
|
0:208 'inF2' ( in 4-component vector of float)
|
|
0:208 'inU0' ( in 4-component vector of uint)
|
|
0:208 'inU1' ( in 4-component vector of uint)
|
|
0:? Sequence
|
|
0:209 all ( temp bool)
|
|
0:209 Convert float to bool ( temp 4-component vector of bool)
|
|
0:209 'inF0' ( in 4-component vector of float)
|
|
0:210 Absolute value ( temp 4-component vector of float)
|
|
0:210 'inF0' ( in 4-component vector of float)
|
|
0:211 arc cosine ( temp 4-component vector of float)
|
|
0:211 'inF0' ( in 4-component vector of float)
|
|
0:212 any ( temp bool)
|
|
0:212 Convert float to bool ( temp 4-component vector of bool)
|
|
0:212 'inF0' ( in 4-component vector of float)
|
|
0:213 arc sine ( temp 4-component vector of float)
|
|
0:213 'inF0' ( in 4-component vector of float)
|
|
0:214 floatBitsToInt ( temp 4-component vector of int)
|
|
0:214 'inF0' ( in 4-component vector of float)
|
|
0:215 floatBitsToUint ( temp 4-component vector of uint)
|
|
0:215 'inF0' ( in 4-component vector of float)
|
|
0:216 intBitsToFloat ( temp 4-component vector of float)
|
|
0:216 'inU0' ( in 4-component vector of uint)
|
|
0:218 arc tangent ( temp 4-component vector of float)
|
|
0:218 'inF0' ( in 4-component vector of float)
|
|
0:219 arc tangent ( temp 4-component vector of float)
|
|
0:219 'inF0' ( in 4-component vector of float)
|
|
0:219 'inF1' ( in 4-component vector of float)
|
|
0:220 Ceiling ( temp 4-component vector of float)
|
|
0:220 'inF0' ( in 4-component vector of float)
|
|
0:221 clamp ( temp 4-component vector of float)
|
|
0:221 'inF0' ( in 4-component vector of float)
|
|
0:221 'inF1' ( in 4-component vector of float)
|
|
0:221 'inF2' ( in 4-component vector of float)
|
|
0:222 cosine ( temp 4-component vector of float)
|
|
0:222 'inF0' ( in 4-component vector of float)
|
|
0:223 hyp. cosine ( temp 4-component vector of float)
|
|
0:223 'inF0' ( in 4-component vector of float)
|
|
0:? bitCount ( temp 4-component vector of int)
|
|
0:? Constant:
|
|
0:? 7 (const int)
|
|
0:? 3 (const int)
|
|
0:? 5 (const int)
|
|
0:? 2 (const int)
|
|
0:225 degrees ( temp 4-component vector of float)
|
|
0:225 'inF0' ( in 4-component vector of float)
|
|
0:226 distance ( temp float)
|
|
0:226 'inF0' ( in 4-component vector of float)
|
|
0:226 'inF1' ( in 4-component vector of float)
|
|
0:227 dot-product ( temp float)
|
|
0:227 'inF0' ( in 4-component vector of float)
|
|
0:227 'inF1' ( in 4-component vector of float)
|
|
0:228 Construct vec4 ( temp 4-component vector of float)
|
|
0:228 Constant:
|
|
0:228 1.000000
|
|
0:228 component-wise multiply ( temp float)
|
|
0:228 direct index ( temp float)
|
|
0:228 'inF0' ( in 4-component vector of float)
|
|
0:228 Constant:
|
|
0:228 1 (const int)
|
|
0:228 direct index ( temp float)
|
|
0:228 'inF1' ( in 4-component vector of float)
|
|
0:228 Constant:
|
|
0:228 1 (const int)
|
|
0:228 direct index ( temp float)
|
|
0:228 'inF0' ( in 4-component vector of float)
|
|
0:228 Constant:
|
|
0:228 2 (const int)
|
|
0:228 direct index ( temp float)
|
|
0:228 'inF1' ( in 4-component vector of float)
|
|
0:228 Constant:
|
|
0:228 3 (const int)
|
|
0:232 exp ( temp 4-component vector of float)
|
|
0:232 'inF0' ( in 4-component vector of float)
|
|
0:233 exp2 ( temp 4-component vector of float)
|
|
0:233 'inF0' ( in 4-component vector of float)
|
|
0:234 face-forward ( temp 4-component vector of float)
|
|
0:234 'inF0' ( in 4-component vector of float)
|
|
0:234 'inF1' ( in 4-component vector of float)
|
|
0:234 'inF2' ( in 4-component vector of float)
|
|
0:235 findMSB ( temp int)
|
|
0:235 Constant:
|
|
0:235 7 (const int)
|
|
0:236 findLSB ( temp int)
|
|
0:236 Constant:
|
|
0:236 7 (const int)
|
|
0:237 Floor ( temp 4-component vector of float)
|
|
0:237 'inF0' ( in 4-component vector of float)
|
|
0:239 mod ( temp 4-component vector of float)
|
|
0:239 'inF0' ( in 4-component vector of float)
|
|
0:239 'inF1' ( in 4-component vector of float)
|
|
0:240 Fraction ( temp 4-component vector of float)
|
|
0:240 'inF0' ( in 4-component vector of float)
|
|
0:241 isinf ( temp 4-component vector of bool)
|
|
0:241 'inF0' ( in 4-component vector of float)
|
|
0:242 isnan ( temp 4-component vector of bool)
|
|
0:242 'inF0' ( in 4-component vector of float)
|
|
0:243 ldexp ( temp 4-component vector of float)
|
|
0:243 'inF0' ( in 4-component vector of float)
|
|
0:243 'inF1' ( in 4-component vector of float)
|
|
0:244 mix ( temp 4-component vector of float)
|
|
0:244 'inF0' ( in 4-component vector of float)
|
|
0:244 'inF1' ( in 4-component vector of float)
|
|
0:244 'inF2' ( in 4-component vector of float)
|
|
0:245 length ( temp float)
|
|
0:245 'inF0' ( in 4-component vector of float)
|
|
0:246 log ( temp 4-component vector of float)
|
|
0:246 'inF0' ( in 4-component vector of float)
|
|
0:247 vector-scale ( temp 4-component vector of float)
|
|
0:247 log2 ( temp 4-component vector of float)
|
|
0:247 'inF0' ( in 4-component vector of float)
|
|
0:247 Constant:
|
|
0:247 0.301030
|
|
0:248 log2 ( temp 4-component vector of float)
|
|
0:248 'inF0' ( in 4-component vector of float)
|
|
0:249 max ( temp 4-component vector of float)
|
|
0:249 'inF0' ( in 4-component vector of float)
|
|
0:249 'inF1' ( in 4-component vector of float)
|
|
0:250 min ( temp 4-component vector of float)
|
|
0:250 'inF0' ( in 4-component vector of float)
|
|
0:250 'inF1' ( in 4-component vector of float)
|
|
0:252 normalize ( temp 4-component vector of float)
|
|
0:252 'inF0' ( in 4-component vector of float)
|
|
0:253 pow ( temp 4-component vector of float)
|
|
0:253 'inF0' ( in 4-component vector of float)
|
|
0:253 'inF1' ( in 4-component vector of float)
|
|
0:254 radians ( temp 4-component vector of float)
|
|
0:254 'inF0' ( in 4-component vector of float)
|
|
0:255 reflect ( temp 4-component vector of float)
|
|
0:255 'inF0' ( in 4-component vector of float)
|
|
0:255 'inF1' ( in 4-component vector of float)
|
|
0:256 refract ( temp 4-component vector of float)
|
|
0:256 'inF0' ( in 4-component vector of float)
|
|
0:256 'inF1' ( in 4-component vector of float)
|
|
0:256 Constant:
|
|
0:256 2.000000
|
|
0:? bitFieldReverse ( temp 4-component vector of int)
|
|
0:? Constant:
|
|
0:? 1 (const int)
|
|
0:? 2 (const int)
|
|
0:? 3 (const int)
|
|
0:? 4 (const int)
|
|
0:258 roundEven ( temp 4-component vector of float)
|
|
0:258 'inF0' ( in 4-component vector of float)
|
|
0:259 inverse sqrt ( temp 4-component vector of float)
|
|
0:259 'inF0' ( in 4-component vector of float)
|
|
0:260 clamp ( temp 4-component vector of float)
|
|
0:260 'inF0' ( in 4-component vector of float)
|
|
0:260 Constant:
|
|
0:260 0.000000
|
|
0:260 Constant:
|
|
0:260 1.000000
|
|
0:261 Sign ( temp 4-component vector of float)
|
|
0:261 'inF0' ( in 4-component vector of float)
|
|
0:262 sine ( temp 4-component vector of float)
|
|
0:262 'inF0' ( in 4-component vector of float)
|
|
0:263 Sequence
|
|
0:263 move second child to first child ( temp 4-component vector of float)
|
|
0:263 'inF1' ( in 4-component vector of float)
|
|
0:263 sine ( temp 4-component vector of float)
|
|
0:263 'inF0' ( in 4-component vector of float)
|
|
0:263 move second child to first child ( temp 4-component vector of float)
|
|
0:263 'inF2' ( in 4-component vector of float)
|
|
0:263 cosine ( temp 4-component vector of float)
|
|
0:263 'inF0' ( in 4-component vector of float)
|
|
0:264 hyp. sine ( temp 4-component vector of float)
|
|
0:264 'inF0' ( in 4-component vector of float)
|
|
0:265 smoothstep ( temp 4-component vector of float)
|
|
0:265 'inF0' ( in 4-component vector of float)
|
|
0:265 'inF1' ( in 4-component vector of float)
|
|
0:265 'inF2' ( in 4-component vector of float)
|
|
0:266 sqrt ( temp 4-component vector of float)
|
|
0:266 'inF0' ( in 4-component vector of float)
|
|
0:267 step ( temp 4-component vector of float)
|
|
0:267 'inF0' ( in 4-component vector of float)
|
|
0:267 'inF1' ( in 4-component vector of float)
|
|
0:268 tangent ( temp 4-component vector of float)
|
|
0:268 'inF0' ( in 4-component vector of float)
|
|
0:269 hyp. tangent ( temp 4-component vector of float)
|
|
0:269 'inF0' ( in 4-component vector of float)
|
|
0:271 trunc ( temp 4-component vector of float)
|
|
0:271 'inF0' ( in 4-component vector of float)
|
|
0:274 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 1.000000
|
|
0:? 2.000000
|
|
0:? 3.000000
|
|
0:? 4.000000
|
|
0:331 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float)
|
|
0:331 Function Parameters:
|
|
0:331 'inF0' ( in 2X2 matrix of float)
|
|
0:331 'inF1' ( in 2X2 matrix of float)
|
|
0:331 'inF2' ( in 2X2 matrix of float)
|
|
0:? Sequence
|
|
0:333 all ( temp bool)
|
|
0:333 Convert float to bool ( temp 2X2 matrix of bool)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 Absolute value ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 arc cosine ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 any ( temp bool)
|
|
0:333 Convert float to bool ( temp 2X2 matrix of bool)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 arc sine ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 arc tangent ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 arc tangent ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 'inF1' ( in 2X2 matrix of float)
|
|
0:333 Ceiling ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 clamp ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 'inF1' ( in 2X2 matrix of float)
|
|
0:333 'inF2' ( in 2X2 matrix of float)
|
|
0:333 cosine ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 hyp. cosine ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 degrees ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 determinant ( temp float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 exp ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 exp2 ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 findMSB ( temp int)
|
|
0:333 Constant:
|
|
0:333 7 (const int)
|
|
0:333 findLSB ( temp int)
|
|
0:333 Constant:
|
|
0:333 7 (const int)
|
|
0:333 Floor ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 mod ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 'inF1' ( in 2X2 matrix of float)
|
|
0:333 Fraction ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 ldexp ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 'inF1' ( in 2X2 matrix of float)
|
|
0:333 mix ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 'inF1' ( in 2X2 matrix of float)
|
|
0:333 'inF2' ( in 2X2 matrix of float)
|
|
0:333 log ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 matrix-scale ( temp 2X2 matrix of float)
|
|
0:333 log2 ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 Constant:
|
|
0:333 0.301030
|
|
0:333 log2 ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 max ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 'inF1' ( in 2X2 matrix of float)
|
|
0:333 min ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 'inF1' ( in 2X2 matrix of float)
|
|
0:333 pow ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 'inF1' ( in 2X2 matrix of float)
|
|
0:333 radians ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 roundEven ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 inverse sqrt ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 clamp ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 Constant:
|
|
0:333 0.000000
|
|
0:333 Constant:
|
|
0:333 1.000000
|
|
0:333 Sign ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 sine ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 Sequence
|
|
0:333 move second child to first child ( temp 2X2 matrix of float)
|
|
0:333 'inF1' ( in 2X2 matrix of float)
|
|
0:333 sine ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 move second child to first child ( temp 2X2 matrix of float)
|
|
0:333 'inF2' ( in 2X2 matrix of float)
|
|
0:333 cosine ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 hyp. sine ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 smoothstep ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 'inF1' ( in 2X2 matrix of float)
|
|
0:333 'inF2' ( in 2X2 matrix of float)
|
|
0:333 sqrt ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 step ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 'inF1' ( in 2X2 matrix of float)
|
|
0:333 tangent ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 hyp. tangent ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 transpose ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 trunc ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:336 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 2.000000
|
|
0:? 2.000000
|
|
0:? 2.000000
|
|
0:? 2.000000
|
|
0:340 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
|
|
0:340 Function Parameters:
|
|
0:340 'inF0' ( in 3X3 matrix of float)
|
|
0:340 'inF1' ( in 3X3 matrix of float)
|
|
0:340 'inF2' ( in 3X3 matrix of float)
|
|
0:? Sequence
|
|
0:342 all ( temp bool)
|
|
0:342 Convert float to bool ( temp 3X3 matrix of bool)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 Absolute value ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 arc cosine ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 any ( temp bool)
|
|
0:342 Convert float to bool ( temp 3X3 matrix of bool)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 arc sine ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 arc tangent ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 arc tangent ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 'inF1' ( in 3X3 matrix of float)
|
|
0:342 Ceiling ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 clamp ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 'inF1' ( in 3X3 matrix of float)
|
|
0:342 'inF2' ( in 3X3 matrix of float)
|
|
0:342 cosine ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 hyp. cosine ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 degrees ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 determinant ( temp float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 exp ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 exp2 ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 findMSB ( temp int)
|
|
0:342 Constant:
|
|
0:342 7 (const int)
|
|
0:342 findLSB ( temp int)
|
|
0:342 Constant:
|
|
0:342 7 (const int)
|
|
0:342 Floor ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 mod ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 'inF1' ( in 3X3 matrix of float)
|
|
0:342 Fraction ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 ldexp ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 'inF1' ( in 3X3 matrix of float)
|
|
0:342 mix ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 'inF1' ( in 3X3 matrix of float)
|
|
0:342 'inF2' ( in 3X3 matrix of float)
|
|
0:342 log ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 matrix-scale ( temp 3X3 matrix of float)
|
|
0:342 log2 ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 Constant:
|
|
0:342 0.301030
|
|
0:342 log2 ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 max ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 'inF1' ( in 3X3 matrix of float)
|
|
0:342 min ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 'inF1' ( in 3X3 matrix of float)
|
|
0:342 pow ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 'inF1' ( in 3X3 matrix of float)
|
|
0:342 radians ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 roundEven ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 inverse sqrt ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 clamp ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 Constant:
|
|
0:342 0.000000
|
|
0:342 Constant:
|
|
0:342 1.000000
|
|
0:342 Sign ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 sine ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 Sequence
|
|
0:342 move second child to first child ( temp 3X3 matrix of float)
|
|
0:342 'inF1' ( in 3X3 matrix of float)
|
|
0:342 sine ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 move second child to first child ( temp 3X3 matrix of float)
|
|
0:342 'inF2' ( in 3X3 matrix of float)
|
|
0:342 cosine ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 hyp. sine ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 smoothstep ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 'inF1' ( in 3X3 matrix of float)
|
|
0:342 'inF2' ( in 3X3 matrix of float)
|
|
0:342 sqrt ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 step ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 'inF1' ( in 3X3 matrix of float)
|
|
0:342 tangent ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 hyp. tangent ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 transpose ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 trunc ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:345 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:349 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
|
|
0:349 Function Parameters:
|
|
0:349 'inF0' ( in 4X4 matrix of float)
|
|
0:349 'inF1' ( in 4X4 matrix of float)
|
|
0:349 'inF2' ( in 4X4 matrix of float)
|
|
0:? Sequence
|
|
0:351 all ( temp bool)
|
|
0:351 Convert float to bool ( temp 4X4 matrix of bool)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 Absolute value ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 arc cosine ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 any ( temp bool)
|
|
0:351 Convert float to bool ( temp 4X4 matrix of bool)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 arc sine ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 arc tangent ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 arc tangent ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 'inF1' ( in 4X4 matrix of float)
|
|
0:351 Ceiling ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 clamp ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 'inF1' ( in 4X4 matrix of float)
|
|
0:351 'inF2' ( in 4X4 matrix of float)
|
|
0:351 cosine ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 hyp. cosine ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 degrees ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 determinant ( temp float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 exp ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 exp2 ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 findMSB ( temp int)
|
|
0:351 Constant:
|
|
0:351 7 (const int)
|
|
0:351 findLSB ( temp int)
|
|
0:351 Constant:
|
|
0:351 7 (const int)
|
|
0:351 Floor ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 mod ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 'inF1' ( in 4X4 matrix of float)
|
|
0:351 Fraction ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 ldexp ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 'inF1' ( in 4X4 matrix of float)
|
|
0:351 mix ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 'inF1' ( in 4X4 matrix of float)
|
|
0:351 'inF2' ( in 4X4 matrix of float)
|
|
0:351 log ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 matrix-scale ( temp 4X4 matrix of float)
|
|
0:351 log2 ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 Constant:
|
|
0:351 0.301030
|
|
0:351 log2 ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 max ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 'inF1' ( in 4X4 matrix of float)
|
|
0:351 min ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 'inF1' ( in 4X4 matrix of float)
|
|
0:351 pow ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 'inF1' ( in 4X4 matrix of float)
|
|
0:351 radians ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 roundEven ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 inverse sqrt ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 clamp ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 Constant:
|
|
0:351 0.000000
|
|
0:351 Constant:
|
|
0:351 1.000000
|
|
0:351 Sign ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 sine ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 Sequence
|
|
0:351 move second child to first child ( temp 4X4 matrix of float)
|
|
0:351 'inF1' ( in 4X4 matrix of float)
|
|
0:351 sine ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 move second child to first child ( temp 4X4 matrix of float)
|
|
0:351 'inF2' ( in 4X4 matrix of float)
|
|
0:351 cosine ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 hyp. sine ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 smoothstep ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 'inF1' ( in 4X4 matrix of float)
|
|
0:351 'inF2' ( in 4X4 matrix of float)
|
|
0:351 sqrt ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 step ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 'inF1' ( in 4X4 matrix of float)
|
|
0:351 tangent ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 hyp. tangent ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 transpose ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 trunc ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:354 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:372 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; ( temp void)
|
|
0:372 Function Parameters:
|
|
0:372 'inF0' ( in float)
|
|
0:372 'inF1' ( in float)
|
|
0:372 'inFV0' ( in 2-component vector of float)
|
|
0:372 'inFV1' ( in 2-component vector of float)
|
|
0:372 'inFM0' ( in 2X2 matrix of float)
|
|
0:372 'inFM1' ( in 2X2 matrix of float)
|
|
0:? Sequence
|
|
0:373 Sequence
|
|
0:373 move second child to first child ( temp float)
|
|
0:373 'r0' ( temp float)
|
|
0:373 component-wise multiply ( temp float)
|
|
0:373 'inF1' ( in float)
|
|
0:373 'inF0' ( in float)
|
|
0:373 Sequence
|
|
0:373 move second child to first child ( temp 2-component vector of float)
|
|
0:373 'r1' ( temp 2-component vector of float)
|
|
0:373 vector-scale ( temp 2-component vector of float)
|
|
0:373 'inF0' ( in float)
|
|
0:373 'inFV0' ( in 2-component vector of float)
|
|
0:373 Sequence
|
|
0:373 move second child to first child ( temp 2-component vector of float)
|
|
0:373 'r2' ( temp 2-component vector of float)
|
|
0:373 vector-scale ( temp 2-component vector of float)
|
|
0:373 'inFV0' ( in 2-component vector of float)
|
|
0:373 'inF0' ( in float)
|
|
0:373 Sequence
|
|
0:373 move second child to first child ( temp float)
|
|
0:373 'r3' ( temp float)
|
|
0:373 dot-product ( temp float)
|
|
0:373 'inFV0' ( in 2-component vector of float)
|
|
0:373 'inFV1' ( in 2-component vector of float)
|
|
0:373 Sequence
|
|
0:373 move second child to first child ( temp 2-component vector of float)
|
|
0:373 'r4' ( temp 2-component vector of float)
|
|
0:373 vector-times-matrix ( temp 2-component vector of float)
|
|
0:373 'inFV0' ( in 2-component vector of float)
|
|
0:373 'inFM0' ( in 2X2 matrix of float)
|
|
0:373 Sequence
|
|
0:373 move second child to first child ( temp 2-component vector of float)
|
|
0:373 'r5' ( temp 2-component vector of float)
|
|
0:373 matrix-times-vector ( temp 2-component vector of float)
|
|
0:373 'inFM0' ( in 2X2 matrix of float)
|
|
0:373 'inFV0' ( in 2-component vector of float)
|
|
0:373 Sequence
|
|
0:373 move second child to first child ( temp 2X2 matrix of float)
|
|
0:373 'r6' ( temp 2X2 matrix of float)
|
|
0:373 matrix-scale ( temp 2X2 matrix of float)
|
|
0:373 'inF0' ( in float)
|
|
0:373 'inFM0' ( in 2X2 matrix of float)
|
|
0:373 Sequence
|
|
0:373 move second child to first child ( temp 2X2 matrix of float)
|
|
0:373 'r7' ( temp 2X2 matrix of float)
|
|
0:373 matrix-scale ( temp 2X2 matrix of float)
|
|
0:373 'inFM0' ( in 2X2 matrix of float)
|
|
0:373 'inF0' ( in float)
|
|
0:373 Sequence
|
|
0:373 move second child to first child ( temp 2X2 matrix of float)
|
|
0:373 'r8' ( temp 2X2 matrix of float)
|
|
0:373 matrix-multiply ( temp 2X2 matrix of float)
|
|
0:373 'inFM1' ( in 2X2 matrix of float)
|
|
0:373 'inFM0' ( in 2X2 matrix of float)
|
|
0:379 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; ( temp void)
|
|
0:379 Function Parameters:
|
|
0:379 'inF0' ( in float)
|
|
0:379 'inF1' ( in float)
|
|
0:379 'inFV0' ( in 3-component vector of float)
|
|
0:379 'inFV1' ( in 3-component vector of float)
|
|
0:379 'inFM0' ( in 3X3 matrix of float)
|
|
0:379 'inFM1' ( in 3X3 matrix of float)
|
|
0:? Sequence
|
|
0:380 Sequence
|
|
0:380 move second child to first child ( temp float)
|
|
0:380 'r0' ( temp float)
|
|
0:380 component-wise multiply ( temp float)
|
|
0:380 'inF1' ( in float)
|
|
0:380 'inF0' ( in float)
|
|
0:380 Sequence
|
|
0:380 move second child to first child ( temp 3-component vector of float)
|
|
0:380 'r1' ( temp 3-component vector of float)
|
|
0:380 vector-scale ( temp 3-component vector of float)
|
|
0:380 'inF0' ( in float)
|
|
0:380 'inFV0' ( in 3-component vector of float)
|
|
0:380 Sequence
|
|
0:380 move second child to first child ( temp 3-component vector of float)
|
|
0:380 'r2' ( temp 3-component vector of float)
|
|
0:380 vector-scale ( temp 3-component vector of float)
|
|
0:380 'inFV0' ( in 3-component vector of float)
|
|
0:380 'inF0' ( in float)
|
|
0:380 Sequence
|
|
0:380 move second child to first child ( temp float)
|
|
0:380 'r3' ( temp float)
|
|
0:380 dot-product ( temp float)
|
|
0:380 'inFV0' ( in 3-component vector of float)
|
|
0:380 'inFV1' ( in 3-component vector of float)
|
|
0:380 Sequence
|
|
0:380 move second child to first child ( temp 3-component vector of float)
|
|
0:380 'r4' ( temp 3-component vector of float)
|
|
0:380 vector-times-matrix ( temp 3-component vector of float)
|
|
0:380 'inFV0' ( in 3-component vector of float)
|
|
0:380 'inFM0' ( in 3X3 matrix of float)
|
|
0:380 Sequence
|
|
0:380 move second child to first child ( temp 3-component vector of float)
|
|
0:380 'r5' ( temp 3-component vector of float)
|
|
0:380 matrix-times-vector ( temp 3-component vector of float)
|
|
0:380 'inFM0' ( in 3X3 matrix of float)
|
|
0:380 'inFV0' ( in 3-component vector of float)
|
|
0:380 Sequence
|
|
0:380 move second child to first child ( temp 3X3 matrix of float)
|
|
0:380 'r6' ( temp 3X3 matrix of float)
|
|
0:380 matrix-scale ( temp 3X3 matrix of float)
|
|
0:380 'inF0' ( in float)
|
|
0:380 'inFM0' ( in 3X3 matrix of float)
|
|
0:380 Sequence
|
|
0:380 move second child to first child ( temp 3X3 matrix of float)
|
|
0:380 'r7' ( temp 3X3 matrix of float)
|
|
0:380 matrix-scale ( temp 3X3 matrix of float)
|
|
0:380 'inFM0' ( in 3X3 matrix of float)
|
|
0:380 'inF0' ( in float)
|
|
0:380 Sequence
|
|
0:380 move second child to first child ( temp 3X3 matrix of float)
|
|
0:380 'r8' ( temp 3X3 matrix of float)
|
|
0:380 matrix-multiply ( temp 3X3 matrix of float)
|
|
0:380 'inFM1' ( in 3X3 matrix of float)
|
|
0:380 'inFM0' ( in 3X3 matrix of float)
|
|
0:386 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; ( temp void)
|
|
0:386 Function Parameters:
|
|
0:386 'inF0' ( in float)
|
|
0:386 'inF1' ( in float)
|
|
0:386 'inFV0' ( in 4-component vector of float)
|
|
0:386 'inFV1' ( in 4-component vector of float)
|
|
0:386 'inFM0' ( in 4X4 matrix of float)
|
|
0:386 'inFM1' ( in 4X4 matrix of float)
|
|
0:? Sequence
|
|
0:387 Sequence
|
|
0:387 move second child to first child ( temp float)
|
|
0:387 'r0' ( temp float)
|
|
0:387 component-wise multiply ( temp float)
|
|
0:387 'inF1' ( in float)
|
|
0:387 'inF0' ( in float)
|
|
0:387 Sequence
|
|
0:387 move second child to first child ( temp 4-component vector of float)
|
|
0:387 'r1' ( temp 4-component vector of float)
|
|
0:387 vector-scale ( temp 4-component vector of float)
|
|
0:387 'inF0' ( in float)
|
|
0:387 'inFV0' ( in 4-component vector of float)
|
|
0:387 Sequence
|
|
0:387 move second child to first child ( temp 4-component vector of float)
|
|
0:387 'r2' ( temp 4-component vector of float)
|
|
0:387 vector-scale ( temp 4-component vector of float)
|
|
0:387 'inFV0' ( in 4-component vector of float)
|
|
0:387 'inF0' ( in float)
|
|
0:387 Sequence
|
|
0:387 move second child to first child ( temp float)
|
|
0:387 'r3' ( temp float)
|
|
0:387 dot-product ( temp float)
|
|
0:387 'inFV0' ( in 4-component vector of float)
|
|
0:387 'inFV1' ( in 4-component vector of float)
|
|
0:387 Sequence
|
|
0:387 move second child to first child ( temp 4-component vector of float)
|
|
0:387 'r4' ( temp 4-component vector of float)
|
|
0:387 vector-times-matrix ( temp 4-component vector of float)
|
|
0:387 'inFV0' ( in 4-component vector of float)
|
|
0:387 'inFM0' ( in 4X4 matrix of float)
|
|
0:387 Sequence
|
|
0:387 move second child to first child ( temp 4-component vector of float)
|
|
0:387 'r5' ( temp 4-component vector of float)
|
|
0:387 matrix-times-vector ( temp 4-component vector of float)
|
|
0:387 'inFM0' ( in 4X4 matrix of float)
|
|
0:387 'inFV0' ( in 4-component vector of float)
|
|
0:387 Sequence
|
|
0:387 move second child to first child ( temp 4X4 matrix of float)
|
|
0:387 'r6' ( temp 4X4 matrix of float)
|
|
0:387 matrix-scale ( temp 4X4 matrix of float)
|
|
0:387 'inF0' ( in float)
|
|
0:387 'inFM0' ( in 4X4 matrix of float)
|
|
0:387 Sequence
|
|
0:387 move second child to first child ( temp 4X4 matrix of float)
|
|
0:387 'r7' ( temp 4X4 matrix of float)
|
|
0:387 matrix-scale ( temp 4X4 matrix of float)
|
|
0:387 'inFM0' ( in 4X4 matrix of float)
|
|
0:387 'inF0' ( in float)
|
|
0:387 Sequence
|
|
0:387 move second child to first child ( temp 4X4 matrix of float)
|
|
0:387 'r8' ( temp 4X4 matrix of float)
|
|
0:387 matrix-multiply ( temp 4X4 matrix of float)
|
|
0:387 'inFM1' ( in 4X4 matrix of float)
|
|
0:387 'inFM0' ( in 4X4 matrix of float)
|
|
0:396 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; ( temp void)
|
|
0:396 Function Parameters:
|
|
0:396 'inF0' ( in float)
|
|
0:396 'inF1' ( in float)
|
|
0:396 'inFV2' ( in 2-component vector of float)
|
|
0:396 'inFV3' ( in 3-component vector of float)
|
|
0:396 'inFM2x3' ( in 2X3 matrix of float)
|
|
0:396 'inFM3x2' ( in 3X2 matrix of float)
|
|
0:396 'inFM3x3' ( in 3X3 matrix of float)
|
|
0:396 'inFM3x4' ( in 3X4 matrix of float)
|
|
0:396 'inFM2x4' ( in 2X4 matrix of float)
|
|
0:? Sequence
|
|
0:397 Sequence
|
|
0:397 move second child to first child ( temp float)
|
|
0:397 'r00' ( temp float)
|
|
0:397 component-wise multiply ( temp float)
|
|
0:397 'inF1' ( in float)
|
|
0:397 'inF0' ( in float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2-component vector of float)
|
|
0:398 'r01' ( temp 2-component vector of float)
|
|
0:398 vector-scale ( temp 2-component vector of float)
|
|
0:398 'inF0' ( in float)
|
|
0:398 'inFV2' ( in 2-component vector of float)
|
|
0:399 Sequence
|
|
0:399 move second child to first child ( temp 3-component vector of float)
|
|
0:399 'r02' ( temp 3-component vector of float)
|
|
0:399 vector-scale ( temp 3-component vector of float)
|
|
0:399 'inF0' ( in float)
|
|
0:399 'inFV3' ( in 3-component vector of float)
|
|
0:400 Sequence
|
|
0:400 move second child to first child ( temp 2-component vector of float)
|
|
0:400 'r03' ( temp 2-component vector of float)
|
|
0:400 vector-scale ( temp 2-component vector of float)
|
|
0:400 'inFV2' ( in 2-component vector of float)
|
|
0:400 'inF0' ( in float)
|
|
0:401 Sequence
|
|
0:401 move second child to first child ( temp 3-component vector of float)
|
|
0:401 'r04' ( temp 3-component vector of float)
|
|
0:401 vector-scale ( temp 3-component vector of float)
|
|
0:401 'inFV3' ( in 3-component vector of float)
|
|
0:401 'inF0' ( in float)
|
|
0:402 Sequence
|
|
0:402 move second child to first child ( temp float)
|
|
0:402 'r05' ( temp float)
|
|
0:402 dot-product ( temp float)
|
|
0:402 'inFV2' ( in 2-component vector of float)
|
|
0:402 'inFV2' ( in 2-component vector of float)
|
|
0:403 Sequence
|
|
0:403 move second child to first child ( temp float)
|
|
0:403 'r06' ( temp float)
|
|
0:403 dot-product ( temp float)
|
|
0:403 'inFV3' ( in 3-component vector of float)
|
|
0:403 'inFV3' ( in 3-component vector of float)
|
|
0:404 Sequence
|
|
0:404 move second child to first child ( temp 3-component vector of float)
|
|
0:404 'r07' ( temp 3-component vector of float)
|
|
0:404 matrix-times-vector ( temp 3-component vector of float)
|
|
0:404 'inFM2x3' ( in 2X3 matrix of float)
|
|
0:404 'inFV2' ( in 2-component vector of float)
|
|
0:405 Sequence
|
|
0:405 move second child to first child ( temp 2-component vector of float)
|
|
0:405 'r08' ( temp 2-component vector of float)
|
|
0:405 matrix-times-vector ( temp 2-component vector of float)
|
|
0:405 'inFM3x2' ( in 3X2 matrix of float)
|
|
0:405 'inFV3' ( in 3-component vector of float)
|
|
0:406 Sequence
|
|
0:406 move second child to first child ( temp 2-component vector of float)
|
|
0:406 'r09' ( temp 2-component vector of float)
|
|
0:406 vector-times-matrix ( temp 2-component vector of float)
|
|
0:406 'inFV3' ( in 3-component vector of float)
|
|
0:406 'inFM2x3' ( in 2X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3-component vector of float)
|
|
0:407 'r10' ( temp 3-component vector of float)
|
|
0:407 vector-times-matrix ( temp 3-component vector of float)
|
|
0:407 'inFV2' ( in 2-component vector of float)
|
|
0:407 'inFM3x2' ( in 3X2 matrix of float)
|
|
0:408 Sequence
|
|
0:408 move second child to first child ( temp 2X3 matrix of float)
|
|
0:408 'r11' ( temp 2X3 matrix of float)
|
|
0:408 matrix-scale ( temp 2X3 matrix of float)
|
|
0:408 'inF0' ( in float)
|
|
0:408 'inFM2x3' ( in 2X3 matrix of float)
|
|
0:409 Sequence
|
|
0:409 move second child to first child ( temp 3X2 matrix of float)
|
|
0:409 'r12' ( temp 3X2 matrix of float)
|
|
0:409 matrix-scale ( temp 3X2 matrix of float)
|
|
0:409 'inF0' ( in float)
|
|
0:409 'inFM3x2' ( in 3X2 matrix of float)
|
|
0:410 Sequence
|
|
0:410 move second child to first child ( temp 2X2 matrix of float)
|
|
0:410 'r13' ( temp 2X2 matrix of float)
|
|
0:410 matrix-multiply ( temp 2X2 matrix of float)
|
|
0:410 'inFM3x2' ( in 3X2 matrix of float)
|
|
0:410 'inFM2x3' ( in 2X3 matrix of float)
|
|
0:411 Sequence
|
|
0:411 move second child to first child ( temp 2X3 matrix of float)
|
|
0:411 'r14' ( temp 2X3 matrix of float)
|
|
0:411 matrix-multiply ( temp 2X3 matrix of float)
|
|
0:411 'inFM3x3' ( in 3X3 matrix of float)
|
|
0:411 'inFM2x3' ( in 2X3 matrix of float)
|
|
0:412 Sequence
|
|
0:412 move second child to first child ( temp 2X4 matrix of float)
|
|
0:412 'r15' ( temp 2X4 matrix of float)
|
|
0:412 matrix-multiply ( temp 2X4 matrix of float)
|
|
0:412 'inFM3x4' ( in 3X4 matrix of float)
|
|
0:412 'inFM2x3' ( in 2X3 matrix of float)
|
|
0:413 Sequence
|
|
0:413 move second child to first child ( temp 3X4 matrix of float)
|
|
0:413 'r16' ( temp 3X4 matrix of float)
|
|
0:413 matrix-multiply ( temp 3X4 matrix of float)
|
|
0:413 'inFM2x4' ( in 2X4 matrix of float)
|
|
0:413 'inFM3x2' ( in 3X2 matrix of float)
|
|
0:? Linker Objects
|
|
|
|
|
|
Linked vertex stage:
|
|
|
|
WARNING: Linking vertex stage: Entry point not found
|
|
|
|
Shader version: 500
|
|
0:? Sequence
|
|
0:2 Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; ( temp float)
|
|
0:2 Function Parameters:
|
|
0:2 'inF0' ( in float)
|
|
0:2 'inF1' ( in float)
|
|
0:2 'inF2' ( in float)
|
|
0:2 'inU0' ( in uint)
|
|
0:2 'inU1' ( in uint)
|
|
0:? Sequence
|
|
0:3 all ( temp bool)
|
|
0:3 Convert float to bool ( temp bool)
|
|
0:3 'inF0' ( in float)
|
|
0:4 Absolute value ( temp float)
|
|
0:4 'inF0' ( in float)
|
|
0:5 arc cosine ( temp float)
|
|
0:5 'inF0' ( in float)
|
|
0:6 any ( temp bool)
|
|
0:6 Convert float to bool ( temp bool)
|
|
0:6 'inF0' ( in float)
|
|
0:7 arc sine ( temp float)
|
|
0:7 'inF0' ( in float)
|
|
0:8 floatBitsToInt ( temp int)
|
|
0:8 'inF0' ( in float)
|
|
0:9 floatBitsToUint ( temp uint)
|
|
0:9 'inF0' ( in float)
|
|
0:10 intBitsToFloat ( temp float)
|
|
0:10 'inU0' ( in uint)
|
|
0:12 arc tangent ( temp float)
|
|
0:12 'inF0' ( in float)
|
|
0:13 arc tangent ( temp float)
|
|
0:13 'inF0' ( in float)
|
|
0:13 'inF1' ( in float)
|
|
0:14 Ceiling ( temp float)
|
|
0:14 'inF0' ( in float)
|
|
0:15 clamp ( temp float)
|
|
0:15 'inF0' ( in float)
|
|
0:15 'inF1' ( in float)
|
|
0:15 'inF2' ( in float)
|
|
0:16 cosine ( temp float)
|
|
0:16 'inF0' ( in float)
|
|
0:17 hyp. cosine ( temp float)
|
|
0:17 'inF0' ( in float)
|
|
0:18 bitCount ( temp int)
|
|
0:18 Constant:
|
|
0:18 7 (const int)
|
|
0:19 degrees ( temp float)
|
|
0:19 'inF0' ( in float)
|
|
0:23 exp ( temp float)
|
|
0:23 'inF0' ( in float)
|
|
0:24 exp2 ( temp float)
|
|
0:24 'inF0' ( in float)
|
|
0:25 findMSB ( temp int)
|
|
0:25 Constant:
|
|
0:25 7 (const int)
|
|
0:26 findLSB ( temp int)
|
|
0:26 Constant:
|
|
0:26 7 (const int)
|
|
0:27 Floor ( temp float)
|
|
0:27 'inF0' ( in float)
|
|
0:29 mod ( temp float)
|
|
0:29 'inF0' ( in float)
|
|
0:29 'inF1' ( in float)
|
|
0:30 Fraction ( temp float)
|
|
0:30 'inF0' ( in float)
|
|
0:31 isinf ( temp bool)
|
|
0:31 'inF0' ( in float)
|
|
0:32 isnan ( temp bool)
|
|
0:32 'inF0' ( in float)
|
|
0:33 ldexp ( temp float)
|
|
0:33 'inF0' ( in float)
|
|
0:33 'inF1' ( in float)
|
|
0:34 mix ( temp float)
|
|
0:34 'inF0' ( in float)
|
|
0:34 'inF1' ( in float)
|
|
0:34 'inF2' ( in float)
|
|
0:35 log ( temp float)
|
|
0:35 'inF0' ( in float)
|
|
0:36 component-wise multiply ( temp float)
|
|
0:36 log2 ( temp float)
|
|
0:36 'inF0' ( in float)
|
|
0:36 Constant:
|
|
0:36 0.301030
|
|
0:37 log2 ( temp float)
|
|
0:37 'inF0' ( in float)
|
|
0:38 max ( temp float)
|
|
0:38 'inF0' ( in float)
|
|
0:38 'inF1' ( in float)
|
|
0:39 min ( temp float)
|
|
0:39 'inF0' ( in float)
|
|
0:39 'inF1' ( in float)
|
|
0:41 pow ( temp float)
|
|
0:41 'inF0' ( in float)
|
|
0:41 'inF1' ( in float)
|
|
0:42 radians ( temp float)
|
|
0:42 'inF0' ( in float)
|
|
0:43 bitFieldReverse ( temp int)
|
|
0:43 Constant:
|
|
0:43 2 (const int)
|
|
0:44 roundEven ( temp float)
|
|
0:44 'inF0' ( in float)
|
|
0:45 inverse sqrt ( temp float)
|
|
0:45 'inF0' ( in float)
|
|
0:46 clamp ( temp float)
|
|
0:46 'inF0' ( in float)
|
|
0:46 Constant:
|
|
0:46 0.000000
|
|
0:46 Constant:
|
|
0:46 1.000000
|
|
0:47 Sign ( temp float)
|
|
0:47 'inF0' ( in float)
|
|
0:48 sine ( temp float)
|
|
0:48 'inF0' ( in float)
|
|
0:49 Sequence
|
|
0:49 move second child to first child ( temp float)
|
|
0:49 'inF1' ( in float)
|
|
0:49 sine ( temp float)
|
|
0:49 'inF0' ( in float)
|
|
0:49 move second child to first child ( temp float)
|
|
0:49 'inF2' ( in float)
|
|
0:49 cosine ( temp float)
|
|
0:49 'inF0' ( in float)
|
|
0:50 hyp. sine ( temp float)
|
|
0:50 'inF0' ( in float)
|
|
0:51 smoothstep ( temp float)
|
|
0:51 'inF0' ( in float)
|
|
0:51 'inF1' ( in float)
|
|
0:51 'inF2' ( in float)
|
|
0:52 sqrt ( temp float)
|
|
0:52 'inF0' ( in float)
|
|
0:53 step ( temp float)
|
|
0:53 'inF0' ( in float)
|
|
0:53 'inF1' ( in float)
|
|
0:54 tangent ( temp float)
|
|
0:54 'inF0' ( in float)
|
|
0:55 hyp. tangent ( temp float)
|
|
0:55 'inF0' ( in float)
|
|
0:57 trunc ( temp float)
|
|
0:57 'inF0' ( in float)
|
|
0:59 Branch: Return with expression
|
|
0:59 Constant:
|
|
0:59 0.000000
|
|
0:63 Function Definition: VertexShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float)
|
|
0:63 Function Parameters:
|
|
0:63 'inF0' ( in 1-component vector of float)
|
|
0:63 'inF1' ( in 1-component vector of float)
|
|
0:63 'inF2' ( in 1-component vector of float)
|
|
0:? Sequence
|
|
0:65 Branch: Return with expression
|
|
0:65 Constant:
|
|
0:65 0.000000
|
|
0:69 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of float)
|
|
0:69 Function Parameters:
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|
0:69 'inF0' ( in 2-component vector of float)
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0:69 'inF1' ( in 2-component vector of float)
|
|
0:69 'inF2' ( in 2-component vector of float)
|
|
0:69 'inU0' ( in 2-component vector of uint)
|
|
0:69 'inU1' ( in 2-component vector of uint)
|
|
0:? Sequence
|
|
0:70 all ( temp bool)
|
|
0:70 Convert float to bool ( temp 2-component vector of bool)
|
|
0:70 'inF0' ( in 2-component vector of float)
|
|
0:71 Absolute value ( temp 2-component vector of float)
|
|
0:71 'inF0' ( in 2-component vector of float)
|
|
0:72 arc cosine ( temp 2-component vector of float)
|
|
0:72 'inF0' ( in 2-component vector of float)
|
|
0:73 any ( temp bool)
|
|
0:73 Convert float to bool ( temp 2-component vector of bool)
|
|
0:73 'inF0' ( in 2-component vector of float)
|
|
0:74 arc sine ( temp 2-component vector of float)
|
|
0:74 'inF0' ( in 2-component vector of float)
|
|
0:75 floatBitsToInt ( temp 2-component vector of int)
|
|
0:75 'inF0' ( in 2-component vector of float)
|
|
0:76 floatBitsToUint ( temp 2-component vector of uint)
|
|
0:76 'inF0' ( in 2-component vector of float)
|
|
0:77 intBitsToFloat ( temp 2-component vector of float)
|
|
0:77 'inU0' ( in 2-component vector of uint)
|
|
0:79 arc tangent ( temp 2-component vector of float)
|
|
0:79 'inF0' ( in 2-component vector of float)
|
|
0:80 arc tangent ( temp 2-component vector of float)
|
|
0:80 'inF0' ( in 2-component vector of float)
|
|
0:80 'inF1' ( in 2-component vector of float)
|
|
0:81 Ceiling ( temp 2-component vector of float)
|
|
0:81 'inF0' ( in 2-component vector of float)
|
|
0:82 clamp ( temp 2-component vector of float)
|
|
0:82 'inF0' ( in 2-component vector of float)
|
|
0:82 'inF1' ( in 2-component vector of float)
|
|
0:82 'inF2' ( in 2-component vector of float)
|
|
0:83 cosine ( temp 2-component vector of float)
|
|
0:83 'inF0' ( in 2-component vector of float)
|
|
0:84 hyp. cosine ( temp 2-component vector of float)
|
|
0:84 'inF0' ( in 2-component vector of float)
|
|
0:? bitCount ( temp 2-component vector of int)
|
|
0:? Constant:
|
|
0:? 7 (const int)
|
|
0:? 3 (const int)
|
|
0:86 degrees ( temp 2-component vector of float)
|
|
0:86 'inF0' ( in 2-component vector of float)
|
|
0:87 distance ( temp float)
|
|
0:87 'inF0' ( in 2-component vector of float)
|
|
0:87 'inF1' ( in 2-component vector of float)
|
|
0:88 dot-product ( temp float)
|
|
0:88 'inF0' ( in 2-component vector of float)
|
|
0:88 'inF1' ( in 2-component vector of float)
|
|
0:92 exp ( temp 2-component vector of float)
|
|
0:92 'inF0' ( in 2-component vector of float)
|
|
0:93 exp2 ( temp 2-component vector of float)
|
|
0:93 'inF0' ( in 2-component vector of float)
|
|
0:94 face-forward ( temp 2-component vector of float)
|
|
0:94 'inF0' ( in 2-component vector of float)
|
|
0:94 'inF1' ( in 2-component vector of float)
|
|
0:94 'inF2' ( in 2-component vector of float)
|
|
0:95 findMSB ( temp int)
|
|
0:95 Constant:
|
|
0:95 7 (const int)
|
|
0:96 findLSB ( temp int)
|
|
0:96 Constant:
|
|
0:96 7 (const int)
|
|
0:97 Floor ( temp 2-component vector of float)
|
|
0:97 'inF0' ( in 2-component vector of float)
|
|
0:99 mod ( temp 2-component vector of float)
|
|
0:99 'inF0' ( in 2-component vector of float)
|
|
0:99 'inF1' ( in 2-component vector of float)
|
|
0:100 Fraction ( temp 2-component vector of float)
|
|
0:100 'inF0' ( in 2-component vector of float)
|
|
0:101 isinf ( temp 2-component vector of bool)
|
|
0:101 'inF0' ( in 2-component vector of float)
|
|
0:102 isnan ( temp 2-component vector of bool)
|
|
0:102 'inF0' ( in 2-component vector of float)
|
|
0:103 ldexp ( temp 2-component vector of float)
|
|
0:103 'inF0' ( in 2-component vector of float)
|
|
0:103 'inF1' ( in 2-component vector of float)
|
|
0:104 mix ( temp 2-component vector of float)
|
|
0:104 'inF0' ( in 2-component vector of float)
|
|
0:104 'inF1' ( in 2-component vector of float)
|
|
0:104 'inF2' ( in 2-component vector of float)
|
|
0:105 length ( temp float)
|
|
0:105 'inF0' ( in 2-component vector of float)
|
|
0:106 log ( temp 2-component vector of float)
|
|
0:106 'inF0' ( in 2-component vector of float)
|
|
0:107 vector-scale ( temp 2-component vector of float)
|
|
0:107 log2 ( temp 2-component vector of float)
|
|
0:107 'inF0' ( in 2-component vector of float)
|
|
0:107 Constant:
|
|
0:107 0.301030
|
|
0:108 log2 ( temp 2-component vector of float)
|
|
0:108 'inF0' ( in 2-component vector of float)
|
|
0:109 max ( temp 2-component vector of float)
|
|
0:109 'inF0' ( in 2-component vector of float)
|
|
0:109 'inF1' ( in 2-component vector of float)
|
|
0:110 min ( temp 2-component vector of float)
|
|
0:110 'inF0' ( in 2-component vector of float)
|
|
0:110 'inF1' ( in 2-component vector of float)
|
|
0:112 normalize ( temp 2-component vector of float)
|
|
0:112 'inF0' ( in 2-component vector of float)
|
|
0:113 pow ( temp 2-component vector of float)
|
|
0:113 'inF0' ( in 2-component vector of float)
|
|
0:113 'inF1' ( in 2-component vector of float)
|
|
0:114 radians ( temp 2-component vector of float)
|
|
0:114 'inF0' ( in 2-component vector of float)
|
|
0:115 reflect ( temp 2-component vector of float)
|
|
0:115 'inF0' ( in 2-component vector of float)
|
|
0:115 'inF1' ( in 2-component vector of float)
|
|
0:116 refract ( temp 2-component vector of float)
|
|
0:116 'inF0' ( in 2-component vector of float)
|
|
0:116 'inF1' ( in 2-component vector of float)
|
|
0:116 Constant:
|
|
0:116 2.000000
|
|
0:? bitFieldReverse ( temp 2-component vector of int)
|
|
0:? Constant:
|
|
0:? 1 (const int)
|
|
0:? 2 (const int)
|
|
0:118 roundEven ( temp 2-component vector of float)
|
|
0:118 'inF0' ( in 2-component vector of float)
|
|
0:119 inverse sqrt ( temp 2-component vector of float)
|
|
0:119 'inF0' ( in 2-component vector of float)
|
|
0:120 clamp ( temp 2-component vector of float)
|
|
0:120 'inF0' ( in 2-component vector of float)
|
|
0:120 Constant:
|
|
0:120 0.000000
|
|
0:120 Constant:
|
|
0:120 1.000000
|
|
0:121 Sign ( temp 2-component vector of float)
|
|
0:121 'inF0' ( in 2-component vector of float)
|
|
0:122 sine ( temp 2-component vector of float)
|
|
0:122 'inF0' ( in 2-component vector of float)
|
|
0:123 Sequence
|
|
0:123 move second child to first child ( temp 2-component vector of float)
|
|
0:123 'inF1' ( in 2-component vector of float)
|
|
0:123 sine ( temp 2-component vector of float)
|
|
0:123 'inF0' ( in 2-component vector of float)
|
|
0:123 move second child to first child ( temp 2-component vector of float)
|
|
0:123 'inF2' ( in 2-component vector of float)
|
|
0:123 cosine ( temp 2-component vector of float)
|
|
0:123 'inF0' ( in 2-component vector of float)
|
|
0:124 hyp. sine ( temp 2-component vector of float)
|
|
0:124 'inF0' ( in 2-component vector of float)
|
|
0:125 smoothstep ( temp 2-component vector of float)
|
|
0:125 'inF0' ( in 2-component vector of float)
|
|
0:125 'inF1' ( in 2-component vector of float)
|
|
0:125 'inF2' ( in 2-component vector of float)
|
|
0:126 sqrt ( temp 2-component vector of float)
|
|
0:126 'inF0' ( in 2-component vector of float)
|
|
0:127 step ( temp 2-component vector of float)
|
|
0:127 'inF0' ( in 2-component vector of float)
|
|
0:127 'inF1' ( in 2-component vector of float)
|
|
0:128 tangent ( temp 2-component vector of float)
|
|
0:128 'inF0' ( in 2-component vector of float)
|
|
0:129 hyp. tangent ( temp 2-component vector of float)
|
|
0:129 'inF0' ( in 2-component vector of float)
|
|
0:131 trunc ( temp 2-component vector of float)
|
|
0:131 'inF0' ( in 2-component vector of float)
|
|
0:134 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 1.000000
|
|
0:? 2.000000
|
|
0:138 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float)
|
|
0:138 Function Parameters:
|
|
0:138 'inF0' ( in 3-component vector of float)
|
|
0:138 'inF1' ( in 3-component vector of float)
|
|
0:138 'inF2' ( in 3-component vector of float)
|
|
0:138 'inU0' ( in 3-component vector of uint)
|
|
0:138 'inU1' ( in 3-component vector of uint)
|
|
0:? Sequence
|
|
0:139 all ( temp bool)
|
|
0:139 Convert float to bool ( temp 3-component vector of bool)
|
|
0:139 'inF0' ( in 3-component vector of float)
|
|
0:140 Absolute value ( temp 3-component vector of float)
|
|
0:140 'inF0' ( in 3-component vector of float)
|
|
0:141 arc cosine ( temp 3-component vector of float)
|
|
0:141 'inF0' ( in 3-component vector of float)
|
|
0:142 any ( temp bool)
|
|
0:142 Convert float to bool ( temp 3-component vector of bool)
|
|
0:142 'inF0' ( in 3-component vector of float)
|
|
0:143 arc sine ( temp 3-component vector of float)
|
|
0:143 'inF0' ( in 3-component vector of float)
|
|
0:144 floatBitsToInt ( temp 3-component vector of int)
|
|
0:144 'inF0' ( in 3-component vector of float)
|
|
0:145 floatBitsToUint ( temp 3-component vector of uint)
|
|
0:145 'inF0' ( in 3-component vector of float)
|
|
0:146 intBitsToFloat ( temp 3-component vector of float)
|
|
0:146 'inU0' ( in 3-component vector of uint)
|
|
0:148 arc tangent ( temp 3-component vector of float)
|
|
0:148 'inF0' ( in 3-component vector of float)
|
|
0:149 arc tangent ( temp 3-component vector of float)
|
|
0:149 'inF0' ( in 3-component vector of float)
|
|
0:149 'inF1' ( in 3-component vector of float)
|
|
0:150 Ceiling ( temp 3-component vector of float)
|
|
0:150 'inF0' ( in 3-component vector of float)
|
|
0:151 clamp ( temp 3-component vector of float)
|
|
0:151 'inF0' ( in 3-component vector of float)
|
|
0:151 'inF1' ( in 3-component vector of float)
|
|
0:151 'inF2' ( in 3-component vector of float)
|
|
0:152 cosine ( temp 3-component vector of float)
|
|
0:152 'inF0' ( in 3-component vector of float)
|
|
0:153 hyp. cosine ( temp 3-component vector of float)
|
|
0:153 'inF0' ( in 3-component vector of float)
|
|
0:? bitCount ( temp 3-component vector of int)
|
|
0:? Constant:
|
|
0:? 7 (const int)
|
|
0:? 3 (const int)
|
|
0:? 5 (const int)
|
|
0:155 cross-product ( temp 3-component vector of float)
|
|
0:155 'inF0' ( in 3-component vector of float)
|
|
0:155 'inF1' ( in 3-component vector of float)
|
|
0:156 degrees ( temp 3-component vector of float)
|
|
0:156 'inF0' ( in 3-component vector of float)
|
|
0:157 distance ( temp float)
|
|
0:157 'inF0' ( in 3-component vector of float)
|
|
0:157 'inF1' ( in 3-component vector of float)
|
|
0:158 dot-product ( temp float)
|
|
0:158 'inF0' ( in 3-component vector of float)
|
|
0:158 'inF1' ( in 3-component vector of float)
|
|
0:162 exp ( temp 3-component vector of float)
|
|
0:162 'inF0' ( in 3-component vector of float)
|
|
0:163 exp2 ( temp 3-component vector of float)
|
|
0:163 'inF0' ( in 3-component vector of float)
|
|
0:164 face-forward ( temp 3-component vector of float)
|
|
0:164 'inF0' ( in 3-component vector of float)
|
|
0:164 'inF1' ( in 3-component vector of float)
|
|
0:164 'inF2' ( in 3-component vector of float)
|
|
0:165 findMSB ( temp int)
|
|
0:165 Constant:
|
|
0:165 7 (const int)
|
|
0:166 findLSB ( temp int)
|
|
0:166 Constant:
|
|
0:166 7 (const int)
|
|
0:167 Floor ( temp 3-component vector of float)
|
|
0:167 'inF0' ( in 3-component vector of float)
|
|
0:169 mod ( temp 3-component vector of float)
|
|
0:169 'inF0' ( in 3-component vector of float)
|
|
0:169 'inF1' ( in 3-component vector of float)
|
|
0:170 Fraction ( temp 3-component vector of float)
|
|
0:170 'inF0' ( in 3-component vector of float)
|
|
0:171 isinf ( temp 3-component vector of bool)
|
|
0:171 'inF0' ( in 3-component vector of float)
|
|
0:172 isnan ( temp 3-component vector of bool)
|
|
0:172 'inF0' ( in 3-component vector of float)
|
|
0:173 ldexp ( temp 3-component vector of float)
|
|
0:173 'inF0' ( in 3-component vector of float)
|
|
0:173 'inF1' ( in 3-component vector of float)
|
|
0:174 mix ( temp 3-component vector of float)
|
|
0:174 'inF0' ( in 3-component vector of float)
|
|
0:174 'inF1' ( in 3-component vector of float)
|
|
0:174 'inF2' ( in 3-component vector of float)
|
|
0:175 length ( temp float)
|
|
0:175 'inF0' ( in 3-component vector of float)
|
|
0:176 log ( temp 3-component vector of float)
|
|
0:176 'inF0' ( in 3-component vector of float)
|
|
0:177 vector-scale ( temp 3-component vector of float)
|
|
0:177 log2 ( temp 3-component vector of float)
|
|
0:177 'inF0' ( in 3-component vector of float)
|
|
0:177 Constant:
|
|
0:177 0.301030
|
|
0:178 log2 ( temp 3-component vector of float)
|
|
0:178 'inF0' ( in 3-component vector of float)
|
|
0:179 max ( temp 3-component vector of float)
|
|
0:179 'inF0' ( in 3-component vector of float)
|
|
0:179 'inF1' ( in 3-component vector of float)
|
|
0:180 min ( temp 3-component vector of float)
|
|
0:180 'inF0' ( in 3-component vector of float)
|
|
0:180 'inF1' ( in 3-component vector of float)
|
|
0:182 normalize ( temp 3-component vector of float)
|
|
0:182 'inF0' ( in 3-component vector of float)
|
|
0:183 pow ( temp 3-component vector of float)
|
|
0:183 'inF0' ( in 3-component vector of float)
|
|
0:183 'inF1' ( in 3-component vector of float)
|
|
0:184 radians ( temp 3-component vector of float)
|
|
0:184 'inF0' ( in 3-component vector of float)
|
|
0:185 reflect ( temp 3-component vector of float)
|
|
0:185 'inF0' ( in 3-component vector of float)
|
|
0:185 'inF1' ( in 3-component vector of float)
|
|
0:186 refract ( temp 3-component vector of float)
|
|
0:186 'inF0' ( in 3-component vector of float)
|
|
0:186 'inF1' ( in 3-component vector of float)
|
|
0:186 Constant:
|
|
0:186 2.000000
|
|
0:? bitFieldReverse ( temp 3-component vector of int)
|
|
0:? Constant:
|
|
0:? 1 (const int)
|
|
0:? 2 (const int)
|
|
0:? 3 (const int)
|
|
0:188 roundEven ( temp 3-component vector of float)
|
|
0:188 'inF0' ( in 3-component vector of float)
|
|
0:189 inverse sqrt ( temp 3-component vector of float)
|
|
0:189 'inF0' ( in 3-component vector of float)
|
|
0:190 clamp ( temp 3-component vector of float)
|
|
0:190 'inF0' ( in 3-component vector of float)
|
|
0:190 Constant:
|
|
0:190 0.000000
|
|
0:190 Constant:
|
|
0:190 1.000000
|
|
0:191 Sign ( temp 3-component vector of float)
|
|
0:191 'inF0' ( in 3-component vector of float)
|
|
0:192 sine ( temp 3-component vector of float)
|
|
0:192 'inF0' ( in 3-component vector of float)
|
|
0:193 Sequence
|
|
0:193 move second child to first child ( temp 3-component vector of float)
|
|
0:193 'inF1' ( in 3-component vector of float)
|
|
0:193 sine ( temp 3-component vector of float)
|
|
0:193 'inF0' ( in 3-component vector of float)
|
|
0:193 move second child to first child ( temp 3-component vector of float)
|
|
0:193 'inF2' ( in 3-component vector of float)
|
|
0:193 cosine ( temp 3-component vector of float)
|
|
0:193 'inF0' ( in 3-component vector of float)
|
|
0:194 hyp. sine ( temp 3-component vector of float)
|
|
0:194 'inF0' ( in 3-component vector of float)
|
|
0:195 smoothstep ( temp 3-component vector of float)
|
|
0:195 'inF0' ( in 3-component vector of float)
|
|
0:195 'inF1' ( in 3-component vector of float)
|
|
0:195 'inF2' ( in 3-component vector of float)
|
|
0:196 sqrt ( temp 3-component vector of float)
|
|
0:196 'inF0' ( in 3-component vector of float)
|
|
0:197 step ( temp 3-component vector of float)
|
|
0:197 'inF0' ( in 3-component vector of float)
|
|
0:197 'inF1' ( in 3-component vector of float)
|
|
0:198 tangent ( temp 3-component vector of float)
|
|
0:198 'inF0' ( in 3-component vector of float)
|
|
0:199 hyp. tangent ( temp 3-component vector of float)
|
|
0:199 'inF0' ( in 3-component vector of float)
|
|
0:201 trunc ( temp 3-component vector of float)
|
|
0:201 'inF0' ( in 3-component vector of float)
|
|
0:204 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 1.000000
|
|
0:? 2.000000
|
|
0:? 3.000000
|
|
0:208 Function Definition: VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
|
|
0:208 Function Parameters:
|
|
0:208 'inF0' ( in 4-component vector of float)
|
|
0:208 'inF1' ( in 4-component vector of float)
|
|
0:208 'inF2' ( in 4-component vector of float)
|
|
0:208 'inU0' ( in 4-component vector of uint)
|
|
0:208 'inU1' ( in 4-component vector of uint)
|
|
0:? Sequence
|
|
0:209 all ( temp bool)
|
|
0:209 Convert float to bool ( temp 4-component vector of bool)
|
|
0:209 'inF0' ( in 4-component vector of float)
|
|
0:210 Absolute value ( temp 4-component vector of float)
|
|
0:210 'inF0' ( in 4-component vector of float)
|
|
0:211 arc cosine ( temp 4-component vector of float)
|
|
0:211 'inF0' ( in 4-component vector of float)
|
|
0:212 any ( temp bool)
|
|
0:212 Convert float to bool ( temp 4-component vector of bool)
|
|
0:212 'inF0' ( in 4-component vector of float)
|
|
0:213 arc sine ( temp 4-component vector of float)
|
|
0:213 'inF0' ( in 4-component vector of float)
|
|
0:214 floatBitsToInt ( temp 4-component vector of int)
|
|
0:214 'inF0' ( in 4-component vector of float)
|
|
0:215 floatBitsToUint ( temp 4-component vector of uint)
|
|
0:215 'inF0' ( in 4-component vector of float)
|
|
0:216 intBitsToFloat ( temp 4-component vector of float)
|
|
0:216 'inU0' ( in 4-component vector of uint)
|
|
0:218 arc tangent ( temp 4-component vector of float)
|
|
0:218 'inF0' ( in 4-component vector of float)
|
|
0:219 arc tangent ( temp 4-component vector of float)
|
|
0:219 'inF0' ( in 4-component vector of float)
|
|
0:219 'inF1' ( in 4-component vector of float)
|
|
0:220 Ceiling ( temp 4-component vector of float)
|
|
0:220 'inF0' ( in 4-component vector of float)
|
|
0:221 clamp ( temp 4-component vector of float)
|
|
0:221 'inF0' ( in 4-component vector of float)
|
|
0:221 'inF1' ( in 4-component vector of float)
|
|
0:221 'inF2' ( in 4-component vector of float)
|
|
0:222 cosine ( temp 4-component vector of float)
|
|
0:222 'inF0' ( in 4-component vector of float)
|
|
0:223 hyp. cosine ( temp 4-component vector of float)
|
|
0:223 'inF0' ( in 4-component vector of float)
|
|
0:? bitCount ( temp 4-component vector of int)
|
|
0:? Constant:
|
|
0:? 7 (const int)
|
|
0:? 3 (const int)
|
|
0:? 5 (const int)
|
|
0:? 2 (const int)
|
|
0:225 degrees ( temp 4-component vector of float)
|
|
0:225 'inF0' ( in 4-component vector of float)
|
|
0:226 distance ( temp float)
|
|
0:226 'inF0' ( in 4-component vector of float)
|
|
0:226 'inF1' ( in 4-component vector of float)
|
|
0:227 dot-product ( temp float)
|
|
0:227 'inF0' ( in 4-component vector of float)
|
|
0:227 'inF1' ( in 4-component vector of float)
|
|
0:228 Construct vec4 ( temp 4-component vector of float)
|
|
0:228 Constant:
|
|
0:228 1.000000
|
|
0:228 component-wise multiply ( temp float)
|
|
0:228 direct index ( temp float)
|
|
0:228 'inF0' ( in 4-component vector of float)
|
|
0:228 Constant:
|
|
0:228 1 (const int)
|
|
0:228 direct index ( temp float)
|
|
0:228 'inF1' ( in 4-component vector of float)
|
|
0:228 Constant:
|
|
0:228 1 (const int)
|
|
0:228 direct index ( temp float)
|
|
0:228 'inF0' ( in 4-component vector of float)
|
|
0:228 Constant:
|
|
0:228 2 (const int)
|
|
0:228 direct index ( temp float)
|
|
0:228 'inF1' ( in 4-component vector of float)
|
|
0:228 Constant:
|
|
0:228 3 (const int)
|
|
0:232 exp ( temp 4-component vector of float)
|
|
0:232 'inF0' ( in 4-component vector of float)
|
|
0:233 exp2 ( temp 4-component vector of float)
|
|
0:233 'inF0' ( in 4-component vector of float)
|
|
0:234 face-forward ( temp 4-component vector of float)
|
|
0:234 'inF0' ( in 4-component vector of float)
|
|
0:234 'inF1' ( in 4-component vector of float)
|
|
0:234 'inF2' ( in 4-component vector of float)
|
|
0:235 findMSB ( temp int)
|
|
0:235 Constant:
|
|
0:235 7 (const int)
|
|
0:236 findLSB ( temp int)
|
|
0:236 Constant:
|
|
0:236 7 (const int)
|
|
0:237 Floor ( temp 4-component vector of float)
|
|
0:237 'inF0' ( in 4-component vector of float)
|
|
0:239 mod ( temp 4-component vector of float)
|
|
0:239 'inF0' ( in 4-component vector of float)
|
|
0:239 'inF1' ( in 4-component vector of float)
|
|
0:240 Fraction ( temp 4-component vector of float)
|
|
0:240 'inF0' ( in 4-component vector of float)
|
|
0:241 isinf ( temp 4-component vector of bool)
|
|
0:241 'inF0' ( in 4-component vector of float)
|
|
0:242 isnan ( temp 4-component vector of bool)
|
|
0:242 'inF0' ( in 4-component vector of float)
|
|
0:243 ldexp ( temp 4-component vector of float)
|
|
0:243 'inF0' ( in 4-component vector of float)
|
|
0:243 'inF1' ( in 4-component vector of float)
|
|
0:244 mix ( temp 4-component vector of float)
|
|
0:244 'inF0' ( in 4-component vector of float)
|
|
0:244 'inF1' ( in 4-component vector of float)
|
|
0:244 'inF2' ( in 4-component vector of float)
|
|
0:245 length ( temp float)
|
|
0:245 'inF0' ( in 4-component vector of float)
|
|
0:246 log ( temp 4-component vector of float)
|
|
0:246 'inF0' ( in 4-component vector of float)
|
|
0:247 vector-scale ( temp 4-component vector of float)
|
|
0:247 log2 ( temp 4-component vector of float)
|
|
0:247 'inF0' ( in 4-component vector of float)
|
|
0:247 Constant:
|
|
0:247 0.301030
|
|
0:248 log2 ( temp 4-component vector of float)
|
|
0:248 'inF0' ( in 4-component vector of float)
|
|
0:249 max ( temp 4-component vector of float)
|
|
0:249 'inF0' ( in 4-component vector of float)
|
|
0:249 'inF1' ( in 4-component vector of float)
|
|
0:250 min ( temp 4-component vector of float)
|
|
0:250 'inF0' ( in 4-component vector of float)
|
|
0:250 'inF1' ( in 4-component vector of float)
|
|
0:252 normalize ( temp 4-component vector of float)
|
|
0:252 'inF0' ( in 4-component vector of float)
|
|
0:253 pow ( temp 4-component vector of float)
|
|
0:253 'inF0' ( in 4-component vector of float)
|
|
0:253 'inF1' ( in 4-component vector of float)
|
|
0:254 radians ( temp 4-component vector of float)
|
|
0:254 'inF0' ( in 4-component vector of float)
|
|
0:255 reflect ( temp 4-component vector of float)
|
|
0:255 'inF0' ( in 4-component vector of float)
|
|
0:255 'inF1' ( in 4-component vector of float)
|
|
0:256 refract ( temp 4-component vector of float)
|
|
0:256 'inF0' ( in 4-component vector of float)
|
|
0:256 'inF1' ( in 4-component vector of float)
|
|
0:256 Constant:
|
|
0:256 2.000000
|
|
0:? bitFieldReverse ( temp 4-component vector of int)
|
|
0:? Constant:
|
|
0:? 1 (const int)
|
|
0:? 2 (const int)
|
|
0:? 3 (const int)
|
|
0:? 4 (const int)
|
|
0:258 roundEven ( temp 4-component vector of float)
|
|
0:258 'inF0' ( in 4-component vector of float)
|
|
0:259 inverse sqrt ( temp 4-component vector of float)
|
|
0:259 'inF0' ( in 4-component vector of float)
|
|
0:260 clamp ( temp 4-component vector of float)
|
|
0:260 'inF0' ( in 4-component vector of float)
|
|
0:260 Constant:
|
|
0:260 0.000000
|
|
0:260 Constant:
|
|
0:260 1.000000
|
|
0:261 Sign ( temp 4-component vector of float)
|
|
0:261 'inF0' ( in 4-component vector of float)
|
|
0:262 sine ( temp 4-component vector of float)
|
|
0:262 'inF0' ( in 4-component vector of float)
|
|
0:263 Sequence
|
|
0:263 move second child to first child ( temp 4-component vector of float)
|
|
0:263 'inF1' ( in 4-component vector of float)
|
|
0:263 sine ( temp 4-component vector of float)
|
|
0:263 'inF0' ( in 4-component vector of float)
|
|
0:263 move second child to first child ( temp 4-component vector of float)
|
|
0:263 'inF2' ( in 4-component vector of float)
|
|
0:263 cosine ( temp 4-component vector of float)
|
|
0:263 'inF0' ( in 4-component vector of float)
|
|
0:264 hyp. sine ( temp 4-component vector of float)
|
|
0:264 'inF0' ( in 4-component vector of float)
|
|
0:265 smoothstep ( temp 4-component vector of float)
|
|
0:265 'inF0' ( in 4-component vector of float)
|
|
0:265 'inF1' ( in 4-component vector of float)
|
|
0:265 'inF2' ( in 4-component vector of float)
|
|
0:266 sqrt ( temp 4-component vector of float)
|
|
0:266 'inF0' ( in 4-component vector of float)
|
|
0:267 step ( temp 4-component vector of float)
|
|
0:267 'inF0' ( in 4-component vector of float)
|
|
0:267 'inF1' ( in 4-component vector of float)
|
|
0:268 tangent ( temp 4-component vector of float)
|
|
0:268 'inF0' ( in 4-component vector of float)
|
|
0:269 hyp. tangent ( temp 4-component vector of float)
|
|
0:269 'inF0' ( in 4-component vector of float)
|
|
0:271 trunc ( temp 4-component vector of float)
|
|
0:271 'inF0' ( in 4-component vector of float)
|
|
0:274 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 1.000000
|
|
0:? 2.000000
|
|
0:? 3.000000
|
|
0:? 4.000000
|
|
0:331 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float)
|
|
0:331 Function Parameters:
|
|
0:331 'inF0' ( in 2X2 matrix of float)
|
|
0:331 'inF1' ( in 2X2 matrix of float)
|
|
0:331 'inF2' ( in 2X2 matrix of float)
|
|
0:? Sequence
|
|
0:333 all ( temp bool)
|
|
0:333 Convert float to bool ( temp 2X2 matrix of bool)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 Absolute value ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 arc cosine ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 any ( temp bool)
|
|
0:333 Convert float to bool ( temp 2X2 matrix of bool)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 arc sine ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 arc tangent ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 arc tangent ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 'inF1' ( in 2X2 matrix of float)
|
|
0:333 Ceiling ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 clamp ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 'inF1' ( in 2X2 matrix of float)
|
|
0:333 'inF2' ( in 2X2 matrix of float)
|
|
0:333 cosine ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 hyp. cosine ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 degrees ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 determinant ( temp float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 exp ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 exp2 ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 findMSB ( temp int)
|
|
0:333 Constant:
|
|
0:333 7 (const int)
|
|
0:333 findLSB ( temp int)
|
|
0:333 Constant:
|
|
0:333 7 (const int)
|
|
0:333 Floor ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 mod ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 'inF1' ( in 2X2 matrix of float)
|
|
0:333 Fraction ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 ldexp ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 'inF1' ( in 2X2 matrix of float)
|
|
0:333 mix ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 'inF1' ( in 2X2 matrix of float)
|
|
0:333 'inF2' ( in 2X2 matrix of float)
|
|
0:333 log ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 matrix-scale ( temp 2X2 matrix of float)
|
|
0:333 log2 ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 Constant:
|
|
0:333 0.301030
|
|
0:333 log2 ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 max ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 'inF1' ( in 2X2 matrix of float)
|
|
0:333 min ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 'inF1' ( in 2X2 matrix of float)
|
|
0:333 pow ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 'inF1' ( in 2X2 matrix of float)
|
|
0:333 radians ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 roundEven ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 inverse sqrt ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 clamp ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 Constant:
|
|
0:333 0.000000
|
|
0:333 Constant:
|
|
0:333 1.000000
|
|
0:333 Sign ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 sine ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 Sequence
|
|
0:333 move second child to first child ( temp 2X2 matrix of float)
|
|
0:333 'inF1' ( in 2X2 matrix of float)
|
|
0:333 sine ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 move second child to first child ( temp 2X2 matrix of float)
|
|
0:333 'inF2' ( in 2X2 matrix of float)
|
|
0:333 cosine ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 hyp. sine ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 smoothstep ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 'inF1' ( in 2X2 matrix of float)
|
|
0:333 'inF2' ( in 2X2 matrix of float)
|
|
0:333 sqrt ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 step ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 'inF1' ( in 2X2 matrix of float)
|
|
0:333 tangent ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 hyp. tangent ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 transpose ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:333 trunc ( temp 2X2 matrix of float)
|
|
0:333 'inF0' ( in 2X2 matrix of float)
|
|
0:336 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 2.000000
|
|
0:? 2.000000
|
|
0:? 2.000000
|
|
0:? 2.000000
|
|
0:340 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
|
|
0:340 Function Parameters:
|
|
0:340 'inF0' ( in 3X3 matrix of float)
|
|
0:340 'inF1' ( in 3X3 matrix of float)
|
|
0:340 'inF2' ( in 3X3 matrix of float)
|
|
0:? Sequence
|
|
0:342 all ( temp bool)
|
|
0:342 Convert float to bool ( temp 3X3 matrix of bool)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 Absolute value ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 arc cosine ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 any ( temp bool)
|
|
0:342 Convert float to bool ( temp 3X3 matrix of bool)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 arc sine ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 arc tangent ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 arc tangent ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 'inF1' ( in 3X3 matrix of float)
|
|
0:342 Ceiling ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 clamp ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 'inF1' ( in 3X3 matrix of float)
|
|
0:342 'inF2' ( in 3X3 matrix of float)
|
|
0:342 cosine ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 hyp. cosine ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 degrees ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 determinant ( temp float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 exp ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 exp2 ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 findMSB ( temp int)
|
|
0:342 Constant:
|
|
0:342 7 (const int)
|
|
0:342 findLSB ( temp int)
|
|
0:342 Constant:
|
|
0:342 7 (const int)
|
|
0:342 Floor ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 mod ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 'inF1' ( in 3X3 matrix of float)
|
|
0:342 Fraction ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 ldexp ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 'inF1' ( in 3X3 matrix of float)
|
|
0:342 mix ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 'inF1' ( in 3X3 matrix of float)
|
|
0:342 'inF2' ( in 3X3 matrix of float)
|
|
0:342 log ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 matrix-scale ( temp 3X3 matrix of float)
|
|
0:342 log2 ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 Constant:
|
|
0:342 0.301030
|
|
0:342 log2 ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 max ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 'inF1' ( in 3X3 matrix of float)
|
|
0:342 min ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 'inF1' ( in 3X3 matrix of float)
|
|
0:342 pow ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 'inF1' ( in 3X3 matrix of float)
|
|
0:342 radians ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 roundEven ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 inverse sqrt ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 clamp ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 Constant:
|
|
0:342 0.000000
|
|
0:342 Constant:
|
|
0:342 1.000000
|
|
0:342 Sign ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 sine ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 Sequence
|
|
0:342 move second child to first child ( temp 3X3 matrix of float)
|
|
0:342 'inF1' ( in 3X3 matrix of float)
|
|
0:342 sine ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 move second child to first child ( temp 3X3 matrix of float)
|
|
0:342 'inF2' ( in 3X3 matrix of float)
|
|
0:342 cosine ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 hyp. sine ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 smoothstep ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 'inF1' ( in 3X3 matrix of float)
|
|
0:342 'inF2' ( in 3X3 matrix of float)
|
|
0:342 sqrt ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 step ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 'inF1' ( in 3X3 matrix of float)
|
|
0:342 tangent ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 hyp. tangent ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 transpose ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:342 trunc ( temp 3X3 matrix of float)
|
|
0:342 'inF0' ( in 3X3 matrix of float)
|
|
0:345 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:349 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
|
|
0:349 Function Parameters:
|
|
0:349 'inF0' ( in 4X4 matrix of float)
|
|
0:349 'inF1' ( in 4X4 matrix of float)
|
|
0:349 'inF2' ( in 4X4 matrix of float)
|
|
0:? Sequence
|
|
0:351 all ( temp bool)
|
|
0:351 Convert float to bool ( temp 4X4 matrix of bool)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 Absolute value ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 arc cosine ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 any ( temp bool)
|
|
0:351 Convert float to bool ( temp 4X4 matrix of bool)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 arc sine ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 arc tangent ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 arc tangent ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 'inF1' ( in 4X4 matrix of float)
|
|
0:351 Ceiling ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 clamp ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 'inF1' ( in 4X4 matrix of float)
|
|
0:351 'inF2' ( in 4X4 matrix of float)
|
|
0:351 cosine ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 hyp. cosine ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 degrees ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 determinant ( temp float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 exp ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 exp2 ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 findMSB ( temp int)
|
|
0:351 Constant:
|
|
0:351 7 (const int)
|
|
0:351 findLSB ( temp int)
|
|
0:351 Constant:
|
|
0:351 7 (const int)
|
|
0:351 Floor ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 mod ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 'inF1' ( in 4X4 matrix of float)
|
|
0:351 Fraction ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 ldexp ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 'inF1' ( in 4X4 matrix of float)
|
|
0:351 mix ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 'inF1' ( in 4X4 matrix of float)
|
|
0:351 'inF2' ( in 4X4 matrix of float)
|
|
0:351 log ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 matrix-scale ( temp 4X4 matrix of float)
|
|
0:351 log2 ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 Constant:
|
|
0:351 0.301030
|
|
0:351 log2 ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 max ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 'inF1' ( in 4X4 matrix of float)
|
|
0:351 min ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 'inF1' ( in 4X4 matrix of float)
|
|
0:351 pow ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 'inF1' ( in 4X4 matrix of float)
|
|
0:351 radians ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 roundEven ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 inverse sqrt ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 clamp ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 Constant:
|
|
0:351 0.000000
|
|
0:351 Constant:
|
|
0:351 1.000000
|
|
0:351 Sign ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 sine ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 Sequence
|
|
0:351 move second child to first child ( temp 4X4 matrix of float)
|
|
0:351 'inF1' ( in 4X4 matrix of float)
|
|
0:351 sine ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 move second child to first child ( temp 4X4 matrix of float)
|
|
0:351 'inF2' ( in 4X4 matrix of float)
|
|
0:351 cosine ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 hyp. sine ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 smoothstep ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 'inF1' ( in 4X4 matrix of float)
|
|
0:351 'inF2' ( in 4X4 matrix of float)
|
|
0:351 sqrt ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 step ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 'inF1' ( in 4X4 matrix of float)
|
|
0:351 tangent ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 hyp. tangent ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 transpose ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:351 trunc ( temp 4X4 matrix of float)
|
|
0:351 'inF0' ( in 4X4 matrix of float)
|
|
0:354 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:372 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; ( temp void)
|
|
0:372 Function Parameters:
|
|
0:372 'inF0' ( in float)
|
|
0:372 'inF1' ( in float)
|
|
0:372 'inFV0' ( in 2-component vector of float)
|
|
0:372 'inFV1' ( in 2-component vector of float)
|
|
0:372 'inFM0' ( in 2X2 matrix of float)
|
|
0:372 'inFM1' ( in 2X2 matrix of float)
|
|
0:? Sequence
|
|
0:373 Sequence
|
|
0:373 move second child to first child ( temp float)
|
|
0:373 'r0' ( temp float)
|
|
0:373 component-wise multiply ( temp float)
|
|
0:373 'inF1' ( in float)
|
|
0:373 'inF0' ( in float)
|
|
0:373 Sequence
|
|
0:373 move second child to first child ( temp 2-component vector of float)
|
|
0:373 'r1' ( temp 2-component vector of float)
|
|
0:373 vector-scale ( temp 2-component vector of float)
|
|
0:373 'inF0' ( in float)
|
|
0:373 'inFV0' ( in 2-component vector of float)
|
|
0:373 Sequence
|
|
0:373 move second child to first child ( temp 2-component vector of float)
|
|
0:373 'r2' ( temp 2-component vector of float)
|
|
0:373 vector-scale ( temp 2-component vector of float)
|
|
0:373 'inFV0' ( in 2-component vector of float)
|
|
0:373 'inF0' ( in float)
|
|
0:373 Sequence
|
|
0:373 move second child to first child ( temp float)
|
|
0:373 'r3' ( temp float)
|
|
0:373 dot-product ( temp float)
|
|
0:373 'inFV0' ( in 2-component vector of float)
|
|
0:373 'inFV1' ( in 2-component vector of float)
|
|
0:373 Sequence
|
|
0:373 move second child to first child ( temp 2-component vector of float)
|
|
0:373 'r4' ( temp 2-component vector of float)
|
|
0:373 vector-times-matrix ( temp 2-component vector of float)
|
|
0:373 'inFV0' ( in 2-component vector of float)
|
|
0:373 'inFM0' ( in 2X2 matrix of float)
|
|
0:373 Sequence
|
|
0:373 move second child to first child ( temp 2-component vector of float)
|
|
0:373 'r5' ( temp 2-component vector of float)
|
|
0:373 matrix-times-vector ( temp 2-component vector of float)
|
|
0:373 'inFM0' ( in 2X2 matrix of float)
|
|
0:373 'inFV0' ( in 2-component vector of float)
|
|
0:373 Sequence
|
|
0:373 move second child to first child ( temp 2X2 matrix of float)
|
|
0:373 'r6' ( temp 2X2 matrix of float)
|
|
0:373 matrix-scale ( temp 2X2 matrix of float)
|
|
0:373 'inF0' ( in float)
|
|
0:373 'inFM0' ( in 2X2 matrix of float)
|
|
0:373 Sequence
|
|
0:373 move second child to first child ( temp 2X2 matrix of float)
|
|
0:373 'r7' ( temp 2X2 matrix of float)
|
|
0:373 matrix-scale ( temp 2X2 matrix of float)
|
|
0:373 'inFM0' ( in 2X2 matrix of float)
|
|
0:373 'inF0' ( in float)
|
|
0:373 Sequence
|
|
0:373 move second child to first child ( temp 2X2 matrix of float)
|
|
0:373 'r8' ( temp 2X2 matrix of float)
|
|
0:373 matrix-multiply ( temp 2X2 matrix of float)
|
|
0:373 'inFM1' ( in 2X2 matrix of float)
|
|
0:373 'inFM0' ( in 2X2 matrix of float)
|
|
0:379 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; ( temp void)
|
|
0:379 Function Parameters:
|
|
0:379 'inF0' ( in float)
|
|
0:379 'inF1' ( in float)
|
|
0:379 'inFV0' ( in 3-component vector of float)
|
|
0:379 'inFV1' ( in 3-component vector of float)
|
|
0:379 'inFM0' ( in 3X3 matrix of float)
|
|
0:379 'inFM1' ( in 3X3 matrix of float)
|
|
0:? Sequence
|
|
0:380 Sequence
|
|
0:380 move second child to first child ( temp float)
|
|
0:380 'r0' ( temp float)
|
|
0:380 component-wise multiply ( temp float)
|
|
0:380 'inF1' ( in float)
|
|
0:380 'inF0' ( in float)
|
|
0:380 Sequence
|
|
0:380 move second child to first child ( temp 3-component vector of float)
|
|
0:380 'r1' ( temp 3-component vector of float)
|
|
0:380 vector-scale ( temp 3-component vector of float)
|
|
0:380 'inF0' ( in float)
|
|
0:380 'inFV0' ( in 3-component vector of float)
|
|
0:380 Sequence
|
|
0:380 move second child to first child ( temp 3-component vector of float)
|
|
0:380 'r2' ( temp 3-component vector of float)
|
|
0:380 vector-scale ( temp 3-component vector of float)
|
|
0:380 'inFV0' ( in 3-component vector of float)
|
|
0:380 'inF0' ( in float)
|
|
0:380 Sequence
|
|
0:380 move second child to first child ( temp float)
|
|
0:380 'r3' ( temp float)
|
|
0:380 dot-product ( temp float)
|
|
0:380 'inFV0' ( in 3-component vector of float)
|
|
0:380 'inFV1' ( in 3-component vector of float)
|
|
0:380 Sequence
|
|
0:380 move second child to first child ( temp 3-component vector of float)
|
|
0:380 'r4' ( temp 3-component vector of float)
|
|
0:380 vector-times-matrix ( temp 3-component vector of float)
|
|
0:380 'inFV0' ( in 3-component vector of float)
|
|
0:380 'inFM0' ( in 3X3 matrix of float)
|
|
0:380 Sequence
|
|
0:380 move second child to first child ( temp 3-component vector of float)
|
|
0:380 'r5' ( temp 3-component vector of float)
|
|
0:380 matrix-times-vector ( temp 3-component vector of float)
|
|
0:380 'inFM0' ( in 3X3 matrix of float)
|
|
0:380 'inFV0' ( in 3-component vector of float)
|
|
0:380 Sequence
|
|
0:380 move second child to first child ( temp 3X3 matrix of float)
|
|
0:380 'r6' ( temp 3X3 matrix of float)
|
|
0:380 matrix-scale ( temp 3X3 matrix of float)
|
|
0:380 'inF0' ( in float)
|
|
0:380 'inFM0' ( in 3X3 matrix of float)
|
|
0:380 Sequence
|
|
0:380 move second child to first child ( temp 3X3 matrix of float)
|
|
0:380 'r7' ( temp 3X3 matrix of float)
|
|
0:380 matrix-scale ( temp 3X3 matrix of float)
|
|
0:380 'inFM0' ( in 3X3 matrix of float)
|
|
0:380 'inF0' ( in float)
|
|
0:380 Sequence
|
|
0:380 move second child to first child ( temp 3X3 matrix of float)
|
|
0:380 'r8' ( temp 3X3 matrix of float)
|
|
0:380 matrix-multiply ( temp 3X3 matrix of float)
|
|
0:380 'inFM1' ( in 3X3 matrix of float)
|
|
0:380 'inFM0' ( in 3X3 matrix of float)
|
|
0:386 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; ( temp void)
|
|
0:386 Function Parameters:
|
|
0:386 'inF0' ( in float)
|
|
0:386 'inF1' ( in float)
|
|
0:386 'inFV0' ( in 4-component vector of float)
|
|
0:386 'inFV1' ( in 4-component vector of float)
|
|
0:386 'inFM0' ( in 4X4 matrix of float)
|
|
0:386 'inFM1' ( in 4X4 matrix of float)
|
|
0:? Sequence
|
|
0:387 Sequence
|
|
0:387 move second child to first child ( temp float)
|
|
0:387 'r0' ( temp float)
|
|
0:387 component-wise multiply ( temp float)
|
|
0:387 'inF1' ( in float)
|
|
0:387 'inF0' ( in float)
|
|
0:387 Sequence
|
|
0:387 move second child to first child ( temp 4-component vector of float)
|
|
0:387 'r1' ( temp 4-component vector of float)
|
|
0:387 vector-scale ( temp 4-component vector of float)
|
|
0:387 'inF0' ( in float)
|
|
0:387 'inFV0' ( in 4-component vector of float)
|
|
0:387 Sequence
|
|
0:387 move second child to first child ( temp 4-component vector of float)
|
|
0:387 'r2' ( temp 4-component vector of float)
|
|
0:387 vector-scale ( temp 4-component vector of float)
|
|
0:387 'inFV0' ( in 4-component vector of float)
|
|
0:387 'inF0' ( in float)
|
|
0:387 Sequence
|
|
0:387 move second child to first child ( temp float)
|
|
0:387 'r3' ( temp float)
|
|
0:387 dot-product ( temp float)
|
|
0:387 'inFV0' ( in 4-component vector of float)
|
|
0:387 'inFV1' ( in 4-component vector of float)
|
|
0:387 Sequence
|
|
0:387 move second child to first child ( temp 4-component vector of float)
|
|
0:387 'r4' ( temp 4-component vector of float)
|
|
0:387 vector-times-matrix ( temp 4-component vector of float)
|
|
0:387 'inFV0' ( in 4-component vector of float)
|
|
0:387 'inFM0' ( in 4X4 matrix of float)
|
|
0:387 Sequence
|
|
0:387 move second child to first child ( temp 4-component vector of float)
|
|
0:387 'r5' ( temp 4-component vector of float)
|
|
0:387 matrix-times-vector ( temp 4-component vector of float)
|
|
0:387 'inFM0' ( in 4X4 matrix of float)
|
|
0:387 'inFV0' ( in 4-component vector of float)
|
|
0:387 Sequence
|
|
0:387 move second child to first child ( temp 4X4 matrix of float)
|
|
0:387 'r6' ( temp 4X4 matrix of float)
|
|
0:387 matrix-scale ( temp 4X4 matrix of float)
|
|
0:387 'inF0' ( in float)
|
|
0:387 'inFM0' ( in 4X4 matrix of float)
|
|
0:387 Sequence
|
|
0:387 move second child to first child ( temp 4X4 matrix of float)
|
|
0:387 'r7' ( temp 4X4 matrix of float)
|
|
0:387 matrix-scale ( temp 4X4 matrix of float)
|
|
0:387 'inFM0' ( in 4X4 matrix of float)
|
|
0:387 'inF0' ( in float)
|
|
0:387 Sequence
|
|
0:387 move second child to first child ( temp 4X4 matrix of float)
|
|
0:387 'r8' ( temp 4X4 matrix of float)
|
|
0:387 matrix-multiply ( temp 4X4 matrix of float)
|
|
0:387 'inFM1' ( in 4X4 matrix of float)
|
|
0:387 'inFM0' ( in 4X4 matrix of float)
|
|
0:396 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; ( temp void)
|
|
0:396 Function Parameters:
|
|
0:396 'inF0' ( in float)
|
|
0:396 'inF1' ( in float)
|
|
0:396 'inFV2' ( in 2-component vector of float)
|
|
0:396 'inFV3' ( in 3-component vector of float)
|
|
0:396 'inFM2x3' ( in 2X3 matrix of float)
|
|
0:396 'inFM3x2' ( in 3X2 matrix of float)
|
|
0:396 'inFM3x3' ( in 3X3 matrix of float)
|
|
0:396 'inFM3x4' ( in 3X4 matrix of float)
|
|
0:396 'inFM2x4' ( in 2X4 matrix of float)
|
|
0:? Sequence
|
|
0:397 Sequence
|
|
0:397 move second child to first child ( temp float)
|
|
0:397 'r00' ( temp float)
|
|
0:397 component-wise multiply ( temp float)
|
|
0:397 'inF1' ( in float)
|
|
0:397 'inF0' ( in float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2-component vector of float)
|
|
0:398 'r01' ( temp 2-component vector of float)
|
|
0:398 vector-scale ( temp 2-component vector of float)
|
|
0:398 'inF0' ( in float)
|
|
0:398 'inFV2' ( in 2-component vector of float)
|
|
0:399 Sequence
|
|
0:399 move second child to first child ( temp 3-component vector of float)
|
|
0:399 'r02' ( temp 3-component vector of float)
|
|
0:399 vector-scale ( temp 3-component vector of float)
|
|
0:399 'inF0' ( in float)
|
|
0:399 'inFV3' ( in 3-component vector of float)
|
|
0:400 Sequence
|
|
0:400 move second child to first child ( temp 2-component vector of float)
|
|
0:400 'r03' ( temp 2-component vector of float)
|
|
0:400 vector-scale ( temp 2-component vector of float)
|
|
0:400 'inFV2' ( in 2-component vector of float)
|
|
0:400 'inF0' ( in float)
|
|
0:401 Sequence
|
|
0:401 move second child to first child ( temp 3-component vector of float)
|
|
0:401 'r04' ( temp 3-component vector of float)
|
|
0:401 vector-scale ( temp 3-component vector of float)
|
|
0:401 'inFV3' ( in 3-component vector of float)
|
|
0:401 'inF0' ( in float)
|
|
0:402 Sequence
|
|
0:402 move second child to first child ( temp float)
|
|
0:402 'r05' ( temp float)
|
|
0:402 dot-product ( temp float)
|
|
0:402 'inFV2' ( in 2-component vector of float)
|
|
0:402 'inFV2' ( in 2-component vector of float)
|
|
0:403 Sequence
|
|
0:403 move second child to first child ( temp float)
|
|
0:403 'r06' ( temp float)
|
|
0:403 dot-product ( temp float)
|
|
0:403 'inFV3' ( in 3-component vector of float)
|
|
0:403 'inFV3' ( in 3-component vector of float)
|
|
0:404 Sequence
|
|
0:404 move second child to first child ( temp 3-component vector of float)
|
|
0:404 'r07' ( temp 3-component vector of float)
|
|
0:404 matrix-times-vector ( temp 3-component vector of float)
|
|
0:404 'inFM2x3' ( in 2X3 matrix of float)
|
|
0:404 'inFV2' ( in 2-component vector of float)
|
|
0:405 Sequence
|
|
0:405 move second child to first child ( temp 2-component vector of float)
|
|
0:405 'r08' ( temp 2-component vector of float)
|
|
0:405 matrix-times-vector ( temp 2-component vector of float)
|
|
0:405 'inFM3x2' ( in 3X2 matrix of float)
|
|
0:405 'inFV3' ( in 3-component vector of float)
|
|
0:406 Sequence
|
|
0:406 move second child to first child ( temp 2-component vector of float)
|
|
0:406 'r09' ( temp 2-component vector of float)
|
|
0:406 vector-times-matrix ( temp 2-component vector of float)
|
|
0:406 'inFV3' ( in 3-component vector of float)
|
|
0:406 'inFM2x3' ( in 2X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3-component vector of float)
|
|
0:407 'r10' ( temp 3-component vector of float)
|
|
0:407 vector-times-matrix ( temp 3-component vector of float)
|
|
0:407 'inFV2' ( in 2-component vector of float)
|
|
0:407 'inFM3x2' ( in 3X2 matrix of float)
|
|
0:408 Sequence
|
|
0:408 move second child to first child ( temp 2X3 matrix of float)
|
|
0:408 'r11' ( temp 2X3 matrix of float)
|
|
0:408 matrix-scale ( temp 2X3 matrix of float)
|
|
0:408 'inF0' ( in float)
|
|
0:408 'inFM2x3' ( in 2X3 matrix of float)
|
|
0:409 Sequence
|
|
0:409 move second child to first child ( temp 3X2 matrix of float)
|
|
0:409 'r12' ( temp 3X2 matrix of float)
|
|
0:409 matrix-scale ( temp 3X2 matrix of float)
|
|
0:409 'inF0' ( in float)
|
|
0:409 'inFM3x2' ( in 3X2 matrix of float)
|
|
0:410 Sequence
|
|
0:410 move second child to first child ( temp 2X2 matrix of float)
|
|
0:410 'r13' ( temp 2X2 matrix of float)
|
|
0:410 matrix-multiply ( temp 2X2 matrix of float)
|
|
0:410 'inFM3x2' ( in 3X2 matrix of float)
|
|
0:410 'inFM2x3' ( in 2X3 matrix of float)
|
|
0:411 Sequence
|
|
0:411 move second child to first child ( temp 2X3 matrix of float)
|
|
0:411 'r14' ( temp 2X3 matrix of float)
|
|
0:411 matrix-multiply ( temp 2X3 matrix of float)
|
|
0:411 'inFM3x3' ( in 3X3 matrix of float)
|
|
0:411 'inFM2x3' ( in 2X3 matrix of float)
|
|
0:412 Sequence
|
|
0:412 move second child to first child ( temp 2X4 matrix of float)
|
|
0:412 'r15' ( temp 2X4 matrix of float)
|
|
0:412 matrix-multiply ( temp 2X4 matrix of float)
|
|
0:412 'inFM3x4' ( in 3X4 matrix of float)
|
|
0:412 'inFM2x3' ( in 2X3 matrix of float)
|
|
0:413 Sequence
|
|
0:413 move second child to first child ( temp 3X4 matrix of float)
|
|
0:413 'r16' ( temp 3X4 matrix of float)
|
|
0:413 matrix-multiply ( temp 3X4 matrix of float)
|
|
0:413 'inFM2x4' ( in 2X4 matrix of float)
|
|
0:413 'inFM3x2' ( in 3X2 matrix of float)
|
|
0:? Linker Objects
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80002
|
|
// Id's are bound by 1225
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Vertex 4 "VertexShaderFunction"
|
|
Source HLSL 500
|
|
Name 4 "VertexShaderFunction"
|
|
Name 16 "VertexShaderFunctionS(f1;f1;f1;u1;u1;"
|
|
Name 11 "inF0"
|
|
Name 12 "inF1"
|
|
Name 13 "inF2"
|
|
Name 14 "inU0"
|
|
Name 15 "inU1"
|
|
Name 22 "VertexShaderFunction1(vf1;vf1;vf1;"
|
|
Name 19 "inF0"
|
|
Name 20 "inF1"
|
|
Name 21 "inF2"
|
|
Name 34 "VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2;"
|
|
Name 29 "inF0"
|
|
Name 30 "inF1"
|
|
Name 31 "inF2"
|
|
Name 32 "inU0"
|
|
Name 33 "inU1"
|
|
Name 46 "VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3;"
|
|
Name 41 "inF0"
|
|
Name 42 "inF1"
|
|
Name 43 "inF2"
|
|
Name 44 "inU0"
|
|
Name 45 "inU1"
|
|
Name 58 "VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4;"
|
|
Name 53 "inF0"
|
|
Name 54 "inF1"
|
|
Name 55 "inF2"
|
|
Name 56 "inU0"
|
|
Name 57 "inU1"
|
|
Name 66 "VertexShaderFunction2x2(mf22;mf22;mf22;"
|
|
Name 63 "inF0"
|
|
Name 64 "inF1"
|
|
Name 65 "inF2"
|
|
Name 74 "VertexShaderFunction3x3(mf33;mf33;mf33;"
|
|
Name 71 "inF0"
|
|
Name 72 "inF1"
|
|
Name 73 "inF2"
|
|
Name 82 "VertexShaderFunction4x4(mf44;mf44;mf44;"
|
|
Name 79 "inF0"
|
|
Name 80 "inF1"
|
|
Name 81 "inF2"
|
|
Name 91 "TestGenMul2(f1;f1;vf2;vf2;mf22;mf22;"
|
|
Name 85 "inF0"
|
|
Name 86 "inF1"
|
|
Name 87 "inFV0"
|
|
Name 88 "inFV1"
|
|
Name 89 "inFM0"
|
|
Name 90 "inFM1"
|
|
Name 100 "TestGenMul3(f1;f1;vf3;vf3;mf33;mf33;"
|
|
Name 94 "inF0"
|
|
Name 95 "inF1"
|
|
Name 96 "inFV0"
|
|
Name 97 "inFV1"
|
|
Name 98 "inFM0"
|
|
Name 99 "inFM1"
|
|
Name 109 "TestGenMul4(f1;f1;vf4;vf4;mf44;mf44;"
|
|
Name 103 "inF0"
|
|
Name 104 "inF1"
|
|
Name 105 "inFV0"
|
|
Name 106 "inFV1"
|
|
Name 107 "inFM0"
|
|
Name 108 "inFM1"
|
|
Name 129 "TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24;"
|
|
Name 120 "inF0"
|
|
Name 121 "inF1"
|
|
Name 122 "inFV2"
|
|
Name 123 "inFV3"
|
|
Name 124 "inFM2x3"
|
|
Name 125 "inFM3x2"
|
|
Name 126 "inFM3x3"
|
|
Name 127 "inFM3x4"
|
|
Name 128 "inFM2x4"
|
|
Name 1049 "r0"
|
|
Name 1053 "r1"
|
|
Name 1057 "r2"
|
|
Name 1061 "r3"
|
|
Name 1065 "r4"
|
|
Name 1069 "r5"
|
|
Name 1073 "r6"
|
|
Name 1077 "r7"
|
|
Name 1081 "r8"
|
|
Name 1085 "r0"
|
|
Name 1089 "r1"
|
|
Name 1093 "r2"
|
|
Name 1097 "r3"
|
|
Name 1101 "r4"
|
|
Name 1105 "r5"
|
|
Name 1109 "r6"
|
|
Name 1113 "r7"
|
|
Name 1117 "r8"
|
|
Name 1121 "r0"
|
|
Name 1125 "r1"
|
|
Name 1129 "r2"
|
|
Name 1133 "r3"
|
|
Name 1137 "r4"
|
|
Name 1141 "r5"
|
|
Name 1145 "r6"
|
|
Name 1149 "r7"
|
|
Name 1153 "r8"
|
|
Name 1157 "r00"
|
|
Name 1161 "r01"
|
|
Name 1165 "r02"
|
|
Name 1169 "r03"
|
|
Name 1173 "r04"
|
|
Name 1177 "r05"
|
|
Name 1181 "r06"
|
|
Name 1185 "r07"
|
|
Name 1189 "r08"
|
|
Name 1193 "r09"
|
|
Name 1197 "r10"
|
|
Name 1201 "r11"
|
|
Name 1205 "r12"
|
|
Name 1209 "r13"
|
|
Name 1213 "r14"
|
|
Name 1217 "r15"
|
|
Name 1221 "r16"
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypePointer Function 6(float)
|
|
8: TypeInt 32 0
|
|
9: TypePointer Function 8(int)
|
|
10: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) 9(ptr) 9(ptr)
|
|
18: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr)
|
|
24: TypeVector 6(float) 2
|
|
25: TypePointer Function 24(fvec2)
|
|
26: TypeVector 8(int) 2
|
|
27: TypePointer Function 26(ivec2)
|
|
28: TypeFunction 24(fvec2) 25(ptr) 25(ptr) 25(ptr) 27(ptr) 27(ptr)
|
|
36: TypeVector 6(float) 3
|
|
37: TypePointer Function 36(fvec3)
|
|
38: TypeVector 8(int) 3
|
|
39: TypePointer Function 38(ivec3)
|
|
40: TypeFunction 36(fvec3) 37(ptr) 37(ptr) 37(ptr) 39(ptr) 39(ptr)
|
|
48: TypeVector 6(float) 4
|
|
49: TypePointer Function 48(fvec4)
|
|
50: TypeVector 8(int) 4
|
|
51: TypePointer Function 50(ivec4)
|
|
52: TypeFunction 48(fvec4) 49(ptr) 49(ptr) 49(ptr) 51(ptr) 51(ptr)
|
|
60: TypeMatrix 24(fvec2) 2
|
|
61: TypePointer Function 60
|
|
62: TypeFunction 60 61(ptr) 61(ptr) 61(ptr)
|
|
68: TypeMatrix 36(fvec3) 3
|
|
69: TypePointer Function 68
|
|
70: TypeFunction 68 69(ptr) 69(ptr) 69(ptr)
|
|
76: TypeMatrix 48(fvec4) 4
|
|
77: TypePointer Function 76
|
|
78: TypeFunction 76 77(ptr) 77(ptr) 77(ptr)
|
|
84: TypeFunction 2 7(ptr) 7(ptr) 25(ptr) 25(ptr) 61(ptr) 61(ptr)
|
|
93: TypeFunction 2 7(ptr) 7(ptr) 37(ptr) 37(ptr) 69(ptr) 69(ptr)
|
|
102: TypeFunction 2 7(ptr) 7(ptr) 49(ptr) 49(ptr) 77(ptr) 77(ptr)
|
|
111: TypeMatrix 36(fvec3) 2
|
|
112: TypePointer Function 111
|
|
113: TypeMatrix 24(fvec2) 3
|
|
114: TypePointer Function 113
|
|
115: TypeMatrix 48(fvec4) 3
|
|
116: TypePointer Function 115
|
|
117: TypeMatrix 48(fvec4) 2
|
|
118: TypePointer Function 117
|
|
119: TypeFunction 2 7(ptr) 7(ptr) 25(ptr) 37(ptr) 112(ptr) 114(ptr) 69(ptr) 116(ptr) 118(ptr)
|
|
132: TypeBool
|
|
133: 6(float) Constant 0
|
|
146: TypeInt 32 1
|
|
167: 146(int) Constant 7
|
|
199: 6(float) Constant 1050288283
|
|
214: 146(int) Constant 2
|
|
221: 6(float) Constant 1065353216
|
|
253: TypeVector 132(bool) 2
|
|
254: 24(fvec2) ConstantComposite 133 133
|
|
267: TypeVector 146(int) 2
|
|
288: 146(int) Constant 3
|
|
289: 267(ivec2) ConstantComposite 167 288
|
|
354: 6(float) Constant 1073741824
|
|
356: 146(int) Constant 1
|
|
357: 267(ivec2) ConstantComposite 356 214
|
|
392: 24(fvec2) ConstantComposite 221 354
|
|
396: TypeVector 132(bool) 3
|
|
397: 36(fvec3) ConstantComposite 133 133 133
|
|
410: TypeVector 146(int) 3
|
|
431: 146(int) Constant 5
|
|
432: 410(ivec3) ConstantComposite 167 288 431
|
|
501: 410(ivec3) ConstantComposite 356 214 288
|
|
536: 6(float) Constant 1077936128
|
|
537: 36(fvec3) ConstantComposite 221 354 536
|
|
541: TypeVector 132(bool) 4
|
|
542: 48(fvec4) ConstantComposite 133 133 133 133
|
|
555: TypeVector 146(int) 4
|
|
576: 555(ivec4) ConstantComposite 167 288 431 214
|
|
586: 8(int) Constant 1
|
|
592: 8(int) Constant 2
|
|
595: 8(int) Constant 3
|
|
655: 146(int) Constant 4
|
|
656: 555(ivec4) ConstantComposite 356 214 288 655
|
|
691: 6(float) Constant 1082130432
|
|
692: 48(fvec4) ConstantComposite 221 354 536 691
|
|
696: TypeMatrix 253(bvec2) 2
|
|
806: 24(fvec2) ConstantComposite 354 354
|
|
807: 60 ConstantComposite 806 806
|
|
811: TypeMatrix 396(bvec3) 3
|
|
924: 36(fvec3) ConstantComposite 536 536 536
|
|
925: 68 ConstantComposite 924 924 924
|
|
929: TypeMatrix 541(bvec4) 4
|
|
1045: 48(fvec4) ConstantComposite 691 691 691 691
|
|
1046: 76 ConstantComposite 1045 1045 1045 1045
|
|
4(VertexShaderFunction): 2 Function None 3
|
|
5: Label
|
|
Return
|
|
FunctionEnd
|
|
16(VertexShaderFunctionS(f1;f1;f1;u1;u1;): 6(float) Function None 10
|
|
11(inF0): 7(ptr) FunctionParameter
|
|
12(inF1): 7(ptr) FunctionParameter
|
|
13(inF2): 7(ptr) FunctionParameter
|
|
14(inU0): 9(ptr) FunctionParameter
|
|
15(inU1): 9(ptr) FunctionParameter
|
|
17: Label
|
|
131: 6(float) Load 11(inF0)
|
|
134: 132(bool) FOrdNotEqual 131 133
|
|
135: 132(bool) All 134
|
|
136: 6(float) Load 11(inF0)
|
|
137: 6(float) ExtInst 1(GLSL.std.450) 4(FAbs) 136
|
|
138: 6(float) Load 11(inF0)
|
|
139: 6(float) ExtInst 1(GLSL.std.450) 17(Acos) 138
|
|
140: 6(float) Load 11(inF0)
|
|
141: 132(bool) FOrdNotEqual 140 133
|
|
142: 132(bool) Any 141
|
|
143: 6(float) Load 11(inF0)
|
|
144: 6(float) ExtInst 1(GLSL.std.450) 16(Asin) 143
|
|
145: 6(float) Load 11(inF0)
|
|
147: 146(int) Bitcast 145
|
|
148: 6(float) Load 11(inF0)
|
|
149: 8(int) Bitcast 148
|
|
150: 8(int) Load 14(inU0)
|
|
151: 6(float) Bitcast 150
|
|
152: 6(float) Load 11(inF0)
|
|
153: 6(float) ExtInst 1(GLSL.std.450) 18(Atan) 152
|
|
154: 6(float) Load 11(inF0)
|
|
155: 6(float) Load 12(inF1)
|
|
156: 6(float) ExtInst 1(GLSL.std.450) 25(Atan2) 154 155
|
|
157: 6(float) Load 11(inF0)
|
|
158: 6(float) ExtInst 1(GLSL.std.450) 9(Ceil) 157
|
|
159: 6(float) Load 11(inF0)
|
|
160: 6(float) Load 12(inF1)
|
|
161: 6(float) Load 13(inF2)
|
|
162: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 159 160 161
|
|
163: 6(float) Load 11(inF0)
|
|
164: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 163
|
|
165: 6(float) Load 11(inF0)
|
|
166: 6(float) ExtInst 1(GLSL.std.450) 20(Cosh) 165
|
|
168: 146(int) BitCount 167
|
|
169: 6(float) Load 11(inF0)
|
|
170: 6(float) ExtInst 1(GLSL.std.450) 12(Degrees) 169
|
|
171: 6(float) Load 11(inF0)
|
|
172: 6(float) ExtInst 1(GLSL.std.450) 27(Exp) 171
|
|
173: 6(float) Load 11(inF0)
|
|
174: 6(float) ExtInst 1(GLSL.std.450) 29(Exp2) 173
|
|
175: 146(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 167
|
|
176: 146(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 167
|
|
177: 6(float) Load 11(inF0)
|
|
178: 6(float) ExtInst 1(GLSL.std.450) 8(Floor) 177
|
|
179: 6(float) Load 11(inF0)
|
|
180: 6(float) Load 12(inF1)
|
|
181: 6(float) FMod 179 180
|
|
182: 6(float) Load 11(inF0)
|
|
183: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 182
|
|
184: 6(float) Load 11(inF0)
|
|
185: 132(bool) IsInf 184
|
|
186: 6(float) Load 11(inF0)
|
|
187: 132(bool) IsNan 186
|
|
188: 6(float) Load 11(inF0)
|
|
189: 6(float) Load 12(inF1)
|
|
190: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 188 189
|
|
191: 6(float) Load 11(inF0)
|
|
192: 6(float) Load 12(inF1)
|
|
193: 6(float) Load 13(inF2)
|
|
194: 6(float) ExtInst 1(GLSL.std.450) 46(FMix) 191 192 193
|
|
195: 6(float) Load 11(inF0)
|
|
196: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 195
|
|
197: 6(float) Load 11(inF0)
|
|
198: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 197
|
|
200: 6(float) FMul 198 199
|
|
201: 6(float) Load 11(inF0)
|
|
202: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 201
|
|
203: 6(float) Load 11(inF0)
|
|
204: 6(float) Load 12(inF1)
|
|
205: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 203 204
|
|
206: 6(float) Load 11(inF0)
|
|
207: 6(float) Load 12(inF1)
|
|
208: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 206 207
|
|
209: 6(float) Load 11(inF0)
|
|
210: 6(float) Load 12(inF1)
|
|
211: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 209 210
|
|
212: 6(float) Load 11(inF0)
|
|
213: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 212
|
|
215: 146(int) BitReverse 214
|
|
216: 6(float) Load 11(inF0)
|
|
217: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 216
|
|
218: 6(float) Load 11(inF0)
|
|
219: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 218
|
|
220: 6(float) Load 11(inF0)
|
|
222: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 220 133 221
|
|
223: 6(float) Load 11(inF0)
|
|
224: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 223
|
|
225: 6(float) Load 11(inF0)
|
|
226: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 225
|
|
227: 6(float) Load 11(inF0)
|
|
228: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 227
|
|
Store 12(inF1) 228
|
|
229: 6(float) Load 11(inF0)
|
|
230: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 229
|
|
Store 13(inF2) 230
|
|
231: 6(float) Load 11(inF0)
|
|
232: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 231
|
|
233: 6(float) Load 11(inF0)
|
|
234: 6(float) Load 12(inF1)
|
|
235: 6(float) Load 13(inF2)
|
|
236: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 233 234 235
|
|
237: 6(float) Load 11(inF0)
|
|
238: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 237
|
|
239: 6(float) Load 11(inF0)
|
|
240: 6(float) Load 12(inF1)
|
|
241: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 239 240
|
|
242: 6(float) Load 11(inF0)
|
|
243: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 242
|
|
244: 6(float) Load 11(inF0)
|
|
245: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 244
|
|
246: 6(float) Load 11(inF0)
|
|
247: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 246
|
|
ReturnValue 133
|
|
FunctionEnd
|
|
22(VertexShaderFunction1(vf1;vf1;vf1;): 6(float) Function None 18
|
|
19(inF0): 7(ptr) FunctionParameter
|
|
20(inF1): 7(ptr) FunctionParameter
|
|
21(inF2): 7(ptr) FunctionParameter
|
|
23: Label
|
|
ReturnValue 133
|
|
FunctionEnd
|
|
34(VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2;): 24(fvec2) Function None 28
|
|
29(inF0): 25(ptr) FunctionParameter
|
|
30(inF1): 25(ptr) FunctionParameter
|
|
31(inF2): 25(ptr) FunctionParameter
|
|
32(inU0): 27(ptr) FunctionParameter
|
|
33(inU1): 27(ptr) FunctionParameter
|
|
35: Label
|
|
252: 24(fvec2) Load 29(inF0)
|
|
255: 253(bvec2) FOrdNotEqual 252 254
|
|
256: 132(bool) All 255
|
|
257: 24(fvec2) Load 29(inF0)
|
|
258: 24(fvec2) ExtInst 1(GLSL.std.450) 4(FAbs) 257
|
|
259: 24(fvec2) Load 29(inF0)
|
|
260: 24(fvec2) ExtInst 1(GLSL.std.450) 17(Acos) 259
|
|
261: 24(fvec2) Load 29(inF0)
|
|
262: 253(bvec2) FOrdNotEqual 261 254
|
|
263: 132(bool) Any 262
|
|
264: 24(fvec2) Load 29(inF0)
|
|
265: 24(fvec2) ExtInst 1(GLSL.std.450) 16(Asin) 264
|
|
266: 24(fvec2) Load 29(inF0)
|
|
268: 267(ivec2) Bitcast 266
|
|
269: 24(fvec2) Load 29(inF0)
|
|
270: 26(ivec2) Bitcast 269
|
|
271: 26(ivec2) Load 32(inU0)
|
|
272: 24(fvec2) Bitcast 271
|
|
273: 24(fvec2) Load 29(inF0)
|
|
274: 24(fvec2) ExtInst 1(GLSL.std.450) 18(Atan) 273
|
|
275: 24(fvec2) Load 29(inF0)
|
|
276: 24(fvec2) Load 30(inF1)
|
|
277: 24(fvec2) ExtInst 1(GLSL.std.450) 25(Atan2) 275 276
|
|
278: 24(fvec2) Load 29(inF0)
|
|
279: 24(fvec2) ExtInst 1(GLSL.std.450) 9(Ceil) 278
|
|
280: 24(fvec2) Load 29(inF0)
|
|
281: 24(fvec2) Load 30(inF1)
|
|
282: 24(fvec2) Load 31(inF2)
|
|
283: 24(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 280 281 282
|
|
284: 24(fvec2) Load 29(inF0)
|
|
285: 24(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 284
|
|
286: 24(fvec2) Load 29(inF0)
|
|
287: 24(fvec2) ExtInst 1(GLSL.std.450) 20(Cosh) 286
|
|
290: 267(ivec2) BitCount 289
|
|
291: 24(fvec2) Load 29(inF0)
|
|
292: 24(fvec2) ExtInst 1(GLSL.std.450) 12(Degrees) 291
|
|
293: 24(fvec2) Load 29(inF0)
|
|
294: 24(fvec2) Load 30(inF1)
|
|
295: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 293 294
|
|
296: 24(fvec2) Load 29(inF0)
|
|
297: 24(fvec2) Load 30(inF1)
|
|
298: 6(float) Dot 296 297
|
|
299: 24(fvec2) Load 29(inF0)
|
|
300: 24(fvec2) ExtInst 1(GLSL.std.450) 27(Exp) 299
|
|
301: 24(fvec2) Load 29(inF0)
|
|
302: 24(fvec2) ExtInst 1(GLSL.std.450) 29(Exp2) 301
|
|
303: 24(fvec2) Load 29(inF0)
|
|
304: 24(fvec2) Load 30(inF1)
|
|
305: 24(fvec2) Load 31(inF2)
|
|
306: 24(fvec2) ExtInst 1(GLSL.std.450) 70(FaceForward) 303 304 305
|
|
307: 146(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 167
|
|
308: 146(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 167
|
|
309: 24(fvec2) Load 29(inF0)
|
|
310: 24(fvec2) ExtInst 1(GLSL.std.450) 8(Floor) 309
|
|
311: 24(fvec2) Load 29(inF0)
|
|
312: 24(fvec2) Load 30(inF1)
|
|
313: 24(fvec2) FMod 311 312
|
|
314: 24(fvec2) Load 29(inF0)
|
|
315: 24(fvec2) ExtInst 1(GLSL.std.450) 10(Fract) 314
|
|
316: 24(fvec2) Load 29(inF0)
|
|
317: 253(bvec2) IsInf 316
|
|
318: 24(fvec2) Load 29(inF0)
|
|
319: 253(bvec2) IsNan 318
|
|
320: 24(fvec2) Load 29(inF0)
|
|
321: 24(fvec2) Load 30(inF1)
|
|
322: 24(fvec2) ExtInst 1(GLSL.std.450) 53(Ldexp) 320 321
|
|
323: 24(fvec2) Load 29(inF0)
|
|
324: 24(fvec2) Load 30(inF1)
|
|
325: 24(fvec2) Load 31(inF2)
|
|
326: 24(fvec2) ExtInst 1(GLSL.std.450) 46(FMix) 323 324 325
|
|
327: 24(fvec2) Load 29(inF0)
|
|
328: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 327
|
|
329: 24(fvec2) Load 29(inF0)
|
|
330: 24(fvec2) ExtInst 1(GLSL.std.450) 28(Log) 329
|
|
331: 24(fvec2) Load 29(inF0)
|
|
332: 24(fvec2) ExtInst 1(GLSL.std.450) 30(Log2) 331
|
|
333: 24(fvec2) VectorTimesScalar 332 199
|
|
334: 24(fvec2) Load 29(inF0)
|
|
335: 24(fvec2) ExtInst 1(GLSL.std.450) 30(Log2) 334
|
|
336: 24(fvec2) Load 29(inF0)
|
|
337: 24(fvec2) Load 30(inF1)
|
|
338: 24(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 336 337
|
|
339: 24(fvec2) Load 29(inF0)
|
|
340: 24(fvec2) Load 30(inF1)
|
|
341: 24(fvec2) ExtInst 1(GLSL.std.450) 37(FMin) 339 340
|
|
342: 24(fvec2) Load 29(inF0)
|
|
343: 24(fvec2) ExtInst 1(GLSL.std.450) 69(Normalize) 342
|
|
344: 24(fvec2) Load 29(inF0)
|
|
345: 24(fvec2) Load 30(inF1)
|
|
346: 24(fvec2) ExtInst 1(GLSL.std.450) 26(Pow) 344 345
|
|
347: 24(fvec2) Load 29(inF0)
|
|
348: 24(fvec2) ExtInst 1(GLSL.std.450) 11(Radians) 347
|
|
349: 24(fvec2) Load 29(inF0)
|
|
350: 24(fvec2) Load 30(inF1)
|
|
351: 24(fvec2) ExtInst 1(GLSL.std.450) 71(Reflect) 349 350
|
|
352: 24(fvec2) Load 29(inF0)
|
|
353: 24(fvec2) Load 30(inF1)
|
|
355: 24(fvec2) ExtInst 1(GLSL.std.450) 72(Refract) 352 353 354
|
|
358: 267(ivec2) BitReverse 357
|
|
359: 24(fvec2) Load 29(inF0)
|
|
360: 24(fvec2) ExtInst 1(GLSL.std.450) 2(RoundEven) 359
|
|
361: 24(fvec2) Load 29(inF0)
|
|
362: 24(fvec2) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 361
|
|
363: 24(fvec2) Load 29(inF0)
|
|
364: 24(fvec2) CompositeConstruct 133 133
|
|
365: 24(fvec2) CompositeConstruct 221 221
|
|
366: 24(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 363 364 365
|
|
367: 24(fvec2) Load 29(inF0)
|
|
368: 24(fvec2) ExtInst 1(GLSL.std.450) 6(FSign) 367
|
|
369: 24(fvec2) Load 29(inF0)
|
|
370: 24(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 369
|
|
371: 24(fvec2) Load 29(inF0)
|
|
372: 24(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 371
|
|
Store 30(inF1) 372
|
|
373: 24(fvec2) Load 29(inF0)
|
|
374: 24(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 373
|
|
Store 31(inF2) 374
|
|
375: 24(fvec2) Load 29(inF0)
|
|
376: 24(fvec2) ExtInst 1(GLSL.std.450) 19(Sinh) 375
|
|
377: 24(fvec2) Load 29(inF0)
|
|
378: 24(fvec2) Load 30(inF1)
|
|
379: 24(fvec2) Load 31(inF2)
|
|
380: 24(fvec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 377 378 379
|
|
381: 24(fvec2) Load 29(inF0)
|
|
382: 24(fvec2) ExtInst 1(GLSL.std.450) 31(Sqrt) 381
|
|
383: 24(fvec2) Load 29(inF0)
|
|
384: 24(fvec2) Load 30(inF1)
|
|
385: 24(fvec2) ExtInst 1(GLSL.std.450) 48(Step) 383 384
|
|
386: 24(fvec2) Load 29(inF0)
|
|
387: 24(fvec2) ExtInst 1(GLSL.std.450) 15(Tan) 386
|
|
388: 24(fvec2) Load 29(inF0)
|
|
389: 24(fvec2) ExtInst 1(GLSL.std.450) 21(Tanh) 388
|
|
390: 24(fvec2) Load 29(inF0)
|
|
391: 24(fvec2) ExtInst 1(GLSL.std.450) 3(Trunc) 390
|
|
ReturnValue 392
|
|
FunctionEnd
|
|
46(VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3;): 36(fvec3) Function None 40
|
|
41(inF0): 37(ptr) FunctionParameter
|
|
42(inF1): 37(ptr) FunctionParameter
|
|
43(inF2): 37(ptr) FunctionParameter
|
|
44(inU0): 39(ptr) FunctionParameter
|
|
45(inU1): 39(ptr) FunctionParameter
|
|
47: Label
|
|
395: 36(fvec3) Load 41(inF0)
|
|
398: 396(bvec3) FOrdNotEqual 395 397
|
|
399: 132(bool) All 398
|
|
400: 36(fvec3) Load 41(inF0)
|
|
401: 36(fvec3) ExtInst 1(GLSL.std.450) 4(FAbs) 400
|
|
402: 36(fvec3) Load 41(inF0)
|
|
403: 36(fvec3) ExtInst 1(GLSL.std.450) 17(Acos) 402
|
|
404: 36(fvec3) Load 41(inF0)
|
|
405: 396(bvec3) FOrdNotEqual 404 397
|
|
406: 132(bool) Any 405
|
|
407: 36(fvec3) Load 41(inF0)
|
|
408: 36(fvec3) ExtInst 1(GLSL.std.450) 16(Asin) 407
|
|
409: 36(fvec3) Load 41(inF0)
|
|
411: 410(ivec3) Bitcast 409
|
|
412: 36(fvec3) Load 41(inF0)
|
|
413: 38(ivec3) Bitcast 412
|
|
414: 38(ivec3) Load 44(inU0)
|
|
415: 36(fvec3) Bitcast 414
|
|
416: 36(fvec3) Load 41(inF0)
|
|
417: 36(fvec3) ExtInst 1(GLSL.std.450) 18(Atan) 416
|
|
418: 36(fvec3) Load 41(inF0)
|
|
419: 36(fvec3) Load 42(inF1)
|
|
420: 36(fvec3) ExtInst 1(GLSL.std.450) 25(Atan2) 418 419
|
|
421: 36(fvec3) Load 41(inF0)
|
|
422: 36(fvec3) ExtInst 1(GLSL.std.450) 9(Ceil) 421
|
|
423: 36(fvec3) Load 41(inF0)
|
|
424: 36(fvec3) Load 42(inF1)
|
|
425: 36(fvec3) Load 43(inF2)
|
|
426: 36(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 423 424 425
|
|
427: 36(fvec3) Load 41(inF0)
|
|
428: 36(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 427
|
|
429: 36(fvec3) Load 41(inF0)
|
|
430: 36(fvec3) ExtInst 1(GLSL.std.450) 20(Cosh) 429
|
|
433: 410(ivec3) BitCount 432
|
|
434: 36(fvec3) Load 41(inF0)
|
|
435: 36(fvec3) Load 42(inF1)
|
|
436: 36(fvec3) ExtInst 1(GLSL.std.450) 68(Cross) 434 435
|
|
437: 36(fvec3) Load 41(inF0)
|
|
438: 36(fvec3) ExtInst 1(GLSL.std.450) 12(Degrees) 437
|
|
439: 36(fvec3) Load 41(inF0)
|
|
440: 36(fvec3) Load 42(inF1)
|
|
441: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 439 440
|
|
442: 36(fvec3) Load 41(inF0)
|
|
443: 36(fvec3) Load 42(inF1)
|
|
444: 6(float) Dot 442 443
|
|
445: 36(fvec3) Load 41(inF0)
|
|
446: 36(fvec3) ExtInst 1(GLSL.std.450) 27(Exp) 445
|
|
447: 36(fvec3) Load 41(inF0)
|
|
448: 36(fvec3) ExtInst 1(GLSL.std.450) 29(Exp2) 447
|
|
449: 36(fvec3) Load 41(inF0)
|
|
450: 36(fvec3) Load 42(inF1)
|
|
451: 36(fvec3) Load 43(inF2)
|
|
452: 36(fvec3) ExtInst 1(GLSL.std.450) 70(FaceForward) 449 450 451
|
|
453: 146(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 167
|
|
454: 146(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 167
|
|
455: 36(fvec3) Load 41(inF0)
|
|
456: 36(fvec3) ExtInst 1(GLSL.std.450) 8(Floor) 455
|
|
457: 36(fvec3) Load 41(inF0)
|
|
458: 36(fvec3) Load 42(inF1)
|
|
459: 36(fvec3) FMod 457 458
|
|
460: 36(fvec3) Load 41(inF0)
|
|
461: 36(fvec3) ExtInst 1(GLSL.std.450) 10(Fract) 460
|
|
462: 36(fvec3) Load 41(inF0)
|
|
463: 396(bvec3) IsInf 462
|
|
464: 36(fvec3) Load 41(inF0)
|
|
465: 396(bvec3) IsNan 464
|
|
466: 36(fvec3) Load 41(inF0)
|
|
467: 36(fvec3) Load 42(inF1)
|
|
468: 36(fvec3) ExtInst 1(GLSL.std.450) 53(Ldexp) 466 467
|
|
469: 36(fvec3) Load 41(inF0)
|
|
470: 36(fvec3) Load 42(inF1)
|
|
471: 36(fvec3) Load 43(inF2)
|
|
472: 36(fvec3) ExtInst 1(GLSL.std.450) 46(FMix) 469 470 471
|
|
473: 36(fvec3) Load 41(inF0)
|
|
474: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 473
|
|
475: 36(fvec3) Load 41(inF0)
|
|
476: 36(fvec3) ExtInst 1(GLSL.std.450) 28(Log) 475
|
|
477: 36(fvec3) Load 41(inF0)
|
|
478: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 477
|
|
479: 36(fvec3) VectorTimesScalar 478 199
|
|
480: 36(fvec3) Load 41(inF0)
|
|
481: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 480
|
|
482: 36(fvec3) Load 41(inF0)
|
|
483: 36(fvec3) Load 42(inF1)
|
|
484: 36(fvec3) ExtInst 1(GLSL.std.450) 40(FMax) 482 483
|
|
485: 36(fvec3) Load 41(inF0)
|
|
486: 36(fvec3) Load 42(inF1)
|
|
487: 36(fvec3) ExtInst 1(GLSL.std.450) 37(FMin) 485 486
|
|
488: 36(fvec3) Load 41(inF0)
|
|
489: 36(fvec3) ExtInst 1(GLSL.std.450) 69(Normalize) 488
|
|
490: 36(fvec3) Load 41(inF0)
|
|
491: 36(fvec3) Load 42(inF1)
|
|
492: 36(fvec3) ExtInst 1(GLSL.std.450) 26(Pow) 490 491
|
|
493: 36(fvec3) Load 41(inF0)
|
|
494: 36(fvec3) ExtInst 1(GLSL.std.450) 11(Radians) 493
|
|
495: 36(fvec3) Load 41(inF0)
|
|
496: 36(fvec3) Load 42(inF1)
|
|
497: 36(fvec3) ExtInst 1(GLSL.std.450) 71(Reflect) 495 496
|
|
498: 36(fvec3) Load 41(inF0)
|
|
499: 36(fvec3) Load 42(inF1)
|
|
500: 36(fvec3) ExtInst 1(GLSL.std.450) 72(Refract) 498 499 354
|
|
502: 410(ivec3) BitReverse 501
|
|
503: 36(fvec3) Load 41(inF0)
|
|
504: 36(fvec3) ExtInst 1(GLSL.std.450) 2(RoundEven) 503
|
|
505: 36(fvec3) Load 41(inF0)
|
|
506: 36(fvec3) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 505
|
|
507: 36(fvec3) Load 41(inF0)
|
|
508: 36(fvec3) CompositeConstruct 133 133 133
|
|
509: 36(fvec3) CompositeConstruct 221 221 221
|
|
510: 36(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 507 508 509
|
|
511: 36(fvec3) Load 41(inF0)
|
|
512: 36(fvec3) ExtInst 1(GLSL.std.450) 6(FSign) 511
|
|
513: 36(fvec3) Load 41(inF0)
|
|
514: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 513
|
|
515: 36(fvec3) Load 41(inF0)
|
|
516: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 515
|
|
Store 42(inF1) 516
|
|
517: 36(fvec3) Load 41(inF0)
|
|
518: 36(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 517
|
|
Store 43(inF2) 518
|
|
519: 36(fvec3) Load 41(inF0)
|
|
520: 36(fvec3) ExtInst 1(GLSL.std.450) 19(Sinh) 519
|
|
521: 36(fvec3) Load 41(inF0)
|
|
522: 36(fvec3) Load 42(inF1)
|
|
523: 36(fvec3) Load 43(inF2)
|
|
524: 36(fvec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 521 522 523
|
|
525: 36(fvec3) Load 41(inF0)
|
|
526: 36(fvec3) ExtInst 1(GLSL.std.450) 31(Sqrt) 525
|
|
527: 36(fvec3) Load 41(inF0)
|
|
528: 36(fvec3) Load 42(inF1)
|
|
529: 36(fvec3) ExtInst 1(GLSL.std.450) 48(Step) 527 528
|
|
530: 36(fvec3) Load 41(inF0)
|
|
531: 36(fvec3) ExtInst 1(GLSL.std.450) 15(Tan) 530
|
|
532: 36(fvec3) Load 41(inF0)
|
|
533: 36(fvec3) ExtInst 1(GLSL.std.450) 21(Tanh) 532
|
|
534: 36(fvec3) Load 41(inF0)
|
|
535: 36(fvec3) ExtInst 1(GLSL.std.450) 3(Trunc) 534
|
|
ReturnValue 537
|
|
FunctionEnd
|
|
58(VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4;): 48(fvec4) Function None 52
|
|
53(inF0): 49(ptr) FunctionParameter
|
|
54(inF1): 49(ptr) FunctionParameter
|
|
55(inF2): 49(ptr) FunctionParameter
|
|
56(inU0): 51(ptr) FunctionParameter
|
|
57(inU1): 51(ptr) FunctionParameter
|
|
59: Label
|
|
540: 48(fvec4) Load 53(inF0)
|
|
543: 541(bvec4) FOrdNotEqual 540 542
|
|
544: 132(bool) All 543
|
|
545: 48(fvec4) Load 53(inF0)
|
|
546: 48(fvec4) ExtInst 1(GLSL.std.450) 4(FAbs) 545
|
|
547: 48(fvec4) Load 53(inF0)
|
|
548: 48(fvec4) ExtInst 1(GLSL.std.450) 17(Acos) 547
|
|
549: 48(fvec4) Load 53(inF0)
|
|
550: 541(bvec4) FOrdNotEqual 549 542
|
|
551: 132(bool) Any 550
|
|
552: 48(fvec4) Load 53(inF0)
|
|
553: 48(fvec4) ExtInst 1(GLSL.std.450) 16(Asin) 552
|
|
554: 48(fvec4) Load 53(inF0)
|
|
556: 555(ivec4) Bitcast 554
|
|
557: 48(fvec4) Load 53(inF0)
|
|
558: 50(ivec4) Bitcast 557
|
|
559: 50(ivec4) Load 56(inU0)
|
|
560: 48(fvec4) Bitcast 559
|
|
561: 48(fvec4) Load 53(inF0)
|
|
562: 48(fvec4) ExtInst 1(GLSL.std.450) 18(Atan) 561
|
|
563: 48(fvec4) Load 53(inF0)
|
|
564: 48(fvec4) Load 54(inF1)
|
|
565: 48(fvec4) ExtInst 1(GLSL.std.450) 25(Atan2) 563 564
|
|
566: 48(fvec4) Load 53(inF0)
|
|
567: 48(fvec4) ExtInst 1(GLSL.std.450) 9(Ceil) 566
|
|
568: 48(fvec4) Load 53(inF0)
|
|
569: 48(fvec4) Load 54(inF1)
|
|
570: 48(fvec4) Load 55(inF2)
|
|
571: 48(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 568 569 570
|
|
572: 48(fvec4) Load 53(inF0)
|
|
573: 48(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 572
|
|
574: 48(fvec4) Load 53(inF0)
|
|
575: 48(fvec4) ExtInst 1(GLSL.std.450) 20(Cosh) 574
|
|
577: 555(ivec4) BitCount 576
|
|
578: 48(fvec4) Load 53(inF0)
|
|
579: 48(fvec4) ExtInst 1(GLSL.std.450) 12(Degrees) 578
|
|
580: 48(fvec4) Load 53(inF0)
|
|
581: 48(fvec4) Load 54(inF1)
|
|
582: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 580 581
|
|
583: 48(fvec4) Load 53(inF0)
|
|
584: 48(fvec4) Load 54(inF1)
|
|
585: 6(float) Dot 583 584
|
|
587: 7(ptr) AccessChain 53(inF0) 586
|
|
588: 6(float) Load 587
|
|
589: 7(ptr) AccessChain 54(inF1) 586
|
|
590: 6(float) Load 589
|
|
591: 6(float) FMul 588 590
|
|
593: 7(ptr) AccessChain 53(inF0) 592
|
|
594: 6(float) Load 593
|
|
596: 7(ptr) AccessChain 54(inF1) 595
|
|
597: 6(float) Load 596
|
|
598: 48(fvec4) CompositeConstruct 221 591 594 597
|
|
599: 48(fvec4) Load 53(inF0)
|
|
600: 48(fvec4) ExtInst 1(GLSL.std.450) 27(Exp) 599
|
|
601: 48(fvec4) Load 53(inF0)
|
|
602: 48(fvec4) ExtInst 1(GLSL.std.450) 29(Exp2) 601
|
|
603: 48(fvec4) Load 53(inF0)
|
|
604: 48(fvec4) Load 54(inF1)
|
|
605: 48(fvec4) Load 55(inF2)
|
|
606: 48(fvec4) ExtInst 1(GLSL.std.450) 70(FaceForward) 603 604 605
|
|
607: 146(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 167
|
|
608: 146(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 167
|
|
609: 48(fvec4) Load 53(inF0)
|
|
610: 48(fvec4) ExtInst 1(GLSL.std.450) 8(Floor) 609
|
|
611: 48(fvec4) Load 53(inF0)
|
|
612: 48(fvec4) Load 54(inF1)
|
|
613: 48(fvec4) FMod 611 612
|
|
614: 48(fvec4) Load 53(inF0)
|
|
615: 48(fvec4) ExtInst 1(GLSL.std.450) 10(Fract) 614
|
|
616: 48(fvec4) Load 53(inF0)
|
|
617: 541(bvec4) IsInf 616
|
|
618: 48(fvec4) Load 53(inF0)
|
|
619: 541(bvec4) IsNan 618
|
|
620: 48(fvec4) Load 53(inF0)
|
|
621: 48(fvec4) Load 54(inF1)
|
|
622: 48(fvec4) ExtInst 1(GLSL.std.450) 53(Ldexp) 620 621
|
|
623: 48(fvec4) Load 53(inF0)
|
|
624: 48(fvec4) Load 54(inF1)
|
|
625: 48(fvec4) Load 55(inF2)
|
|
626: 48(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 623 624 625
|
|
627: 48(fvec4) Load 53(inF0)
|
|
628: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 627
|
|
629: 48(fvec4) Load 53(inF0)
|
|
630: 48(fvec4) ExtInst 1(GLSL.std.450) 28(Log) 629
|
|
631: 48(fvec4) Load 53(inF0)
|
|
632: 48(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 631
|
|
633: 48(fvec4) VectorTimesScalar 632 199
|
|
634: 48(fvec4) Load 53(inF0)
|
|
635: 48(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 634
|
|
636: 48(fvec4) Load 53(inF0)
|
|
637: 48(fvec4) Load 54(inF1)
|
|
638: 48(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 636 637
|
|
639: 48(fvec4) Load 53(inF0)
|
|
640: 48(fvec4) Load 54(inF1)
|
|
641: 48(fvec4) ExtInst 1(GLSL.std.450) 37(FMin) 639 640
|
|
642: 48(fvec4) Load 53(inF0)
|
|
643: 48(fvec4) ExtInst 1(GLSL.std.450) 69(Normalize) 642
|
|
644: 48(fvec4) Load 53(inF0)
|
|
645: 48(fvec4) Load 54(inF1)
|
|
646: 48(fvec4) ExtInst 1(GLSL.std.450) 26(Pow) 644 645
|
|
647: 48(fvec4) Load 53(inF0)
|
|
648: 48(fvec4) ExtInst 1(GLSL.std.450) 11(Radians) 647
|
|
649: 48(fvec4) Load 53(inF0)
|
|
650: 48(fvec4) Load 54(inF1)
|
|
651: 48(fvec4) ExtInst 1(GLSL.std.450) 71(Reflect) 649 650
|
|
652: 48(fvec4) Load 53(inF0)
|
|
653: 48(fvec4) Load 54(inF1)
|
|
654: 48(fvec4) ExtInst 1(GLSL.std.450) 72(Refract) 652 653 354
|
|
657: 555(ivec4) BitReverse 656
|
|
658: 48(fvec4) Load 53(inF0)
|
|
659: 48(fvec4) ExtInst 1(GLSL.std.450) 2(RoundEven) 658
|
|
660: 48(fvec4) Load 53(inF0)
|
|
661: 48(fvec4) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 660
|
|
662: 48(fvec4) Load 53(inF0)
|
|
663: 48(fvec4) CompositeConstruct 133 133 133 133
|
|
664: 48(fvec4) CompositeConstruct 221 221 221 221
|
|
665: 48(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 662 663 664
|
|
666: 48(fvec4) Load 53(inF0)
|
|
667: 48(fvec4) ExtInst 1(GLSL.std.450) 6(FSign) 666
|
|
668: 48(fvec4) Load 53(inF0)
|
|
669: 48(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 668
|
|
670: 48(fvec4) Load 53(inF0)
|
|
671: 48(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 670
|
|
Store 54(inF1) 671
|
|
672: 48(fvec4) Load 53(inF0)
|
|
673: 48(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 672
|
|
Store 55(inF2) 673
|
|
674: 48(fvec4) Load 53(inF0)
|
|
675: 48(fvec4) ExtInst 1(GLSL.std.450) 19(Sinh) 674
|
|
676: 48(fvec4) Load 53(inF0)
|
|
677: 48(fvec4) Load 54(inF1)
|
|
678: 48(fvec4) Load 55(inF2)
|
|
679: 48(fvec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 676 677 678
|
|
680: 48(fvec4) Load 53(inF0)
|
|
681: 48(fvec4) ExtInst 1(GLSL.std.450) 31(Sqrt) 680
|
|
682: 48(fvec4) Load 53(inF0)
|
|
683: 48(fvec4) Load 54(inF1)
|
|
684: 48(fvec4) ExtInst 1(GLSL.std.450) 48(Step) 682 683
|
|
685: 48(fvec4) Load 53(inF0)
|
|
686: 48(fvec4) ExtInst 1(GLSL.std.450) 15(Tan) 685
|
|
687: 48(fvec4) Load 53(inF0)
|
|
688: 48(fvec4) ExtInst 1(GLSL.std.450) 21(Tanh) 687
|
|
689: 48(fvec4) Load 53(inF0)
|
|
690: 48(fvec4) ExtInst 1(GLSL.std.450) 3(Trunc) 689
|
|
ReturnValue 692
|
|
FunctionEnd
|
|
66(VertexShaderFunction2x2(mf22;mf22;mf22;): 60 Function None 62
|
|
63(inF0): 61(ptr) FunctionParameter
|
|
64(inF1): 61(ptr) FunctionParameter
|
|
65(inF2): 61(ptr) FunctionParameter
|
|
67: Label
|
|
695: 60 Load 63(inF0)
|
|
697: 696 FOrdNotEqual 695 133
|
|
698: 132(bool) All 697
|
|
699: 60 Load 63(inF0)
|
|
700: 60 ExtInst 1(GLSL.std.450) 4(FAbs) 699
|
|
701: 60 Load 63(inF0)
|
|
702: 60 ExtInst 1(GLSL.std.450) 17(Acos) 701
|
|
703: 60 Load 63(inF0)
|
|
704: 696 FOrdNotEqual 703 133
|
|
705: 132(bool) Any 704
|
|
706: 60 Load 63(inF0)
|
|
707: 60 ExtInst 1(GLSL.std.450) 16(Asin) 706
|
|
708: 60 Load 63(inF0)
|
|
709: 60 ExtInst 1(GLSL.std.450) 18(Atan) 708
|
|
710: 60 Load 63(inF0)
|
|
711: 60 Load 64(inF1)
|
|
712: 60 ExtInst 1(GLSL.std.450) 25(Atan2) 710 711
|
|
713: 60 Load 63(inF0)
|
|
714: 60 ExtInst 1(GLSL.std.450) 9(Ceil) 713
|
|
715: 60 Load 63(inF0)
|
|
716: 60 Load 64(inF1)
|
|
717: 60 Load 65(inF2)
|
|
718: 60 ExtInst 1(GLSL.std.450) 43(FClamp) 715 716 717
|
|
719: 60 Load 63(inF0)
|
|
720: 60 ExtInst 1(GLSL.std.450) 14(Cos) 719
|
|
721: 60 Load 63(inF0)
|
|
722: 60 ExtInst 1(GLSL.std.450) 20(Cosh) 721
|
|
723: 60 Load 63(inF0)
|
|
724: 60 ExtInst 1(GLSL.std.450) 12(Degrees) 723
|
|
725: 60 Load 63(inF0)
|
|
726: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 725
|
|
727: 60 Load 63(inF0)
|
|
728: 60 ExtInst 1(GLSL.std.450) 27(Exp) 727
|
|
729: 60 Load 63(inF0)
|
|
730: 60 ExtInst 1(GLSL.std.450) 29(Exp2) 729
|
|
731: 146(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 167
|
|
732: 146(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 167
|
|
733: 60 Load 63(inF0)
|
|
734: 60 ExtInst 1(GLSL.std.450) 8(Floor) 733
|
|
735: 60 Load 63(inF0)
|
|
736: 60 Load 64(inF1)
|
|
737: 24(fvec2) CompositeExtract 735 0
|
|
738: 24(fvec2) CompositeExtract 736 0
|
|
739: 24(fvec2) FMod 737 738
|
|
740: 24(fvec2) CompositeExtract 735 1
|
|
741: 24(fvec2) CompositeExtract 736 1
|
|
742: 24(fvec2) FMod 740 741
|
|
743: 60 CompositeConstruct 739 742
|
|
744: 60 Load 63(inF0)
|
|
745: 60 ExtInst 1(GLSL.std.450) 10(Fract) 744
|
|
746: 60 Load 63(inF0)
|
|
747: 60 Load 64(inF1)
|
|
748: 60 ExtInst 1(GLSL.std.450) 53(Ldexp) 746 747
|
|
749: 60 Load 63(inF0)
|
|
750: 60 Load 64(inF1)
|
|
751: 60 Load 65(inF2)
|
|
752: 60 ExtInst 1(GLSL.std.450) 46(FMix) 749 750 751
|
|
753: 60 Load 63(inF0)
|
|
754: 60 ExtInst 1(GLSL.std.450) 28(Log) 753
|
|
755: 60 Load 63(inF0)
|
|
756: 60 ExtInst 1(GLSL.std.450) 30(Log2) 755
|
|
757: 60 MatrixTimesScalar 756 199
|
|
758: 60 Load 63(inF0)
|
|
759: 60 ExtInst 1(GLSL.std.450) 30(Log2) 758
|
|
760: 60 Load 63(inF0)
|
|
761: 60 Load 64(inF1)
|
|
762: 60 ExtInst 1(GLSL.std.450) 40(FMax) 760 761
|
|
763: 60 Load 63(inF0)
|
|
764: 60 Load 64(inF1)
|
|
765: 60 ExtInst 1(GLSL.std.450) 37(FMin) 763 764
|
|
766: 60 Load 63(inF0)
|
|
767: 60 Load 64(inF1)
|
|
768: 60 ExtInst 1(GLSL.std.450) 26(Pow) 766 767
|
|
769: 60 Load 63(inF0)
|
|
770: 60 ExtInst 1(GLSL.std.450) 11(Radians) 769
|
|
771: 60 Load 63(inF0)
|
|
772: 60 ExtInst 1(GLSL.std.450) 2(RoundEven) 771
|
|
773: 60 Load 63(inF0)
|
|
774: 60 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 773
|
|
775: 60 Load 63(inF0)
|
|
776: 24(fvec2) CompositeConstruct 133 133
|
|
777: 24(fvec2) CompositeConstruct 221 221
|
|
778: 60 ExtInst 1(GLSL.std.450) 43(FClamp) 775 776 777
|
|
779: 60 Load 63(inF0)
|
|
780: 60 ExtInst 1(GLSL.std.450) 6(FSign) 779
|
|
781: 60 Load 63(inF0)
|
|
782: 60 ExtInst 1(GLSL.std.450) 13(Sin) 781
|
|
783: 60 Load 63(inF0)
|
|
784: 60 ExtInst 1(GLSL.std.450) 13(Sin) 783
|
|
Store 64(inF1) 784
|
|
785: 60 Load 63(inF0)
|
|
786: 60 ExtInst 1(GLSL.std.450) 14(Cos) 785
|
|
Store 65(inF2) 786
|
|
787: 60 Load 63(inF0)
|
|
788: 60 ExtInst 1(GLSL.std.450) 19(Sinh) 787
|
|
789: 60 Load 63(inF0)
|
|
790: 60 Load 64(inF1)
|
|
791: 60 Load 65(inF2)
|
|
792: 60 ExtInst 1(GLSL.std.450) 49(SmoothStep) 789 790 791
|
|
793: 60 Load 63(inF0)
|
|
794: 60 ExtInst 1(GLSL.std.450) 31(Sqrt) 793
|
|
795: 60 Load 63(inF0)
|
|
796: 60 Load 64(inF1)
|
|
797: 60 ExtInst 1(GLSL.std.450) 48(Step) 795 796
|
|
798: 60 Load 63(inF0)
|
|
799: 60 ExtInst 1(GLSL.std.450) 15(Tan) 798
|
|
800: 60 Load 63(inF0)
|
|
801: 60 ExtInst 1(GLSL.std.450) 21(Tanh) 800
|
|
802: 60 Load 63(inF0)
|
|
803: 60 Transpose 802
|
|
804: 60 Load 63(inF0)
|
|
805: 60 ExtInst 1(GLSL.std.450) 3(Trunc) 804
|
|
ReturnValue 807
|
|
FunctionEnd
|
|
74(VertexShaderFunction3x3(mf33;mf33;mf33;): 68 Function None 70
|
|
71(inF0): 69(ptr) FunctionParameter
|
|
72(inF1): 69(ptr) FunctionParameter
|
|
73(inF2): 69(ptr) FunctionParameter
|
|
75: Label
|
|
810: 68 Load 71(inF0)
|
|
812: 811 FOrdNotEqual 810 133
|
|
813: 132(bool) All 812
|
|
814: 68 Load 71(inF0)
|
|
815: 68 ExtInst 1(GLSL.std.450) 4(FAbs) 814
|
|
816: 68 Load 71(inF0)
|
|
817: 68 ExtInst 1(GLSL.std.450) 17(Acos) 816
|
|
818: 68 Load 71(inF0)
|
|
819: 811 FOrdNotEqual 818 133
|
|
820: 132(bool) Any 819
|
|
821: 68 Load 71(inF0)
|
|
822: 68 ExtInst 1(GLSL.std.450) 16(Asin) 821
|
|
823: 68 Load 71(inF0)
|
|
824: 68 ExtInst 1(GLSL.std.450) 18(Atan) 823
|
|
825: 68 Load 71(inF0)
|
|
826: 68 Load 72(inF1)
|
|
827: 68 ExtInst 1(GLSL.std.450) 25(Atan2) 825 826
|
|
828: 68 Load 71(inF0)
|
|
829: 68 ExtInst 1(GLSL.std.450) 9(Ceil) 828
|
|
830: 68 Load 71(inF0)
|
|
831: 68 Load 72(inF1)
|
|
832: 68 Load 73(inF2)
|
|
833: 68 ExtInst 1(GLSL.std.450) 43(FClamp) 830 831 832
|
|
834: 68 Load 71(inF0)
|
|
835: 68 ExtInst 1(GLSL.std.450) 14(Cos) 834
|
|
836: 68 Load 71(inF0)
|
|
837: 68 ExtInst 1(GLSL.std.450) 20(Cosh) 836
|
|
838: 68 Load 71(inF0)
|
|
839: 68 ExtInst 1(GLSL.std.450) 12(Degrees) 838
|
|
840: 68 Load 71(inF0)
|
|
841: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 840
|
|
842: 68 Load 71(inF0)
|
|
843: 68 ExtInst 1(GLSL.std.450) 27(Exp) 842
|
|
844: 68 Load 71(inF0)
|
|
845: 68 ExtInst 1(GLSL.std.450) 29(Exp2) 844
|
|
846: 146(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 167
|
|
847: 146(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 167
|
|
848: 68 Load 71(inF0)
|
|
849: 68 ExtInst 1(GLSL.std.450) 8(Floor) 848
|
|
850: 68 Load 71(inF0)
|
|
851: 68 Load 72(inF1)
|
|
852: 36(fvec3) CompositeExtract 850 0
|
|
853: 36(fvec3) CompositeExtract 851 0
|
|
854: 36(fvec3) FMod 852 853
|
|
855: 36(fvec3) CompositeExtract 850 1
|
|
856: 36(fvec3) CompositeExtract 851 1
|
|
857: 36(fvec3) FMod 855 856
|
|
858: 36(fvec3) CompositeExtract 850 2
|
|
859: 36(fvec3) CompositeExtract 851 2
|
|
860: 36(fvec3) FMod 858 859
|
|
861: 68 CompositeConstruct 854 857 860
|
|
862: 68 Load 71(inF0)
|
|
863: 68 ExtInst 1(GLSL.std.450) 10(Fract) 862
|
|
864: 68 Load 71(inF0)
|
|
865: 68 Load 72(inF1)
|
|
866: 68 ExtInst 1(GLSL.std.450) 53(Ldexp) 864 865
|
|
867: 68 Load 71(inF0)
|
|
868: 68 Load 72(inF1)
|
|
869: 68 Load 73(inF2)
|
|
870: 68 ExtInst 1(GLSL.std.450) 46(FMix) 867 868 869
|
|
871: 68 Load 71(inF0)
|
|
872: 68 ExtInst 1(GLSL.std.450) 28(Log) 871
|
|
873: 68 Load 71(inF0)
|
|
874: 68 ExtInst 1(GLSL.std.450) 30(Log2) 873
|
|
875: 68 MatrixTimesScalar 874 199
|
|
876: 68 Load 71(inF0)
|
|
877: 68 ExtInst 1(GLSL.std.450) 30(Log2) 876
|
|
878: 68 Load 71(inF0)
|
|
879: 68 Load 72(inF1)
|
|
880: 68 ExtInst 1(GLSL.std.450) 40(FMax) 878 879
|
|
881: 68 Load 71(inF0)
|
|
882: 68 Load 72(inF1)
|
|
883: 68 ExtInst 1(GLSL.std.450) 37(FMin) 881 882
|
|
884: 68 Load 71(inF0)
|
|
885: 68 Load 72(inF1)
|
|
886: 68 ExtInst 1(GLSL.std.450) 26(Pow) 884 885
|
|
887: 68 Load 71(inF0)
|
|
888: 68 ExtInst 1(GLSL.std.450) 11(Radians) 887
|
|
889: 68 Load 71(inF0)
|
|
890: 68 ExtInst 1(GLSL.std.450) 2(RoundEven) 889
|
|
891: 68 Load 71(inF0)
|
|
892: 68 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 891
|
|
893: 68 Load 71(inF0)
|
|
894: 36(fvec3) CompositeConstruct 133 133 133
|
|
895: 36(fvec3) CompositeConstruct 221 221 221
|
|
896: 68 ExtInst 1(GLSL.std.450) 43(FClamp) 893 894 895
|
|
897: 68 Load 71(inF0)
|
|
898: 68 ExtInst 1(GLSL.std.450) 6(FSign) 897
|
|
899: 68 Load 71(inF0)
|
|
900: 68 ExtInst 1(GLSL.std.450) 13(Sin) 899
|
|
901: 68 Load 71(inF0)
|
|
902: 68 ExtInst 1(GLSL.std.450) 13(Sin) 901
|
|
Store 72(inF1) 902
|
|
903: 68 Load 71(inF0)
|
|
904: 68 ExtInst 1(GLSL.std.450) 14(Cos) 903
|
|
Store 73(inF2) 904
|
|
905: 68 Load 71(inF0)
|
|
906: 68 ExtInst 1(GLSL.std.450) 19(Sinh) 905
|
|
907: 68 Load 71(inF0)
|
|
908: 68 Load 72(inF1)
|
|
909: 68 Load 73(inF2)
|
|
910: 68 ExtInst 1(GLSL.std.450) 49(SmoothStep) 907 908 909
|
|
911: 68 Load 71(inF0)
|
|
912: 68 ExtInst 1(GLSL.std.450) 31(Sqrt) 911
|
|
913: 68 Load 71(inF0)
|
|
914: 68 Load 72(inF1)
|
|
915: 68 ExtInst 1(GLSL.std.450) 48(Step) 913 914
|
|
916: 68 Load 71(inF0)
|
|
917: 68 ExtInst 1(GLSL.std.450) 15(Tan) 916
|
|
918: 68 Load 71(inF0)
|
|
919: 68 ExtInst 1(GLSL.std.450) 21(Tanh) 918
|
|
920: 68 Load 71(inF0)
|
|
921: 68 Transpose 920
|
|
922: 68 Load 71(inF0)
|
|
923: 68 ExtInst 1(GLSL.std.450) 3(Trunc) 922
|
|
ReturnValue 925
|
|
FunctionEnd
|
|
82(VertexShaderFunction4x4(mf44;mf44;mf44;): 76 Function None 78
|
|
79(inF0): 77(ptr) FunctionParameter
|
|
80(inF1): 77(ptr) FunctionParameter
|
|
81(inF2): 77(ptr) FunctionParameter
|
|
83: Label
|
|
928: 76 Load 79(inF0)
|
|
930: 929 FOrdNotEqual 928 133
|
|
931: 132(bool) All 930
|
|
932: 76 Load 79(inF0)
|
|
933: 76 ExtInst 1(GLSL.std.450) 4(FAbs) 932
|
|
934: 76 Load 79(inF0)
|
|
935: 76 ExtInst 1(GLSL.std.450) 17(Acos) 934
|
|
936: 76 Load 79(inF0)
|
|
937: 929 FOrdNotEqual 936 133
|
|
938: 132(bool) Any 937
|
|
939: 76 Load 79(inF0)
|
|
940: 76 ExtInst 1(GLSL.std.450) 16(Asin) 939
|
|
941: 76 Load 79(inF0)
|
|
942: 76 ExtInst 1(GLSL.std.450) 18(Atan) 941
|
|
943: 76 Load 79(inF0)
|
|
944: 76 Load 80(inF1)
|
|
945: 76 ExtInst 1(GLSL.std.450) 25(Atan2) 943 944
|
|
946: 76 Load 79(inF0)
|
|
947: 76 ExtInst 1(GLSL.std.450) 9(Ceil) 946
|
|
948: 76 Load 79(inF0)
|
|
949: 76 Load 80(inF1)
|
|
950: 76 Load 81(inF2)
|
|
951: 76 ExtInst 1(GLSL.std.450) 43(FClamp) 948 949 950
|
|
952: 76 Load 79(inF0)
|
|
953: 76 ExtInst 1(GLSL.std.450) 14(Cos) 952
|
|
954: 76 Load 79(inF0)
|
|
955: 76 ExtInst 1(GLSL.std.450) 20(Cosh) 954
|
|
956: 76 Load 79(inF0)
|
|
957: 76 ExtInst 1(GLSL.std.450) 12(Degrees) 956
|
|
958: 76 Load 79(inF0)
|
|
959: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 958
|
|
960: 76 Load 79(inF0)
|
|
961: 76 ExtInst 1(GLSL.std.450) 27(Exp) 960
|
|
962: 76 Load 79(inF0)
|
|
963: 76 ExtInst 1(GLSL.std.450) 29(Exp2) 962
|
|
964: 146(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 167
|
|
965: 146(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 167
|
|
966: 76 Load 79(inF0)
|
|
967: 76 ExtInst 1(GLSL.std.450) 8(Floor) 966
|
|
968: 76 Load 79(inF0)
|
|
969: 76 Load 80(inF1)
|
|
970: 48(fvec4) CompositeExtract 968 0
|
|
971: 48(fvec4) CompositeExtract 969 0
|
|
972: 48(fvec4) FMod 970 971
|
|
973: 48(fvec4) CompositeExtract 968 1
|
|
974: 48(fvec4) CompositeExtract 969 1
|
|
975: 48(fvec4) FMod 973 974
|
|
976: 48(fvec4) CompositeExtract 968 2
|
|
977: 48(fvec4) CompositeExtract 969 2
|
|
978: 48(fvec4) FMod 976 977
|
|
979: 48(fvec4) CompositeExtract 968 3
|
|
980: 48(fvec4) CompositeExtract 969 3
|
|
981: 48(fvec4) FMod 979 980
|
|
982: 76 CompositeConstruct 972 975 978 981
|
|
983: 76 Load 79(inF0)
|
|
984: 76 ExtInst 1(GLSL.std.450) 10(Fract) 983
|
|
985: 76 Load 79(inF0)
|
|
986: 76 Load 80(inF1)
|
|
987: 76 ExtInst 1(GLSL.std.450) 53(Ldexp) 985 986
|
|
988: 76 Load 79(inF0)
|
|
989: 76 Load 80(inF1)
|
|
990: 76 Load 81(inF2)
|
|
991: 76 ExtInst 1(GLSL.std.450) 46(FMix) 988 989 990
|
|
992: 76 Load 79(inF0)
|
|
993: 76 ExtInst 1(GLSL.std.450) 28(Log) 992
|
|
994: 76 Load 79(inF0)
|
|
995: 76 ExtInst 1(GLSL.std.450) 30(Log2) 994
|
|
996: 76 MatrixTimesScalar 995 199
|
|
997: 76 Load 79(inF0)
|
|
998: 76 ExtInst 1(GLSL.std.450) 30(Log2) 997
|
|
999: 76 Load 79(inF0)
|
|
1000: 76 Load 80(inF1)
|
|
1001: 76 ExtInst 1(GLSL.std.450) 40(FMax) 999 1000
|
|
1002: 76 Load 79(inF0)
|
|
1003: 76 Load 80(inF1)
|
|
1004: 76 ExtInst 1(GLSL.std.450) 37(FMin) 1002 1003
|
|
1005: 76 Load 79(inF0)
|
|
1006: 76 Load 80(inF1)
|
|
1007: 76 ExtInst 1(GLSL.std.450) 26(Pow) 1005 1006
|
|
1008: 76 Load 79(inF0)
|
|
1009: 76 ExtInst 1(GLSL.std.450) 11(Radians) 1008
|
|
1010: 76 Load 79(inF0)
|
|
1011: 76 ExtInst 1(GLSL.std.450) 2(RoundEven) 1010
|
|
1012: 76 Load 79(inF0)
|
|
1013: 76 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1012
|
|
1014: 76 Load 79(inF0)
|
|
1015: 48(fvec4) CompositeConstruct 133 133 133 133
|
|
1016: 48(fvec4) CompositeConstruct 221 221 221 221
|
|
1017: 76 ExtInst 1(GLSL.std.450) 43(FClamp) 1014 1015 1016
|
|
1018: 76 Load 79(inF0)
|
|
1019: 76 ExtInst 1(GLSL.std.450) 6(FSign) 1018
|
|
1020: 76 Load 79(inF0)
|
|
1021: 76 ExtInst 1(GLSL.std.450) 13(Sin) 1020
|
|
1022: 76 Load 79(inF0)
|
|
1023: 76 ExtInst 1(GLSL.std.450) 13(Sin) 1022
|
|
Store 80(inF1) 1023
|
|
1024: 76 Load 79(inF0)
|
|
1025: 76 ExtInst 1(GLSL.std.450) 14(Cos) 1024
|
|
Store 81(inF2) 1025
|
|
1026: 76 Load 79(inF0)
|
|
1027: 76 ExtInst 1(GLSL.std.450) 19(Sinh) 1026
|
|
1028: 76 Load 79(inF0)
|
|
1029: 76 Load 80(inF1)
|
|
1030: 76 Load 81(inF2)
|
|
1031: 76 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1028 1029 1030
|
|
1032: 76 Load 79(inF0)
|
|
1033: 76 ExtInst 1(GLSL.std.450) 31(Sqrt) 1032
|
|
1034: 76 Load 79(inF0)
|
|
1035: 76 Load 80(inF1)
|
|
1036: 76 ExtInst 1(GLSL.std.450) 48(Step) 1034 1035
|
|
1037: 76 Load 79(inF0)
|
|
1038: 76 ExtInst 1(GLSL.std.450) 15(Tan) 1037
|
|
1039: 76 Load 79(inF0)
|
|
1040: 76 ExtInst 1(GLSL.std.450) 21(Tanh) 1039
|
|
1041: 76 Load 79(inF0)
|
|
1042: 76 Transpose 1041
|
|
1043: 76 Load 79(inF0)
|
|
1044: 76 ExtInst 1(GLSL.std.450) 3(Trunc) 1043
|
|
ReturnValue 1046
|
|
FunctionEnd
|
|
91(TestGenMul2(f1;f1;vf2;vf2;mf22;mf22;): 2 Function None 84
|
|
85(inF0): 7(ptr) FunctionParameter
|
|
86(inF1): 7(ptr) FunctionParameter
|
|
87(inFV0): 25(ptr) FunctionParameter
|
|
88(inFV1): 25(ptr) FunctionParameter
|
|
89(inFM0): 61(ptr) FunctionParameter
|
|
90(inFM1): 61(ptr) FunctionParameter
|
|
92: Label
|
|
1049(r0): 7(ptr) Variable Function
|
|
1053(r1): 25(ptr) Variable Function
|
|
1057(r2): 25(ptr) Variable Function
|
|
1061(r3): 7(ptr) Variable Function
|
|
1065(r4): 25(ptr) Variable Function
|
|
1069(r5): 25(ptr) Variable Function
|
|
1073(r6): 61(ptr) Variable Function
|
|
1077(r7): 61(ptr) Variable Function
|
|
1081(r8): 61(ptr) Variable Function
|
|
1050: 6(float) Load 86(inF1)
|
|
1051: 6(float) Load 85(inF0)
|
|
1052: 6(float) FMul 1050 1051
|
|
Store 1049(r0) 1052
|
|
1054: 6(float) Load 85(inF0)
|
|
1055: 24(fvec2) Load 87(inFV0)
|
|
1056: 24(fvec2) VectorTimesScalar 1055 1054
|
|
Store 1053(r1) 1056
|
|
1058: 24(fvec2) Load 87(inFV0)
|
|
1059: 6(float) Load 85(inF0)
|
|
1060: 24(fvec2) VectorTimesScalar 1058 1059
|
|
Store 1057(r2) 1060
|
|
1062: 24(fvec2) Load 87(inFV0)
|
|
1063: 24(fvec2) Load 88(inFV1)
|
|
1064: 6(float) Dot 1062 1063
|
|
Store 1061(r3) 1064
|
|
1066: 24(fvec2) Load 87(inFV0)
|
|
1067: 60 Load 89(inFM0)
|
|
1068: 24(fvec2) VectorTimesMatrix 1066 1067
|
|
Store 1065(r4) 1068
|
|
1070: 60 Load 89(inFM0)
|
|
1071: 24(fvec2) Load 87(inFV0)
|
|
1072: 24(fvec2) MatrixTimesVector 1070 1071
|
|
Store 1069(r5) 1072
|
|
1074: 6(float) Load 85(inF0)
|
|
1075: 60 Load 89(inFM0)
|
|
1076: 60 MatrixTimesScalar 1075 1074
|
|
Store 1073(r6) 1076
|
|
1078: 60 Load 89(inFM0)
|
|
1079: 6(float) Load 85(inF0)
|
|
1080: 60 MatrixTimesScalar 1078 1079
|
|
Store 1077(r7) 1080
|
|
1082: 60 Load 90(inFM1)
|
|
1083: 60 Load 89(inFM0)
|
|
1084: 60 MatrixTimesMatrix 1082 1083
|
|
Store 1081(r8) 1084
|
|
Return
|
|
FunctionEnd
|
|
100(TestGenMul3(f1;f1;vf3;vf3;mf33;mf33;): 2 Function None 93
|
|
94(inF0): 7(ptr) FunctionParameter
|
|
95(inF1): 7(ptr) FunctionParameter
|
|
96(inFV0): 37(ptr) FunctionParameter
|
|
97(inFV1): 37(ptr) FunctionParameter
|
|
98(inFM0): 69(ptr) FunctionParameter
|
|
99(inFM1): 69(ptr) FunctionParameter
|
|
101: Label
|
|
1085(r0): 7(ptr) Variable Function
|
|
1089(r1): 37(ptr) Variable Function
|
|
1093(r2): 37(ptr) Variable Function
|
|
1097(r3): 7(ptr) Variable Function
|
|
1101(r4): 37(ptr) Variable Function
|
|
1105(r5): 37(ptr) Variable Function
|
|
1109(r6): 69(ptr) Variable Function
|
|
1113(r7): 69(ptr) Variable Function
|
|
1117(r8): 69(ptr) Variable Function
|
|
1086: 6(float) Load 95(inF1)
|
|
1087: 6(float) Load 94(inF0)
|
|
1088: 6(float) FMul 1086 1087
|
|
Store 1085(r0) 1088
|
|
1090: 6(float) Load 94(inF0)
|
|
1091: 36(fvec3) Load 96(inFV0)
|
|
1092: 36(fvec3) VectorTimesScalar 1091 1090
|
|
Store 1089(r1) 1092
|
|
1094: 36(fvec3) Load 96(inFV0)
|
|
1095: 6(float) Load 94(inF0)
|
|
1096: 36(fvec3) VectorTimesScalar 1094 1095
|
|
Store 1093(r2) 1096
|
|
1098: 36(fvec3) Load 96(inFV0)
|
|
1099: 36(fvec3) Load 97(inFV1)
|
|
1100: 6(float) Dot 1098 1099
|
|
Store 1097(r3) 1100
|
|
1102: 36(fvec3) Load 96(inFV0)
|
|
1103: 68 Load 98(inFM0)
|
|
1104: 36(fvec3) VectorTimesMatrix 1102 1103
|
|
Store 1101(r4) 1104
|
|
1106: 68 Load 98(inFM0)
|
|
1107: 36(fvec3) Load 96(inFV0)
|
|
1108: 36(fvec3) MatrixTimesVector 1106 1107
|
|
Store 1105(r5) 1108
|
|
1110: 6(float) Load 94(inF0)
|
|
1111: 68 Load 98(inFM0)
|
|
1112: 68 MatrixTimesScalar 1111 1110
|
|
Store 1109(r6) 1112
|
|
1114: 68 Load 98(inFM0)
|
|
1115: 6(float) Load 94(inF0)
|
|
1116: 68 MatrixTimesScalar 1114 1115
|
|
Store 1113(r7) 1116
|
|
1118: 68 Load 99(inFM1)
|
|
1119: 68 Load 98(inFM0)
|
|
1120: 68 MatrixTimesMatrix 1118 1119
|
|
Store 1117(r8) 1120
|
|
Return
|
|
FunctionEnd
|
|
109(TestGenMul4(f1;f1;vf4;vf4;mf44;mf44;): 2 Function None 102
|
|
103(inF0): 7(ptr) FunctionParameter
|
|
104(inF1): 7(ptr) FunctionParameter
|
|
105(inFV0): 49(ptr) FunctionParameter
|
|
106(inFV1): 49(ptr) FunctionParameter
|
|
107(inFM0): 77(ptr) FunctionParameter
|
|
108(inFM1): 77(ptr) FunctionParameter
|
|
110: Label
|
|
1121(r0): 7(ptr) Variable Function
|
|
1125(r1): 49(ptr) Variable Function
|
|
1129(r2): 49(ptr) Variable Function
|
|
1133(r3): 7(ptr) Variable Function
|
|
1137(r4): 49(ptr) Variable Function
|
|
1141(r5): 49(ptr) Variable Function
|
|
1145(r6): 77(ptr) Variable Function
|
|
1149(r7): 77(ptr) Variable Function
|
|
1153(r8): 77(ptr) Variable Function
|
|
1122: 6(float) Load 104(inF1)
|
|
1123: 6(float) Load 103(inF0)
|
|
1124: 6(float) FMul 1122 1123
|
|
Store 1121(r0) 1124
|
|
1126: 6(float) Load 103(inF0)
|
|
1127: 48(fvec4) Load 105(inFV0)
|
|
1128: 48(fvec4) VectorTimesScalar 1127 1126
|
|
Store 1125(r1) 1128
|
|
1130: 48(fvec4) Load 105(inFV0)
|
|
1131: 6(float) Load 103(inF0)
|
|
1132: 48(fvec4) VectorTimesScalar 1130 1131
|
|
Store 1129(r2) 1132
|
|
1134: 48(fvec4) Load 105(inFV0)
|
|
1135: 48(fvec4) Load 106(inFV1)
|
|
1136: 6(float) Dot 1134 1135
|
|
Store 1133(r3) 1136
|
|
1138: 48(fvec4) Load 105(inFV0)
|
|
1139: 76 Load 107(inFM0)
|
|
1140: 48(fvec4) VectorTimesMatrix 1138 1139
|
|
Store 1137(r4) 1140
|
|
1142: 76 Load 107(inFM0)
|
|
1143: 48(fvec4) Load 105(inFV0)
|
|
1144: 48(fvec4) MatrixTimesVector 1142 1143
|
|
Store 1141(r5) 1144
|
|
1146: 6(float) Load 103(inF0)
|
|
1147: 76 Load 107(inFM0)
|
|
1148: 76 MatrixTimesScalar 1147 1146
|
|
Store 1145(r6) 1148
|
|
1150: 76 Load 107(inFM0)
|
|
1151: 6(float) Load 103(inF0)
|
|
1152: 76 MatrixTimesScalar 1150 1151
|
|
Store 1149(r7) 1152
|
|
1154: 76 Load 108(inFM1)
|
|
1155: 76 Load 107(inFM0)
|
|
1156: 76 MatrixTimesMatrix 1154 1155
|
|
Store 1153(r8) 1156
|
|
Return
|
|
FunctionEnd
|
|
129(TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24;): 2 Function None 119
|
|
120(inF0): 7(ptr) FunctionParameter
|
|
121(inF1): 7(ptr) FunctionParameter
|
|
122(inFV2): 25(ptr) FunctionParameter
|
|
123(inFV3): 37(ptr) FunctionParameter
|
|
124(inFM2x3): 112(ptr) FunctionParameter
|
|
125(inFM3x2): 114(ptr) FunctionParameter
|
|
126(inFM3x3): 69(ptr) FunctionParameter
|
|
127(inFM3x4): 116(ptr) FunctionParameter
|
|
128(inFM2x4): 118(ptr) FunctionParameter
|
|
130: Label
|
|
1157(r00): 7(ptr) Variable Function
|
|
1161(r01): 25(ptr) Variable Function
|
|
1165(r02): 37(ptr) Variable Function
|
|
1169(r03): 25(ptr) Variable Function
|
|
1173(r04): 37(ptr) Variable Function
|
|
1177(r05): 7(ptr) Variable Function
|
|
1181(r06): 7(ptr) Variable Function
|
|
1185(r07): 37(ptr) Variable Function
|
|
1189(r08): 25(ptr) Variable Function
|
|
1193(r09): 25(ptr) Variable Function
|
|
1197(r10): 37(ptr) Variable Function
|
|
1201(r11): 112(ptr) Variable Function
|
|
1205(r12): 114(ptr) Variable Function
|
|
1209(r13): 61(ptr) Variable Function
|
|
1213(r14): 112(ptr) Variable Function
|
|
1217(r15): 118(ptr) Variable Function
|
|
1221(r16): 116(ptr) Variable Function
|
|
1158: 6(float) Load 121(inF1)
|
|
1159: 6(float) Load 120(inF0)
|
|
1160: 6(float) FMul 1158 1159
|
|
Store 1157(r00) 1160
|
|
1162: 6(float) Load 120(inF0)
|
|
1163: 24(fvec2) Load 122(inFV2)
|
|
1164: 24(fvec2) VectorTimesScalar 1163 1162
|
|
Store 1161(r01) 1164
|
|
1166: 6(float) Load 120(inF0)
|
|
1167: 36(fvec3) Load 123(inFV3)
|
|
1168: 36(fvec3) VectorTimesScalar 1167 1166
|
|
Store 1165(r02) 1168
|
|
1170: 24(fvec2) Load 122(inFV2)
|
|
1171: 6(float) Load 120(inF0)
|
|
1172: 24(fvec2) VectorTimesScalar 1170 1171
|
|
Store 1169(r03) 1172
|
|
1174: 36(fvec3) Load 123(inFV3)
|
|
1175: 6(float) Load 120(inF0)
|
|
1176: 36(fvec3) VectorTimesScalar 1174 1175
|
|
Store 1173(r04) 1176
|
|
1178: 24(fvec2) Load 122(inFV2)
|
|
1179: 24(fvec2) Load 122(inFV2)
|
|
1180: 6(float) Dot 1178 1179
|
|
Store 1177(r05) 1180
|
|
1182: 36(fvec3) Load 123(inFV3)
|
|
1183: 36(fvec3) Load 123(inFV3)
|
|
1184: 6(float) Dot 1182 1183
|
|
Store 1181(r06) 1184
|
|
1186: 111 Load 124(inFM2x3)
|
|
1187: 24(fvec2) Load 122(inFV2)
|
|
1188: 36(fvec3) MatrixTimesVector 1186 1187
|
|
Store 1185(r07) 1188
|
|
1190: 113 Load 125(inFM3x2)
|
|
1191: 36(fvec3) Load 123(inFV3)
|
|
1192: 24(fvec2) MatrixTimesVector 1190 1191
|
|
Store 1189(r08) 1192
|
|
1194: 36(fvec3) Load 123(inFV3)
|
|
1195: 111 Load 124(inFM2x3)
|
|
1196: 24(fvec2) VectorTimesMatrix 1194 1195
|
|
Store 1193(r09) 1196
|
|
1198: 24(fvec2) Load 122(inFV2)
|
|
1199: 113 Load 125(inFM3x2)
|
|
1200: 36(fvec3) VectorTimesMatrix 1198 1199
|
|
Store 1197(r10) 1200
|
|
1202: 6(float) Load 120(inF0)
|
|
1203: 111 Load 124(inFM2x3)
|
|
1204: 111 MatrixTimesScalar 1203 1202
|
|
Store 1201(r11) 1204
|
|
1206: 6(float) Load 120(inF0)
|
|
1207: 113 Load 125(inFM3x2)
|
|
1208: 113 MatrixTimesScalar 1207 1206
|
|
Store 1205(r12) 1208
|
|
1210: 113 Load 125(inFM3x2)
|
|
1211: 111 Load 124(inFM2x3)
|
|
1212: 60 MatrixTimesMatrix 1210 1211
|
|
Store 1209(r13) 1212
|
|
1214: 68 Load 126(inFM3x3)
|
|
1215: 111 Load 124(inFM2x3)
|
|
1216: 111 MatrixTimesMatrix 1214 1215
|
|
Store 1213(r14) 1216
|
|
1218: 115 Load 127(inFM3x4)
|
|
1219: 111 Load 124(inFM2x3)
|
|
1220: 117 MatrixTimesMatrix 1218 1219
|
|
Store 1217(r15) 1220
|
|
1222: 117 Load 128(inFM2x4)
|
|
1223: 113 Load 125(inFM3x2)
|
|
1224: 115 MatrixTimesMatrix 1222 1223
|
|
Store 1221(r16) 1224
|
|
Return
|
|
FunctionEnd
|