mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-23 19:55:05 +00:00
dc005fb083
This makes struct returns from functions work, but breaks structs containing arrays, due to limitations in subsequent transforms in spirv-opt. This is expected to be fixed soon.
168 lines
7.8 KiB
Plaintext
Executable File
168 lines
7.8 KiB
Plaintext
Executable File
hlsl.partialFlattenMixed.vert
|
|
WARNING: AST will form illegal SPIR-V; need to transform to legalize
|
|
Shader version: 500
|
|
0:? Sequence
|
|
0:10 Function Definition: @main(vf4; ( temp 4-component vector of float)
|
|
0:10 Function Parameters:
|
|
0:10 'pos' ( in 4-component vector of float)
|
|
0:? Sequence
|
|
0:13 Sequence
|
|
0:13 move second child to first child ( temp texture2D)
|
|
0:13 direct index ( temp texture2D)
|
|
0:13 membTex: direct index for structure ( temp 2-element array of texture2D)
|
|
0:13 'packed' ( temp structure{ temp int a, temp 2-element array of texture2D membTex, temp int b})
|
|
0:13 Constant:
|
|
0:13 1 (const int)
|
|
0:13 Constant:
|
|
0:13 0 (const int)
|
|
0:? 'tex[0]' ( uniform texture2D)
|
|
0:13 move second child to first child ( temp texture2D)
|
|
0:13 direct index ( temp texture2D)
|
|
0:13 membTex: direct index for structure ( temp 2-element array of texture2D)
|
|
0:13 'packed' ( temp structure{ temp int a, temp 2-element array of texture2D membTex, temp int b})
|
|
0:13 Constant:
|
|
0:13 1 (const int)
|
|
0:13 Constant:
|
|
0:13 1 (const int)
|
|
0:? 'tex[1]' ( uniform texture2D)
|
|
0:15 Branch: Return with expression
|
|
0:15 'pos' ( in 4-component vector of float)
|
|
0:10 Function Definition: main( ( temp void)
|
|
0:10 Function Parameters:
|
|
0:? Sequence
|
|
0:10 move second child to first child ( temp 4-component vector of float)
|
|
0:? 'pos' ( temp 4-component vector of float)
|
|
0:? 'pos' (layout( location=0) in 4-component vector of float)
|
|
0:10 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput' ( out 4-component vector of float Position)
|
|
0:10 Function Call: @main(vf4; ( temp 4-component vector of float)
|
|
0:? 'pos' ( temp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'tex[0]' ( uniform texture2D)
|
|
0:? 'tex[1]' ( uniform texture2D)
|
|
0:? '@entryPointOutput' ( out 4-component vector of float Position)
|
|
0:? 'pos' (layout( location=0) in 4-component vector of float)
|
|
|
|
|
|
Linked vertex stage:
|
|
|
|
|
|
Shader version: 500
|
|
0:? Sequence
|
|
0:10 Function Definition: @main(vf4; ( temp 4-component vector of float)
|
|
0:10 Function Parameters:
|
|
0:10 'pos' ( in 4-component vector of float)
|
|
0:? Sequence
|
|
0:13 Sequence
|
|
0:13 move second child to first child ( temp texture2D)
|
|
0:13 direct index ( temp texture2D)
|
|
0:13 membTex: direct index for structure ( temp 2-element array of texture2D)
|
|
0:13 'packed' ( temp structure{ temp int a, temp 2-element array of texture2D membTex, temp int b})
|
|
0:13 Constant:
|
|
0:13 1 (const int)
|
|
0:13 Constant:
|
|
0:13 0 (const int)
|
|
0:? 'tex[0]' ( uniform texture2D)
|
|
0:13 move second child to first child ( temp texture2D)
|
|
0:13 direct index ( temp texture2D)
|
|
0:13 membTex: direct index for structure ( temp 2-element array of texture2D)
|
|
0:13 'packed' ( temp structure{ temp int a, temp 2-element array of texture2D membTex, temp int b})
|
|
0:13 Constant:
|
|
0:13 1 (const int)
|
|
0:13 Constant:
|
|
0:13 1 (const int)
|
|
0:? 'tex[1]' ( uniform texture2D)
|
|
0:15 Branch: Return with expression
|
|
0:15 'pos' ( in 4-component vector of float)
|
|
0:10 Function Definition: main( ( temp void)
|
|
0:10 Function Parameters:
|
|
0:? Sequence
|
|
0:10 move second child to first child ( temp 4-component vector of float)
|
|
0:? 'pos' ( temp 4-component vector of float)
|
|
0:? 'pos' (layout( location=0) in 4-component vector of float)
|
|
0:10 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput' ( out 4-component vector of float Position)
|
|
0:10 Function Call: @main(vf4; ( temp 4-component vector of float)
|
|
0:? 'pos' ( temp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'tex[0]' ( uniform texture2D)
|
|
0:? 'tex[1]' ( uniform texture2D)
|
|
0:? '@entryPointOutput' ( out 4-component vector of float Position)
|
|
0:? 'pos' (layout( location=0) in 4-component vector of float)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80002
|
|
// Id's are bound by 43
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Vertex 4 "main" 36 39
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 11 "@main(vf4;"
|
|
Name 10 "pos"
|
|
Name 18 "Packed"
|
|
MemberName 18(Packed) 0 "a"
|
|
MemberName 18(Packed) 1 "membTex"
|
|
MemberName 18(Packed) 2 "b"
|
|
Name 20 "packed"
|
|
Name 24 "tex[0]"
|
|
Name 28 "tex[1]"
|
|
Name 34 "pos"
|
|
Name 36 "pos"
|
|
Name 39 "@entryPointOutput"
|
|
Name 40 "param"
|
|
Decorate 24(tex[0]) DescriptorSet 0
|
|
Decorate 28(tex[1]) DescriptorSet 0
|
|
Decorate 36(pos) Location 0
|
|
Decorate 39(@entryPointOutput) BuiltIn Position
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8: TypePointer Function 7(fvec4)
|
|
9: TypeFunction 7(fvec4) 8(ptr)
|
|
13: TypeInt 32 1
|
|
14: TypeImage 6(float) 2D sampled format:Unknown
|
|
15: TypeInt 32 0
|
|
16: 15(int) Constant 2
|
|
17: TypeArray 14 16
|
|
18(Packed): TypeStruct 13(int) 17 13(int)
|
|
19: TypePointer Function 18(Packed)
|
|
21: 13(int) Constant 1
|
|
22: 13(int) Constant 0
|
|
23: TypePointer UniformConstant 14
|
|
24(tex[0]): 23(ptr) Variable UniformConstant
|
|
26: TypePointer Function 14
|
|
28(tex[1]): 23(ptr) Variable UniformConstant
|
|
35: TypePointer Input 7(fvec4)
|
|
36(pos): 35(ptr) Variable Input
|
|
38: TypePointer Output 7(fvec4)
|
|
39(@entryPointOutput): 38(ptr) Variable Output
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
34(pos): 8(ptr) Variable Function
|
|
40(param): 8(ptr) Variable Function
|
|
37: 7(fvec4) Load 36(pos)
|
|
Store 34(pos) 37
|
|
41: 7(fvec4) Load 34(pos)
|
|
Store 40(param) 41
|
|
42: 7(fvec4) FunctionCall 11(@main(vf4;) 40(param)
|
|
Store 39(@entryPointOutput) 42
|
|
Return
|
|
FunctionEnd
|
|
11(@main(vf4;): 7(fvec4) Function None 9
|
|
10(pos): 8(ptr) FunctionParameter
|
|
12: Label
|
|
20(packed): 19(ptr) Variable Function
|
|
25: 14 Load 24(tex[0])
|
|
27: 26(ptr) AccessChain 20(packed) 21 22
|
|
Store 27 25
|
|
29: 14 Load 28(tex[1])
|
|
30: 26(ptr) AccessChain 20(packed) 21 21
|
|
Store 30 29
|
|
31: 7(fvec4) Load 10(pos)
|
|
ReturnValue 31
|
|
FunctionEnd
|