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2d0cc786f3
This is used by OpenGL, but not Vulkan. Includes: - atomicCounter, atomicIncrement, atomicCounterDecrement - atomic_uint layout-offset checking - AtomicStorage capability
49 lines
1.0 KiB
Plaintext
49 lines
1.0 KiB
Plaintext
#version 450
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layout(binding = 0) uniform atomic_uint counter;
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layout(binding = 0, offset = 4) uniform atomic_uint countArr[4];
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shared uint value;
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int arrX[gl_WorkGroupSize.x];
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int arrY[gl_WorkGroupSize.y];
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int arrZ[gl_WorkGroupSize.z];
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uint func(atomic_uint c)
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{
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return atomicCounterIncrement(c);
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}
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void main()
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{
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memoryBarrierAtomicCounter();
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func(counter);
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uint val = atomicCounter(countArr[2]);
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atomicCounterDecrement(counter);
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atomicCounterIncrement(counter);
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}
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shared int atomi;
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shared uint atomu;
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layout (std140, binding = 0) restrict buffer dataSSB
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{
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float f;
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ivec4 n_frames_rendered;
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} result;
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void atoms()
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{
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int origi = atomicAdd(atomi, 3);
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uint origu = atomicAnd(atomu, value);
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origu = atomicOr(atomu, 7u);
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origu = atomicXor(atomu, 7u);
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origu = atomicMin(atomu, value);
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origi = atomicMax(atomi, 7);
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origi = atomicExchange(atomi, origi);
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origu = atomicCompSwap(atomu, 10u, value);
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atomicAdd(result.n_frames_rendered.z, 1);
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}
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