858c928ac7
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version here uses entry point wrapping. This is a limited implementation of tessellation shaders. In particular, the following are not functional, and will be added as separate stages to reduce the size of each PR. * patchconstantfunctions accepting per-control-point input values, such as const OutputPatch <hs_out_t, 3> cpv are not implemented. * patchconstantfunctions whose signature requires an aggregate input type such as a structure containing builtin variables. Code to synthesize such calls is not yet present. These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors. PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in the PCF but not the EP are also added to the linkage and synthesized as shader inputs. Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user variables in the PCF signature will result in an error. Overloaded PCF functions will also result in an error. [domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()] attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode. |
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.. | ||
AST.FromFile.cpp | ||
BuiltInResource.FromFile.cpp | ||
CMakeLists.txt | ||
Config.FromFile.cpp | ||
HexFloat.cpp | ||
Hlsl.FromFile.cpp | ||
Initializer.h | ||
Link.FromFile.cpp | ||
Link.FromFile.Vk.cpp | ||
main.cpp | ||
Pp.FromFile.cpp | ||
README.md | ||
Remap.FromFile.cpp | ||
Settings.cpp | ||
Settings.h | ||
Spv.FromFile.cpp | ||
TestFixture.cpp | ||
TestFixture.h |
Glslang Tests based on the Google Test Framework
This directory contains Google Test based test fixture and test cases for glslang.
Apart from typical unit tests, necessary utility methods are added into
the GlslangTests
fixture to provide the ability to do
file-based integration tests. Various *.FromFile.cpp
files lists names
of files containing input shader code in the Test/
directory. Utility
methods will load the input shader source, compile them, and compare with
the corresponding expected output in the Test/baseResults/
directory.
How to run the tests
Please make sure you have a copy of Google Test checked out under
the External
directory before building. After building, just run the
ctest
command or the gtests/glslangtests
binary in your build directory.
The gtests/glslangtests
binary also provides an --update-mode
command
line option, which, if supplied, will overwrite the golden files under
the Test/baseResults/
directory with real output from that invocation.
This serves as an easy way to update golden files.