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https://github.com/RPCS3/glslang.git
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7c908d2543
- non-arrayed geometry inputs and tessellation-control outputs - include user blocks in i/o array resizing based on primitive type - things belonging only to 'in' or 'out' are verified only on 'in' or 'out' - invocation number changing - move shader-scoped qualifier checking into its class - remove an incidental union of two levels of the node hierarchy in the yacc stack - remove layout(location=) default tracking when setting on a variable git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24551 e7fa87d3-cd2b-0410-9028-fcbf551c1848
30 lines
661 B
GLSL
30 lines
661 B
GLSL
#version 400 core
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#extension GL_ARB_separate_shader_objects : enable
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layout(vertices = 4) out;
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out gl_PerVertex {
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vec4 gl_Position;
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} gl_out[3]; // ERROR, wrong size
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out int a[gl_out.length()];
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out int outb[5]; // ERROR, wrong size
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out int outc[];
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void main()
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{
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vec4 p = gl_in[1].gl_Position;
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float ps = gl_in[1].gl_PointSize;
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float cd = gl_in[1].gl_ClipDistance[2];
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int pvi = gl_PatchVerticesIn;
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int pid = gl_PrimitiveID;
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int iid = gl_InvocationID;
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gl_out[1].gl_Position = p;
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gl_out[1].gl_PointSize = ps; // ERROR
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}
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out float outf; // ERROR, no array
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