mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-28 13:40:41 +00:00
b3da8a9cb3
- hlsl.struct.frag variable changed to static, assignment replacd. - Created new low level functions addBinaryNode and addUnaryNode. These are used by higher level functions such as addAssignment, and do not do any argument promotion or conversion of any sort. - Two functions above are now used in RWTexture lvalue conversions. Also, other direction creations of unary or binary nodes now use them, e.g, addIndex. This cleans up some existing code. - removed handling of EOpVectorTimesScalar from promote() - removed comment from ParseHelper.cpp
44 lines
737 B
GLSL
44 lines
737 B
GLSL
struct {
|
|
};
|
|
|
|
struct {
|
|
bool b;
|
|
};
|
|
|
|
struct myS {
|
|
bool b, c;
|
|
float4 a, d;
|
|
};
|
|
|
|
myS s1;
|
|
|
|
static struct {
|
|
float4 i;
|
|
} s2;
|
|
|
|
struct IN_S {
|
|
linear float4 a;
|
|
nointerpolation bool b;
|
|
noperspective centroid float1 c;
|
|
sample centroid float2 d;
|
|
bool ff1 : SV_IsFrontFace;
|
|
bool ff2 : packoffset(c0.y);
|
|
bool ff3 : packoffset(c0.y) : register(ps_5_0, s0) ;
|
|
float4 ff4 : VPOS : packoffset(c0.y) : register(ps_5_0, s0) <int bambam=30;> ;
|
|
};
|
|
|
|
float ff5 : packoffset(c101.y) : register(ps_5_0, s[5]);
|
|
float ff6 : packoffset(c102.y) : register(s3[5]);
|
|
|
|
float4 PixelShaderFunction(float4 input, IN_S s) : COLOR0
|
|
{
|
|
struct FS {
|
|
bool3 b3;
|
|
} s3;
|
|
|
|
s3 == s3;
|
|
s2.i = s.ff4;
|
|
|
|
return input;
|
|
}
|