glslang/Test/baseResults/hlsl.rw.swizzle.frag.out
steve-lunarg cd6829ba81 HLSL: allow destination swizzles when writing RWTexture/RWBuffer objects.
Reads and write syntax to UAV objects is turned into EOpImageLoad/Store
operations.  This translation did not support destination swizzles,
for example, "mybuffer[tc].zyx = 3;", so such statements would fail to
compile.  Now they work.

Parial updates are explicitly prohibited.

New test: hlsl.rw.swizzle.frag
2017-01-03 10:31:09 -07:00

287 lines
12 KiB
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hlsl.rw.swizzle.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:4 Function Definition: SomeValue( (temp 3-component vector of float)
0:4 Function Parameters:
0:? Sequence
0:4 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:7 Function Definition: main( (temp 4-component vector of float)
0:7 Function Parameters:
0:? Sequence
0:8 Sequence
0:8 move second child to first child (temp 2-component vector of int)
0:8 'tc2' (temp 2-component vector of int)
0:8 Constant:
0:8 0 (const int)
0:8 0 (const int)
0:9 Sequence
0:9 move second child to first child (temp int)
0:9 'tc' (temp int)
0:9 Constant:
0:9 0 (const int)
0:12 Sequence
0:12 move second child to first child (temp 3-component vector of float)
0:12 vector swizzle (temp 3-component vector of float)
0:12 'storeTemp' (temp 3-component vector of float)
0:12 Sequence
0:12 Constant:
0:12 2 (const int)
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
0:12 0 (const int)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:12 imageStore (temp void)
0:12 'rwtx' (layout(rgba32f ) uniform image2D)
0:12 'tc2' (temp 2-component vector of int)
0:12 'storeTemp' (temp 3-component vector of float)
0:12 'storeTemp' (temp 3-component vector of float)
0:13 Sequence
0:13 move second child to first child (temp 3-component vector of float)
0:13 vector swizzle (temp 3-component vector of float)
0:13 'storeTemp' (temp 3-component vector of float)
0:13 Sequence
0:13 Constant:
0:13 2 (const int)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 Function Call: SomeValue( (temp 3-component vector of float)
0:13 imageStore (temp void)
0:13 'rwtx' (layout(rgba32f ) uniform image2D)
0:13 'tc2' (temp 2-component vector of int)
0:13 'storeTemp' (temp 3-component vector of float)
0:13 'storeTemp' (temp 3-component vector of float)
0:14 Sequence
0:14 move second child to first child (temp 3-component vector of float)
0:14 vector swizzle (temp 3-component vector of float)
0:14 'storeTemp' (temp 3-component vector of float)
0:14 Sequence
0:14 Constant:
0:14 2 (const int)
0:14 Constant:
0:14 1 (const int)
0:14 Constant:
0:14 0 (const int)
0:14 Constant:
0:14 2.000000
0:14 2.000000
0:14 2.000000
0:14 imageStore (temp void)
0:14 'rwtx' (layout(rgba32f ) uniform image2D)
0:14 'tc2' (temp 2-component vector of int)
0:14 'storeTemp' (temp 3-component vector of float)
0:14 'storeTemp' (temp 3-component vector of float)
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:27 Constant:
0:27 0.000000
0:27 0.000000
0:27 0.000000
0:27 0.000000
0:27 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'rwtx' (layout(rgba32f ) uniform image2D)
0:? 'buf' (layout(rgba32f ) uniform imageBuffer)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:4 Function Definition: SomeValue( (temp 3-component vector of float)
0:4 Function Parameters:
0:? Sequence
0:4 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:7 Function Definition: main( (temp 4-component vector of float)
0:7 Function Parameters:
0:? Sequence
0:8 Sequence
0:8 move second child to first child (temp 2-component vector of int)
0:8 'tc2' (temp 2-component vector of int)
0:8 Constant:
0:8 0 (const int)
0:8 0 (const int)
0:9 Sequence
0:9 move second child to first child (temp int)
0:9 'tc' (temp int)
0:9 Constant:
0:9 0 (const int)
0:12 Sequence
0:12 move second child to first child (temp 3-component vector of float)
0:12 vector swizzle (temp 3-component vector of float)
0:12 'storeTemp' (temp 3-component vector of float)
0:12 Sequence
0:12 Constant:
0:12 2 (const int)
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
0:12 0 (const int)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:12 imageStore (temp void)
0:12 'rwtx' (layout(rgba32f ) uniform image2D)
0:12 'tc2' (temp 2-component vector of int)
0:12 'storeTemp' (temp 3-component vector of float)
0:12 'storeTemp' (temp 3-component vector of float)
0:13 Sequence
0:13 move second child to first child (temp 3-component vector of float)
0:13 vector swizzle (temp 3-component vector of float)
0:13 'storeTemp' (temp 3-component vector of float)
0:13 Sequence
0:13 Constant:
0:13 2 (const int)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 Function Call: SomeValue( (temp 3-component vector of float)
0:13 imageStore (temp void)
0:13 'rwtx' (layout(rgba32f ) uniform image2D)
0:13 'tc2' (temp 2-component vector of int)
0:13 'storeTemp' (temp 3-component vector of float)
0:13 'storeTemp' (temp 3-component vector of float)
0:14 Sequence
0:14 move second child to first child (temp 3-component vector of float)
0:14 vector swizzle (temp 3-component vector of float)
0:14 'storeTemp' (temp 3-component vector of float)
0:14 Sequence
0:14 Constant:
0:14 2 (const int)
0:14 Constant:
0:14 1 (const int)
0:14 Constant:
0:14 0 (const int)
0:14 Constant:
0:14 2.000000
0:14 2.000000
0:14 2.000000
0:14 imageStore (temp void)
0:14 'rwtx' (layout(rgba32f ) uniform image2D)
0:14 'tc2' (temp 2-component vector of int)
0:14 'storeTemp' (temp 3-component vector of float)
0:14 'storeTemp' (temp 3-component vector of float)
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:27 Constant:
0:27 0.000000
0:27 0.000000
0:27 0.000000
0:27 0.000000
0:27 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'rwtx' (layout(rgba32f ) uniform image2D)
0:? 'buf' (layout(rgba32f ) uniform imageBuffer)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 58
Capability Shader
Capability SampledBuffer
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 51
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "SomeValue("
Name 20 "tc2"
Name 24 "tc"
Name 26 "storeTemp"
Name 31 "rwtx"
Name 35 "storeTemp"
Name 42 "storeTemp"
Name 51 "@entryPointOutput"
Name 57 "buf"
Decorate 31(rwtx) DescriptorSet 0
Decorate 51(@entryPointOutput) Location 0
Decorate 57(buf) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 3
8: TypeFunction 7(fvec3)
11: 6(float) Constant 1065353216
12: 6(float) Constant 1073741824
13: 6(float) Constant 1077936128
14: 7(fvec3) ConstantComposite 11 12 13
17: TypeInt 32 1
18: TypeVector 17(int) 2
19: TypePointer Function 18(ivec2)
21: 17(int) Constant 0
22: 18(ivec2) ConstantComposite 21 21
23: TypePointer Function 17(int)
25: TypePointer Function 7(fvec3)
29: TypeImage 6(float) 2D nonsampled format:Rgba32f
30: TypePointer UniformConstant 29
31(rwtx): 30(ptr) Variable UniformConstant
43: 7(fvec3) ConstantComposite 12 12 12
49: TypeVector 6(float) 4
50: TypePointer Output 49(fvec4)
51(@entryPointOutput): 50(ptr) Variable Output
52: 6(float) Constant 0
53: 49(fvec4) ConstantComposite 52 52 52 52
55: TypeImage 6(float) Buffer nonsampled format:Rgba32f
56: TypePointer UniformConstant 55
57(buf): 56(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
20(tc2): 19(ptr) Variable Function
24(tc): 23(ptr) Variable Function
26(storeTemp): 25(ptr) Variable Function
35(storeTemp): 25(ptr) Variable Function
42(storeTemp): 25(ptr) Variable Function
Store 20(tc2) 22
Store 24(tc) 21
27: 7(fvec3) Load 26(storeTemp)
28: 7(fvec3) VectorShuffle 27 14 5 4 3
Store 26(storeTemp) 28
32: 29 Load 31(rwtx)
33: 18(ivec2) Load 20(tc2)
34: 7(fvec3) Load 26(storeTemp)
ImageWrite 32 33 34
36: 7(fvec3) FunctionCall 9(SomeValue()
37: 7(fvec3) Load 35(storeTemp)
38: 7(fvec3) VectorShuffle 37 36 5 4 3
Store 35(storeTemp) 38
39: 29 Load 31(rwtx)
40: 18(ivec2) Load 20(tc2)
41: 7(fvec3) Load 35(storeTemp)
ImageWrite 39 40 41
44: 7(fvec3) Load 42(storeTemp)
45: 7(fvec3) VectorShuffle 44 43 5 4 3
Store 42(storeTemp) 45
46: 29 Load 31(rwtx)
47: 18(ivec2) Load 20(tc2)
48: 7(fvec3) Load 42(storeTemp)
ImageWrite 46 47 48
Store 51(@entryPointOutput) 53
Return
FunctionEnd
9(SomeValue(): 7(fvec3) Function None 8
10: Label
ReturnValue 14
FunctionEnd