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https://github.com/RPCS3/glslang.git
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74 lines
2.7 KiB
Plaintext
Executable File
74 lines
2.7 KiB
Plaintext
Executable File
hlsl.void.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:1 Function Definition: foo1( (temp void)
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0:1 Function Parameters:
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0:2 Function Definition: foo2( (temp void)
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0:2 Function Parameters:
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0:5 Function Definition: PixelShaderFunction(vf4; (temp void)
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0:5 Function Parameters:
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0:5 'input' (layout(location=0 ) in 4-component vector of float)
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0:? Sequence
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0:6 Function Call: foo1( (temp void)
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0:7 Function Call: foo2( (temp void)
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0:8 Branch: Return
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0:? Linker Objects
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0:? 'input' (layout(location=0 ) in 4-component vector of float)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:1 Function Definition: foo1( (temp void)
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0:1 Function Parameters:
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0:2 Function Definition: foo2( (temp void)
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0:2 Function Parameters:
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0:5 Function Definition: PixelShaderFunction(vf4; (temp void)
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0:5 Function Parameters:
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0:5 'input' (layout(location=0 ) in 4-component vector of float)
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0:? Sequence
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0:6 Function Call: foo1( (temp void)
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0:7 Function Call: foo2( (temp void)
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0:8 Branch: Return
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0:? Linker Objects
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0:? 'input' (layout(location=0 ) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 17
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 16
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ExecutionMode 4 OriginUpperLeft
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Name 4 "PixelShaderFunction"
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Name 6 "foo1("
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Name 8 "foo2("
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Name 16 "input"
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Decorate 16(input) Location 0
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2: TypeVoid
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3: TypeFunction 2
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13: TypeFloat 32
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14: TypeVector 13(float) 4
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15: TypePointer Input 14(fvec4)
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16(input): 15(ptr) Variable Input
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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10: 2 FunctionCall 6(foo1()
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11: 2 FunctionCall 8(foo2()
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Return
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FunctionEnd
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6(foo1(): 2 Function None 3
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7: Label
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Return
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FunctionEnd
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8(foo2(): 2 Function None 3
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9: Label
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Return
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FunctionEnd
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