glslang/Test/baseResults/hlsl.void.frag.out

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hlsl.void.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:1 Function Definition: foo1( (temp void)
0:1 Function Parameters:
0:2 Function Definition: foo2( (temp void)
0:2 Function Parameters:
0:5 Function Definition: PixelShaderFunction(vf4; (temp void)
0:5 Function Parameters:
0:5 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence
0:6 Function Call: foo1( (temp void)
0:7 Function Call: foo2( (temp void)
0:8 Branch: Return
0:? Linker Objects
0:? 'input' (layout(location=0 ) in 4-component vector of float)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:1 Function Definition: foo1( (temp void)
0:1 Function Parameters:
0:2 Function Definition: foo2( (temp void)
0:2 Function Parameters:
0:5 Function Definition: PixelShaderFunction(vf4; (temp void)
0:5 Function Parameters:
0:5 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence
0:6 Function Call: foo1( (temp void)
0:7 Function Call: foo2( (temp void)
0:8 Branch: Return
0:? Linker Objects
0:? 'input' (layout(location=0 ) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 17
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 16
ExecutionMode 4 OriginUpperLeft
Name 4 "PixelShaderFunction"
Name 6 "foo1("
Name 8 "foo2("
Name 16 "input"
Decorate 16(input) Location 0
2: TypeVoid
3: TypeFunction 2
13: TypeFloat 32
14: TypeVector 13(float) 4
15: TypePointer Input 14(fvec4)
16(input): 15(ptr) Variable Input
4(PixelShaderFunction): 2 Function None 3
5: Label
10: 2 FunctionCall 6(foo1()
11: 2 FunctionCall 8(foo2()
Return
FunctionEnd
6(foo1(): 2 Function None 3
7: Label
Return
FunctionEnd
8(foo2(): 2 Function None 3
9: Label
Return
FunctionEnd