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https://github.com/RPCS3/glslang.git
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86 lines
4.1 KiB
Plaintext
86 lines
4.1 KiB
Plaintext
spv.buffer.autoassign.frag
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 45
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 41
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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Name 10 "psout"
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Name 13 "MyUB1"
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MemberName 13(MyUB1) 0 "g_a"
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MemberName 13(MyUB1) 1 "g_b"
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Name 15 ""
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Name 25 "MyUB2"
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MemberName 25(MyUB2) 0 "g_c"
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Name 27 ""
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Name 31 "MyUB3"
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MemberName 31(MyUB3) 0 "g_d"
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Name 33 ""
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Name 41 "Color"
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MemberDecorate 13(MyUB1) 0 Offset 0
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MemberDecorate 13(MyUB1) 1 Offset 4
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Decorate 13(MyUB1) Block
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Decorate 15 DescriptorSet 0
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Decorate 15 Binding 20
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MemberDecorate 25(MyUB2) 0 Offset 0
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Decorate 25(MyUB2) Block
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Decorate 27 DescriptorSet 0
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Decorate 27 Binding 15
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MemberDecorate 31(MyUB3) 0 Offset 0
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Decorate 31(MyUB3) Block
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Decorate 33 DescriptorSet 0
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Decorate 33 Binding 16
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Decorate 41(Color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4)
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9: TypePointer Function 8(PS_OUTPUT)
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11: TypeInt 32 1
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12: 11(int) Constant 0
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13(MyUB1): TypeStruct 6(float) 11(int)
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14: TypePointer Uniform 13(MyUB1)
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15: 14(ptr) Variable Uniform
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16: TypePointer Uniform 6(float)
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19: 11(int) Constant 1
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20: TypePointer Uniform 11(int)
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25(MyUB2): TypeStruct 6(float)
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26: TypePointer Uniform 25(MyUB2)
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27: 26(ptr) Variable Uniform
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31(MyUB3): TypeStruct 6(float)
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32: TypePointer Uniform 31(MyUB3)
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33: 32(ptr) Variable Uniform
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38: TypePointer Function 7(fvec4)
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40: TypePointer Output 7(fvec4)
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41(Color): 40(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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10(psout): 9(ptr) Variable Function
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17: 16(ptr) AccessChain 15 12
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18: 6(float) Load 17
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21: 20(ptr) AccessChain 15 19
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22: 11(int) Load 21
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23: 6(float) ConvertSToF 22
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24: 6(float) FAdd 18 23
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28: 16(ptr) AccessChain 27 12
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29: 6(float) Load 28
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30: 6(float) FAdd 24 29
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34: 16(ptr) AccessChain 33 12
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35: 6(float) Load 34
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36: 6(float) FAdd 30 35
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37: 7(fvec4) CompositeConstruct 36 36 36 36
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39: 38(ptr) AccessChain 10(psout) 12
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Store 39 37
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42: 38(ptr) AccessChain 10(psout) 12
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43: 7(fvec4) Load 42
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Store 41(Color) 43
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Return
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FunctionEnd
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