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https://github.com/RPCS3/glslang.git
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116 lines
4.8 KiB
Plaintext
116 lines
4.8 KiB
Plaintext
test.frag
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Shader version: 110
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0:? Sequence
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0:13 Function Definition: main( (global void)
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0:13 Function Parameters:
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0:15 Sequence
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0:15 Sequence
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0:15 move second child to first child (temp float)
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0:15 'blendscale' (temp float)
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0:15 Constant:
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0:15 1.789000
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0:17 Sequence
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0:17 move second child to first child (temp 4-component vector of float)
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0:17 'v' (temp 4-component vector of float)
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0:17 vector swizzle (temp 4-component vector of float)
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0:17 texture (global 4-component vector of float)
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0:17 'texSampler2D' (uniform sampler2D)
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0:17 divide (temp 2-component vector of float)
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0:17 add (temp 2-component vector of float)
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0:17 't' (smooth in 2-component vector of float)
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0:17 'scale' (uniform 2-component vector of float)
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0:17 'scale' (uniform 2-component vector of float)
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0:17 Sequence
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0:17 Constant:
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0:17 3 (const int)
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0:17 Constant:
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0:17 2 (const int)
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0:17 Constant:
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0:17 1 (const int)
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0:17 Constant:
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0:17 0 (const int)
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0:19 Sequence
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0:19 move second child to first child (temp 4-component vector of float)
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0:19 'w' (temp 4-component vector of float)
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0:19 add (temp 4-component vector of float)
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0:19 texture (global 4-component vector of float)
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0:19 'texSampler3D' (uniform sampler3D)
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0:19 'coords' (smooth in 3-component vector of float)
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0:19 'v' (temp 4-component vector of float)
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0:21 move second child to first child (temp 4-component vector of float)
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0:21 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:21 mix (global 4-component vector of float)
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0:21 'w' (temp 4-component vector of float)
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0:21 'u' (uniform 4-component vector of float)
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0:21 component-wise multiply (temp float)
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0:21 'blend' (uniform float)
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0:21 'blendscale' (temp float)
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0:? Linker Objects
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0:? 'texSampler2D' (uniform sampler2D)
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0:? 'texSampler3D' (uniform sampler3D)
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0:? 'blend' (uniform float)
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0:? 'scale' (uniform 2-component vector of float)
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0:? 'u' (uniform 4-component vector of float)
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0:? 't' (smooth in 2-component vector of float)
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0:? 'coords' (smooth in 3-component vector of float)
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Linked fragment stage:
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Shader version: 110
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0:? Sequence
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0:13 Function Definition: main( (global void)
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0:13 Function Parameters:
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0:15 Sequence
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0:15 Sequence
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0:15 move second child to first child (temp float)
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0:15 'blendscale' (temp float)
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0:15 Constant:
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0:15 1.789000
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0:17 Sequence
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0:17 move second child to first child (temp 4-component vector of float)
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0:17 'v' (temp 4-component vector of float)
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0:17 vector swizzle (temp 4-component vector of float)
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0:17 texture (global 4-component vector of float)
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0:17 'texSampler2D' (uniform sampler2D)
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0:17 divide (temp 2-component vector of float)
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0:17 add (temp 2-component vector of float)
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0:17 't' (smooth in 2-component vector of float)
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0:17 'scale' (uniform 2-component vector of float)
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0:17 'scale' (uniform 2-component vector of float)
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0:17 Sequence
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0:17 Constant:
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0:17 3 (const int)
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0:17 Constant:
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0:17 2 (const int)
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0:17 Constant:
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0:17 1 (const int)
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0:17 Constant:
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0:17 0 (const int)
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0:19 Sequence
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0:19 move second child to first child (temp 4-component vector of float)
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0:19 'w' (temp 4-component vector of float)
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0:19 add (temp 4-component vector of float)
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0:19 texture (global 4-component vector of float)
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0:19 'texSampler3D' (uniform sampler3D)
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0:19 'coords' (smooth in 3-component vector of float)
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0:19 'v' (temp 4-component vector of float)
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0:21 move second child to first child (temp 4-component vector of float)
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0:21 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:21 mix (global 4-component vector of float)
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0:21 'w' (temp 4-component vector of float)
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0:21 'u' (uniform 4-component vector of float)
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0:21 component-wise multiply (temp float)
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0:21 'blend' (uniform float)
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0:21 'blendscale' (temp float)
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0:? Linker Objects
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0:? 'texSampler2D' (uniform sampler2D)
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0:? 'texSampler3D' (uniform sampler3D)
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0:? 'blend' (uniform float)
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0:? 'scale' (uniform 2-component vector of float)
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0:? 'u' (uniform 4-component vector of float)
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0:? 't' (smooth in 2-component vector of float)
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0:? 'coords' (smooth in 3-component vector of float)
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