mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-24 19:59:40 +00:00
bb0183f817
There's a lot to do for RWTexture and RWBuffer, so it will be broken up into several PRs. This is #1. This adds RWTexture and RWBuffer support, with the following limitations: * Only 4 component formats supported * No operator[] yet Those will be added in other PRs. This PR supports declarations and the Load & GetDimensions methods. New tests are added.
97 lines
2.3 KiB
GLSL
97 lines
2.3 KiB
GLSL
SamplerState g_sSamp : register(s0);
|
|
|
|
RWTexture1D <float4> g_tTex1df4 : register(t0);
|
|
RWTexture1D <int4> g_tTex1di4;
|
|
RWTexture1D <uint4> g_tTex1du4;
|
|
|
|
RWTexture2D <float4> g_tTex2df4;
|
|
RWTexture2D <int4> g_tTex2di4;
|
|
RWTexture2D <uint4> g_tTex2du4;
|
|
|
|
RWTexture3D <float4> g_tTex3df4;
|
|
RWTexture3D <int4> g_tTex3di4;
|
|
RWTexture3D <uint4> g_tTex3du4;
|
|
|
|
RWTexture1DArray <float4> g_tTex1df4a;
|
|
RWTexture1DArray <int4> g_tTex1di4a;
|
|
RWTexture1DArray <uint4> g_tTex1du4a;
|
|
|
|
RWTexture2DArray <float4> g_tTex2df4a;
|
|
RWTexture2DArray <int4> g_tTex2di4a;
|
|
RWTexture2DArray <uint4> g_tTex2du4a;
|
|
|
|
RWBuffer <float4> g_tBuffF;
|
|
RWBuffer <int4> g_tBuffI;
|
|
RWBuffer <uint4> g_tBuffU;
|
|
|
|
struct PS_OUTPUT
|
|
{
|
|
float4 Color : SV_Target0;
|
|
float Depth : SV_Depth;
|
|
};
|
|
|
|
uniform int c1;
|
|
uniform int2 c2;
|
|
uniform int3 c3;
|
|
uniform int4 c4;
|
|
|
|
uniform int o1;
|
|
uniform int2 o2;
|
|
uniform int3 o3;
|
|
uniform int4 o4;
|
|
|
|
PS_OUTPUT main()
|
|
{
|
|
PS_OUTPUT psout;
|
|
|
|
uint MipLevel;
|
|
uint WidthU;
|
|
uint HeightU;
|
|
uint ElementsU;
|
|
uint DepthU;
|
|
uint NumberOfLevelsU;
|
|
uint NumberOfSamplesU;
|
|
|
|
float WidthF;
|
|
float HeightF;
|
|
float ElementsF;
|
|
float DepthF;
|
|
float NumberOfLevelsF;
|
|
float NumberOfSamplesF;
|
|
|
|
// 1D, float/int/uint, uint params
|
|
g_tTex1df4.GetDimensions(WidthU);
|
|
g_tTex1di4.GetDimensions(WidthU);
|
|
g_tTex1du4.GetDimensions(WidthU);
|
|
|
|
// buffer, float/int/uint, uint params
|
|
g_tBuffF.GetDimensions(WidthU);
|
|
g_tBuffI.GetDimensions(WidthU);
|
|
g_tBuffU.GetDimensions(WidthU);
|
|
|
|
// 1DArray, float/int/uint, uint params
|
|
g_tTex1df4a.GetDimensions(WidthU, ElementsU);
|
|
g_tTex1di4a.GetDimensions(WidthU, ElementsU);
|
|
g_tTex1du4a.GetDimensions(WidthU, ElementsU);
|
|
|
|
// 2D, float/int/uint, uint params
|
|
g_tTex2df4.GetDimensions(WidthU, HeightU);
|
|
g_tTex2di4.GetDimensions(WidthU, HeightU);
|
|
g_tTex2du4.GetDimensions(WidthU, HeightU);
|
|
|
|
// 2DArray, float/int/uint, uint params
|
|
g_tTex2df4a.GetDimensions(WidthU, HeightU, ElementsU);
|
|
g_tTex2di4a.GetDimensions(WidthU, HeightU, ElementsU);
|
|
g_tTex2du4a.GetDimensions(WidthU, HeightU, ElementsU);
|
|
|
|
// 3D, float/int/uint, uint params
|
|
g_tTex3df4.GetDimensions(WidthU, HeightU, DepthU);
|
|
g_tTex3di4.GetDimensions(WidthU, HeightU, DepthU);
|
|
g_tTex3du4.GetDimensions(WidthU, HeightU, DepthU);
|
|
|
|
psout.Color = 1.0;
|
|
psout.Depth = 1.0;
|
|
|
|
return psout;
|
|
}
|