mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-24 11:50:06 +00:00
52 lines
836 B
GLSL
52 lines
836 B
GLSL
#version 450
|
|
|
|
uniform sampler2D samp2D;
|
|
in mediump vec2 coord;
|
|
|
|
in vec4 u, w;
|
|
out vec4 color;
|
|
|
|
struct s1 {
|
|
int i;
|
|
float f;
|
|
};
|
|
|
|
struct s2 {
|
|
int i;
|
|
float f;
|
|
s1 s1_1;
|
|
};
|
|
|
|
layout(std140) uniform ub1 { s2 foo2a; } uName1;
|
|
layout(std430) buffer ub2 { s2 foo2b; } uName2;
|
|
|
|
void main()
|
|
{
|
|
vec4 v;
|
|
s1 a[3], b[3];
|
|
a = s1[3](s1(int(u.x), u.y), s1(int(u.z), u.w), s1(14, 14.0));
|
|
b = s1[3](s1(17, 17.0), s1(int(w.x), w.y), s1(int(w.z), w.w));
|
|
|
|
if (uName1.foo2a == uName2.foo2b)
|
|
v = texture(samp2D, coord);
|
|
else
|
|
v = texture(samp2D, 2.0*coord);
|
|
|
|
if (u == v)
|
|
v *= 3.0;
|
|
|
|
if (u != v)
|
|
v *= 4.0;
|
|
|
|
if (coord == v.yw)
|
|
v *= 5.0;
|
|
|
|
if (a == b)
|
|
v *= 6.0;
|
|
|
|
if (a != b)
|
|
v *= 7.0;
|
|
|
|
color = v;
|
|
}
|