mirror of
https://github.com/RPCS3/glslang.git
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deec1933e9
Saved about 21K, size down to 380K of MSVC x86 code. Fixed one bug that needs to be looked at on the master branch: The test for needing a Vulkan binding has a bug in it, "!layoutAttachment" which does not mean "no layoutAttachment", because that is non-zero. This is why some test and test results changed.
27 lines
404 B
GLSL
27 lines
404 B
GLSL
#version 450
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layout(binding = 0) buffer block {
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float m0;
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vec3 m4;
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//////
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float m16;
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layout(offset=20) vec3 m20;
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/////
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vec3 m32;
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/////
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vec2 m48;
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vec2 m56;
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////
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float m64;
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vec2 m68;
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float m76;
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//////
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float m80;
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layout(offset=88) vec2 m88;
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//////
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vec2 m96;
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///////
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dvec2 m112;
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};
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void main() {} |