mirror of
https://github.com/RPCS3/glslang.git
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590 lines
27 KiB
Plaintext
590 lines
27 KiB
Plaintext
hlsl.load.basic.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:77 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:48 Function Parameters:
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0:? Sequence
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0:52 textureFetch (global 4-component vector of float)
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0:52 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:52 vector swizzle (temp int)
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0:52 'c2' (uniform 2-component vector of int)
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0:52 Sequence
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0:52 Constant:
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0:52 0 (const int)
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0:52 direct index (temp int)
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0:52 'c2' (uniform 2-component vector of int)
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0:52 Constant:
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0:52 1 (const int)
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0:53 textureFetch (global 4-component vector of int)
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0:53 'g_tTex1di4' (uniform itexture1D)
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0:53 vector swizzle (temp int)
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0:53 'c2' (uniform 2-component vector of int)
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0:53 Sequence
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0:53 Constant:
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0:53 0 (const int)
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0:53 direct index (temp int)
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0:53 'c2' (uniform 2-component vector of int)
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0:53 Constant:
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0:53 1 (const int)
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0:54 textureFetch (global 4-component vector of uint)
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0:54 'g_tTex1du4' (uniform utexture1D)
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0:54 vector swizzle (temp int)
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0:54 'c2' (uniform 2-component vector of int)
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0:54 Sequence
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0:54 Constant:
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0:54 0 (const int)
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0:54 direct index (temp int)
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0:54 'c2' (uniform 2-component vector of int)
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0:54 Constant:
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0:54 1 (const int)
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0:57 textureFetch (global 4-component vector of float)
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0:57 'g_tTex2df4' (uniform texture2D)
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0:57 vector swizzle (temp 2-component vector of int)
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0:57 'c3' (uniform 3-component vector of int)
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0:57 Sequence
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0:57 Constant:
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0:57 0 (const int)
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0:57 Constant:
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0:57 1 (const int)
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0:57 direct index (temp int)
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0:57 'c3' (uniform 3-component vector of int)
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0:57 Constant:
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0:57 2 (const int)
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0:58 textureFetch (global 4-component vector of int)
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0:58 'g_tTex2di4' (uniform itexture2D)
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0:58 vector swizzle (temp 2-component vector of int)
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0:58 'c3' (uniform 3-component vector of int)
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0:58 Sequence
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0:58 Constant:
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0:58 0 (const int)
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0:58 Constant:
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0:58 1 (const int)
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0:58 direct index (temp int)
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0:58 'c3' (uniform 3-component vector of int)
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0:58 Constant:
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0:58 2 (const int)
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0:59 textureFetch (global 4-component vector of uint)
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0:59 'g_tTex2du4' (uniform utexture2D)
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0:59 vector swizzle (temp 2-component vector of int)
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0:59 'c3' (uniform 3-component vector of int)
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0:59 Sequence
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0:59 Constant:
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0:59 0 (const int)
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0:59 Constant:
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0:59 1 (const int)
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0:59 direct index (temp int)
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0:59 'c3' (uniform 3-component vector of int)
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0:59 Constant:
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0:59 2 (const int)
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0:62 textureFetch (global 4-component vector of float)
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0:62 'g_tTex3df4' (uniform texture3D)
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0:62 vector swizzle (temp 3-component vector of int)
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0:62 'c4' (uniform 4-component vector of int)
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0:62 Sequence
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0:62 Constant:
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0:62 0 (const int)
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0:62 Constant:
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0:62 1 (const int)
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0:62 Constant:
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0:62 2 (const int)
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0:62 direct index (temp int)
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0:62 'c4' (uniform 4-component vector of int)
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0:62 Constant:
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0:62 3 (const int)
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0:63 textureFetch (global 4-component vector of int)
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0:63 'g_tTex3di4' (uniform itexture3D)
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0:63 vector swizzle (temp 3-component vector of int)
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0:63 'c4' (uniform 4-component vector of int)
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0:63 Sequence
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0:63 Constant:
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0:63 0 (const int)
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0:63 Constant:
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0:63 1 (const int)
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0:63 Constant:
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0:63 2 (const int)
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0:63 direct index (temp int)
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0:63 'c4' (uniform 4-component vector of int)
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0:63 Constant:
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0:63 3 (const int)
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0:64 textureFetch (global 4-component vector of uint)
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0:64 'g_tTex3du4' (uniform utexture3D)
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0:64 vector swizzle (temp 3-component vector of int)
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0:64 'c4' (uniform 4-component vector of int)
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0:64 Sequence
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0:64 Constant:
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0:64 0 (const int)
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0:64 Constant:
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0:64 1 (const int)
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0:64 Constant:
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0:64 2 (const int)
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0:64 direct index (temp int)
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0:64 'c4' (uniform 4-component vector of int)
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0:64 Constant:
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0:64 3 (const int)
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0:72 move second child to first child (temp 4-component vector of float)
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0:72 Color: direct index for structure (temp 4-component vector of float)
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0:72 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:72 Constant:
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0:72 0 (const int)
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0:72 Constant:
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0:72 1.000000
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0:72 1.000000
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0:72 1.000000
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0:72 1.000000
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0:73 move second child to first child (temp float)
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0:73 Depth: direct index for structure (temp float FragDepth)
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0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:73 Constant:
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0:73 1 (const int)
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0:73 Constant:
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0:73 1.000000
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0:75 Branch: Return with expression
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0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:? 'c1' (uniform int)
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0:? 'c2' (uniform 2-component vector of int)
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0:? 'c3' (uniform 3-component vector of int)
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0:? 'c4' (uniform 4-component vector of int)
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0:? 'o1' (uniform int)
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0:? 'o2' (uniform 2-component vector of int)
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0:? 'o3' (uniform 3-component vector of int)
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0:? 'o4' (uniform 4-component vector of int)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:77 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:48 Function Parameters:
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0:? Sequence
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0:52 textureFetch (global 4-component vector of float)
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0:52 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:52 vector swizzle (temp int)
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0:52 'c2' (uniform 2-component vector of int)
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0:52 Sequence
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0:52 Constant:
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0:52 0 (const int)
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0:52 direct index (temp int)
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0:52 'c2' (uniform 2-component vector of int)
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0:52 Constant:
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0:52 1 (const int)
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0:53 textureFetch (global 4-component vector of int)
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0:53 'g_tTex1di4' (uniform itexture1D)
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0:53 vector swizzle (temp int)
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0:53 'c2' (uniform 2-component vector of int)
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0:53 Sequence
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0:53 Constant:
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0:53 0 (const int)
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0:53 direct index (temp int)
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0:53 'c2' (uniform 2-component vector of int)
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0:53 Constant:
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0:53 1 (const int)
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0:54 textureFetch (global 4-component vector of uint)
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0:54 'g_tTex1du4' (uniform utexture1D)
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0:54 vector swizzle (temp int)
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0:54 'c2' (uniform 2-component vector of int)
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0:54 Sequence
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0:54 Constant:
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0:54 0 (const int)
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0:54 direct index (temp int)
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0:54 'c2' (uniform 2-component vector of int)
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0:54 Constant:
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0:54 1 (const int)
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0:57 textureFetch (global 4-component vector of float)
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0:57 'g_tTex2df4' (uniform texture2D)
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0:57 vector swizzle (temp 2-component vector of int)
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0:57 'c3' (uniform 3-component vector of int)
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0:57 Sequence
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0:57 Constant:
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0:57 0 (const int)
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0:57 Constant:
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0:57 1 (const int)
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0:57 direct index (temp int)
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0:57 'c3' (uniform 3-component vector of int)
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0:57 Constant:
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0:57 2 (const int)
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0:58 textureFetch (global 4-component vector of int)
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0:58 'g_tTex2di4' (uniform itexture2D)
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0:58 vector swizzle (temp 2-component vector of int)
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0:58 'c3' (uniform 3-component vector of int)
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0:58 Sequence
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0:58 Constant:
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0:58 0 (const int)
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0:58 Constant:
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0:58 1 (const int)
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0:58 direct index (temp int)
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0:58 'c3' (uniform 3-component vector of int)
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0:58 Constant:
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0:58 2 (const int)
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0:59 textureFetch (global 4-component vector of uint)
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0:59 'g_tTex2du4' (uniform utexture2D)
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0:59 vector swizzle (temp 2-component vector of int)
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0:59 'c3' (uniform 3-component vector of int)
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0:59 Sequence
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0:59 Constant:
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0:59 0 (const int)
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0:59 Constant:
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0:59 1 (const int)
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0:59 direct index (temp int)
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0:59 'c3' (uniform 3-component vector of int)
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0:59 Constant:
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0:59 2 (const int)
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0:62 textureFetch (global 4-component vector of float)
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0:62 'g_tTex3df4' (uniform texture3D)
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0:62 vector swizzle (temp 3-component vector of int)
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0:62 'c4' (uniform 4-component vector of int)
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0:62 Sequence
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0:62 Constant:
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0:62 0 (const int)
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0:62 Constant:
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0:62 1 (const int)
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0:62 Constant:
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0:62 2 (const int)
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0:62 direct index (temp int)
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0:62 'c4' (uniform 4-component vector of int)
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0:62 Constant:
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0:62 3 (const int)
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0:63 textureFetch (global 4-component vector of int)
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0:63 'g_tTex3di4' (uniform itexture3D)
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0:63 vector swizzle (temp 3-component vector of int)
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0:63 'c4' (uniform 4-component vector of int)
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0:63 Sequence
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0:63 Constant:
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0:63 0 (const int)
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0:63 Constant:
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0:63 1 (const int)
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0:63 Constant:
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0:63 2 (const int)
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0:63 direct index (temp int)
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0:63 'c4' (uniform 4-component vector of int)
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0:63 Constant:
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0:63 3 (const int)
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0:64 textureFetch (global 4-component vector of uint)
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0:64 'g_tTex3du4' (uniform utexture3D)
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0:64 vector swizzle (temp 3-component vector of int)
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0:64 'c4' (uniform 4-component vector of int)
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0:64 Sequence
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0:64 Constant:
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0:64 0 (const int)
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0:64 Constant:
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0:64 1 (const int)
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0:64 Constant:
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0:64 2 (const int)
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0:64 direct index (temp int)
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0:64 'c4' (uniform 4-component vector of int)
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0:64 Constant:
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0:64 3 (const int)
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0:72 move second child to first child (temp 4-component vector of float)
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0:72 Color: direct index for structure (temp 4-component vector of float)
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0:72 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:72 Constant:
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0:72 0 (const int)
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0:72 Constant:
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0:72 1.000000
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0:72 1.000000
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0:72 1.000000
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0:72 1.000000
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0:73 move second child to first child (temp float)
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0:73 Depth: direct index for structure (temp float FragDepth)
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0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:73 Constant:
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0:73 1 (const int)
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0:73 Constant:
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0:73 1.000000
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0:75 Branch: Return with expression
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0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:? 'c1' (uniform int)
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0:? 'c2' (uniform 2-component vector of int)
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0:? 'c3' (uniform 3-component vector of int)
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0:? 'c4' (uniform 4-component vector of int)
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0:? 'o1' (uniform int)
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0:? 'o2' (uniform 2-component vector of int)
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0:? 'o3' (uniform 3-component vector of int)
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0:? 'o4' (uniform 4-component vector of int)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 163
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main"
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 450
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Name 4 "main"
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Name 9 "g_tTex1df4"
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Name 14 "c2"
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Name 27 "g_tTex1di4"
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Name 37 "g_tTex1du4"
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Name 47 "g_tTex2df4"
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Name 51 "c3"
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Name 60 "g_tTex2di4"
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Name 69 "g_tTex2du4"
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Name 78 "g_tTex3df4"
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Name 81 "c4"
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Name 90 "g_tTex3di4"
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Name 99 "g_tTex3du4"
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Name 106 "PS_OUTPUT"
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MemberName 106(PS_OUTPUT) 0 "Color"
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MemberName 106(PS_OUTPUT) 1 "Depth"
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Name 108 "psout"
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Name 121 "g_sSamp"
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Name 124 "g_tTexcdf4"
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Name 127 "g_tTexcdi4"
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Name 130 "g_tTexcdu4"
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Name 133 "g_tTex1df4a"
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Name 136 "g_tTex1di4a"
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Name 139 "g_tTex1du4a"
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Name 142 "g_tTex2df4a"
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Name 145 "g_tTex2di4a"
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Name 148 "g_tTex2du4a"
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Name 151 "g_tTexcdf4a"
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Name 154 "g_tTexcdi4a"
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Name 157 "g_tTexcdu4a"
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Name 158 "c1"
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Name 159 "o1"
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Name 160 "o2"
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Name 161 "o3"
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Name 162 "o4"
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Decorate 9(g_tTex1df4) DescriptorSet 0
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Decorate 9(g_tTex1df4) Binding 0
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Decorate 27(g_tTex1di4) DescriptorSet 0
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Decorate 37(g_tTex1du4) DescriptorSet 0
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Decorate 47(g_tTex2df4) DescriptorSet 0
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Decorate 60(g_tTex2di4) DescriptorSet 0
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Decorate 69(g_tTex2du4) DescriptorSet 0
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Decorate 78(g_tTex3df4) DescriptorSet 0
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Decorate 90(g_tTex3di4) DescriptorSet 0
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Decorate 99(g_tTex3du4) DescriptorSet 0
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MemberDecorate 106(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 121(g_sSamp) DescriptorSet 0
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Decorate 121(g_sSamp) Binding 0
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Decorate 124(g_tTexcdf4) DescriptorSet 0
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Decorate 127(g_tTexcdi4) DescriptorSet 0
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Decorate 130(g_tTexcdu4) DescriptorSet 0
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Decorate 133(g_tTex1df4a) DescriptorSet 0
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Decorate 136(g_tTex1di4a) DescriptorSet 0
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Decorate 139(g_tTex1du4a) DescriptorSet 0
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Decorate 142(g_tTex2df4a) DescriptorSet 0
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Decorate 145(g_tTex2di4a) DescriptorSet 0
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Decorate 148(g_tTex2du4a) DescriptorSet 0
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Decorate 151(g_tTexcdf4a) DescriptorSet 0
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Decorate 154(g_tTexcdi4a) DescriptorSet 0
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Decorate 157(g_tTexcdu4a) DescriptorSet 0
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2: TypeVoid
|
|
3: TypeFunction 2
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|
6: TypeFloat 32
|
|
7: TypeImage 6(float) 1D sampled format:Unknown
|
|
8: TypePointer UniformConstant 7
|
|
9(g_tTex1df4): 8(ptr) Variable UniformConstant
|
|
11: TypeInt 32 1
|
|
12: TypeVector 11(int) 2
|
|
13: TypePointer UniformConstant 12(ivec2)
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|
14(c2): 13(ptr) Variable UniformConstant
|
|
15: TypeInt 32 0
|
|
16: 15(int) Constant 0
|
|
17: TypePointer UniformConstant 11(int)
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|
20: 15(int) Constant 1
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|
23: TypeVector 6(float) 4
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25: TypeImage 11(int) 1D sampled format:Unknown
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|
26: TypePointer UniformConstant 25
|
|
27(g_tTex1di4): 26(ptr) Variable UniformConstant
|
|
33: TypeVector 11(int) 4
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|
35: TypeImage 15(int) 1D sampled format:Unknown
|
|
36: TypePointer UniformConstant 35
|
|
37(g_tTex1du4): 36(ptr) Variable UniformConstant
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|
43: TypeVector 15(int) 4
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|
45: TypeImage 6(float) 2D sampled format:Unknown
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|
46: TypePointer UniformConstant 45
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|
47(g_tTex2df4): 46(ptr) Variable UniformConstant
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|
49: TypeVector 11(int) 3
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|
50: TypePointer UniformConstant 49(ivec3)
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|
51(c3): 50(ptr) Variable UniformConstant
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|
54: 15(int) Constant 2
|
|
58: TypeImage 11(int) 2D sampled format:Unknown
|
|
59: TypePointer UniformConstant 58
|
|
60(g_tTex2di4): 59(ptr) Variable UniformConstant
|
|
67: TypeImage 15(int) 2D sampled format:Unknown
|
|
68: TypePointer UniformConstant 67
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|
69(g_tTex2du4): 68(ptr) Variable UniformConstant
|
|
76: TypeImage 6(float) 3D sampled format:Unknown
|
|
77: TypePointer UniformConstant 76
|
|
78(g_tTex3df4): 77(ptr) Variable UniformConstant
|
|
80: TypePointer UniformConstant 33(ivec4)
|
|
81(c4): 80(ptr) Variable UniformConstant
|
|
84: 15(int) Constant 3
|
|
88: TypeImage 11(int) 3D sampled format:Unknown
|
|
89: TypePointer UniformConstant 88
|
|
90(g_tTex3di4): 89(ptr) Variable UniformConstant
|
|
97: TypeImage 15(int) 3D sampled format:Unknown
|
|
98: TypePointer UniformConstant 97
|
|
99(g_tTex3du4): 98(ptr) Variable UniformConstant
|
|
106(PS_OUTPUT): TypeStruct 23(fvec4) 6(float)
|
|
107: TypePointer Function 106(PS_OUTPUT)
|
|
109: 11(int) Constant 0
|
|
110: 6(float) Constant 1065353216
|
|
111: 23(fvec4) ConstantComposite 110 110 110 110
|
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112: TypePointer Function 23(fvec4)
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|
114: 11(int) Constant 1
|
|
115: TypePointer Function 6(float)
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|
119: TypeSampler
|
|
120: TypePointer UniformConstant 119
|
|
121(g_sSamp): 120(ptr) Variable UniformConstant
|
|
122: TypeImage 6(float) Cube sampled format:Unknown
|
|
123: TypePointer UniformConstant 122
|
|
124(g_tTexcdf4): 123(ptr) Variable UniformConstant
|
|
125: TypeImage 11(int) Cube sampled format:Unknown
|
|
126: TypePointer UniformConstant 125
|
|
127(g_tTexcdi4): 126(ptr) Variable UniformConstant
|
|
128: TypeImage 15(int) Cube sampled format:Unknown
|
|
129: TypePointer UniformConstant 128
|
|
130(g_tTexcdu4): 129(ptr) Variable UniformConstant
|
|
131: TypeImage 6(float) 1D array sampled format:Unknown
|
|
132: TypePointer UniformConstant 131
|
|
133(g_tTex1df4a): 132(ptr) Variable UniformConstant
|
|
134: TypeImage 11(int) 1D array sampled format:Unknown
|
|
135: TypePointer UniformConstant 134
|
|
136(g_tTex1di4a): 135(ptr) Variable UniformConstant
|
|
137: TypeImage 15(int) 1D array sampled format:Unknown
|
|
138: TypePointer UniformConstant 137
|
|
139(g_tTex1du4a): 138(ptr) Variable UniformConstant
|
|
140: TypeImage 6(float) 2D array sampled format:Unknown
|
|
141: TypePointer UniformConstant 140
|
|
142(g_tTex2df4a): 141(ptr) Variable UniformConstant
|
|
143: TypeImage 11(int) 2D array sampled format:Unknown
|
|
144: TypePointer UniformConstant 143
|
|
145(g_tTex2di4a): 144(ptr) Variable UniformConstant
|
|
146: TypeImage 15(int) 2D array sampled format:Unknown
|
|
147: TypePointer UniformConstant 146
|
|
148(g_tTex2du4a): 147(ptr) Variable UniformConstant
|
|
149: TypeImage 6(float) Cube array sampled format:Unknown
|
|
150: TypePointer UniformConstant 149
|
|
151(g_tTexcdf4a): 150(ptr) Variable UniformConstant
|
|
152: TypeImage 11(int) Cube array sampled format:Unknown
|
|
153: TypePointer UniformConstant 152
|
|
154(g_tTexcdi4a): 153(ptr) Variable UniformConstant
|
|
155: TypeImage 15(int) Cube array sampled format:Unknown
|
|
156: TypePointer UniformConstant 155
|
|
157(g_tTexcdu4a): 156(ptr) Variable UniformConstant
|
|
158(c1): 17(ptr) Variable UniformConstant
|
|
159(o1): 17(ptr) Variable UniformConstant
|
|
160(o2): 13(ptr) Variable UniformConstant
|
|
161(o3): 50(ptr) Variable UniformConstant
|
|
162(o4): 80(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
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5: Label
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|
108(psout): 107(ptr) Variable Function
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|
10: 7 Load 9(g_tTex1df4)
|
|
18: 17(ptr) AccessChain 14(c2) 16
|
|
19: 11(int) Load 18
|
|
21: 17(ptr) AccessChain 14(c2) 20
|
|
22: 11(int) Load 21
|
|
24: 23(fvec4) ImageFetch 10 19 Lod 22
|
|
28: 25 Load 27(g_tTex1di4)
|
|
29: 17(ptr) AccessChain 14(c2) 16
|
|
30: 11(int) Load 29
|
|
31: 17(ptr) AccessChain 14(c2) 20
|
|
32: 11(int) Load 31
|
|
34: 33(ivec4) ImageFetch 28 30 Lod 32
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|
38: 35 Load 37(g_tTex1du4)
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|
39: 17(ptr) AccessChain 14(c2) 16
|
|
40: 11(int) Load 39
|
|
41: 17(ptr) AccessChain 14(c2) 20
|
|
42: 11(int) Load 41
|
|
44: 43(ivec4) ImageFetch 38 40 Lod 42
|
|
48: 45 Load 47(g_tTex2df4)
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|
52: 49(ivec3) Load 51(c3)
|
|
53: 12(ivec2) VectorShuffle 52 52 0 1
|
|
55: 17(ptr) AccessChain 51(c3) 54
|
|
56: 11(int) Load 55
|
|
57: 23(fvec4) ImageFetch 48 53 Lod 56
|
|
61: 58 Load 60(g_tTex2di4)
|
|
62: 49(ivec3) Load 51(c3)
|
|
63: 12(ivec2) VectorShuffle 62 62 0 1
|
|
64: 17(ptr) AccessChain 51(c3) 54
|
|
65: 11(int) Load 64
|
|
66: 33(ivec4) ImageFetch 61 63 Lod 65
|
|
70: 67 Load 69(g_tTex2du4)
|
|
71: 49(ivec3) Load 51(c3)
|
|
72: 12(ivec2) VectorShuffle 71 71 0 1
|
|
73: 17(ptr) AccessChain 51(c3) 54
|
|
74: 11(int) Load 73
|
|
75: 43(ivec4) ImageFetch 70 72 Lod 74
|
|
79: 76 Load 78(g_tTex3df4)
|
|
82: 33(ivec4) Load 81(c4)
|
|
83: 49(ivec3) VectorShuffle 82 82 0 1 2
|
|
85: 17(ptr) AccessChain 81(c4) 84
|
|
86: 11(int) Load 85
|
|
87: 23(fvec4) ImageFetch 79 83 Lod 86
|
|
91: 88 Load 90(g_tTex3di4)
|
|
92: 33(ivec4) Load 81(c4)
|
|
93: 49(ivec3) VectorShuffle 92 92 0 1 2
|
|
94: 17(ptr) AccessChain 81(c4) 84
|
|
95: 11(int) Load 94
|
|
96: 33(ivec4) ImageFetch 91 93 Lod 95
|
|
100: 97 Load 99(g_tTex3du4)
|
|
101: 33(ivec4) Load 81(c4)
|
|
102: 49(ivec3) VectorShuffle 101 101 0 1 2
|
|
103: 17(ptr) AccessChain 81(c4) 84
|
|
104: 11(int) Load 103
|
|
105: 43(ivec4) ImageFetch 100 102 Lod 104
|
|
113: 112(ptr) AccessChain 108(psout) 109
|
|
Store 113 111
|
|
116: 115(ptr) AccessChain 108(psout) 114
|
|
Store 116 110
|
|
117:106(PS_OUTPUT) Load 108(psout)
|
|
ReturnValue 117
|
|
FunctionEnd
|