mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-23 19:29:44 +00:00
568 lines
25 KiB
Plaintext
568 lines
25 KiB
Plaintext
matrix.frag
|
|
WARNING: 0:6: varying deprecated in version 130; may be removed in future release
|
|
WARNING: 0:17: varying deprecated in version 130; may be removed in future release
|
|
WARNING: 0:22: varying deprecated in version 130; may be removed in future release
|
|
|
|
Shader version: 130
|
|
0:? Sequence
|
|
0:25 Function Definition: main( ( global void)
|
|
0:25 Function Parameters:
|
|
0:27 Sequence
|
|
0:27 move second child to first child ( temp 4-component vector of float)
|
|
0:27 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
|
|
0:27 Construct vec4 ( temp 4-component vector of float)
|
|
0:27 direct index ( temp 4-component vector of float)
|
|
0:27 'un34' ( uniform 4X4 matrix of float)
|
|
0:27 Constant:
|
|
0:27 1 (const int)
|
|
0:28 add second child into first child ( temp 4-component vector of float)
|
|
0:28 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
|
|
0:28 Construct vec4 ( temp 4-component vector of float)
|
|
0:28 vector-times-matrix ( temp 3-component vector of float)
|
|
0:28 'Color' ( smooth in 3-component vector of float)
|
|
0:28 'colorTransform' ( uniform 3X3 matrix of float)
|
|
0:28 Constant:
|
|
0:28 1.000000
|
|
0:30 Test condition and select ( temp void)
|
|
0:30 Condition
|
|
0:30 Compare Not Equal ( temp bool)
|
|
0:30 'm' ( uniform 4X4 matrix of float)
|
|
0:30 'n' ( uniform 4X4 matrix of float)
|
|
0:30 true case
|
|
0:31 add second child into first child ( temp 4-component vector of float)
|
|
0:31 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
|
|
0:31 'v' ( smooth in 4-component vector of float)
|
|
0:30 false case
|
|
0:33 Sequence
|
|
0:33 add second child into first child ( temp 4-component vector of float)
|
|
0:33 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
|
|
0:33 matrix-times-vector ( temp 4-component vector of float)
|
|
0:33 'm' ( uniform 4X4 matrix of float)
|
|
0:33 'v' ( smooth in 4-component vector of float)
|
|
0:34 add second child into first child ( temp 4-component vector of float)
|
|
0:34 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
|
|
0:34 vector-times-matrix ( temp 4-component vector of float)
|
|
0:34 'v' ( smooth in 4-component vector of float)
|
|
0:34 subtract ( temp 4X4 matrix of float)
|
|
0:34 'm' ( uniform 4X4 matrix of float)
|
|
0:34 'n' ( uniform 4X4 matrix of float)
|
|
0:42 Sequence
|
|
0:42 move second child to first child ( temp 4X4 matrix of float)
|
|
0:42 'm34' ( temp 4X4 matrix of float)
|
|
0:45 Construct mat4 ( temp 4X4 matrix of float)
|
|
0:42 component-wise multiply ( temp float)
|
|
0:42 direct index ( temp float)
|
|
0:42 'v' ( smooth in 4-component vector of float)
|
|
0:42 Constant:
|
|
0:42 0 (const int)
|
|
0:42 direct index ( temp float)
|
|
0:42 'u' ( smooth in 4-component vector of float)
|
|
0:42 Constant:
|
|
0:42 0 (const int)
|
|
0:42 component-wise multiply ( temp float)
|
|
0:42 direct index ( temp float)
|
|
0:42 'v' ( smooth in 4-component vector of float)
|
|
0:42 Constant:
|
|
0:42 0 (const int)
|
|
0:42 direct index ( temp float)
|
|
0:42 'u' ( smooth in 4-component vector of float)
|
|
0:42 Constant:
|
|
0:42 1 (const int)
|
|
0:42 component-wise multiply ( temp float)
|
|
0:42 direct index ( temp float)
|
|
0:42 'v' ( smooth in 4-component vector of float)
|
|
0:42 Constant:
|
|
0:42 0 (const int)
|
|
0:42 direct index ( temp float)
|
|
0:42 'u' ( smooth in 4-component vector of float)
|
|
0:42 Constant:
|
|
0:42 2 (const int)
|
|
0:42 component-wise multiply ( temp float)
|
|
0:42 direct index ( temp float)
|
|
0:42 'v' ( smooth in 4-component vector of float)
|
|
0:42 Constant:
|
|
0:42 0 (const int)
|
|
0:42 direct index ( temp float)
|
|
0:42 'u' ( smooth in 4-component vector of float)
|
|
0:42 Constant:
|
|
0:42 3 (const int)
|
|
0:43 component-wise multiply ( temp float)
|
|
0:43 direct index ( temp float)
|
|
0:43 'v' ( smooth in 4-component vector of float)
|
|
0:43 Constant:
|
|
0:43 1 (const int)
|
|
0:43 direct index ( temp float)
|
|
0:43 'u' ( smooth in 4-component vector of float)
|
|
0:43 Constant:
|
|
0:43 0 (const int)
|
|
0:43 component-wise multiply ( temp float)
|
|
0:43 direct index ( temp float)
|
|
0:43 'v' ( smooth in 4-component vector of float)
|
|
0:43 Constant:
|
|
0:43 1 (const int)
|
|
0:43 direct index ( temp float)
|
|
0:43 'u' ( smooth in 4-component vector of float)
|
|
0:43 Constant:
|
|
0:43 1 (const int)
|
|
0:43 component-wise multiply ( temp float)
|
|
0:43 direct index ( temp float)
|
|
0:43 'v' ( smooth in 4-component vector of float)
|
|
0:43 Constant:
|
|
0:43 1 (const int)
|
|
0:43 direct index ( temp float)
|
|
0:43 'u' ( smooth in 4-component vector of float)
|
|
0:43 Constant:
|
|
0:43 2 (const int)
|
|
0:43 component-wise multiply ( temp float)
|
|
0:43 direct index ( temp float)
|
|
0:43 'v' ( smooth in 4-component vector of float)
|
|
0:43 Constant:
|
|
0:43 1 (const int)
|
|
0:43 direct index ( temp float)
|
|
0:43 'u' ( smooth in 4-component vector of float)
|
|
0:43 Constant:
|
|
0:43 3 (const int)
|
|
0:44 component-wise multiply ( temp float)
|
|
0:44 direct index ( temp float)
|
|
0:44 'v' ( smooth in 4-component vector of float)
|
|
0:44 Constant:
|
|
0:44 2 (const int)
|
|
0:44 direct index ( temp float)
|
|
0:44 'u' ( smooth in 4-component vector of float)
|
|
0:44 Constant:
|
|
0:44 0 (const int)
|
|
0:44 component-wise multiply ( temp float)
|
|
0:44 direct index ( temp float)
|
|
0:44 'v' ( smooth in 4-component vector of float)
|
|
0:44 Constant:
|
|
0:44 2 (const int)
|
|
0:44 direct index ( temp float)
|
|
0:44 'u' ( smooth in 4-component vector of float)
|
|
0:44 Constant:
|
|
0:44 1 (const int)
|
|
0:44 component-wise multiply ( temp float)
|
|
0:44 direct index ( temp float)
|
|
0:44 'v' ( smooth in 4-component vector of float)
|
|
0:44 Constant:
|
|
0:44 2 (const int)
|
|
0:44 direct index ( temp float)
|
|
0:44 'u' ( smooth in 4-component vector of float)
|
|
0:44 Constant:
|
|
0:44 2 (const int)
|
|
0:44 component-wise multiply ( temp float)
|
|
0:44 direct index ( temp float)
|
|
0:44 'v' ( smooth in 4-component vector of float)
|
|
0:44 Constant:
|
|
0:44 2 (const int)
|
|
0:44 direct index ( temp float)
|
|
0:44 'u' ( smooth in 4-component vector of float)
|
|
0:44 Constant:
|
|
0:44 3 (const int)
|
|
0:45 component-wise multiply ( temp float)
|
|
0:45 direct index ( temp float)
|
|
0:45 'v' ( smooth in 4-component vector of float)
|
|
0:45 Constant:
|
|
0:45 3 (const int)
|
|
0:45 direct index ( temp float)
|
|
0:45 'u' ( smooth in 4-component vector of float)
|
|
0:45 Constant:
|
|
0:45 0 (const int)
|
|
0:45 component-wise multiply ( temp float)
|
|
0:45 direct index ( temp float)
|
|
0:45 'v' ( smooth in 4-component vector of float)
|
|
0:45 Constant:
|
|
0:45 3 (const int)
|
|
0:45 direct index ( temp float)
|
|
0:45 'u' ( smooth in 4-component vector of float)
|
|
0:45 Constant:
|
|
0:45 1 (const int)
|
|
0:45 component-wise multiply ( temp float)
|
|
0:45 direct index ( temp float)
|
|
0:45 'v' ( smooth in 4-component vector of float)
|
|
0:45 Constant:
|
|
0:45 3 (const int)
|
|
0:45 direct index ( temp float)
|
|
0:45 'u' ( smooth in 4-component vector of float)
|
|
0:45 Constant:
|
|
0:45 2 (const int)
|
|
0:45 component-wise multiply ( temp float)
|
|
0:45 direct index ( temp float)
|
|
0:45 'v' ( smooth in 4-component vector of float)
|
|
0:45 Constant:
|
|
0:45 3 (const int)
|
|
0:45 direct index ( temp float)
|
|
0:45 'u' ( smooth in 4-component vector of float)
|
|
0:45 Constant:
|
|
0:45 3 (const int)
|
|
0:46 add second child into first child ( temp 4X4 matrix of float)
|
|
0:46 'm34' ( temp 4X4 matrix of float)
|
|
0:46 Construct mat4 ( temp 4X4 matrix of float)
|
|
0:46 direct index ( temp float)
|
|
0:46 'v' ( smooth in 4-component vector of float)
|
|
0:46 Constant:
|
|
0:46 0 (const int)
|
|
0:47 add second child into first child ( temp 4X4 matrix of float)
|
|
0:47 'm34' ( temp 4X4 matrix of float)
|
|
0:47 Construct mat4 ( temp 4X4 matrix of float)
|
|
0:47 'u' ( smooth in 4-component vector of float)
|
|
0:47 direct index ( temp float)
|
|
0:47 'u' ( smooth in 4-component vector of float)
|
|
0:47 Constant:
|
|
0:47 0 (const int)
|
|
0:47 'u' ( smooth in 4-component vector of float)
|
|
0:47 direct index ( temp float)
|
|
0:47 'u' ( smooth in 4-component vector of float)
|
|
0:47 Constant:
|
|
0:47 0 (const int)
|
|
0:47 'u' ( smooth in 4-component vector of float)
|
|
0:47 direct index ( temp float)
|
|
0:47 'u' ( smooth in 4-component vector of float)
|
|
0:47 Constant:
|
|
0:47 0 (const int)
|
|
0:47 direct index ( temp float)
|
|
0:47 'u' ( smooth in 4-component vector of float)
|
|
0:47 Constant:
|
|
0:47 0 (const int)
|
|
0:51 Test condition and select ( temp void)
|
|
0:51 Condition
|
|
0:51 Compare Equal ( temp bool)
|
|
0:51 'm34' ( temp 4X4 matrix of float)
|
|
0:51 'un34' ( uniform 4X4 matrix of float)
|
|
0:51 true case
|
|
0:52 add second child into first child ( temp 4-component vector of float)
|
|
0:52 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
|
|
0:52 matrix-times-vector ( temp 4-component vector of float)
|
|
0:52 'm34' ( temp 4X4 matrix of float)
|
|
0:52 'u' ( smooth in 4-component vector of float)
|
|
0:51 false case
|
|
0:54 add second child into first child ( temp 4-component vector of float)
|
|
0:54 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
|
|
0:54 matrix-times-vector ( temp 4-component vector of float)
|
|
0:54 matrix-multiply ( temp 4X4 matrix of float)
|
|
0:54 'un34' ( uniform 4X4 matrix of float)
|
|
0:54 'um43' ( uniform 4X4 matrix of float)
|
|
0:54 'v' ( smooth in 4-component vector of float)
|
|
0:56 Sequence
|
|
0:56 move second child to first child ( temp 4X2 matrix of float)
|
|
0:56 'm42' ( temp 4X2 matrix of float)
|
|
0:56 Constant:
|
|
0:56 42.000000
|
|
0:56 0.000000
|
|
0:56 0.000000
|
|
0:56 42.000000
|
|
0:56 0.000000
|
|
0:56 0.000000
|
|
0:56 0.000000
|
|
0:56 0.000000
|
|
0:57 Test condition and select ( temp void)
|
|
0:57 Condition
|
|
0:57 Compare Equal ( temp bool)
|
|
0:57 'm42' ( temp 4X2 matrix of float)
|
|
0:57 Constant:
|
|
0:57 42.000000
|
|
0:57 0.000000
|
|
0:57 0.000000
|
|
0:57 42.000000
|
|
0:57 0.000000
|
|
0:57 0.000000
|
|
0:57 0.000000
|
|
0:57 0.000000
|
|
0:57 true case
|
|
0:58 Sequence
|
|
0:58 add second child into first child ( temp 4-component vector of float)
|
|
0:58 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
|
|
0:58 'v' ( smooth in 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'colorTransform' ( uniform 3X3 matrix of float)
|
|
0:? 'Color' ( smooth in 3-component vector of float)
|
|
0:? 'm' ( uniform 4X4 matrix of float)
|
|
0:? 'n' ( uniform 4X4 matrix of float)
|
|
0:? 'um43' ( uniform 4X4 matrix of float)
|
|
0:? 'un34' ( uniform 4X4 matrix of float)
|
|
0:? 'v' ( smooth in 4-component vector of float)
|
|
0:? 'u' ( smooth in 4-component vector of float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 130
|
|
0:? Sequence
|
|
0:25 Function Definition: main( ( global void)
|
|
0:25 Function Parameters:
|
|
0:27 Sequence
|
|
0:27 move second child to first child ( temp 4-component vector of float)
|
|
0:27 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
|
|
0:27 Construct vec4 ( temp 4-component vector of float)
|
|
0:27 direct index ( temp 4-component vector of float)
|
|
0:27 'un34' ( uniform 4X4 matrix of float)
|
|
0:27 Constant:
|
|
0:27 1 (const int)
|
|
0:28 add second child into first child ( temp 4-component vector of float)
|
|
0:28 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
|
|
0:28 Construct vec4 ( temp 4-component vector of float)
|
|
0:28 vector-times-matrix ( temp 3-component vector of float)
|
|
0:28 'Color' ( smooth in 3-component vector of float)
|
|
0:28 'colorTransform' ( uniform 3X3 matrix of float)
|
|
0:28 Constant:
|
|
0:28 1.000000
|
|
0:30 Test condition and select ( temp void)
|
|
0:30 Condition
|
|
0:30 Compare Not Equal ( temp bool)
|
|
0:30 'm' ( uniform 4X4 matrix of float)
|
|
0:30 'n' ( uniform 4X4 matrix of float)
|
|
0:30 true case
|
|
0:31 add second child into first child ( temp 4-component vector of float)
|
|
0:31 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
|
|
0:31 'v' ( smooth in 4-component vector of float)
|
|
0:30 false case
|
|
0:33 Sequence
|
|
0:33 add second child into first child ( temp 4-component vector of float)
|
|
0:33 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
|
|
0:33 matrix-times-vector ( temp 4-component vector of float)
|
|
0:33 'm' ( uniform 4X4 matrix of float)
|
|
0:33 'v' ( smooth in 4-component vector of float)
|
|
0:34 add second child into first child ( temp 4-component vector of float)
|
|
0:34 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
|
|
0:34 vector-times-matrix ( temp 4-component vector of float)
|
|
0:34 'v' ( smooth in 4-component vector of float)
|
|
0:34 subtract ( temp 4X4 matrix of float)
|
|
0:34 'm' ( uniform 4X4 matrix of float)
|
|
0:34 'n' ( uniform 4X4 matrix of float)
|
|
0:42 Sequence
|
|
0:42 move second child to first child ( temp 4X4 matrix of float)
|
|
0:42 'm34' ( temp 4X4 matrix of float)
|
|
0:45 Construct mat4 ( temp 4X4 matrix of float)
|
|
0:42 component-wise multiply ( temp float)
|
|
0:42 direct index ( temp float)
|
|
0:42 'v' ( smooth in 4-component vector of float)
|
|
0:42 Constant:
|
|
0:42 0 (const int)
|
|
0:42 direct index ( temp float)
|
|
0:42 'u' ( smooth in 4-component vector of float)
|
|
0:42 Constant:
|
|
0:42 0 (const int)
|
|
0:42 component-wise multiply ( temp float)
|
|
0:42 direct index ( temp float)
|
|
0:42 'v' ( smooth in 4-component vector of float)
|
|
0:42 Constant:
|
|
0:42 0 (const int)
|
|
0:42 direct index ( temp float)
|
|
0:42 'u' ( smooth in 4-component vector of float)
|
|
0:42 Constant:
|
|
0:42 1 (const int)
|
|
0:42 component-wise multiply ( temp float)
|
|
0:42 direct index ( temp float)
|
|
0:42 'v' ( smooth in 4-component vector of float)
|
|
0:42 Constant:
|
|
0:42 0 (const int)
|
|
0:42 direct index ( temp float)
|
|
0:42 'u' ( smooth in 4-component vector of float)
|
|
0:42 Constant:
|
|
0:42 2 (const int)
|
|
0:42 component-wise multiply ( temp float)
|
|
0:42 direct index ( temp float)
|
|
0:42 'v' ( smooth in 4-component vector of float)
|
|
0:42 Constant:
|
|
0:42 0 (const int)
|
|
0:42 direct index ( temp float)
|
|
0:42 'u' ( smooth in 4-component vector of float)
|
|
0:42 Constant:
|
|
0:42 3 (const int)
|
|
0:43 component-wise multiply ( temp float)
|
|
0:43 direct index ( temp float)
|
|
0:43 'v' ( smooth in 4-component vector of float)
|
|
0:43 Constant:
|
|
0:43 1 (const int)
|
|
0:43 direct index ( temp float)
|
|
0:43 'u' ( smooth in 4-component vector of float)
|
|
0:43 Constant:
|
|
0:43 0 (const int)
|
|
0:43 component-wise multiply ( temp float)
|
|
0:43 direct index ( temp float)
|
|
0:43 'v' ( smooth in 4-component vector of float)
|
|
0:43 Constant:
|
|
0:43 1 (const int)
|
|
0:43 direct index ( temp float)
|
|
0:43 'u' ( smooth in 4-component vector of float)
|
|
0:43 Constant:
|
|
0:43 1 (const int)
|
|
0:43 component-wise multiply ( temp float)
|
|
0:43 direct index ( temp float)
|
|
0:43 'v' ( smooth in 4-component vector of float)
|
|
0:43 Constant:
|
|
0:43 1 (const int)
|
|
0:43 direct index ( temp float)
|
|
0:43 'u' ( smooth in 4-component vector of float)
|
|
0:43 Constant:
|
|
0:43 2 (const int)
|
|
0:43 component-wise multiply ( temp float)
|
|
0:43 direct index ( temp float)
|
|
0:43 'v' ( smooth in 4-component vector of float)
|
|
0:43 Constant:
|
|
0:43 1 (const int)
|
|
0:43 direct index ( temp float)
|
|
0:43 'u' ( smooth in 4-component vector of float)
|
|
0:43 Constant:
|
|
0:43 3 (const int)
|
|
0:44 component-wise multiply ( temp float)
|
|
0:44 direct index ( temp float)
|
|
0:44 'v' ( smooth in 4-component vector of float)
|
|
0:44 Constant:
|
|
0:44 2 (const int)
|
|
0:44 direct index ( temp float)
|
|
0:44 'u' ( smooth in 4-component vector of float)
|
|
0:44 Constant:
|
|
0:44 0 (const int)
|
|
0:44 component-wise multiply ( temp float)
|
|
0:44 direct index ( temp float)
|
|
0:44 'v' ( smooth in 4-component vector of float)
|
|
0:44 Constant:
|
|
0:44 2 (const int)
|
|
0:44 direct index ( temp float)
|
|
0:44 'u' ( smooth in 4-component vector of float)
|
|
0:44 Constant:
|
|
0:44 1 (const int)
|
|
0:44 component-wise multiply ( temp float)
|
|
0:44 direct index ( temp float)
|
|
0:44 'v' ( smooth in 4-component vector of float)
|
|
0:44 Constant:
|
|
0:44 2 (const int)
|
|
0:44 direct index ( temp float)
|
|
0:44 'u' ( smooth in 4-component vector of float)
|
|
0:44 Constant:
|
|
0:44 2 (const int)
|
|
0:44 component-wise multiply ( temp float)
|
|
0:44 direct index ( temp float)
|
|
0:44 'v' ( smooth in 4-component vector of float)
|
|
0:44 Constant:
|
|
0:44 2 (const int)
|
|
0:44 direct index ( temp float)
|
|
0:44 'u' ( smooth in 4-component vector of float)
|
|
0:44 Constant:
|
|
0:44 3 (const int)
|
|
0:45 component-wise multiply ( temp float)
|
|
0:45 direct index ( temp float)
|
|
0:45 'v' ( smooth in 4-component vector of float)
|
|
0:45 Constant:
|
|
0:45 3 (const int)
|
|
0:45 direct index ( temp float)
|
|
0:45 'u' ( smooth in 4-component vector of float)
|
|
0:45 Constant:
|
|
0:45 0 (const int)
|
|
0:45 component-wise multiply ( temp float)
|
|
0:45 direct index ( temp float)
|
|
0:45 'v' ( smooth in 4-component vector of float)
|
|
0:45 Constant:
|
|
0:45 3 (const int)
|
|
0:45 direct index ( temp float)
|
|
0:45 'u' ( smooth in 4-component vector of float)
|
|
0:45 Constant:
|
|
0:45 1 (const int)
|
|
0:45 component-wise multiply ( temp float)
|
|
0:45 direct index ( temp float)
|
|
0:45 'v' ( smooth in 4-component vector of float)
|
|
0:45 Constant:
|
|
0:45 3 (const int)
|
|
0:45 direct index ( temp float)
|
|
0:45 'u' ( smooth in 4-component vector of float)
|
|
0:45 Constant:
|
|
0:45 2 (const int)
|
|
0:45 component-wise multiply ( temp float)
|
|
0:45 direct index ( temp float)
|
|
0:45 'v' ( smooth in 4-component vector of float)
|
|
0:45 Constant:
|
|
0:45 3 (const int)
|
|
0:45 direct index ( temp float)
|
|
0:45 'u' ( smooth in 4-component vector of float)
|
|
0:45 Constant:
|
|
0:45 3 (const int)
|
|
0:46 add second child into first child ( temp 4X4 matrix of float)
|
|
0:46 'm34' ( temp 4X4 matrix of float)
|
|
0:46 Construct mat4 ( temp 4X4 matrix of float)
|
|
0:46 direct index ( temp float)
|
|
0:46 'v' ( smooth in 4-component vector of float)
|
|
0:46 Constant:
|
|
0:46 0 (const int)
|
|
0:47 add second child into first child ( temp 4X4 matrix of float)
|
|
0:47 'm34' ( temp 4X4 matrix of float)
|
|
0:47 Construct mat4 ( temp 4X4 matrix of float)
|
|
0:47 'u' ( smooth in 4-component vector of float)
|
|
0:47 direct index ( temp float)
|
|
0:47 'u' ( smooth in 4-component vector of float)
|
|
0:47 Constant:
|
|
0:47 0 (const int)
|
|
0:47 'u' ( smooth in 4-component vector of float)
|
|
0:47 direct index ( temp float)
|
|
0:47 'u' ( smooth in 4-component vector of float)
|
|
0:47 Constant:
|
|
0:47 0 (const int)
|
|
0:47 'u' ( smooth in 4-component vector of float)
|
|
0:47 direct index ( temp float)
|
|
0:47 'u' ( smooth in 4-component vector of float)
|
|
0:47 Constant:
|
|
0:47 0 (const int)
|
|
0:47 direct index ( temp float)
|
|
0:47 'u' ( smooth in 4-component vector of float)
|
|
0:47 Constant:
|
|
0:47 0 (const int)
|
|
0:51 Test condition and select ( temp void)
|
|
0:51 Condition
|
|
0:51 Compare Equal ( temp bool)
|
|
0:51 'm34' ( temp 4X4 matrix of float)
|
|
0:51 'un34' ( uniform 4X4 matrix of float)
|
|
0:51 true case
|
|
0:52 add second child into first child ( temp 4-component vector of float)
|
|
0:52 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
|
|
0:52 matrix-times-vector ( temp 4-component vector of float)
|
|
0:52 'm34' ( temp 4X4 matrix of float)
|
|
0:52 'u' ( smooth in 4-component vector of float)
|
|
0:51 false case
|
|
0:54 add second child into first child ( temp 4-component vector of float)
|
|
0:54 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
|
|
0:54 matrix-times-vector ( temp 4-component vector of float)
|
|
0:54 matrix-multiply ( temp 4X4 matrix of float)
|
|
0:54 'un34' ( uniform 4X4 matrix of float)
|
|
0:54 'um43' ( uniform 4X4 matrix of float)
|
|
0:54 'v' ( smooth in 4-component vector of float)
|
|
0:56 Sequence
|
|
0:56 move second child to first child ( temp 4X2 matrix of float)
|
|
0:56 'm42' ( temp 4X2 matrix of float)
|
|
0:56 Constant:
|
|
0:56 42.000000
|
|
0:56 0.000000
|
|
0:56 0.000000
|
|
0:56 42.000000
|
|
0:56 0.000000
|
|
0:56 0.000000
|
|
0:56 0.000000
|
|
0:56 0.000000
|
|
0:57 Test condition and select ( temp void)
|
|
0:57 Condition
|
|
0:57 Compare Equal ( temp bool)
|
|
0:57 'm42' ( temp 4X2 matrix of float)
|
|
0:57 Constant:
|
|
0:57 42.000000
|
|
0:57 0.000000
|
|
0:57 0.000000
|
|
0:57 42.000000
|
|
0:57 0.000000
|
|
0:57 0.000000
|
|
0:57 0.000000
|
|
0:57 0.000000
|
|
0:57 true case
|
|
0:58 Sequence
|
|
0:58 add second child into first child ( temp 4-component vector of float)
|
|
0:58 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
|
|
0:58 'v' ( smooth in 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'colorTransform' ( uniform 3X3 matrix of float)
|
|
0:? 'Color' ( smooth in 3-component vector of float)
|
|
0:? 'm' ( uniform 4X4 matrix of float)
|
|
0:? 'n' ( uniform 4X4 matrix of float)
|
|
0:? 'um43' ( uniform 4X4 matrix of float)
|
|
0:? 'un34' ( uniform 4X4 matrix of float)
|
|
0:? 'v' ( smooth in 4-component vector of float)
|
|
0:? 'u' ( smooth in 4-component vector of float)
|
|
|