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https://github.com/RPCS3/glslang.git
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132d331870
This commit adds support for copying nested hierarchical types of split types. E.g, a struct of a struct containing both user and builtin interstage IO variables. When copying split types, if any subtree does NOT contain builtin interstage IO, we can copy the whole subtree with one assignment, which saves a bunch of AST verbosity for memberwise copies of that subtree.
22 lines
431 B
GLSL
22 lines
431 B
GLSL
struct PSInput
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{
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float4 Pos : SV_POSITION;
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float2 TexCoord : TEXCOORD;
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float3 TerrainPos : TERRAINPOS;
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uint VertexID : VertexID;
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};
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typedef PSInput foo_t[2][3];
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[maxvertexcount(4)]
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void main(point uint v[1] : VertexID, inout TriangleStream<PSInput> OutputStream)
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{
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foo_t Verts;
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PSInput Out = (PSInput) 0;
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for (int x=0; x<2; ++x)
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for (int y=0; y<2; ++y)
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Verts[x][y] = Out;
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}
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