glslang/Test/baseResults/400.geom.out

76 lines
2.6 KiB
Plaintext

400.geom
Warning, version 400 is not yet complete; some version-specific features are present, but many are missing.
ERROR: 0:13: 'invocations' : can only apply to a standalone qualifier
ERROR: 0:24: 'length' : array must be declared with a size before using this method
ERROR: 0:35: 'length' : array must be declared with a size before using this method
ERROR: 0:39: 'triangles' : inconsistent input primitive for array size colorBad
ERROR: 0:43: 'triangles' : inconsistent input primitive for array size colorbad2
ERROR: 5 compilation errors. No code generated.
invocations = 4
max_vertices = 127
input primitive = triangles
output primitive = none
ERROR: node is still EOpNull!
0:3 Function Definition: main( (void)
0:3 Function Parameters:
0:5 Sequence
0:5 EmitStreamVertex (void)
0:5 Constant:
0:5 1 (const int)
0:6 EndStreamPrimitive (void)
0:6 Constant:
0:6 0 (const int)
0:7 EmitVertex (void)
0:8 EndPrimitive (void)
0:10 Sequence
0:10 move second child to first child (int)
0:10 'id' (int)
0:10 'gl_InvocationID' (in int)
0:22 Function Definition: foo( (void)
0:22 Function Parameters:
0:24 Sequence
0:24 Constant:
0:24 1 (const int)
0:25 gl_Position: direct index for structure (4-component vector of float)
0:25 direct index (block{gl_Position})
0:25 'gl_in' (in 3-element array of block{gl_Position})
0:25 Constant:
0:25 1 (const int)
0:25 Constant:
0:25 0 (const int)
0:33 Function Definition: foo2( (void)
0:33 Function Parameters:
0:35 Sequence
0:35 Constant:
0:35 1 (const int)
0:36 Constant:
0:36 3 (const int)
0:45 Function Definition: foo3( (void)
0:45 Function Parameters:
0:47 Sequence
0:47 Constant:
0:47 3 (const int)
0:48 Constant:
0:48 3 (const int)
0:49 Constant:
0:49 3 (const int)
0:50 Constant:
0:50 3 (const int)
0:? Linker Objects
0:? '__anon__0' (layout(stream=0 ) out block{a})
0:? 'gl_in' (in 3-element array of block{gl_Position})
0:? 'color' (in 3-element array of 4-component vector of float)
0:? 'color2' (in 3-element array of 4-component vector of float)
0:? 'colorS' (in 3-element array of 4-component vector of float)
0:? 'colorBad' (in 4-element array of 4-component vector of float)
0:? 'colorbad2' (in 2-element array of 4-component vector of float)
Linked geometry stage:
ERROR: Linking geometry stage: At least one geometry shader must specify an output layout primitive