mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-23 11:19:40 +00:00
d6da7656ea
Move the parameter verifictation to a centralized place where all the builtins are verified for correctness. Add verification for the new builtins with version and extension check These builtins are supported on GLSL since version 130 and GLES since version 300.
161 lines
6.2 KiB
Plaintext
161 lines
6.2 KiB
Plaintext
glsl.ext.textureShadowLod.frag
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ERROR: 0:24: 'texture(..., float bias)' : required extension not requested: GL_EXT_texture_shadow_lod
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ERROR: 0:25: 'texture(..., float bias)' : required extension not requested: GL_EXT_texture_shadow_lod
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ERROR: 0:26: 'textureOffset for sampler2DArrayShadow' : required extension not requested: GL_EXT_texture_shadow_lod
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ERROR: 0:27: 'textureLod(..., float lod)' : required extension not requested: GL_EXT_texture_shadow_lod
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ERROR: 0:28: 'textureLod(..., float lod)' : required extension not requested: GL_EXT_texture_shadow_lod
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ERROR: 0:29: 'textureLod(..., float lod)' : required extension not requested: GL_EXT_texture_shadow_lod
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ERROR: 0:30: 'textureLodOffset for sampler2DArrayShadow' : required extension not requested: GL_EXT_texture_shadow_lod
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ERROR: 7 compilation errors. No code generated.
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Shader version: 450
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Requested GL_EXT_texture_shadow_lod
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ERROR: node is still EOpNull!
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0:11 Function Definition: pass( ( global void)
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0:11 Function Parameters:
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0:12 Sequence
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0:12 move second child to first child ( temp float)
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0:12 'c' ( out float)
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0:12 texture ( global float)
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0:12 's2da' ( uniform sampler2DArrayShadow)
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0:12 'tc' ( smooth in 4-component vector of float)
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0:12 Constant:
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0:12 0.000000
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0:13 move second child to first child ( temp float)
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0:13 'c' ( out float)
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0:13 texture ( global float)
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0:13 'sca' ( uniform samplerCubeArrayShadow)
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0:13 'tc' ( smooth in 4-component vector of float)
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0:13 Constant:
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0:13 0.000000
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0:13 Constant:
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0:13 0.000000
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0:14 move second child to first child ( temp float)
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0:14 'c' ( out float)
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0:14 textureOffset ( global float)
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0:14 's2da' ( uniform sampler2DArrayShadow)
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0:14 'tc' ( smooth in 4-component vector of float)
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0:14 Constant:
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0:14 0 (const int)
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0:14 0 (const int)
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0:14 Constant:
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0:14 0.000000
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0:15 move second child to first child ( temp float)
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0:15 'c' ( out float)
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0:15 textureLod ( global float)
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0:15 's2da' ( uniform sampler2DArrayShadow)
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0:15 'tc' ( smooth in 4-component vector of float)
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0:15 Constant:
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0:15 0.000000
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0:16 move second child to first child ( temp float)
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0:16 'c' ( out float)
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0:16 textureLod ( global float)
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0:16 'sc' ( uniform samplerCubeShadow)
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0:16 'tc' ( smooth in 4-component vector of float)
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0:16 Constant:
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0:16 0.000000
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0:17 move second child to first child ( temp float)
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0:17 'c' ( out float)
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0:17 textureLod ( global float)
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0:17 'sca' ( uniform samplerCubeArrayShadow)
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0:17 'tc' ( smooth in 4-component vector of float)
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0:17 Constant:
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0:17 0.000000
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0:17 Constant:
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0:17 0.000000
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0:18 move second child to first child ( temp float)
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0:18 'c' ( out float)
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0:18 textureLodOffset ( global float)
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0:18 's2da' ( uniform sampler2DArrayShadow)
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0:18 'tc' ( smooth in 4-component vector of float)
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0:18 Constant:
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0:18 0.000000
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0:18 Constant:
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0:18 0 (const int)
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0:18 0 (const int)
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0:22 Function Definition: fail( ( global void)
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0:22 Function Parameters:
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0:24 Sequence
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0:24 move second child to first child ( temp float)
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0:24 'c' ( out float)
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0:24 texture ( global float)
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0:24 's2da' ( uniform sampler2DArrayShadow)
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0:24 'tc' ( smooth in 4-component vector of float)
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0:24 Constant:
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0:24 0.000000
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0:25 move second child to first child ( temp float)
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0:25 'c' ( out float)
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0:25 texture ( global float)
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0:25 'sca' ( uniform samplerCubeArrayShadow)
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0:25 'tc' ( smooth in 4-component vector of float)
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0:25 Constant:
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0:25 0.000000
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0:25 Constant:
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0:25 0.000000
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0:26 move second child to first child ( temp float)
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0:26 'c' ( out float)
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0:26 textureOffset ( global float)
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0:26 's2da' ( uniform sampler2DArrayShadow)
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0:26 'tc' ( smooth in 4-component vector of float)
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0:26 Constant:
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0:26 0 (const int)
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0:26 0 (const int)
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0:26 Constant:
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0:26 0.000000
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0:27 move second child to first child ( temp float)
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0:27 'c' ( out float)
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0:27 textureLod ( global float)
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0:27 's2da' ( uniform sampler2DArrayShadow)
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0:27 'tc' ( smooth in 4-component vector of float)
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0:27 Constant:
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0:27 0.000000
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0:28 move second child to first child ( temp float)
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0:28 'c' ( out float)
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0:28 textureLod ( global float)
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0:28 'sc' ( uniform samplerCubeShadow)
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0:28 'tc' ( smooth in 4-component vector of float)
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0:28 Constant:
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0:28 0.000000
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0:29 move second child to first child ( temp float)
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0:29 'c' ( out float)
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0:29 textureLod ( global float)
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0:29 'sca' ( uniform samplerCubeArrayShadow)
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0:29 'tc' ( smooth in 4-component vector of float)
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0:29 Constant:
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0:29 0.000000
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0:29 Constant:
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0:29 0.000000
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0:30 move second child to first child ( temp float)
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0:30 'c' ( out float)
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0:30 textureLodOffset ( global float)
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0:30 's2da' ( uniform sampler2DArrayShadow)
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0:30 'tc' ( smooth in 4-component vector of float)
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0:30 Constant:
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0:30 0.000000
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0:30 Constant:
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0:30 0 (const int)
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0:30 0 (const int)
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0:? Linker Objects
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0:? 's2da' ( uniform sampler2DArrayShadow)
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0:? 'sca' ( uniform samplerCubeArrayShadow)
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0:? 'sc' ( uniform samplerCubeShadow)
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0:? 'c' ( out float)
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0:? 'tc' ( smooth in 4-component vector of float)
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Linked fragment stage:
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ERROR: Linking fragment stage: Missing entry point: Each stage requires one entry point
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Shader version: 450
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Requested GL_EXT_texture_shadow_lod
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ERROR: node is still EOpNull!
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0:? Linker Objects
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0:? 's2da' ( uniform sampler2DArrayShadow)
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0:? 'sca' ( uniform samplerCubeArrayShadow)
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0:? 'sc' ( uniform samplerCubeShadow)
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0:? 'c' ( out float)
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0:? 'tc' ( smooth in 4-component vector of float)
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