mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-23 11:19:40 +00:00
191 lines
8.8 KiB
Plaintext
191 lines
8.8 KiB
Plaintext
hlsl.clipdistance-3.frag
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:4 Function Definition: @main(vf4;f1[2];f1[2]; ( temp 4-component vector of float)
|
|
0:4 Function Parameters:
|
|
0:4 'pos' ( in 4-component vector of float)
|
|
0:4 'clip' ( in 2-element array of float)
|
|
0:4 'cull' ( in 2-element array of float)
|
|
0:? Sequence
|
|
0:5 Branch: Return with expression
|
|
0:5 add ( temp 4-component vector of float)
|
|
0:5 add ( temp 4-component vector of float)
|
|
0:5 'pos' ( in 4-component vector of float)
|
|
0:5 direct index ( temp float)
|
|
0:5 'clip' ( in 2-element array of float)
|
|
0:5 Constant:
|
|
0:5 0 (const int)
|
|
0:5 direct index ( temp float)
|
|
0:5 'cull' ( in 2-element array of float)
|
|
0:5 Constant:
|
|
0:5 0 (const int)
|
|
0:4 Function Definition: main( ( temp void)
|
|
0:4 Function Parameters:
|
|
0:? Sequence
|
|
0:4 move second child to first child ( temp 4-component vector of float)
|
|
0:? 'pos' ( temp 4-component vector of float)
|
|
0:? 'pos' ( in 4-component vector of float FragCoord)
|
|
0:? Sequence
|
|
0:4 move second child to first child ( temp 2-element array of float)
|
|
0:? 'clip' ( temp 2-element array of float)
|
|
0:? 'clip' ( in 2-element array of float ClipDistance)
|
|
0:? Sequence
|
|
0:4 move second child to first child ( temp 2-element array of float)
|
|
0:? 'cull' ( temp 2-element array of float)
|
|
0:? 'cull' ( in 2-element array of float CullDistance)
|
|
0:4 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:4 Function Call: @main(vf4;f1[2];f1[2]; ( temp 4-component vector of float)
|
|
0:? 'pos' ( temp 4-component vector of float)
|
|
0:? 'clip' ( temp 2-element array of float)
|
|
0:? 'cull' ( temp 2-element array of float)
|
|
0:? Linker Objects
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:? 'pos' ( in 4-component vector of float FragCoord)
|
|
0:? 'clip' ( in 2-element array of float ClipDistance)
|
|
0:? 'cull' ( in 2-element array of float CullDistance)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:4 Function Definition: @main(vf4;f1[2];f1[2]; ( temp 4-component vector of float)
|
|
0:4 Function Parameters:
|
|
0:4 'pos' ( in 4-component vector of float)
|
|
0:4 'clip' ( in 2-element array of float)
|
|
0:4 'cull' ( in 2-element array of float)
|
|
0:? Sequence
|
|
0:5 Branch: Return with expression
|
|
0:5 add ( temp 4-component vector of float)
|
|
0:5 add ( temp 4-component vector of float)
|
|
0:5 'pos' ( in 4-component vector of float)
|
|
0:5 direct index ( temp float)
|
|
0:5 'clip' ( in 2-element array of float)
|
|
0:5 Constant:
|
|
0:5 0 (const int)
|
|
0:5 direct index ( temp float)
|
|
0:5 'cull' ( in 2-element array of float)
|
|
0:5 Constant:
|
|
0:5 0 (const int)
|
|
0:4 Function Definition: main( ( temp void)
|
|
0:4 Function Parameters:
|
|
0:? Sequence
|
|
0:4 move second child to first child ( temp 4-component vector of float)
|
|
0:? 'pos' ( temp 4-component vector of float)
|
|
0:? 'pos' ( in 4-component vector of float FragCoord)
|
|
0:? Sequence
|
|
0:4 move second child to first child ( temp 2-element array of float)
|
|
0:? 'clip' ( temp 2-element array of float)
|
|
0:? 'clip' ( in 2-element array of float ClipDistance)
|
|
0:? Sequence
|
|
0:4 move second child to first child ( temp 2-element array of float)
|
|
0:? 'cull' ( temp 2-element array of float)
|
|
0:? 'cull' ( in 2-element array of float CullDistance)
|
|
0:4 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:4 Function Call: @main(vf4;f1[2];f1[2]; ( temp 4-component vector of float)
|
|
0:? 'pos' ( temp 4-component vector of float)
|
|
0:? 'clip' ( temp 2-element array of float)
|
|
0:? 'cull' ( temp 2-element array of float)
|
|
0:? Linker Objects
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:? 'pos' ( in 4-component vector of float FragCoord)
|
|
0:? 'clip' ( in 2-element array of float ClipDistance)
|
|
0:? 'cull' ( in 2-element array of float CullDistance)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000b
|
|
// Id's are bound by 53
|
|
|
|
Capability Shader
|
|
Capability ClipDistance
|
|
Capability CullDistance
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 35 39 42 45
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 17 "@main(vf4;f1[2];f1[2];"
|
|
Name 14 "pos"
|
|
Name 15 "clip"
|
|
Name 16 "cull"
|
|
Name 33 "pos"
|
|
Name 35 "pos"
|
|
Name 37 "clip"
|
|
Name 39 "clip"
|
|
Name 41 "cull"
|
|
Name 42 "cull"
|
|
Name 45 "@entryPointOutput"
|
|
Name 46 "param"
|
|
Name 48 "param"
|
|
Name 50 "param"
|
|
Decorate 35(pos) BuiltIn FragCoord
|
|
Decorate 39(clip) BuiltIn ClipDistance
|
|
Decorate 42(cull) BuiltIn CullDistance
|
|
Decorate 45(@entryPointOutput) Location 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8: TypePointer Function 7(fvec4)
|
|
9: TypeInt 32 0
|
|
10: 9(int) Constant 2
|
|
11: TypeArray 6(float) 10
|
|
12: TypePointer Function 11
|
|
13: TypeFunction 7(fvec4) 8(ptr) 12(ptr) 12(ptr)
|
|
20: TypeInt 32 1
|
|
21: 20(int) Constant 0
|
|
22: TypePointer Function 6(float)
|
|
34: TypePointer Input 7(fvec4)
|
|
35(pos): 34(ptr) Variable Input
|
|
38: TypePointer Input 11
|
|
39(clip): 38(ptr) Variable Input
|
|
42(cull): 38(ptr) Variable Input
|
|
44: TypePointer Output 7(fvec4)
|
|
45(@entryPointOutput): 44(ptr) Variable Output
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
33(pos): 8(ptr) Variable Function
|
|
37(clip): 12(ptr) Variable Function
|
|
41(cull): 12(ptr) Variable Function
|
|
46(param): 8(ptr) Variable Function
|
|
48(param): 12(ptr) Variable Function
|
|
50(param): 12(ptr) Variable Function
|
|
36: 7(fvec4) Load 35(pos)
|
|
Store 33(pos) 36
|
|
40: 11 Load 39(clip)
|
|
Store 37(clip) 40
|
|
43: 11 Load 42(cull)
|
|
Store 41(cull) 43
|
|
47: 7(fvec4) Load 33(pos)
|
|
Store 46(param) 47
|
|
49: 11 Load 37(clip)
|
|
Store 48(param) 49
|
|
51: 11 Load 41(cull)
|
|
Store 50(param) 51
|
|
52: 7(fvec4) FunctionCall 17(@main(vf4;f1[2];f1[2];) 46(param) 48(param) 50(param)
|
|
Store 45(@entryPointOutput) 52
|
|
Return
|
|
FunctionEnd
|
|
17(@main(vf4;f1[2];f1[2];): 7(fvec4) Function None 13
|
|
14(pos): 8(ptr) FunctionParameter
|
|
15(clip): 12(ptr) FunctionParameter
|
|
16(cull): 12(ptr) FunctionParameter
|
|
18: Label
|
|
19: 7(fvec4) Load 14(pos)
|
|
23: 22(ptr) AccessChain 15(clip) 21
|
|
24: 6(float) Load 23
|
|
25: 7(fvec4) CompositeConstruct 24 24 24 24
|
|
26: 7(fvec4) FAdd 19 25
|
|
27: 22(ptr) AccessChain 16(cull) 21
|
|
28: 6(float) Load 27
|
|
29: 7(fvec4) CompositeConstruct 28 28 28 28
|
|
30: 7(fvec4) FAdd 26 29
|
|
ReturnValue 30
|
|
FunctionEnd
|