glslang/Test/baseResults/hlsl.clipdistance-3.frag.out
2023-12-11 20:03:13 +00:00

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hlsl.clipdistance-3.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:4 Function Definition: @main(vf4;f1[2];f1[2]; ( temp 4-component vector of float)
0:4 Function Parameters:
0:4 'pos' ( in 4-component vector of float)
0:4 'clip' ( in 2-element array of float)
0:4 'cull' ( in 2-element array of float)
0:? Sequence
0:5 Branch: Return with expression
0:5 add ( temp 4-component vector of float)
0:5 add ( temp 4-component vector of float)
0:5 'pos' ( in 4-component vector of float)
0:5 direct index ( temp float)
0:5 'clip' ( in 2-element array of float)
0:5 Constant:
0:5 0 (const int)
0:5 direct index ( temp float)
0:5 'cull' ( in 2-element array of float)
0:5 Constant:
0:5 0 (const int)
0:4 Function Definition: main( ( temp void)
0:4 Function Parameters:
0:? Sequence
0:4 move second child to first child ( temp 4-component vector of float)
0:? 'pos' ( temp 4-component vector of float)
0:? 'pos' ( in 4-component vector of float FragCoord)
0:? Sequence
0:4 move second child to first child ( temp 2-element array of float)
0:? 'clip' ( temp 2-element array of float)
0:? 'clip' ( in 2-element array of float ClipDistance)
0:? Sequence
0:4 move second child to first child ( temp 2-element array of float)
0:? 'cull' ( temp 2-element array of float)
0:? 'cull' ( in 2-element array of float CullDistance)
0:4 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:4 Function Call: @main(vf4;f1[2];f1[2]; ( temp 4-component vector of float)
0:? 'pos' ( temp 4-component vector of float)
0:? 'clip' ( temp 2-element array of float)
0:? 'cull' ( temp 2-element array of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'pos' ( in 4-component vector of float FragCoord)
0:? 'clip' ( in 2-element array of float ClipDistance)
0:? 'cull' ( in 2-element array of float CullDistance)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:4 Function Definition: @main(vf4;f1[2];f1[2]; ( temp 4-component vector of float)
0:4 Function Parameters:
0:4 'pos' ( in 4-component vector of float)
0:4 'clip' ( in 2-element array of float)
0:4 'cull' ( in 2-element array of float)
0:? Sequence
0:5 Branch: Return with expression
0:5 add ( temp 4-component vector of float)
0:5 add ( temp 4-component vector of float)
0:5 'pos' ( in 4-component vector of float)
0:5 direct index ( temp float)
0:5 'clip' ( in 2-element array of float)
0:5 Constant:
0:5 0 (const int)
0:5 direct index ( temp float)
0:5 'cull' ( in 2-element array of float)
0:5 Constant:
0:5 0 (const int)
0:4 Function Definition: main( ( temp void)
0:4 Function Parameters:
0:? Sequence
0:4 move second child to first child ( temp 4-component vector of float)
0:? 'pos' ( temp 4-component vector of float)
0:? 'pos' ( in 4-component vector of float FragCoord)
0:? Sequence
0:4 move second child to first child ( temp 2-element array of float)
0:? 'clip' ( temp 2-element array of float)
0:? 'clip' ( in 2-element array of float ClipDistance)
0:? Sequence
0:4 move second child to first child ( temp 2-element array of float)
0:? 'cull' ( temp 2-element array of float)
0:? 'cull' ( in 2-element array of float CullDistance)
0:4 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:4 Function Call: @main(vf4;f1[2];f1[2]; ( temp 4-component vector of float)
0:? 'pos' ( temp 4-component vector of float)
0:? 'clip' ( temp 2-element array of float)
0:? 'cull' ( temp 2-element array of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'pos' ( in 4-component vector of float FragCoord)
0:? 'clip' ( in 2-element array of float ClipDistance)
0:? 'cull' ( in 2-element array of float CullDistance)
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 53
Capability Shader
Capability ClipDistance
Capability CullDistance
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 35 39 42 45
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 17 "@main(vf4;f1[2];f1[2];"
Name 14 "pos"
Name 15 "clip"
Name 16 "cull"
Name 33 "pos"
Name 35 "pos"
Name 37 "clip"
Name 39 "clip"
Name 41 "cull"
Name 42 "cull"
Name 45 "@entryPointOutput"
Name 46 "param"
Name 48 "param"
Name 50 "param"
Decorate 35(pos) BuiltIn FragCoord
Decorate 39(clip) BuiltIn ClipDistance
Decorate 42(cull) BuiltIn CullDistance
Decorate 45(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
9: TypeInt 32 0
10: 9(int) Constant 2
11: TypeArray 6(float) 10
12: TypePointer Function 11
13: TypeFunction 7(fvec4) 8(ptr) 12(ptr) 12(ptr)
20: TypeInt 32 1
21: 20(int) Constant 0
22: TypePointer Function 6(float)
34: TypePointer Input 7(fvec4)
35(pos): 34(ptr) Variable Input
38: TypePointer Input 11
39(clip): 38(ptr) Variable Input
42(cull): 38(ptr) Variable Input
44: TypePointer Output 7(fvec4)
45(@entryPointOutput): 44(ptr) Variable Output
4(main): 2 Function None 3
5: Label
33(pos): 8(ptr) Variable Function
37(clip): 12(ptr) Variable Function
41(cull): 12(ptr) Variable Function
46(param): 8(ptr) Variable Function
48(param): 12(ptr) Variable Function
50(param): 12(ptr) Variable Function
36: 7(fvec4) Load 35(pos)
Store 33(pos) 36
40: 11 Load 39(clip)
Store 37(clip) 40
43: 11 Load 42(cull)
Store 41(cull) 43
47: 7(fvec4) Load 33(pos)
Store 46(param) 47
49: 11 Load 37(clip)
Store 48(param) 49
51: 11 Load 41(cull)
Store 50(param) 51
52: 7(fvec4) FunctionCall 17(@main(vf4;f1[2];f1[2];) 46(param) 48(param) 50(param)
Store 45(@entryPointOutput) 52
Return
FunctionEnd
17(@main(vf4;f1[2];f1[2];): 7(fvec4) Function None 13
14(pos): 8(ptr) FunctionParameter
15(clip): 12(ptr) FunctionParameter
16(cull): 12(ptr) FunctionParameter
18: Label
19: 7(fvec4) Load 14(pos)
23: 22(ptr) AccessChain 15(clip) 21
24: 6(float) Load 23
25: 7(fvec4) CompositeConstruct 24 24 24 24
26: 7(fvec4) FAdd 19 25
27: 22(ptr) AccessChain 16(cull) 21
28: 6(float) Load 27
29: 7(fvec4) CompositeConstruct 28 28 28 28
30: 7(fvec4) FAdd 26 29
ReturnValue 30
FunctionEnd