glslang/Test/baseResults/hlsl.comparison.vec.frag.out
2023-12-11 20:03:13 +00:00

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Plaintext

hlsl.comparison.vec.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:4 Function Definition: Bug1(vf4; ( temp void)
0:4 Function Parameters:
0:4 'a' ( in 4-component vector of float)
0:? Sequence
0:5 Sequence
0:5 move second child to first child ( temp 4-component vector of float)
0:5 'v04' ( temp 4-component vector of float)
0:5 Constant:
0:5 0.000000
0:5 0.000000
0:5 0.000000
0:5 0.000000
0:6 Sequence
0:6 move second child to first child ( temp float)
0:6 'v01' ( temp float)
0:6 Constant:
0:6 0.000000
0:8 Sequence
0:8 move second child to first child ( temp 4-component vector of bool)
0:8 'r00' ( temp 4-component vector of bool)
0:8 Equal ( temp 4-component vector of bool)
0:8 'a' ( in 4-component vector of float)
0:8 'v04' ( temp 4-component vector of float)
0:9 Sequence
0:9 move second child to first child ( temp 4-component vector of bool)
0:9 'r01' ( temp 4-component vector of bool)
0:9 NotEqual ( temp 4-component vector of bool)
0:9 'a' ( in 4-component vector of float)
0:9 'v04' ( temp 4-component vector of float)
0:10 Sequence
0:10 move second child to first child ( temp 4-component vector of bool)
0:10 'r02' ( temp 4-component vector of bool)
0:10 Compare Less Than ( temp 4-component vector of bool)
0:10 'a' ( in 4-component vector of float)
0:10 'v04' ( temp 4-component vector of float)
0:11 Sequence
0:11 move second child to first child ( temp 4-component vector of bool)
0:11 'r03' ( temp 4-component vector of bool)
0:11 Compare Greater Than ( temp 4-component vector of bool)
0:11 'a' ( in 4-component vector of float)
0:11 'v04' ( temp 4-component vector of float)
0:13 Sequence
0:13 move second child to first child ( temp 4-component vector of bool)
0:13 'r10' ( temp 4-component vector of bool)
0:13 Equal ( temp 4-component vector of bool)
0:13 'a' ( in 4-component vector of float)
0:13 Construct vec4 ( in 4-component vector of float)
0:13 'v01' ( temp float)
0:14 Sequence
0:14 move second child to first child ( temp 4-component vector of bool)
0:14 'r11' ( temp 4-component vector of bool)
0:14 NotEqual ( temp 4-component vector of bool)
0:14 'a' ( in 4-component vector of float)
0:14 Construct vec4 ( in 4-component vector of float)
0:14 'v01' ( temp float)
0:15 Sequence
0:15 move second child to first child ( temp 4-component vector of bool)
0:15 'r12' ( temp 4-component vector of bool)
0:15 Compare Less Than ( temp 4-component vector of bool)
0:15 'a' ( in 4-component vector of float)
0:15 Construct vec4 ( in 4-component vector of float)
0:15 'v01' ( temp float)
0:16 Sequence
0:16 move second child to first child ( temp 4-component vector of bool)
0:16 'r13' ( temp 4-component vector of bool)
0:16 Compare Greater Than ( temp 4-component vector of bool)
0:16 'a' ( in 4-component vector of float)
0:16 Construct vec4 ( in 4-component vector of float)
0:16 'v01' ( temp float)
0:18 Sequence
0:18 move second child to first child ( temp 4-component vector of bool)
0:18 'r20' ( temp 4-component vector of bool)
0:18 Equal ( temp 4-component vector of bool)
0:18 Construct vec4 ( in 4-component vector of float)
0:18 'v01' ( temp float)
0:18 'a' ( in 4-component vector of float)
0:19 Sequence
0:19 move second child to first child ( temp 4-component vector of bool)
0:19 'r21' ( temp 4-component vector of bool)
0:19 NotEqual ( temp 4-component vector of bool)
0:19 Construct vec4 ( in 4-component vector of float)
0:19 'v01' ( temp float)
0:19 'a' ( in 4-component vector of float)
0:20 Sequence
0:20 move second child to first child ( temp 4-component vector of bool)
0:20 'r22' ( temp 4-component vector of bool)
0:20 Compare Less Than ( temp 4-component vector of bool)
0:20 Construct vec4 ( in 4-component vector of float)
0:20 'v01' ( temp float)
0:20 'a' ( in 4-component vector of float)
0:21 Sequence
0:21 move second child to first child ( temp 4-component vector of bool)
0:21 'r23' ( temp 4-component vector of bool)
0:21 Compare Greater Than ( temp 4-component vector of bool)
0:21 Construct vec4 ( in 4-component vector of float)
0:21 'v01' ( temp float)
0:21 'a' ( in 4-component vector of float)
0:30 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
0:30 Function Parameters:
0:? Sequence
0:32 move second child to first child ( temp 4-component vector of float)
0:32 Color: direct index for structure ( temp 4-component vector of float)
0:32 'psout' ( temp structure{ temp 4-component vector of float Color})
0:32 Constant:
0:32 0 (const int)
0:32 Constant:
0:32 0.000000
0:32 0.000000
0:32 0.000000
0:32 0.000000
0:33 Branch: Return with expression
0:33 'psout' ( temp structure{ temp 4-component vector of float Color})
0:30 Function Definition: main( ( temp void)
0:30 Function Parameters:
0:? Sequence
0:30 Sequence
0:30 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:30 Color: direct index for structure ( temp 4-component vector of float)
0:30 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
0:30 Constant:
0:30 0 (const int)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float uf4})
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:4 Function Definition: Bug1(vf4; ( temp void)
0:4 Function Parameters:
0:4 'a' ( in 4-component vector of float)
0:? Sequence
0:5 Sequence
0:5 move second child to first child ( temp 4-component vector of float)
0:5 'v04' ( temp 4-component vector of float)
0:5 Constant:
0:5 0.000000
0:5 0.000000
0:5 0.000000
0:5 0.000000
0:6 Sequence
0:6 move second child to first child ( temp float)
0:6 'v01' ( temp float)
0:6 Constant:
0:6 0.000000
0:8 Sequence
0:8 move second child to first child ( temp 4-component vector of bool)
0:8 'r00' ( temp 4-component vector of bool)
0:8 Equal ( temp 4-component vector of bool)
0:8 'a' ( in 4-component vector of float)
0:8 'v04' ( temp 4-component vector of float)
0:9 Sequence
0:9 move second child to first child ( temp 4-component vector of bool)
0:9 'r01' ( temp 4-component vector of bool)
0:9 NotEqual ( temp 4-component vector of bool)
0:9 'a' ( in 4-component vector of float)
0:9 'v04' ( temp 4-component vector of float)
0:10 Sequence
0:10 move second child to first child ( temp 4-component vector of bool)
0:10 'r02' ( temp 4-component vector of bool)
0:10 Compare Less Than ( temp 4-component vector of bool)
0:10 'a' ( in 4-component vector of float)
0:10 'v04' ( temp 4-component vector of float)
0:11 Sequence
0:11 move second child to first child ( temp 4-component vector of bool)
0:11 'r03' ( temp 4-component vector of bool)
0:11 Compare Greater Than ( temp 4-component vector of bool)
0:11 'a' ( in 4-component vector of float)
0:11 'v04' ( temp 4-component vector of float)
0:13 Sequence
0:13 move second child to first child ( temp 4-component vector of bool)
0:13 'r10' ( temp 4-component vector of bool)
0:13 Equal ( temp 4-component vector of bool)
0:13 'a' ( in 4-component vector of float)
0:13 Construct vec4 ( in 4-component vector of float)
0:13 'v01' ( temp float)
0:14 Sequence
0:14 move second child to first child ( temp 4-component vector of bool)
0:14 'r11' ( temp 4-component vector of bool)
0:14 NotEqual ( temp 4-component vector of bool)
0:14 'a' ( in 4-component vector of float)
0:14 Construct vec4 ( in 4-component vector of float)
0:14 'v01' ( temp float)
0:15 Sequence
0:15 move second child to first child ( temp 4-component vector of bool)
0:15 'r12' ( temp 4-component vector of bool)
0:15 Compare Less Than ( temp 4-component vector of bool)
0:15 'a' ( in 4-component vector of float)
0:15 Construct vec4 ( in 4-component vector of float)
0:15 'v01' ( temp float)
0:16 Sequence
0:16 move second child to first child ( temp 4-component vector of bool)
0:16 'r13' ( temp 4-component vector of bool)
0:16 Compare Greater Than ( temp 4-component vector of bool)
0:16 'a' ( in 4-component vector of float)
0:16 Construct vec4 ( in 4-component vector of float)
0:16 'v01' ( temp float)
0:18 Sequence
0:18 move second child to first child ( temp 4-component vector of bool)
0:18 'r20' ( temp 4-component vector of bool)
0:18 Equal ( temp 4-component vector of bool)
0:18 Construct vec4 ( in 4-component vector of float)
0:18 'v01' ( temp float)
0:18 'a' ( in 4-component vector of float)
0:19 Sequence
0:19 move second child to first child ( temp 4-component vector of bool)
0:19 'r21' ( temp 4-component vector of bool)
0:19 NotEqual ( temp 4-component vector of bool)
0:19 Construct vec4 ( in 4-component vector of float)
0:19 'v01' ( temp float)
0:19 'a' ( in 4-component vector of float)
0:20 Sequence
0:20 move second child to first child ( temp 4-component vector of bool)
0:20 'r22' ( temp 4-component vector of bool)
0:20 Compare Less Than ( temp 4-component vector of bool)
0:20 Construct vec4 ( in 4-component vector of float)
0:20 'v01' ( temp float)
0:20 'a' ( in 4-component vector of float)
0:21 Sequence
0:21 move second child to first child ( temp 4-component vector of bool)
0:21 'r23' ( temp 4-component vector of bool)
0:21 Compare Greater Than ( temp 4-component vector of bool)
0:21 Construct vec4 ( in 4-component vector of float)
0:21 'v01' ( temp float)
0:21 'a' ( in 4-component vector of float)
0:30 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
0:30 Function Parameters:
0:? Sequence
0:32 move second child to first child ( temp 4-component vector of float)
0:32 Color: direct index for structure ( temp 4-component vector of float)
0:32 'psout' ( temp structure{ temp 4-component vector of float Color})
0:32 Constant:
0:32 0 (const int)
0:32 Constant:
0:32 0.000000
0:32 0.000000
0:32 0.000000
0:32 0.000000
0:33 Branch: Return with expression
0:33 'psout' ( temp structure{ temp 4-component vector of float Color})
0:30 Function Definition: main( ( temp void)
0:30 Function Parameters:
0:? Sequence
0:30 Sequence
0:30 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:30 Color: direct index for structure ( temp 4-component vector of float)
0:30 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
0:30 Constant:
0:30 0 (const int)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float uf4})
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 96
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 90
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 11 "Bug1(vf4;"
Name 10 "a"
Name 13 "PS_OUTPUT"
MemberName 13(PS_OUTPUT) 0 "Color"
Name 15 "@main("
Name 17 "v04"
Name 21 "v01"
Name 25 "r00"
Name 29 "r01"
Name 33 "r02"
Name 37 "r03"
Name 41 "r10"
Name 46 "r11"
Name 51 "r12"
Name 56 "r13"
Name 61 "r20"
Name 66 "r21"
Name 71 "r22"
Name 76 "r23"
Name 82 "psout"
Name 90 "@entryPointOutput.Color"
Name 93 "$Global"
MemberName 93($Global) 0 "uf4"
Name 95 ""
Decorate 90(@entryPointOutput.Color) Location 0
MemberDecorate 93($Global) 0 Offset 0
Decorate 93($Global) Block
Decorate 95 DescriptorSet 0
Decorate 95 Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
9: TypeFunction 2 8(ptr)
13(PS_OUTPUT): TypeStruct 7(fvec4)
14: TypeFunction 13(PS_OUTPUT)
18: 6(float) Constant 0
19: 7(fvec4) ConstantComposite 18 18 18 18
20: TypePointer Function 6(float)
22: TypeBool
23: TypeVector 22(bool) 4
24: TypePointer Function 23(bvec4)
81: TypePointer Function 13(PS_OUTPUT)
83: TypeInt 32 1
84: 83(int) Constant 0
89: TypePointer Output 7(fvec4)
90(@entryPointOutput.Color): 89(ptr) Variable Output
93($Global): TypeStruct 7(fvec4)
94: TypePointer Uniform 93($Global)
95: 94(ptr) Variable Uniform
4(main): 2 Function None 3
5: Label
91:13(PS_OUTPUT) FunctionCall 15(@main()
92: 7(fvec4) CompositeExtract 91 0
Store 90(@entryPointOutput.Color) 92
Return
FunctionEnd
11(Bug1(vf4;): 2 Function None 9
10(a): 8(ptr) FunctionParameter
12: Label
17(v04): 8(ptr) Variable Function
21(v01): 20(ptr) Variable Function
25(r00): 24(ptr) Variable Function
29(r01): 24(ptr) Variable Function
33(r02): 24(ptr) Variable Function
37(r03): 24(ptr) Variable Function
41(r10): 24(ptr) Variable Function
46(r11): 24(ptr) Variable Function
51(r12): 24(ptr) Variable Function
56(r13): 24(ptr) Variable Function
61(r20): 24(ptr) Variable Function
66(r21): 24(ptr) Variable Function
71(r22): 24(ptr) Variable Function
76(r23): 24(ptr) Variable Function
Store 17(v04) 19
Store 21(v01) 18
26: 7(fvec4) Load 10(a)
27: 7(fvec4) Load 17(v04)
28: 23(bvec4) FOrdEqual 26 27
Store 25(r00) 28
30: 7(fvec4) Load 10(a)
31: 7(fvec4) Load 17(v04)
32: 23(bvec4) FUnordNotEqual 30 31
Store 29(r01) 32
34: 7(fvec4) Load 10(a)
35: 7(fvec4) Load 17(v04)
36: 23(bvec4) FOrdLessThan 34 35
Store 33(r02) 36
38: 7(fvec4) Load 10(a)
39: 7(fvec4) Load 17(v04)
40: 23(bvec4) FOrdGreaterThan 38 39
Store 37(r03) 40
42: 7(fvec4) Load 10(a)
43: 6(float) Load 21(v01)
44: 7(fvec4) CompositeConstruct 43 43 43 43
45: 23(bvec4) FOrdEqual 42 44
Store 41(r10) 45
47: 7(fvec4) Load 10(a)
48: 6(float) Load 21(v01)
49: 7(fvec4) CompositeConstruct 48 48 48 48
50: 23(bvec4) FUnordNotEqual 47 49
Store 46(r11) 50
52: 7(fvec4) Load 10(a)
53: 6(float) Load 21(v01)
54: 7(fvec4) CompositeConstruct 53 53 53 53
55: 23(bvec4) FOrdLessThan 52 54
Store 51(r12) 55
57: 7(fvec4) Load 10(a)
58: 6(float) Load 21(v01)
59: 7(fvec4) CompositeConstruct 58 58 58 58
60: 23(bvec4) FOrdGreaterThan 57 59
Store 56(r13) 60
62: 6(float) Load 21(v01)
63: 7(fvec4) CompositeConstruct 62 62 62 62
64: 7(fvec4) Load 10(a)
65: 23(bvec4) FOrdEqual 63 64
Store 61(r20) 65
67: 6(float) Load 21(v01)
68: 7(fvec4) CompositeConstruct 67 67 67 67
69: 7(fvec4) Load 10(a)
70: 23(bvec4) FUnordNotEqual 68 69
Store 66(r21) 70
72: 6(float) Load 21(v01)
73: 7(fvec4) CompositeConstruct 72 72 72 72
74: 7(fvec4) Load 10(a)
75: 23(bvec4) FOrdLessThan 73 74
Store 71(r22) 75
77: 6(float) Load 21(v01)
78: 7(fvec4) CompositeConstruct 77 77 77 77
79: 7(fvec4) Load 10(a)
80: 23(bvec4) FOrdGreaterThan 78 79
Store 76(r23) 80
Return
FunctionEnd
15(@main():13(PS_OUTPUT) Function None 14
16: Label
82(psout): 81(ptr) Variable Function
85: 8(ptr) AccessChain 82(psout) 84
Store 85 19
86:13(PS_OUTPUT) Load 82(psout)
ReturnValue 86
FunctionEnd