mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-23 11:19:40 +00:00
418 lines
20 KiB
Plaintext
418 lines
20 KiB
Plaintext
hlsl.comparison.vec.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:4 Function Definition: Bug1(vf4; ( temp void)
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0:4 Function Parameters:
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0:4 'a' ( in 4-component vector of float)
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0:? Sequence
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0:5 Sequence
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0:5 move second child to first child ( temp 4-component vector of float)
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0:5 'v04' ( temp 4-component vector of float)
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0:5 Constant:
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0:5 0.000000
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0:5 0.000000
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0:5 0.000000
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0:5 0.000000
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0:6 Sequence
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0:6 move second child to first child ( temp float)
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0:6 'v01' ( temp float)
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0:6 Constant:
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0:6 0.000000
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0:8 Sequence
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0:8 move second child to first child ( temp 4-component vector of bool)
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0:8 'r00' ( temp 4-component vector of bool)
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0:8 Equal ( temp 4-component vector of bool)
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0:8 'a' ( in 4-component vector of float)
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0:8 'v04' ( temp 4-component vector of float)
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0:9 Sequence
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0:9 move second child to first child ( temp 4-component vector of bool)
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0:9 'r01' ( temp 4-component vector of bool)
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0:9 NotEqual ( temp 4-component vector of bool)
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0:9 'a' ( in 4-component vector of float)
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0:9 'v04' ( temp 4-component vector of float)
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0:10 Sequence
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0:10 move second child to first child ( temp 4-component vector of bool)
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0:10 'r02' ( temp 4-component vector of bool)
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0:10 Compare Less Than ( temp 4-component vector of bool)
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0:10 'a' ( in 4-component vector of float)
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0:10 'v04' ( temp 4-component vector of float)
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0:11 Sequence
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0:11 move second child to first child ( temp 4-component vector of bool)
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0:11 'r03' ( temp 4-component vector of bool)
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0:11 Compare Greater Than ( temp 4-component vector of bool)
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0:11 'a' ( in 4-component vector of float)
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0:11 'v04' ( temp 4-component vector of float)
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0:13 Sequence
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0:13 move second child to first child ( temp 4-component vector of bool)
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0:13 'r10' ( temp 4-component vector of bool)
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0:13 Equal ( temp 4-component vector of bool)
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0:13 'a' ( in 4-component vector of float)
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0:13 Construct vec4 ( in 4-component vector of float)
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0:13 'v01' ( temp float)
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0:14 Sequence
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0:14 move second child to first child ( temp 4-component vector of bool)
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0:14 'r11' ( temp 4-component vector of bool)
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0:14 NotEqual ( temp 4-component vector of bool)
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0:14 'a' ( in 4-component vector of float)
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0:14 Construct vec4 ( in 4-component vector of float)
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0:14 'v01' ( temp float)
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0:15 Sequence
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0:15 move second child to first child ( temp 4-component vector of bool)
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0:15 'r12' ( temp 4-component vector of bool)
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0:15 Compare Less Than ( temp 4-component vector of bool)
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0:15 'a' ( in 4-component vector of float)
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0:15 Construct vec4 ( in 4-component vector of float)
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0:15 'v01' ( temp float)
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0:16 Sequence
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0:16 move second child to first child ( temp 4-component vector of bool)
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0:16 'r13' ( temp 4-component vector of bool)
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0:16 Compare Greater Than ( temp 4-component vector of bool)
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0:16 'a' ( in 4-component vector of float)
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0:16 Construct vec4 ( in 4-component vector of float)
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0:16 'v01' ( temp float)
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0:18 Sequence
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0:18 move second child to first child ( temp 4-component vector of bool)
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0:18 'r20' ( temp 4-component vector of bool)
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0:18 Equal ( temp 4-component vector of bool)
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0:18 Construct vec4 ( in 4-component vector of float)
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0:18 'v01' ( temp float)
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0:18 'a' ( in 4-component vector of float)
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0:19 Sequence
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0:19 move second child to first child ( temp 4-component vector of bool)
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0:19 'r21' ( temp 4-component vector of bool)
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0:19 NotEqual ( temp 4-component vector of bool)
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0:19 Construct vec4 ( in 4-component vector of float)
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0:19 'v01' ( temp float)
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0:19 'a' ( in 4-component vector of float)
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0:20 Sequence
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0:20 move second child to first child ( temp 4-component vector of bool)
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0:20 'r22' ( temp 4-component vector of bool)
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0:20 Compare Less Than ( temp 4-component vector of bool)
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0:20 Construct vec4 ( in 4-component vector of float)
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0:20 'v01' ( temp float)
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0:20 'a' ( in 4-component vector of float)
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0:21 Sequence
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0:21 move second child to first child ( temp 4-component vector of bool)
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0:21 'r23' ( temp 4-component vector of bool)
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0:21 Compare Greater Than ( temp 4-component vector of bool)
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0:21 Construct vec4 ( in 4-component vector of float)
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0:21 'v01' ( temp float)
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0:21 'a' ( in 4-component vector of float)
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0:30 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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0:30 Function Parameters:
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0:? Sequence
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0:32 move second child to first child ( temp 4-component vector of float)
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0:32 Color: direct index for structure ( temp 4-component vector of float)
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0:32 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:32 Constant:
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0:32 0 (const int)
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0:32 Constant:
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0:32 0.000000
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0:32 0.000000
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0:32 0.000000
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0:32 0.000000
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0:33 Branch: Return with expression
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0:33 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:30 Function Definition: main( ( temp void)
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0:30 Function Parameters:
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0:? Sequence
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0:30 Sequence
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0:30 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:30 Color: direct index for structure ( temp 4-component vector of float)
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0:30 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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0:30 Constant:
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0:30 0 (const int)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float uf4})
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:4 Function Definition: Bug1(vf4; ( temp void)
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0:4 Function Parameters:
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0:4 'a' ( in 4-component vector of float)
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0:? Sequence
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0:5 Sequence
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0:5 move second child to first child ( temp 4-component vector of float)
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0:5 'v04' ( temp 4-component vector of float)
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0:5 Constant:
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0:5 0.000000
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0:5 0.000000
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0:5 0.000000
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0:5 0.000000
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0:6 Sequence
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0:6 move second child to first child ( temp float)
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0:6 'v01' ( temp float)
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0:6 Constant:
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0:6 0.000000
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0:8 Sequence
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0:8 move second child to first child ( temp 4-component vector of bool)
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0:8 'r00' ( temp 4-component vector of bool)
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0:8 Equal ( temp 4-component vector of bool)
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0:8 'a' ( in 4-component vector of float)
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0:8 'v04' ( temp 4-component vector of float)
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0:9 Sequence
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0:9 move second child to first child ( temp 4-component vector of bool)
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0:9 'r01' ( temp 4-component vector of bool)
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0:9 NotEqual ( temp 4-component vector of bool)
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0:9 'a' ( in 4-component vector of float)
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0:9 'v04' ( temp 4-component vector of float)
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0:10 Sequence
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0:10 move second child to first child ( temp 4-component vector of bool)
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0:10 'r02' ( temp 4-component vector of bool)
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0:10 Compare Less Than ( temp 4-component vector of bool)
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0:10 'a' ( in 4-component vector of float)
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0:10 'v04' ( temp 4-component vector of float)
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0:11 Sequence
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0:11 move second child to first child ( temp 4-component vector of bool)
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0:11 'r03' ( temp 4-component vector of bool)
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0:11 Compare Greater Than ( temp 4-component vector of bool)
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0:11 'a' ( in 4-component vector of float)
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0:11 'v04' ( temp 4-component vector of float)
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0:13 Sequence
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0:13 move second child to first child ( temp 4-component vector of bool)
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0:13 'r10' ( temp 4-component vector of bool)
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0:13 Equal ( temp 4-component vector of bool)
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0:13 'a' ( in 4-component vector of float)
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0:13 Construct vec4 ( in 4-component vector of float)
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0:13 'v01' ( temp float)
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0:14 Sequence
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0:14 move second child to first child ( temp 4-component vector of bool)
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0:14 'r11' ( temp 4-component vector of bool)
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0:14 NotEqual ( temp 4-component vector of bool)
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0:14 'a' ( in 4-component vector of float)
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0:14 Construct vec4 ( in 4-component vector of float)
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0:14 'v01' ( temp float)
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0:15 Sequence
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0:15 move second child to first child ( temp 4-component vector of bool)
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0:15 'r12' ( temp 4-component vector of bool)
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0:15 Compare Less Than ( temp 4-component vector of bool)
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0:15 'a' ( in 4-component vector of float)
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0:15 Construct vec4 ( in 4-component vector of float)
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0:15 'v01' ( temp float)
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0:16 Sequence
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0:16 move second child to first child ( temp 4-component vector of bool)
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0:16 'r13' ( temp 4-component vector of bool)
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0:16 Compare Greater Than ( temp 4-component vector of bool)
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0:16 'a' ( in 4-component vector of float)
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0:16 Construct vec4 ( in 4-component vector of float)
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0:16 'v01' ( temp float)
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0:18 Sequence
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0:18 move second child to first child ( temp 4-component vector of bool)
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0:18 'r20' ( temp 4-component vector of bool)
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0:18 Equal ( temp 4-component vector of bool)
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0:18 Construct vec4 ( in 4-component vector of float)
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0:18 'v01' ( temp float)
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0:18 'a' ( in 4-component vector of float)
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0:19 Sequence
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0:19 move second child to first child ( temp 4-component vector of bool)
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0:19 'r21' ( temp 4-component vector of bool)
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0:19 NotEqual ( temp 4-component vector of bool)
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0:19 Construct vec4 ( in 4-component vector of float)
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0:19 'v01' ( temp float)
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0:19 'a' ( in 4-component vector of float)
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0:20 Sequence
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0:20 move second child to first child ( temp 4-component vector of bool)
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0:20 'r22' ( temp 4-component vector of bool)
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0:20 Compare Less Than ( temp 4-component vector of bool)
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0:20 Construct vec4 ( in 4-component vector of float)
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0:20 'v01' ( temp float)
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0:20 'a' ( in 4-component vector of float)
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0:21 Sequence
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0:21 move second child to first child ( temp 4-component vector of bool)
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0:21 'r23' ( temp 4-component vector of bool)
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0:21 Compare Greater Than ( temp 4-component vector of bool)
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0:21 Construct vec4 ( in 4-component vector of float)
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0:21 'v01' ( temp float)
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0:21 'a' ( in 4-component vector of float)
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0:30 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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0:30 Function Parameters:
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0:? Sequence
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0:32 move second child to first child ( temp 4-component vector of float)
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0:32 Color: direct index for structure ( temp 4-component vector of float)
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0:32 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:32 Constant:
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0:32 0 (const int)
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0:32 Constant:
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0:32 0.000000
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0:32 0.000000
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0:32 0.000000
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0:32 0.000000
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0:33 Branch: Return with expression
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0:33 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:30 Function Definition: main( ( temp void)
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0:30 Function Parameters:
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0:? Sequence
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0:30 Sequence
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0:30 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:30 Color: direct index for structure ( temp 4-component vector of float)
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0:30 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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0:30 Constant:
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0:30 0 (const int)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float uf4})
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 96
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 90
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 11 "Bug1(vf4;"
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Name 10 "a"
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Name 13 "PS_OUTPUT"
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MemberName 13(PS_OUTPUT) 0 "Color"
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Name 15 "@main("
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Name 17 "v04"
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Name 21 "v01"
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Name 25 "r00"
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Name 29 "r01"
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Name 33 "r02"
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Name 37 "r03"
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Name 41 "r10"
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Name 46 "r11"
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Name 51 "r12"
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Name 56 "r13"
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Name 61 "r20"
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Name 66 "r21"
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Name 71 "r22"
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Name 76 "r23"
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Name 82 "psout"
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Name 90 "@entryPointOutput.Color"
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Name 93 "$Global"
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MemberName 93($Global) 0 "uf4"
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Name 95 ""
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Decorate 90(@entryPointOutput.Color) Location 0
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MemberDecorate 93($Global) 0 Offset 0
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Decorate 93($Global) Block
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Decorate 95 DescriptorSet 0
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Decorate 95 Binding 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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9: TypeFunction 2 8(ptr)
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13(PS_OUTPUT): TypeStruct 7(fvec4)
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14: TypeFunction 13(PS_OUTPUT)
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18: 6(float) Constant 0
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19: 7(fvec4) ConstantComposite 18 18 18 18
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20: TypePointer Function 6(float)
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22: TypeBool
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23: TypeVector 22(bool) 4
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24: TypePointer Function 23(bvec4)
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81: TypePointer Function 13(PS_OUTPUT)
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83: TypeInt 32 1
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84: 83(int) Constant 0
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89: TypePointer Output 7(fvec4)
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90(@entryPointOutput.Color): 89(ptr) Variable Output
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93($Global): TypeStruct 7(fvec4)
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94: TypePointer Uniform 93($Global)
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95: 94(ptr) Variable Uniform
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4(main): 2 Function None 3
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5: Label
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91:13(PS_OUTPUT) FunctionCall 15(@main()
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92: 7(fvec4) CompositeExtract 91 0
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Store 90(@entryPointOutput.Color) 92
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Return
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FunctionEnd
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11(Bug1(vf4;): 2 Function None 9
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10(a): 8(ptr) FunctionParameter
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12: Label
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17(v04): 8(ptr) Variable Function
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21(v01): 20(ptr) Variable Function
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25(r00): 24(ptr) Variable Function
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29(r01): 24(ptr) Variable Function
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33(r02): 24(ptr) Variable Function
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37(r03): 24(ptr) Variable Function
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41(r10): 24(ptr) Variable Function
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46(r11): 24(ptr) Variable Function
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51(r12): 24(ptr) Variable Function
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56(r13): 24(ptr) Variable Function
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61(r20): 24(ptr) Variable Function
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66(r21): 24(ptr) Variable Function
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71(r22): 24(ptr) Variable Function
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76(r23): 24(ptr) Variable Function
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Store 17(v04) 19
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Store 21(v01) 18
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26: 7(fvec4) Load 10(a)
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27: 7(fvec4) Load 17(v04)
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28: 23(bvec4) FOrdEqual 26 27
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Store 25(r00) 28
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30: 7(fvec4) Load 10(a)
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31: 7(fvec4) Load 17(v04)
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32: 23(bvec4) FUnordNotEqual 30 31
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Store 29(r01) 32
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34: 7(fvec4) Load 10(a)
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35: 7(fvec4) Load 17(v04)
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36: 23(bvec4) FOrdLessThan 34 35
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Store 33(r02) 36
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38: 7(fvec4) Load 10(a)
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39: 7(fvec4) Load 17(v04)
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40: 23(bvec4) FOrdGreaterThan 38 39
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Store 37(r03) 40
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42: 7(fvec4) Load 10(a)
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43: 6(float) Load 21(v01)
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44: 7(fvec4) CompositeConstruct 43 43 43 43
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45: 23(bvec4) FOrdEqual 42 44
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Store 41(r10) 45
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47: 7(fvec4) Load 10(a)
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48: 6(float) Load 21(v01)
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49: 7(fvec4) CompositeConstruct 48 48 48 48
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50: 23(bvec4) FUnordNotEqual 47 49
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Store 46(r11) 50
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52: 7(fvec4) Load 10(a)
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53: 6(float) Load 21(v01)
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54: 7(fvec4) CompositeConstruct 53 53 53 53
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55: 23(bvec4) FOrdLessThan 52 54
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Store 51(r12) 55
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57: 7(fvec4) Load 10(a)
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58: 6(float) Load 21(v01)
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59: 7(fvec4) CompositeConstruct 58 58 58 58
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60: 23(bvec4) FOrdGreaterThan 57 59
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Store 56(r13) 60
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62: 6(float) Load 21(v01)
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63: 7(fvec4) CompositeConstruct 62 62 62 62
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64: 7(fvec4) Load 10(a)
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65: 23(bvec4) FOrdEqual 63 64
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Store 61(r20) 65
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67: 6(float) Load 21(v01)
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68: 7(fvec4) CompositeConstruct 67 67 67 67
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69: 7(fvec4) Load 10(a)
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70: 23(bvec4) FUnordNotEqual 68 69
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Store 66(r21) 70
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72: 6(float) Load 21(v01)
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73: 7(fvec4) CompositeConstruct 72 72 72 72
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74: 7(fvec4) Load 10(a)
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75: 23(bvec4) FOrdLessThan 73 74
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Store 71(r22) 75
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77: 6(float) Load 21(v01)
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78: 7(fvec4) CompositeConstruct 77 77 77 77
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79: 7(fvec4) Load 10(a)
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80: 23(bvec4) FOrdGreaterThan 78 79
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Store 76(r23) 80
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Return
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FunctionEnd
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15(@main():13(PS_OUTPUT) Function None 14
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16: Label
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82(psout): 81(ptr) Variable Function
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85: 8(ptr) AccessChain 82(psout) 84
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Store 85 19
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86:13(PS_OUTPUT) Load 82(psout)
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ReturnValue 86
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FunctionEnd
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