glslang/Test/baseResults/hlsl.flattenSubset2.frag.out
2023-12-11 20:03:13 +00:00

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hlsl.flattenSubset2.frag
WARNING: AST will form illegal SPIR-V; need to transform to legalize
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: @main(vf4; ( temp 4-component vector of float)
0:8 Function Parameters:
0:8 'vpos' ( in 4-component vector of float)
0:? Sequence
0:13 move second child to first child ( temp structure{ temp float y, temp texture2D texNested})
0:13 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
0:13 'a1' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x})
0:13 Constant:
0:13 0 (const int)
0:13 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
0:13 'a2' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x})
0:13 Constant:
0:13 0 (const int)
0:14 move second child to first child ( temp structure{ temp float y, temp texture2D texNested})
0:14 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
0:14 'b' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp texture2D tex})
0:14 Constant:
0:14 0 (const int)
0:14 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
0:14 'a1' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x})
0:14 Constant:
0:14 0 (const int)
0:17 Sequence
0:17 move second child to first child ( temp structure{ temp float y, temp texture2D texNested})
0:17 'n' ( temp structure{ temp float y, temp texture2D texNested})
0:17 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
0:17 'b' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp texture2D tex})
0:17 Constant:
0:17 0 (const int)
0:20 move second child to first child ( temp texture2D)
0:20 texNested: direct index for structure ( temp texture2D)
0:20 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
0:20 'a2' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x})
0:20 Constant:
0:20 0 (const int)
0:20 Constant:
0:20 1 (const int)
0:20 'someTex' ( uniform texture2D)
0:21 move second child to first child ( temp float)
0:21 y: direct index for structure ( temp float)
0:21 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
0:21 'a1' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x})
0:21 Constant:
0:21 0 (const int)
0:21 Constant:
0:21 0 (const int)
0:21 Constant:
0:21 1.000000
0:23 Branch: Return with expression
0:23 Constant:
0:23 0.000000
0:23 0.000000
0:23 0.000000
0:23 0.000000
0:8 Function Definition: main( ( temp void)
0:8 Function Parameters:
0:? Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:? 'vpos' ( temp 4-component vector of float)
0:? 'vpos' (layout( location=0) in 4-component vector of float)
0:8 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:8 Function Call: @main(vf4; ( temp 4-component vector of float)
0:? 'vpos' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'someTex' ( uniform texture2D)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'vpos' (layout( location=0) in 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: @main(vf4; ( temp 4-component vector of float)
0:8 Function Parameters:
0:8 'vpos' ( in 4-component vector of float)
0:? Sequence
0:13 move second child to first child ( temp structure{ temp float y, temp texture2D texNested})
0:13 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
0:13 'a1' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x})
0:13 Constant:
0:13 0 (const int)
0:13 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
0:13 'a2' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x})
0:13 Constant:
0:13 0 (const int)
0:14 move second child to first child ( temp structure{ temp float y, temp texture2D texNested})
0:14 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
0:14 'b' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp texture2D tex})
0:14 Constant:
0:14 0 (const int)
0:14 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
0:14 'a1' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x})
0:14 Constant:
0:14 0 (const int)
0:17 Sequence
0:17 move second child to first child ( temp structure{ temp float y, temp texture2D texNested})
0:17 'n' ( temp structure{ temp float y, temp texture2D texNested})
0:17 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
0:17 'b' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp texture2D tex})
0:17 Constant:
0:17 0 (const int)
0:20 move second child to first child ( temp texture2D)
0:20 texNested: direct index for structure ( temp texture2D)
0:20 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
0:20 'a2' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x})
0:20 Constant:
0:20 0 (const int)
0:20 Constant:
0:20 1 (const int)
0:20 'someTex' ( uniform texture2D)
0:21 move second child to first child ( temp float)
0:21 y: direct index for structure ( temp float)
0:21 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
0:21 'a1' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x})
0:21 Constant:
0:21 0 (const int)
0:21 Constant:
0:21 0 (const int)
0:21 Constant:
0:21 1.000000
0:23 Branch: Return with expression
0:23 Constant:
0:23 0.000000
0:23 0.000000
0:23 0.000000
0:23 0.000000
0:8 Function Definition: main( ( temp void)
0:8 Function Parameters:
0:? Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:? 'vpos' ( temp 4-component vector of float)
0:? 'vpos' (layout( location=0) in 4-component vector of float)
0:8 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:8 Function Call: @main(vf4; ( temp 4-component vector of float)
0:? 'vpos' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'someTex' ( uniform texture2D)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'vpos' (layout( location=0) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 56
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 49 52
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 11 "@main(vf4;"
Name 10 "vpos"
Name 14 "Nested"
MemberName 14(Nested) 0 "y"
MemberName 14(Nested) 1 "texNested"
Name 15 "A"
MemberName 15(A) 0 "n"
MemberName 15(A) 1 "x"
Name 17 "a1"
Name 20 "a2"
Name 25 "B"
MemberName 25(B) 0 "n"
MemberName 25(B) 1 "tex"
Name 27 "b"
Name 31 "n"
Name 36 "someTex"
Name 47 "vpos"
Name 49 "vpos"
Name 52 "@entryPointOutput"
Name 53 "param"
Decorate 36(someTex) DescriptorSet 0
Decorate 36(someTex) Binding 0
Decorate 49(vpos) Location 0
Decorate 52(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
9: TypeFunction 7(fvec4) 8(ptr)
13: TypeImage 6(float) 2D sampled format:Unknown
14(Nested): TypeStruct 6(float) 13
15(A): TypeStruct 14(Nested) 6(float)
16: TypePointer Function 15(A)
18: TypeInt 32 1
19: 18(int) Constant 0
21: TypePointer Function 14(Nested)
25(B): TypeStruct 14(Nested) 13
26: TypePointer Function 25(B)
34: 18(int) Constant 1
35: TypePointer UniformConstant 13
36(someTex): 35(ptr) Variable UniformConstant
38: TypePointer Function 13
40: 6(float) Constant 1065353216
41: TypePointer Function 6(float)
43: 6(float) Constant 0
44: 7(fvec4) ConstantComposite 43 43 43 43
48: TypePointer Input 7(fvec4)
49(vpos): 48(ptr) Variable Input
51: TypePointer Output 7(fvec4)
52(@entryPointOutput): 51(ptr) Variable Output
4(main): 2 Function None 3
5: Label
47(vpos): 8(ptr) Variable Function
53(param): 8(ptr) Variable Function
50: 7(fvec4) Load 49(vpos)
Store 47(vpos) 50
54: 7(fvec4) Load 47(vpos)
Store 53(param) 54
55: 7(fvec4) FunctionCall 11(@main(vf4;) 53(param)
Store 52(@entryPointOutput) 55
Return
FunctionEnd
11(@main(vf4;): 7(fvec4) Function None 9
10(vpos): 8(ptr) FunctionParameter
12: Label
17(a1): 16(ptr) Variable Function
20(a2): 16(ptr) Variable Function
27(b): 26(ptr) Variable Function
31(n): 21(ptr) Variable Function
22: 21(ptr) AccessChain 20(a2) 19
23: 14(Nested) Load 22
24: 21(ptr) AccessChain 17(a1) 19
Store 24 23
28: 21(ptr) AccessChain 17(a1) 19
29: 14(Nested) Load 28
30: 21(ptr) AccessChain 27(b) 19
Store 30 29
32: 21(ptr) AccessChain 27(b) 19
33: 14(Nested) Load 32
Store 31(n) 33
37: 13 Load 36(someTex)
39: 38(ptr) AccessChain 20(a2) 19 34
Store 39 37
42: 41(ptr) AccessChain 17(a1) 19 19
Store 42 40
ReturnValue 44
FunctionEnd