mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-23 11:19:40 +00:00
462 lines
23 KiB
Plaintext
462 lines
23 KiB
Plaintext
hlsl.gather.array.dx10.frag
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
using depth_any
|
|
0:? Sequence
|
|
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:24 Function Parameters:
|
|
0:? Sequence
|
|
0:29 Sequence
|
|
0:29 move second child to first child ( temp 4-component vector of float)
|
|
0:29 'txval20' ( temp 4-component vector of float)
|
|
0:29 textureGather ( temp 4-component vector of float)
|
|
0:29 Construct combined texture-sampler ( temp sampler2DArray)
|
|
0:29 'g_tTex2df4a' ( uniform texture2DArray)
|
|
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:29 Constant:
|
|
0:29 0.100000
|
|
0:29 0.200000
|
|
0:29 0.300000
|
|
0:30 Sequence
|
|
0:30 move second child to first child ( temp 4-component vector of int)
|
|
0:30 'txval21' ( temp 4-component vector of int)
|
|
0:30 textureGather ( temp 4-component vector of int)
|
|
0:30 Construct combined texture-sampler ( temp isampler2DArray)
|
|
0:30 'g_tTex2di4a' ( uniform itexture2DArray)
|
|
0:30 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:30 Constant:
|
|
0:30 0.300000
|
|
0:30 0.400000
|
|
0:30 0.500000
|
|
0:31 Sequence
|
|
0:31 move second child to first child ( temp 4-component vector of uint)
|
|
0:31 'txval22' ( temp 4-component vector of uint)
|
|
0:31 textureGather ( temp 4-component vector of uint)
|
|
0:31 Construct combined texture-sampler ( temp usampler2DArray)
|
|
0:31 'g_tTex2du4a' ( uniform utexture2DArray)
|
|
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:31 Constant:
|
|
0:31 0.500000
|
|
0:31 0.600000
|
|
0:31 0.700000
|
|
0:35 Sequence
|
|
0:35 move second child to first child ( temp 4-component vector of float)
|
|
0:35 'txval40' ( temp 4-component vector of float)
|
|
0:35 textureGather ( temp 4-component vector of float)
|
|
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
|
|
0:35 'g_tTexcdf4a' ( uniform textureCubeArray)
|
|
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:35 Constant:
|
|
0:35 0.100000
|
|
0:35 0.200000
|
|
0:35 0.300000
|
|
0:35 0.400000
|
|
0:36 Sequence
|
|
0:36 move second child to first child ( temp 4-component vector of int)
|
|
0:36 'txval41' ( temp 4-component vector of int)
|
|
0:36 textureGather ( temp 4-component vector of int)
|
|
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
|
|
0:36 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
|
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:36 Constant:
|
|
0:36 0.400000
|
|
0:36 0.500000
|
|
0:36 0.600000
|
|
0:36 0.700000
|
|
0:37 Sequence
|
|
0:37 move second child to first child ( temp 4-component vector of uint)
|
|
0:37 'txval42' ( temp 4-component vector of uint)
|
|
0:37 textureGather ( temp 4-component vector of uint)
|
|
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
|
|
0:37 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
|
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:37 Constant:
|
|
0:37 0.700000
|
|
0:37 0.800000
|
|
0:37 0.900000
|
|
0:37 1.000000
|
|
0:39 move second child to first child ( temp 4-component vector of float)
|
|
0:39 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:39 Constant:
|
|
0:39 0 (const int)
|
|
0:39 Constant:
|
|
0:39 1.000000
|
|
0:39 1.000000
|
|
0:39 1.000000
|
|
0:39 1.000000
|
|
0:40 move second child to first child ( temp float)
|
|
0:40 Depth: direct index for structure ( temp float)
|
|
0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:40 Constant:
|
|
0:40 1 (const int)
|
|
0:40 Constant:
|
|
0:40 1.000000
|
|
0:42 Branch: Return with expression
|
|
0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:24 Function Definition: main( ( temp void)
|
|
0:24 Function Parameters:
|
|
0:? Sequence
|
|
0:24 Sequence
|
|
0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:24 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
0:24 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:24 Constant:
|
|
0:24 0 (const int)
|
|
0:24 move second child to first child ( temp float)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:24 Depth: direct index for structure ( temp float)
|
|
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:24 Constant:
|
|
0:24 1 (const int)
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
|
|
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
|
|
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
|
|
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
|
|
0:? 'g_tTex2df4a' ( uniform texture2DArray)
|
|
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
|
|
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
|
|
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
|
|
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
|
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
using depth_any
|
|
0:? Sequence
|
|
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:24 Function Parameters:
|
|
0:? Sequence
|
|
0:29 Sequence
|
|
0:29 move second child to first child ( temp 4-component vector of float)
|
|
0:29 'txval20' ( temp 4-component vector of float)
|
|
0:29 textureGather ( temp 4-component vector of float)
|
|
0:29 Construct combined texture-sampler ( temp sampler2DArray)
|
|
0:29 'g_tTex2df4a' ( uniform texture2DArray)
|
|
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:29 Constant:
|
|
0:29 0.100000
|
|
0:29 0.200000
|
|
0:29 0.300000
|
|
0:30 Sequence
|
|
0:30 move second child to first child ( temp 4-component vector of int)
|
|
0:30 'txval21' ( temp 4-component vector of int)
|
|
0:30 textureGather ( temp 4-component vector of int)
|
|
0:30 Construct combined texture-sampler ( temp isampler2DArray)
|
|
0:30 'g_tTex2di4a' ( uniform itexture2DArray)
|
|
0:30 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:30 Constant:
|
|
0:30 0.300000
|
|
0:30 0.400000
|
|
0:30 0.500000
|
|
0:31 Sequence
|
|
0:31 move second child to first child ( temp 4-component vector of uint)
|
|
0:31 'txval22' ( temp 4-component vector of uint)
|
|
0:31 textureGather ( temp 4-component vector of uint)
|
|
0:31 Construct combined texture-sampler ( temp usampler2DArray)
|
|
0:31 'g_tTex2du4a' ( uniform utexture2DArray)
|
|
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:31 Constant:
|
|
0:31 0.500000
|
|
0:31 0.600000
|
|
0:31 0.700000
|
|
0:35 Sequence
|
|
0:35 move second child to first child ( temp 4-component vector of float)
|
|
0:35 'txval40' ( temp 4-component vector of float)
|
|
0:35 textureGather ( temp 4-component vector of float)
|
|
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
|
|
0:35 'g_tTexcdf4a' ( uniform textureCubeArray)
|
|
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:35 Constant:
|
|
0:35 0.100000
|
|
0:35 0.200000
|
|
0:35 0.300000
|
|
0:35 0.400000
|
|
0:36 Sequence
|
|
0:36 move second child to first child ( temp 4-component vector of int)
|
|
0:36 'txval41' ( temp 4-component vector of int)
|
|
0:36 textureGather ( temp 4-component vector of int)
|
|
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
|
|
0:36 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
|
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:36 Constant:
|
|
0:36 0.400000
|
|
0:36 0.500000
|
|
0:36 0.600000
|
|
0:36 0.700000
|
|
0:37 Sequence
|
|
0:37 move second child to first child ( temp 4-component vector of uint)
|
|
0:37 'txval42' ( temp 4-component vector of uint)
|
|
0:37 textureGather ( temp 4-component vector of uint)
|
|
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
|
|
0:37 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
|
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:37 Constant:
|
|
0:37 0.700000
|
|
0:37 0.800000
|
|
0:37 0.900000
|
|
0:37 1.000000
|
|
0:39 move second child to first child ( temp 4-component vector of float)
|
|
0:39 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:39 Constant:
|
|
0:39 0 (const int)
|
|
0:39 Constant:
|
|
0:39 1.000000
|
|
0:39 1.000000
|
|
0:39 1.000000
|
|
0:39 1.000000
|
|
0:40 move second child to first child ( temp float)
|
|
0:40 Depth: direct index for structure ( temp float)
|
|
0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:40 Constant:
|
|
0:40 1 (const int)
|
|
0:40 Constant:
|
|
0:40 1.000000
|
|
0:42 Branch: Return with expression
|
|
0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:24 Function Definition: main( ( temp void)
|
|
0:24 Function Parameters:
|
|
0:? Sequence
|
|
0:24 Sequence
|
|
0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:24 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
0:24 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:24 Constant:
|
|
0:24 0 (const int)
|
|
0:24 move second child to first child ( temp float)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:24 Depth: direct index for structure ( temp float)
|
|
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:24 Constant:
|
|
0:24 1 (const int)
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
|
|
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
|
|
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
|
|
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
|
|
0:? 'g_tTex2df4a' ( uniform texture2DArray)
|
|
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
|
|
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
|
|
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
|
|
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
|
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000b
|
|
// Id's are bound by 124
|
|
|
|
Capability Shader
|
|
Capability Sampled1D
|
|
Capability SampledCubeArray
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 107 111
|
|
ExecutionMode 4 OriginUpperLeft
|
|
ExecutionMode 4 DepthReplacing
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 8 "PS_OUTPUT"
|
|
MemberName 8(PS_OUTPUT) 0 "Color"
|
|
MemberName 8(PS_OUTPUT) 1 "Depth"
|
|
Name 10 "@main("
|
|
Name 13 "txval20"
|
|
Name 16 "g_tTex2df4a"
|
|
Name 20 "g_sSamp"
|
|
Name 34 "txval21"
|
|
Name 37 "g_tTex2di4a"
|
|
Name 49 "txval22"
|
|
Name 52 "g_tTex2du4a"
|
|
Name 61 "txval40"
|
|
Name 64 "g_tTexcdf4a"
|
|
Name 71 "txval41"
|
|
Name 74 "g_tTexcdi4a"
|
|
Name 81 "txval42"
|
|
Name 84 "g_tTexcdu4a"
|
|
Name 95 "psout"
|
|
Name 104 "flattenTemp"
|
|
Name 107 "@entryPointOutput.Color"
|
|
Name 111 "@entryPointOutput.Depth"
|
|
Name 116 "g_tTex1df4a"
|
|
Name 117 "g_tTex1df4"
|
|
Name 120 "g_tTex1di4a"
|
|
Name 123 "g_tTex1du4a"
|
|
Decorate 16(g_tTex2df4a) DescriptorSet 0
|
|
Decorate 16(g_tTex2df4a) Binding 2
|
|
Decorate 20(g_sSamp) DescriptorSet 0
|
|
Decorate 20(g_sSamp) Binding 0
|
|
Decorate 37(g_tTex2di4a) DescriptorSet 0
|
|
Decorate 37(g_tTex2di4a) Binding 3
|
|
Decorate 52(g_tTex2du4a) DescriptorSet 0
|
|
Decorate 52(g_tTex2du4a) Binding 4
|
|
Decorate 64(g_tTexcdf4a) DescriptorSet 0
|
|
Decorate 64(g_tTexcdf4a) Binding 5
|
|
Decorate 74(g_tTexcdi4a) DescriptorSet 0
|
|
Decorate 74(g_tTexcdi4a) Binding 6
|
|
Decorate 84(g_tTexcdu4a) DescriptorSet 0
|
|
Decorate 84(g_tTexcdu4a) Binding 7
|
|
Decorate 107(@entryPointOutput.Color) Location 0
|
|
Decorate 111(@entryPointOutput.Depth) BuiltIn FragDepth
|
|
Decorate 116(g_tTex1df4a) DescriptorSet 0
|
|
Decorate 116(g_tTex1df4a) Binding 1
|
|
Decorate 117(g_tTex1df4) DescriptorSet 0
|
|
Decorate 117(g_tTex1df4) Binding 0
|
|
Decorate 120(g_tTex1di4a) DescriptorSet 0
|
|
Decorate 120(g_tTex1di4a) Binding 0
|
|
Decorate 123(g_tTex1du4a) DescriptorSet 0
|
|
Decorate 123(g_tTex1du4a) Binding 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
|
9: TypeFunction 8(PS_OUTPUT)
|
|
12: TypePointer Function 7(fvec4)
|
|
14: TypeImage 6(float) 2D array sampled format:Unknown
|
|
15: TypePointer UniformConstant 14
|
|
16(g_tTex2df4a): 15(ptr) Variable UniformConstant
|
|
18: TypeSampler
|
|
19: TypePointer UniformConstant 18
|
|
20(g_sSamp): 19(ptr) Variable UniformConstant
|
|
22: TypeSampledImage 14
|
|
24: TypeVector 6(float) 3
|
|
25: 6(float) Constant 1036831949
|
|
26: 6(float) Constant 1045220557
|
|
27: 6(float) Constant 1050253722
|
|
28: 24(fvec3) ConstantComposite 25 26 27
|
|
29: TypeInt 32 1
|
|
30: 29(int) Constant 0
|
|
32: TypeVector 29(int) 4
|
|
33: TypePointer Function 32(ivec4)
|
|
35: TypeImage 29(int) 2D array sampled format:Unknown
|
|
36: TypePointer UniformConstant 35
|
|
37(g_tTex2di4a): 36(ptr) Variable UniformConstant
|
|
40: TypeSampledImage 35
|
|
42: 6(float) Constant 1053609165
|
|
43: 6(float) Constant 1056964608
|
|
44: 24(fvec3) ConstantComposite 27 42 43
|
|
46: TypeInt 32 0
|
|
47: TypeVector 46(int) 4
|
|
48: TypePointer Function 47(ivec4)
|
|
50: TypeImage 46(int) 2D array sampled format:Unknown
|
|
51: TypePointer UniformConstant 50
|
|
52(g_tTex2du4a): 51(ptr) Variable UniformConstant
|
|
55: TypeSampledImage 50
|
|
57: 6(float) Constant 1058642330
|
|
58: 6(float) Constant 1060320051
|
|
59: 24(fvec3) ConstantComposite 43 57 58
|
|
62: TypeImage 6(float) Cube array sampled format:Unknown
|
|
63: TypePointer UniformConstant 62
|
|
64(g_tTexcdf4a): 63(ptr) Variable UniformConstant
|
|
67: TypeSampledImage 62
|
|
69: 7(fvec4) ConstantComposite 25 26 27 42
|
|
72: TypeImage 29(int) Cube array sampled format:Unknown
|
|
73: TypePointer UniformConstant 72
|
|
74(g_tTexcdi4a): 73(ptr) Variable UniformConstant
|
|
77: TypeSampledImage 72
|
|
79: 7(fvec4) ConstantComposite 42 43 57 58
|
|
82: TypeImage 46(int) Cube array sampled format:Unknown
|
|
83: TypePointer UniformConstant 82
|
|
84(g_tTexcdu4a): 83(ptr) Variable UniformConstant
|
|
87: TypeSampledImage 82
|
|
89: 6(float) Constant 1061997773
|
|
90: 6(float) Constant 1063675494
|
|
91: 6(float) Constant 1065353216
|
|
92: 7(fvec4) ConstantComposite 58 89 90 91
|
|
94: TypePointer Function 8(PS_OUTPUT)
|
|
96: 7(fvec4) ConstantComposite 91 91 91 91
|
|
98: 29(int) Constant 1
|
|
99: TypePointer Function 6(float)
|
|
106: TypePointer Output 7(fvec4)
|
|
107(@entryPointOutput.Color): 106(ptr) Variable Output
|
|
110: TypePointer Output 6(float)
|
|
111(@entryPointOutput.Depth): 110(ptr) Variable Output
|
|
114: TypeImage 6(float) 1D array sampled format:Unknown
|
|
115: TypePointer UniformConstant 114
|
|
116(g_tTex1df4a): 115(ptr) Variable UniformConstant
|
|
117(g_tTex1df4): 115(ptr) Variable UniformConstant
|
|
118: TypeImage 29(int) 1D array sampled format:Unknown
|
|
119: TypePointer UniformConstant 118
|
|
120(g_tTex1di4a): 119(ptr) Variable UniformConstant
|
|
121: TypeImage 46(int) 1D array sampled format:Unknown
|
|
122: TypePointer UniformConstant 121
|
|
123(g_tTex1du4a): 122(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
104(flattenTemp): 94(ptr) Variable Function
|
|
105:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
Store 104(flattenTemp) 105
|
|
108: 12(ptr) AccessChain 104(flattenTemp) 30
|
|
109: 7(fvec4) Load 108
|
|
Store 107(@entryPointOutput.Color) 109
|
|
112: 99(ptr) AccessChain 104(flattenTemp) 98
|
|
113: 6(float) Load 112
|
|
Store 111(@entryPointOutput.Depth) 113
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
13(txval20): 12(ptr) Variable Function
|
|
34(txval21): 33(ptr) Variable Function
|
|
49(txval22): 48(ptr) Variable Function
|
|
61(txval40): 12(ptr) Variable Function
|
|
71(txval41): 33(ptr) Variable Function
|
|
81(txval42): 48(ptr) Variable Function
|
|
95(psout): 94(ptr) Variable Function
|
|
17: 14 Load 16(g_tTex2df4a)
|
|
21: 18 Load 20(g_sSamp)
|
|
23: 22 SampledImage 17 21
|
|
31: 7(fvec4) ImageGather 23 28 30
|
|
Store 13(txval20) 31
|
|
38: 35 Load 37(g_tTex2di4a)
|
|
39: 18 Load 20(g_sSamp)
|
|
41: 40 SampledImage 38 39
|
|
45: 32(ivec4) ImageGather 41 44 30
|
|
Store 34(txval21) 45
|
|
53: 50 Load 52(g_tTex2du4a)
|
|
54: 18 Load 20(g_sSamp)
|
|
56: 55 SampledImage 53 54
|
|
60: 47(ivec4) ImageGather 56 59 30
|
|
Store 49(txval22) 60
|
|
65: 62 Load 64(g_tTexcdf4a)
|
|
66: 18 Load 20(g_sSamp)
|
|
68: 67 SampledImage 65 66
|
|
70: 7(fvec4) ImageGather 68 69 30
|
|
Store 61(txval40) 70
|
|
75: 72 Load 74(g_tTexcdi4a)
|
|
76: 18 Load 20(g_sSamp)
|
|
78: 77 SampledImage 75 76
|
|
80: 32(ivec4) ImageGather 78 79 30
|
|
Store 71(txval41) 80
|
|
85: 82 Load 84(g_tTexcdu4a)
|
|
86: 18 Load 20(g_sSamp)
|
|
88: 87 SampledImage 85 86
|
|
93: 47(ivec4) ImageGather 88 92 30
|
|
Store 81(txval42) 93
|
|
97: 12(ptr) AccessChain 95(psout) 30
|
|
Store 97 96
|
|
100: 99(ptr) AccessChain 95(psout) 98
|
|
Store 100 91
|
|
101:8(PS_OUTPUT) Load 95(psout)
|
|
ReturnValue 101
|
|
FunctionEnd
|