glslang/Test/baseResults/hlsl.gather.basic.dx10.frag.out
2023-12-11 20:03:13 +00:00

480 lines
24 KiB
Plaintext

hlsl.gather.basic.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 Function Parameters:
0:? Sequence
0:34 Sequence
0:34 move second child to first child ( temp 4-component vector of float)
0:34 'txval20' ( temp 4-component vector of float)
0:34 textureGather ( temp 4-component vector of float)
0:34 Construct combined texture-sampler ( temp sampler2D)
0:34 'g_tTex2df4' ( uniform texture2D)
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
0:34 Constant:
0:34 0.100000
0:34 0.200000
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of int)
0:35 'txval21' ( temp 4-component vector of int)
0:35 textureGather ( temp 4-component vector of int)
0:35 Construct combined texture-sampler ( temp isampler2D)
0:35 'g_tTex2di4' ( uniform itexture2D)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:35 Constant:
0:35 0.300000
0:35 0.400000
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of uint)
0:36 'txval22' ( temp 4-component vector of uint)
0:36 textureGather ( temp 4-component vector of uint)
0:36 Construct combined texture-sampler ( temp usampler2D)
0:36 'g_tTex2du4' ( uniform utexture2D)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:36 Constant:
0:36 0.500000
0:36 0.600000
0:40 Sequence
0:40 move second child to first child ( temp 4-component vector of float)
0:40 'txval40' ( temp 4-component vector of float)
0:40 textureGather ( temp 4-component vector of float)
0:40 Construct combined texture-sampler ( temp samplerCube)
0:40 'g_tTexcdf4' ( uniform textureCube)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
0:40 Constant:
0:40 0.100000
0:40 0.200000
0:40 0.300000
0:41 Sequence
0:41 move second child to first child ( temp 4-component vector of int)
0:41 'txval41' ( temp 4-component vector of int)
0:41 textureGather ( temp 4-component vector of int)
0:41 Construct combined texture-sampler ( temp isamplerCube)
0:41 'g_tTexcdi4' ( uniform itextureCube)
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
0:41 Constant:
0:41 0.400000
0:41 0.500000
0:41 0.600000
0:42 Sequence
0:42 move second child to first child ( temp 4-component vector of uint)
0:42 'txval42' ( temp 4-component vector of uint)
0:42 textureGather ( temp 4-component vector of uint)
0:42 Construct combined texture-sampler ( temp usamplerCube)
0:42 'g_tTexcdu4' ( uniform utextureCube)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Constant:
0:42 0.700000
0:42 0.800000
0:42 0.900000
0:44 move second child to first child ( temp 4-component vector of float)
0:44 Color: direct index for structure ( temp 4-component vector of float)
0:44 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:44 Constant:
0:44 0 (const int)
0:44 Constant:
0:44 1.000000
0:44 1.000000
0:44 1.000000
0:44 1.000000
0:45 move second child to first child ( temp float)
0:45 Depth: direct index for structure ( temp float)
0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:45 Constant:
0:45 1 (const int)
0:45 Constant:
0:45 1.000000
0:47 Branch: Return with expression
0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 Function Definition: main( ( temp void)
0:29 Function Parameters:
0:? Sequence
0:29 Sequence
0:29 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:29 Color: direct index for structure ( temp 4-component vector of float)
0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 Constant:
0:29 0 (const int)
0:29 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:29 Depth: direct index for structure ( temp float)
0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 Constant:
0:29 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_sSamp2d' ( uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 Function Parameters:
0:? Sequence
0:34 Sequence
0:34 move second child to first child ( temp 4-component vector of float)
0:34 'txval20' ( temp 4-component vector of float)
0:34 textureGather ( temp 4-component vector of float)
0:34 Construct combined texture-sampler ( temp sampler2D)
0:34 'g_tTex2df4' ( uniform texture2D)
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
0:34 Constant:
0:34 0.100000
0:34 0.200000
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of int)
0:35 'txval21' ( temp 4-component vector of int)
0:35 textureGather ( temp 4-component vector of int)
0:35 Construct combined texture-sampler ( temp isampler2D)
0:35 'g_tTex2di4' ( uniform itexture2D)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:35 Constant:
0:35 0.300000
0:35 0.400000
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of uint)
0:36 'txval22' ( temp 4-component vector of uint)
0:36 textureGather ( temp 4-component vector of uint)
0:36 Construct combined texture-sampler ( temp usampler2D)
0:36 'g_tTex2du4' ( uniform utexture2D)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:36 Constant:
0:36 0.500000
0:36 0.600000
0:40 Sequence
0:40 move second child to first child ( temp 4-component vector of float)
0:40 'txval40' ( temp 4-component vector of float)
0:40 textureGather ( temp 4-component vector of float)
0:40 Construct combined texture-sampler ( temp samplerCube)
0:40 'g_tTexcdf4' ( uniform textureCube)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
0:40 Constant:
0:40 0.100000
0:40 0.200000
0:40 0.300000
0:41 Sequence
0:41 move second child to first child ( temp 4-component vector of int)
0:41 'txval41' ( temp 4-component vector of int)
0:41 textureGather ( temp 4-component vector of int)
0:41 Construct combined texture-sampler ( temp isamplerCube)
0:41 'g_tTexcdi4' ( uniform itextureCube)
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
0:41 Constant:
0:41 0.400000
0:41 0.500000
0:41 0.600000
0:42 Sequence
0:42 move second child to first child ( temp 4-component vector of uint)
0:42 'txval42' ( temp 4-component vector of uint)
0:42 textureGather ( temp 4-component vector of uint)
0:42 Construct combined texture-sampler ( temp usamplerCube)
0:42 'g_tTexcdu4' ( uniform utextureCube)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Constant:
0:42 0.700000
0:42 0.800000
0:42 0.900000
0:44 move second child to first child ( temp 4-component vector of float)
0:44 Color: direct index for structure ( temp 4-component vector of float)
0:44 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:44 Constant:
0:44 0 (const int)
0:44 Constant:
0:44 1.000000
0:44 1.000000
0:44 1.000000
0:44 1.000000
0:45 move second child to first child ( temp float)
0:45 Depth: direct index for structure ( temp float)
0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:45 Constant:
0:45 1 (const int)
0:45 Constant:
0:45 1.000000
0:47 Branch: Return with expression
0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 Function Definition: main( ( temp void)
0:29 Function Parameters:
0:? Sequence
0:29 Sequence
0:29 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:29 Color: direct index for structure ( temp 4-component vector of float)
0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 Constant:
0:29 0 (const int)
0:29 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:29 Depth: direct index for structure ( temp float)
0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 Constant:
0:29 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_sSamp2d' ( uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 135
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 108 112
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthReplacing
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "txval20"
Name 16 "g_tTex2df4"
Name 20 "g_sSamp"
Name 33 "txval21"
Name 36 "g_tTex2di4"
Name 48 "txval22"
Name 51 "g_tTex2du4"
Name 60 "txval40"
Name 63 "g_tTexcdf4"
Name 71 "txval41"
Name 74 "g_tTexcdi4"
Name 81 "txval42"
Name 84 "g_tTexcdu4"
Name 95 "psout"
Name 105 "flattenTemp"
Name 108 "@entryPointOutput.Color"
Name 112 "@entryPointOutput.Depth"
Name 115 "g_sSamp2d"
Name 118 "g_tTex1df4a"
Name 119 "g_tTex1df4"
Name 122 "g_tTex1di4"
Name 125 "g_tTex1du4"
Name 128 "g_tTex3df4"
Name 131 "g_tTex3di4"
Name 134 "g_tTex3du4"
Decorate 16(g_tTex2df4) DescriptorSet 0
Decorate 16(g_tTex2df4) Binding 2
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 36(g_tTex2di4) DescriptorSet 0
Decorate 36(g_tTex2di4) Binding 3
Decorate 51(g_tTex2du4) DescriptorSet 0
Decorate 51(g_tTex2du4) Binding 4
Decorate 63(g_tTexcdf4) DescriptorSet 0
Decorate 63(g_tTexcdf4) Binding 5
Decorate 74(g_tTexcdi4) DescriptorSet 0
Decorate 74(g_tTexcdi4) Binding 6
Decorate 84(g_tTexcdu4) DescriptorSet 0
Decorate 84(g_tTexcdu4) Binding 7
Decorate 108(@entryPointOutput.Color) Location 0
Decorate 112(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 115(g_sSamp2d) DescriptorSet 0
Decorate 115(g_sSamp2d) Binding 0
Decorate 118(g_tTex1df4a) DescriptorSet 0
Decorate 118(g_tTex1df4a) Binding 1
Decorate 119(g_tTex1df4) DescriptorSet 0
Decorate 119(g_tTex1df4) Binding 0
Decorate 122(g_tTex1di4) DescriptorSet 0
Decorate 122(g_tTex1di4) Binding 0
Decorate 125(g_tTex1du4) DescriptorSet 0
Decorate 125(g_tTex1du4) Binding 0
Decorate 128(g_tTex3df4) DescriptorSet 0
Decorate 128(g_tTex3df4) Binding 0
Decorate 131(g_tTex3di4) DescriptorSet 0
Decorate 131(g_tTex3di4) Binding 0
Decorate 134(g_tTex3du4) DescriptorSet 0
Decorate 134(g_tTex3du4) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 7(fvec4)
14: TypeImage 6(float) 2D sampled format:Unknown
15: TypePointer UniformConstant 14
16(g_tTex2df4): 15(ptr) Variable UniformConstant
18: TypeSampler
19: TypePointer UniformConstant 18
20(g_sSamp): 19(ptr) Variable UniformConstant
22: TypeSampledImage 14
24: TypeVector 6(float) 2
25: 6(float) Constant 1036831949
26: 6(float) Constant 1045220557
27: 24(fvec2) ConstantComposite 25 26
28: TypeInt 32 1
29: 28(int) Constant 0
31: TypeVector 28(int) 4
32: TypePointer Function 31(ivec4)
34: TypeImage 28(int) 2D sampled format:Unknown
35: TypePointer UniformConstant 34
36(g_tTex2di4): 35(ptr) Variable UniformConstant
39: TypeSampledImage 34
41: 6(float) Constant 1050253722
42: 6(float) Constant 1053609165
43: 24(fvec2) ConstantComposite 41 42
45: TypeInt 32 0
46: TypeVector 45(int) 4
47: TypePointer Function 46(ivec4)
49: TypeImage 45(int) 2D sampled format:Unknown
50: TypePointer UniformConstant 49
51(g_tTex2du4): 50(ptr) Variable UniformConstant
54: TypeSampledImage 49
56: 6(float) Constant 1056964608
57: 6(float) Constant 1058642330
58: 24(fvec2) ConstantComposite 56 57
61: TypeImage 6(float) Cube sampled format:Unknown
62: TypePointer UniformConstant 61
63(g_tTexcdf4): 62(ptr) Variable UniformConstant
66: TypeSampledImage 61
68: TypeVector 6(float) 3
69: 68(fvec3) ConstantComposite 25 26 41
72: TypeImage 28(int) Cube sampled format:Unknown
73: TypePointer UniformConstant 72
74(g_tTexcdi4): 73(ptr) Variable UniformConstant
77: TypeSampledImage 72
79: 68(fvec3) ConstantComposite 42 56 57
82: TypeImage 45(int) Cube sampled format:Unknown
83: TypePointer UniformConstant 82
84(g_tTexcdu4): 83(ptr) Variable UniformConstant
87: TypeSampledImage 82
89: 6(float) Constant 1060320051
90: 6(float) Constant 1061997773
91: 6(float) Constant 1063675494
92: 68(fvec3) ConstantComposite 89 90 91
94: TypePointer Function 8(PS_OUTPUT)
96: 6(float) Constant 1065353216
97: 7(fvec4) ConstantComposite 96 96 96 96
99: 28(int) Constant 1
100: TypePointer Function 6(float)
107: TypePointer Output 7(fvec4)
108(@entryPointOutput.Color): 107(ptr) Variable Output
111: TypePointer Output 6(float)
112(@entryPointOutput.Depth): 111(ptr) Variable Output
115(g_sSamp2d): 19(ptr) Variable UniformConstant
116: TypeImage 6(float) 1D sampled format:Unknown
117: TypePointer UniformConstant 116
118(g_tTex1df4a): 117(ptr) Variable UniformConstant
119(g_tTex1df4): 117(ptr) Variable UniformConstant
120: TypeImage 28(int) 1D sampled format:Unknown
121: TypePointer UniformConstant 120
122(g_tTex1di4): 121(ptr) Variable UniformConstant
123: TypeImage 45(int) 1D sampled format:Unknown
124: TypePointer UniformConstant 123
125(g_tTex1du4): 124(ptr) Variable UniformConstant
126: TypeImage 6(float) 3D sampled format:Unknown
127: TypePointer UniformConstant 126
128(g_tTex3df4): 127(ptr) Variable UniformConstant
129: TypeImage 28(int) 3D sampled format:Unknown
130: TypePointer UniformConstant 129
131(g_tTex3di4): 130(ptr) Variable UniformConstant
132: TypeImage 45(int) 3D sampled format:Unknown
133: TypePointer UniformConstant 132
134(g_tTex3du4): 133(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
105(flattenTemp): 94(ptr) Variable Function
106:8(PS_OUTPUT) FunctionCall 10(@main()
Store 105(flattenTemp) 106
109: 12(ptr) AccessChain 105(flattenTemp) 29
110: 7(fvec4) Load 109
Store 108(@entryPointOutput.Color) 110
113: 100(ptr) AccessChain 105(flattenTemp) 99
114: 6(float) Load 113
Store 112(@entryPointOutput.Depth) 114
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(txval20): 12(ptr) Variable Function
33(txval21): 32(ptr) Variable Function
48(txval22): 47(ptr) Variable Function
60(txval40): 12(ptr) Variable Function
71(txval41): 32(ptr) Variable Function
81(txval42): 47(ptr) Variable Function
95(psout): 94(ptr) Variable Function
17: 14 Load 16(g_tTex2df4)
21: 18 Load 20(g_sSamp)
23: 22 SampledImage 17 21
30: 7(fvec4) ImageGather 23 27 29
Store 13(txval20) 30
37: 34 Load 36(g_tTex2di4)
38: 18 Load 20(g_sSamp)
40: 39 SampledImage 37 38
44: 31(ivec4) ImageGather 40 43 29
Store 33(txval21) 44
52: 49 Load 51(g_tTex2du4)
53: 18 Load 20(g_sSamp)
55: 54 SampledImage 52 53
59: 46(ivec4) ImageGather 55 58 29
Store 48(txval22) 59
64: 61 Load 63(g_tTexcdf4)
65: 18 Load 20(g_sSamp)
67: 66 SampledImage 64 65
70: 7(fvec4) ImageGather 67 69 29
Store 60(txval40) 70
75: 72 Load 74(g_tTexcdi4)
76: 18 Load 20(g_sSamp)
78: 77 SampledImage 75 76
80: 31(ivec4) ImageGather 78 79 29
Store 71(txval41) 80
85: 82 Load 84(g_tTexcdu4)
86: 18 Load 20(g_sSamp)
88: 87 SampledImage 85 86
93: 46(ivec4) ImageGather 88 92 29
Store 81(txval42) 93
98: 12(ptr) AccessChain 95(psout) 29
Store 98 97
101: 100(ptr) AccessChain 95(psout) 99
Store 101 96
102:8(PS_OUTPUT) Load 95(psout)
ReturnValue 102
FunctionEnd