mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-23 11:19:40 +00:00
480 lines
24 KiB
Plaintext
480 lines
24 KiB
Plaintext
hlsl.gather.basic.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:29 Function Parameters:
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0:? Sequence
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0:34 Sequence
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0:34 move second child to first child ( temp 4-component vector of float)
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0:34 'txval20' ( temp 4-component vector of float)
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0:34 textureGather ( temp 4-component vector of float)
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0:34 Construct combined texture-sampler ( temp sampler2D)
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0:34 'g_tTex2df4' ( uniform texture2D)
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0:34 'g_sSamp' (layout( binding=0) uniform sampler)
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0:34 Constant:
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0:34 0.100000
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0:34 0.200000
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0:35 Sequence
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0:35 move second child to first child ( temp 4-component vector of int)
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0:35 'txval21' ( temp 4-component vector of int)
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0:35 textureGather ( temp 4-component vector of int)
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0:35 Construct combined texture-sampler ( temp isampler2D)
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0:35 'g_tTex2di4' ( uniform itexture2D)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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0:35 Constant:
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0:35 0.300000
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0:35 0.400000
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0:36 Sequence
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0:36 move second child to first child ( temp 4-component vector of uint)
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0:36 'txval22' ( temp 4-component vector of uint)
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0:36 textureGather ( temp 4-component vector of uint)
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0:36 Construct combined texture-sampler ( temp usampler2D)
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0:36 'g_tTex2du4' ( uniform utexture2D)
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0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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0:36 Constant:
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0:36 0.500000
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0:36 0.600000
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0:40 Sequence
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0:40 move second child to first child ( temp 4-component vector of float)
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0:40 'txval40' ( temp 4-component vector of float)
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0:40 textureGather ( temp 4-component vector of float)
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0:40 Construct combined texture-sampler ( temp samplerCube)
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0:40 'g_tTexcdf4' ( uniform textureCube)
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0:40 'g_sSamp' (layout( binding=0) uniform sampler)
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0:40 Constant:
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0:40 0.100000
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0:40 0.200000
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0:40 0.300000
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0:41 Sequence
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0:41 move second child to first child ( temp 4-component vector of int)
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0:41 'txval41' ( temp 4-component vector of int)
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0:41 textureGather ( temp 4-component vector of int)
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0:41 Construct combined texture-sampler ( temp isamplerCube)
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0:41 'g_tTexcdi4' ( uniform itextureCube)
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0:41 'g_sSamp' (layout( binding=0) uniform sampler)
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0:41 Constant:
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0:41 0.400000
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0:41 0.500000
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0:41 0.600000
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0:42 Sequence
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0:42 move second child to first child ( temp 4-component vector of uint)
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0:42 'txval42' ( temp 4-component vector of uint)
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0:42 textureGather ( temp 4-component vector of uint)
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0:42 Construct combined texture-sampler ( temp usamplerCube)
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0:42 'g_tTexcdu4' ( uniform utextureCube)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:42 Constant:
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0:42 0.700000
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0:42 0.800000
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0:42 0.900000
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0:44 move second child to first child ( temp 4-component vector of float)
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0:44 Color: direct index for structure ( temp 4-component vector of float)
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0:44 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:44 Constant:
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0:44 0 (const int)
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0:44 Constant:
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0:44 1.000000
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0:44 1.000000
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0:44 1.000000
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0:44 1.000000
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0:45 move second child to first child ( temp float)
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0:45 Depth: direct index for structure ( temp float)
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0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:45 Constant:
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0:45 1 (const int)
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0:45 Constant:
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0:45 1.000000
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0:47 Branch: Return with expression
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0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:29 Function Definition: main( ( temp void)
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0:29 Function Parameters:
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0:? Sequence
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0:29 Sequence
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0:29 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:29 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:29 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:29 Color: direct index for structure ( temp 4-component vector of float)
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0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:29 Constant:
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0:29 0 (const int)
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0:29 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:29 Depth: direct index for structure ( temp float)
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0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:29 Constant:
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0:29 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_sSamp2d' ( uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:29 Function Parameters:
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0:? Sequence
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0:34 Sequence
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0:34 move second child to first child ( temp 4-component vector of float)
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0:34 'txval20' ( temp 4-component vector of float)
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0:34 textureGather ( temp 4-component vector of float)
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0:34 Construct combined texture-sampler ( temp sampler2D)
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0:34 'g_tTex2df4' ( uniform texture2D)
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0:34 'g_sSamp' (layout( binding=0) uniform sampler)
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0:34 Constant:
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0:34 0.100000
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0:34 0.200000
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0:35 Sequence
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0:35 move second child to first child ( temp 4-component vector of int)
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0:35 'txval21' ( temp 4-component vector of int)
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0:35 textureGather ( temp 4-component vector of int)
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0:35 Construct combined texture-sampler ( temp isampler2D)
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0:35 'g_tTex2di4' ( uniform itexture2D)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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0:35 Constant:
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0:35 0.300000
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0:35 0.400000
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0:36 Sequence
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0:36 move second child to first child ( temp 4-component vector of uint)
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0:36 'txval22' ( temp 4-component vector of uint)
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0:36 textureGather ( temp 4-component vector of uint)
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0:36 Construct combined texture-sampler ( temp usampler2D)
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0:36 'g_tTex2du4' ( uniform utexture2D)
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0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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0:36 Constant:
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0:36 0.500000
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0:36 0.600000
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0:40 Sequence
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0:40 move second child to first child ( temp 4-component vector of float)
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0:40 'txval40' ( temp 4-component vector of float)
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0:40 textureGather ( temp 4-component vector of float)
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0:40 Construct combined texture-sampler ( temp samplerCube)
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0:40 'g_tTexcdf4' ( uniform textureCube)
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0:40 'g_sSamp' (layout( binding=0) uniform sampler)
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0:40 Constant:
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0:40 0.100000
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0:40 0.200000
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0:40 0.300000
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0:41 Sequence
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0:41 move second child to first child ( temp 4-component vector of int)
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0:41 'txval41' ( temp 4-component vector of int)
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0:41 textureGather ( temp 4-component vector of int)
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0:41 Construct combined texture-sampler ( temp isamplerCube)
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0:41 'g_tTexcdi4' ( uniform itextureCube)
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0:41 'g_sSamp' (layout( binding=0) uniform sampler)
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0:41 Constant:
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0:41 0.400000
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0:41 0.500000
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0:41 0.600000
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0:42 Sequence
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0:42 move second child to first child ( temp 4-component vector of uint)
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0:42 'txval42' ( temp 4-component vector of uint)
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0:42 textureGather ( temp 4-component vector of uint)
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0:42 Construct combined texture-sampler ( temp usamplerCube)
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0:42 'g_tTexcdu4' ( uniform utextureCube)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:42 Constant:
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0:42 0.700000
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0:42 0.800000
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0:42 0.900000
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0:44 move second child to first child ( temp 4-component vector of float)
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0:44 Color: direct index for structure ( temp 4-component vector of float)
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0:44 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:44 Constant:
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0:44 0 (const int)
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0:44 Constant:
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0:44 1.000000
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0:44 1.000000
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0:44 1.000000
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0:44 1.000000
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0:45 move second child to first child ( temp float)
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0:45 Depth: direct index for structure ( temp float)
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0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:45 Constant:
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0:45 1 (const int)
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0:45 Constant:
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0:45 1.000000
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0:47 Branch: Return with expression
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0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:29 Function Definition: main( ( temp void)
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0:29 Function Parameters:
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0:? Sequence
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0:29 Sequence
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0:29 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:29 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:29 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:29 Color: direct index for structure ( temp 4-component vector of float)
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0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:29 Constant:
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0:29 0 (const int)
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0:29 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:29 Depth: direct index for structure ( temp float)
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0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:29 Constant:
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0:29 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_sSamp2d' ( uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 135
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 108 112
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ExecutionMode 4 OriginUpperLeft
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ExecutionMode 4 DepthReplacing
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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MemberName 8(PS_OUTPUT) 1 "Depth"
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Name 10 "@main("
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Name 13 "txval20"
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Name 16 "g_tTex2df4"
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Name 20 "g_sSamp"
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Name 33 "txval21"
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Name 36 "g_tTex2di4"
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Name 48 "txval22"
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Name 51 "g_tTex2du4"
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Name 60 "txval40"
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Name 63 "g_tTexcdf4"
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Name 71 "txval41"
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Name 74 "g_tTexcdi4"
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Name 81 "txval42"
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Name 84 "g_tTexcdu4"
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Name 95 "psout"
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Name 105 "flattenTemp"
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Name 108 "@entryPointOutput.Color"
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Name 112 "@entryPointOutput.Depth"
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Name 115 "g_sSamp2d"
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Name 118 "g_tTex1df4a"
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Name 119 "g_tTex1df4"
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Name 122 "g_tTex1di4"
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Name 125 "g_tTex1du4"
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Name 128 "g_tTex3df4"
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Name 131 "g_tTex3di4"
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Name 134 "g_tTex3du4"
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Decorate 16(g_tTex2df4) DescriptorSet 0
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Decorate 16(g_tTex2df4) Binding 2
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 36(g_tTex2di4) DescriptorSet 0
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Decorate 36(g_tTex2di4) Binding 3
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Decorate 51(g_tTex2du4) DescriptorSet 0
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Decorate 51(g_tTex2du4) Binding 4
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Decorate 63(g_tTexcdf4) DescriptorSet 0
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Decorate 63(g_tTexcdf4) Binding 5
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Decorate 74(g_tTexcdi4) DescriptorSet 0
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Decorate 74(g_tTexcdi4) Binding 6
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Decorate 84(g_tTexcdu4) DescriptorSet 0
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Decorate 84(g_tTexcdu4) Binding 7
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Decorate 108(@entryPointOutput.Color) Location 0
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Decorate 112(@entryPointOutput.Depth) BuiltIn FragDepth
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Decorate 115(g_sSamp2d) DescriptorSet 0
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Decorate 115(g_sSamp2d) Binding 0
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Decorate 118(g_tTex1df4a) DescriptorSet 0
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Decorate 118(g_tTex1df4a) Binding 1
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Decorate 119(g_tTex1df4) DescriptorSet 0
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Decorate 119(g_tTex1df4) Binding 0
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Decorate 122(g_tTex1di4) DescriptorSet 0
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Decorate 122(g_tTex1di4) Binding 0
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Decorate 125(g_tTex1du4) DescriptorSet 0
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Decorate 125(g_tTex1du4) Binding 0
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Decorate 128(g_tTex3df4) DescriptorSet 0
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Decorate 128(g_tTex3df4) Binding 0
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Decorate 131(g_tTex3di4) DescriptorSet 0
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Decorate 131(g_tTex3di4) Binding 0
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Decorate 134(g_tTex3du4) DescriptorSet 0
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Decorate 134(g_tTex3du4) Binding 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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9: TypeFunction 8(PS_OUTPUT)
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12: TypePointer Function 7(fvec4)
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14: TypeImage 6(float) 2D sampled format:Unknown
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15: TypePointer UniformConstant 14
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16(g_tTex2df4): 15(ptr) Variable UniformConstant
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18: TypeSampler
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19: TypePointer UniformConstant 18
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20(g_sSamp): 19(ptr) Variable UniformConstant
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22: TypeSampledImage 14
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24: TypeVector 6(float) 2
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25: 6(float) Constant 1036831949
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26: 6(float) Constant 1045220557
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27: 24(fvec2) ConstantComposite 25 26
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28: TypeInt 32 1
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29: 28(int) Constant 0
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31: TypeVector 28(int) 4
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32: TypePointer Function 31(ivec4)
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34: TypeImage 28(int) 2D sampled format:Unknown
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35: TypePointer UniformConstant 34
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36(g_tTex2di4): 35(ptr) Variable UniformConstant
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39: TypeSampledImage 34
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41: 6(float) Constant 1050253722
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42: 6(float) Constant 1053609165
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43: 24(fvec2) ConstantComposite 41 42
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45: TypeInt 32 0
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46: TypeVector 45(int) 4
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47: TypePointer Function 46(ivec4)
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49: TypeImage 45(int) 2D sampled format:Unknown
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50: TypePointer UniformConstant 49
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51(g_tTex2du4): 50(ptr) Variable UniformConstant
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54: TypeSampledImage 49
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56: 6(float) Constant 1056964608
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57: 6(float) Constant 1058642330
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58: 24(fvec2) ConstantComposite 56 57
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61: TypeImage 6(float) Cube sampled format:Unknown
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62: TypePointer UniformConstant 61
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63(g_tTexcdf4): 62(ptr) Variable UniformConstant
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66: TypeSampledImage 61
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68: TypeVector 6(float) 3
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69: 68(fvec3) ConstantComposite 25 26 41
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72: TypeImage 28(int) Cube sampled format:Unknown
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73: TypePointer UniformConstant 72
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74(g_tTexcdi4): 73(ptr) Variable UniformConstant
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77: TypeSampledImage 72
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79: 68(fvec3) ConstantComposite 42 56 57
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82: TypeImage 45(int) Cube sampled format:Unknown
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83: TypePointer UniformConstant 82
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84(g_tTexcdu4): 83(ptr) Variable UniformConstant
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87: TypeSampledImage 82
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89: 6(float) Constant 1060320051
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90: 6(float) Constant 1061997773
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91: 6(float) Constant 1063675494
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92: 68(fvec3) ConstantComposite 89 90 91
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94: TypePointer Function 8(PS_OUTPUT)
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96: 6(float) Constant 1065353216
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97: 7(fvec4) ConstantComposite 96 96 96 96
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99: 28(int) Constant 1
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100: TypePointer Function 6(float)
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107: TypePointer Output 7(fvec4)
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108(@entryPointOutput.Color): 107(ptr) Variable Output
|
|
111: TypePointer Output 6(float)
|
|
112(@entryPointOutput.Depth): 111(ptr) Variable Output
|
|
115(g_sSamp2d): 19(ptr) Variable UniformConstant
|
|
116: TypeImage 6(float) 1D sampled format:Unknown
|
|
117: TypePointer UniformConstant 116
|
|
118(g_tTex1df4a): 117(ptr) Variable UniformConstant
|
|
119(g_tTex1df4): 117(ptr) Variable UniformConstant
|
|
120: TypeImage 28(int) 1D sampled format:Unknown
|
|
121: TypePointer UniformConstant 120
|
|
122(g_tTex1di4): 121(ptr) Variable UniformConstant
|
|
123: TypeImage 45(int) 1D sampled format:Unknown
|
|
124: TypePointer UniformConstant 123
|
|
125(g_tTex1du4): 124(ptr) Variable UniformConstant
|
|
126: TypeImage 6(float) 3D sampled format:Unknown
|
|
127: TypePointer UniformConstant 126
|
|
128(g_tTex3df4): 127(ptr) Variable UniformConstant
|
|
129: TypeImage 28(int) 3D sampled format:Unknown
|
|
130: TypePointer UniformConstant 129
|
|
131(g_tTex3di4): 130(ptr) Variable UniformConstant
|
|
132: TypeImage 45(int) 3D sampled format:Unknown
|
|
133: TypePointer UniformConstant 132
|
|
134(g_tTex3du4): 133(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
105(flattenTemp): 94(ptr) Variable Function
|
|
106:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
Store 105(flattenTemp) 106
|
|
109: 12(ptr) AccessChain 105(flattenTemp) 29
|
|
110: 7(fvec4) Load 109
|
|
Store 108(@entryPointOutput.Color) 110
|
|
113: 100(ptr) AccessChain 105(flattenTemp) 99
|
|
114: 6(float) Load 113
|
|
Store 112(@entryPointOutput.Depth) 114
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
13(txval20): 12(ptr) Variable Function
|
|
33(txval21): 32(ptr) Variable Function
|
|
48(txval22): 47(ptr) Variable Function
|
|
60(txval40): 12(ptr) Variable Function
|
|
71(txval41): 32(ptr) Variable Function
|
|
81(txval42): 47(ptr) Variable Function
|
|
95(psout): 94(ptr) Variable Function
|
|
17: 14 Load 16(g_tTex2df4)
|
|
21: 18 Load 20(g_sSamp)
|
|
23: 22 SampledImage 17 21
|
|
30: 7(fvec4) ImageGather 23 27 29
|
|
Store 13(txval20) 30
|
|
37: 34 Load 36(g_tTex2di4)
|
|
38: 18 Load 20(g_sSamp)
|
|
40: 39 SampledImage 37 38
|
|
44: 31(ivec4) ImageGather 40 43 29
|
|
Store 33(txval21) 44
|
|
52: 49 Load 51(g_tTex2du4)
|
|
53: 18 Load 20(g_sSamp)
|
|
55: 54 SampledImage 52 53
|
|
59: 46(ivec4) ImageGather 55 58 29
|
|
Store 48(txval22) 59
|
|
64: 61 Load 63(g_tTexcdf4)
|
|
65: 18 Load 20(g_sSamp)
|
|
67: 66 SampledImage 64 65
|
|
70: 7(fvec4) ImageGather 67 69 29
|
|
Store 60(txval40) 70
|
|
75: 72 Load 74(g_tTexcdi4)
|
|
76: 18 Load 20(g_sSamp)
|
|
78: 77 SampledImage 75 76
|
|
80: 31(ivec4) ImageGather 78 79 29
|
|
Store 71(txval41) 80
|
|
85: 82 Load 84(g_tTexcdu4)
|
|
86: 18 Load 20(g_sSamp)
|
|
88: 87 SampledImage 85 86
|
|
93: 46(ivec4) ImageGather 88 92 29
|
|
Store 81(txval42) 93
|
|
98: 12(ptr) AccessChain 95(psout) 29
|
|
Store 98 97
|
|
101: 100(ptr) AccessChain 95(psout) 99
|
|
Store 101 96
|
|
102:8(PS_OUTPUT) Load 95(psout)
|
|
ReturnValue 102
|
|
FunctionEnd
|