mirror of
https://github.com/RPCS3/glslang.git
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1159 lines
66 KiB
Plaintext
1159 lines
66 KiB
Plaintext
hlsl.gatherRGBA.basic.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:34 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:34 Function Parameters:
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0:? Sequence
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0:39 Sequence
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 'txval00' ( temp 4-component vector of float)
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0:39 textureGather ( temp 4-component vector of float)
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0:39 Construct combined texture-sampler ( temp sampler2D)
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0:39 'g_tTex2df4' ( uniform texture2D)
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0:39 'g_sSamp' (layout( binding=0) uniform sampler)
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0:39 c2: direct index for structure ( uniform 2-component vector of float)
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0:39 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:39 Constant:
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0:39 1 (const uint)
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0:39 Constant:
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0:39 0 (const int)
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0:40 Sequence
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0:40 move second child to first child ( temp 4-component vector of int)
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0:40 'txval01' ( temp 4-component vector of int)
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0:40 textureGather ( temp 4-component vector of int)
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0:40 Construct combined texture-sampler ( temp isampler2D)
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0:40 'g_tTex2di4' ( uniform itexture2D)
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0:40 'g_sSamp' (layout( binding=0) uniform sampler)
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0:40 c2: direct index for structure ( uniform 2-component vector of float)
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0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:40 Constant:
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0:40 1 (const uint)
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0:40 Constant:
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0:40 0 (const int)
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0:41 Sequence
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0:41 move second child to first child ( temp 4-component vector of uint)
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0:41 'txval02' ( temp 4-component vector of uint)
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0:41 textureGather ( temp 4-component vector of uint)
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0:41 Construct combined texture-sampler ( temp usampler2D)
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0:41 'g_tTex2du4' ( uniform utexture2D)
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0:41 'g_sSamp' (layout( binding=0) uniform sampler)
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0:41 c2: direct index for structure ( uniform 2-component vector of float)
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0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:41 Constant:
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0:41 1 (const uint)
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0:41 Constant:
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0:41 0 (const int)
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0:43 Sequence
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0:43 move second child to first child ( temp 4-component vector of float)
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0:43 'txval10' ( temp 4-component vector of float)
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0:43 textureGather ( temp 4-component vector of float)
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0:43 Construct combined texture-sampler ( temp sampler2D)
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0:43 'g_tTex2df4' ( uniform texture2D)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:43 c2: direct index for structure ( uniform 2-component vector of float)
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0:43 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:43 Constant:
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0:43 1 (const uint)
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0:43 Constant:
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0:43 1 (const int)
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0:44 Sequence
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0:44 move second child to first child ( temp 4-component vector of int)
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0:44 'txval11' ( temp 4-component vector of int)
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0:44 textureGather ( temp 4-component vector of int)
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0:44 Construct combined texture-sampler ( temp isampler2D)
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0:44 'g_tTex2di4' ( uniform itexture2D)
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0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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0:44 c2: direct index for structure ( uniform 2-component vector of float)
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0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:44 Constant:
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0:44 1 (const uint)
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0:44 Constant:
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0:44 1 (const int)
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0:45 Sequence
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0:45 move second child to first child ( temp 4-component vector of uint)
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0:45 'txval12' ( temp 4-component vector of uint)
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0:45 textureGather ( temp 4-component vector of uint)
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0:45 Construct combined texture-sampler ( temp usampler2D)
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0:45 'g_tTex2du4' ( uniform utexture2D)
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0:45 'g_sSamp' (layout( binding=0) uniform sampler)
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0:45 c2: direct index for structure ( uniform 2-component vector of float)
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0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:45 Constant:
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0:45 1 (const uint)
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0:45 Constant:
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0:45 1 (const int)
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0:47 Sequence
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0:47 move second child to first child ( temp 4-component vector of float)
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0:47 'txval20' ( temp 4-component vector of float)
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0:47 textureGather ( temp 4-component vector of float)
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0:47 Construct combined texture-sampler ( temp sampler2D)
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0:47 'g_tTex2df4' ( uniform texture2D)
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0:47 'g_sSamp' (layout( binding=0) uniform sampler)
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0:47 c2: direct index for structure ( uniform 2-component vector of float)
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0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:47 Constant:
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0:47 1 (const uint)
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0:47 Constant:
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0:47 2 (const int)
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0:48 Sequence
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0:48 move second child to first child ( temp 4-component vector of int)
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0:48 'txval21' ( temp 4-component vector of int)
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0:48 textureGather ( temp 4-component vector of int)
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0:48 Construct combined texture-sampler ( temp isampler2D)
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0:48 'g_tTex2di4' ( uniform itexture2D)
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0:48 'g_sSamp' (layout( binding=0) uniform sampler)
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0:48 c2: direct index for structure ( uniform 2-component vector of float)
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0:48 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:48 Constant:
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0:48 1 (const uint)
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0:48 Constant:
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0:48 2 (const int)
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0:49 Sequence
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0:49 move second child to first child ( temp 4-component vector of uint)
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0:49 'txval22' ( temp 4-component vector of uint)
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0:49 textureGather ( temp 4-component vector of uint)
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0:49 Construct combined texture-sampler ( temp usampler2D)
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0:49 'g_tTex2du4' ( uniform utexture2D)
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0:49 'g_sSamp' (layout( binding=0) uniform sampler)
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0:49 c2: direct index for structure ( uniform 2-component vector of float)
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0:49 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:49 Constant:
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0:49 1 (const uint)
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0:49 Constant:
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0:49 2 (const int)
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0:51 Sequence
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0:51 move second child to first child ( temp 4-component vector of float)
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0:51 'txval30' ( temp 4-component vector of float)
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0:51 textureGather ( temp 4-component vector of float)
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0:51 Construct combined texture-sampler ( temp sampler2D)
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0:51 'g_tTex2df4' ( uniform texture2D)
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0:51 'g_sSamp' (layout( binding=0) uniform sampler)
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0:51 c2: direct index for structure ( uniform 2-component vector of float)
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0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:51 Constant:
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0:51 1 (const uint)
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0:51 Constant:
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0:51 3 (const int)
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0:52 Sequence
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0:52 move second child to first child ( temp 4-component vector of int)
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0:52 'txval31' ( temp 4-component vector of int)
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0:52 textureGather ( temp 4-component vector of int)
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0:52 Construct combined texture-sampler ( temp isampler2D)
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0:52 'g_tTex2di4' ( uniform itexture2D)
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0:52 'g_sSamp' (layout( binding=0) uniform sampler)
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0:52 c2: direct index for structure ( uniform 2-component vector of float)
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0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:52 Constant:
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0:52 1 (const uint)
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0:52 Constant:
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0:52 3 (const int)
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0:53 Sequence
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0:53 move second child to first child ( temp 4-component vector of uint)
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0:53 'txval32' ( temp 4-component vector of uint)
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0:53 textureGather ( temp 4-component vector of uint)
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0:53 Construct combined texture-sampler ( temp usampler2D)
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0:53 'g_tTex2du4' ( uniform utexture2D)
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0:53 'g_sSamp' (layout( binding=0) uniform sampler)
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0:53 c2: direct index for structure ( uniform 2-component vector of float)
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0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:53 Constant:
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0:53 1 (const uint)
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0:53 Constant:
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0:53 3 (const int)
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0:57 Sequence
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0:57 move second child to first child ( temp 4-component vector of float)
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0:57 'txval40' ( temp 4-component vector of float)
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0:57 textureGather ( temp 4-component vector of float)
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0:57 Construct combined texture-sampler ( temp samplerCube)
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0:57 'g_tTexcdf4' ( uniform textureCube)
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0:57 'g_sSamp' (layout( binding=0) uniform sampler)
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0:57 c3: direct index for structure ( uniform 3-component vector of float)
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0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:57 Constant:
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0:57 2 (const uint)
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0:57 Constant:
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0:57 0 (const int)
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0:58 Sequence
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0:58 move second child to first child ( temp 4-component vector of int)
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0:58 'txval41' ( temp 4-component vector of int)
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0:58 textureGather ( temp 4-component vector of int)
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0:58 Construct combined texture-sampler ( temp isamplerCube)
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0:58 'g_tTexcdi4' ( uniform itextureCube)
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0:58 'g_sSamp' (layout( binding=0) uniform sampler)
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0:58 c3: direct index for structure ( uniform 3-component vector of float)
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0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:58 Constant:
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0:58 2 (const uint)
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0:58 Constant:
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0:58 0 (const int)
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0:59 Sequence
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0:59 move second child to first child ( temp 4-component vector of uint)
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0:59 'txval42' ( temp 4-component vector of uint)
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0:59 textureGather ( temp 4-component vector of uint)
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0:59 Construct combined texture-sampler ( temp usamplerCube)
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0:59 'g_tTexcdu4' ( uniform utextureCube)
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0:59 'g_sSamp' (layout( binding=0) uniform sampler)
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0:59 c3: direct index for structure ( uniform 3-component vector of float)
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0:59 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:59 Constant:
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0:59 2 (const uint)
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0:59 Constant:
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0:59 0 (const int)
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0:61 Sequence
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0:61 move second child to first child ( temp 4-component vector of float)
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0:61 'txval50' ( temp 4-component vector of float)
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0:61 textureGather ( temp 4-component vector of float)
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0:61 Construct combined texture-sampler ( temp samplerCube)
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0:61 'g_tTexcdf4' ( uniform textureCube)
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0:61 'g_sSamp' (layout( binding=0) uniform sampler)
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0:61 c3: direct index for structure ( uniform 3-component vector of float)
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0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:61 Constant:
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0:61 2 (const uint)
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0:61 Constant:
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0:61 1 (const int)
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0:62 Sequence
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0:62 move second child to first child ( temp 4-component vector of int)
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0:62 'txval51' ( temp 4-component vector of int)
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0:62 textureGather ( temp 4-component vector of int)
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0:62 Construct combined texture-sampler ( temp isamplerCube)
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0:62 'g_tTexcdi4' ( uniform itextureCube)
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0:62 'g_sSamp' (layout( binding=0) uniform sampler)
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0:62 c3: direct index for structure ( uniform 3-component vector of float)
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0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:62 Constant:
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0:62 2 (const uint)
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0:62 Constant:
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0:62 1 (const int)
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0:63 Sequence
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0:63 move second child to first child ( temp 4-component vector of uint)
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0:63 'txval52' ( temp 4-component vector of uint)
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0:63 textureGather ( temp 4-component vector of uint)
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0:63 Construct combined texture-sampler ( temp usamplerCube)
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0:63 'g_tTexcdu4' ( uniform utextureCube)
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0:63 'g_sSamp' (layout( binding=0) uniform sampler)
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0:63 c3: direct index for structure ( uniform 3-component vector of float)
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0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:63 Constant:
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0:63 2 (const uint)
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0:63 Constant:
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0:63 1 (const int)
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0:65 Sequence
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0:65 move second child to first child ( temp 4-component vector of float)
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0:65 'txval60' ( temp 4-component vector of float)
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0:65 textureGather ( temp 4-component vector of float)
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0:65 Construct combined texture-sampler ( temp samplerCube)
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0:65 'g_tTexcdf4' ( uniform textureCube)
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0:65 'g_sSamp' (layout( binding=0) uniform sampler)
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0:65 c3: direct index for structure ( uniform 3-component vector of float)
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0:65 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:65 Constant:
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0:65 2 (const uint)
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0:65 Constant:
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0:65 2 (const int)
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0:66 Sequence
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0:66 move second child to first child ( temp 4-component vector of int)
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0:66 'txval61' ( temp 4-component vector of int)
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0:66 textureGather ( temp 4-component vector of int)
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0:66 Construct combined texture-sampler ( temp isamplerCube)
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0:66 'g_tTexcdi4' ( uniform itextureCube)
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0:66 'g_sSamp' (layout( binding=0) uniform sampler)
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0:66 c3: direct index for structure ( uniform 3-component vector of float)
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0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:66 Constant:
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0:66 2 (const uint)
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0:66 Constant:
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0:66 2 (const int)
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0:67 Sequence
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0:67 move second child to first child ( temp 4-component vector of uint)
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0:67 'txval62' ( temp 4-component vector of uint)
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0:67 textureGather ( temp 4-component vector of uint)
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0:67 Construct combined texture-sampler ( temp usamplerCube)
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0:67 'g_tTexcdu4' ( uniform utextureCube)
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0:67 'g_sSamp' (layout( binding=0) uniform sampler)
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0:67 c3: direct index for structure ( uniform 3-component vector of float)
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0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:67 Constant:
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0:67 2 (const uint)
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0:67 Constant:
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0:67 2 (const int)
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0:69 Sequence
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0:69 move second child to first child ( temp 4-component vector of float)
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0:69 'txval70' ( temp 4-component vector of float)
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0:69 textureGather ( temp 4-component vector of float)
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0:69 Construct combined texture-sampler ( temp samplerCube)
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0:69 'g_tTexcdf4' ( uniform textureCube)
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0:69 'g_sSamp' (layout( binding=0) uniform sampler)
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0:69 c3: direct index for structure ( uniform 3-component vector of float)
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0:69 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:69 Constant:
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0:69 2 (const uint)
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0:69 Constant:
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0:69 3 (const int)
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0:70 Sequence
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0:70 move second child to first child ( temp 4-component vector of int)
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0:70 'txval71' ( temp 4-component vector of int)
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0:70 textureGather ( temp 4-component vector of int)
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0:70 Construct combined texture-sampler ( temp isamplerCube)
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0:70 'g_tTexcdi4' ( uniform itextureCube)
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0:70 'g_sSamp' (layout( binding=0) uniform sampler)
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0:70 c3: direct index for structure ( uniform 3-component vector of float)
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0:70 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:70 Constant:
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0:70 2 (const uint)
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0:70 Constant:
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0:70 3 (const int)
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0:71 Sequence
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0:71 move second child to first child ( temp 4-component vector of uint)
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0:71 'txval72' ( temp 4-component vector of uint)
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0:71 textureGather ( temp 4-component vector of uint)
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0:71 Construct combined texture-sampler ( temp usamplerCube)
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0:71 'g_tTexcdu4' ( uniform utextureCube)
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0:71 'g_sSamp' (layout( binding=0) uniform sampler)
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0:71 c3: direct index for structure ( uniform 3-component vector of float)
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0:71 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:71 Constant:
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0:71 2 (const uint)
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0:71 Constant:
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0:71 3 (const int)
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0:73 move second child to first child ( temp 4-component vector of float)
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0:73 Color: direct index for structure ( temp 4-component vector of float)
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0:73 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:73 Constant:
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0:73 0 (const int)
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0:73 Constant:
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0:73 1.000000
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0:73 1.000000
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0:73 1.000000
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0:73 1.000000
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0:74 move second child to first child ( temp float)
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0:74 Depth: direct index for structure ( temp float)
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0:74 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:74 Constant:
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0:74 1 (const int)
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0:74 Constant:
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0:74 1.000000
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0:76 Branch: Return with expression
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0:76 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:34 Function Definition: main( ( temp void)
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0:34 Function Parameters:
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0:? Sequence
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0:34 Sequence
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0:34 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:34 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:34 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:34 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
0:34 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:34 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:34 Constant:
|
|
0:34 0 (const int)
|
|
0:34 move second child to first child ( temp float)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:34 Depth: direct index for structure ( temp float)
|
|
0:34 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:34 Constant:
|
|
0:34 1 (const int)
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? 'g_sSamp2d' ( uniform sampler)
|
|
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
|
|
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
|
0:? 'g_tTex1di4' ( uniform itexture1D)
|
|
0:? 'g_tTex1du4' ( uniform utexture1D)
|
|
0:? 'g_tTex2df4' ( uniform texture2D)
|
|
0:? 'g_tTex2di4' ( uniform itexture2D)
|
|
0:? 'g_tTex2du4' ( uniform utexture2D)
|
|
0:? 'g_tTex3df4' ( uniform texture3D)
|
|
0:? 'g_tTex3di4' ( uniform itexture3D)
|
|
0:? 'g_tTex3du4' ( uniform utexture3D)
|
|
0:? 'g_tTexcdf4' ( uniform textureCube)
|
|
0:? 'g_tTexcdi4' ( uniform itextureCube)
|
|
0:? 'g_tTexcdu4' ( uniform utextureCube)
|
|
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
using depth_any
|
|
0:? Sequence
|
|
0:34 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:34 Function Parameters:
|
|
0:? Sequence
|
|
0:39 Sequence
|
|
0:39 move second child to first child ( temp 4-component vector of float)
|
|
0:39 'txval00' ( temp 4-component vector of float)
|
|
0:39 textureGather ( temp 4-component vector of float)
|
|
0:39 Construct combined texture-sampler ( temp sampler2D)
|
|
0:39 'g_tTex2df4' ( uniform texture2D)
|
|
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:39 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:39 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:39 Constant:
|
|
0:39 1 (const uint)
|
|
0:39 Constant:
|
|
0:39 0 (const int)
|
|
0:40 Sequence
|
|
0:40 move second child to first child ( temp 4-component vector of int)
|
|
0:40 'txval01' ( temp 4-component vector of int)
|
|
0:40 textureGather ( temp 4-component vector of int)
|
|
0:40 Construct combined texture-sampler ( temp isampler2D)
|
|
0:40 'g_tTex2di4' ( uniform itexture2D)
|
|
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:40 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:40 Constant:
|
|
0:40 1 (const uint)
|
|
0:40 Constant:
|
|
0:40 0 (const int)
|
|
0:41 Sequence
|
|
0:41 move second child to first child ( temp 4-component vector of uint)
|
|
0:41 'txval02' ( temp 4-component vector of uint)
|
|
0:41 textureGather ( temp 4-component vector of uint)
|
|
0:41 Construct combined texture-sampler ( temp usampler2D)
|
|
0:41 'g_tTex2du4' ( uniform utexture2D)
|
|
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:41 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:41 Constant:
|
|
0:41 1 (const uint)
|
|
0:41 Constant:
|
|
0:41 0 (const int)
|
|
0:43 Sequence
|
|
0:43 move second child to first child ( temp 4-component vector of float)
|
|
0:43 'txval10' ( temp 4-component vector of float)
|
|
0:43 textureGather ( temp 4-component vector of float)
|
|
0:43 Construct combined texture-sampler ( temp sampler2D)
|
|
0:43 'g_tTex2df4' ( uniform texture2D)
|
|
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:43 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:43 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:43 Constant:
|
|
0:43 1 (const uint)
|
|
0:43 Constant:
|
|
0:43 1 (const int)
|
|
0:44 Sequence
|
|
0:44 move second child to first child ( temp 4-component vector of int)
|
|
0:44 'txval11' ( temp 4-component vector of int)
|
|
0:44 textureGather ( temp 4-component vector of int)
|
|
0:44 Construct combined texture-sampler ( temp isampler2D)
|
|
0:44 'g_tTex2di4' ( uniform itexture2D)
|
|
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:44 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:44 Constant:
|
|
0:44 1 (const uint)
|
|
0:44 Constant:
|
|
0:44 1 (const int)
|
|
0:45 Sequence
|
|
0:45 move second child to first child ( temp 4-component vector of uint)
|
|
0:45 'txval12' ( temp 4-component vector of uint)
|
|
0:45 textureGather ( temp 4-component vector of uint)
|
|
0:45 Construct combined texture-sampler ( temp usampler2D)
|
|
0:45 'g_tTex2du4' ( uniform utexture2D)
|
|
0:45 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:45 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:45 Constant:
|
|
0:45 1 (const uint)
|
|
0:45 Constant:
|
|
0:45 1 (const int)
|
|
0:47 Sequence
|
|
0:47 move second child to first child ( temp 4-component vector of float)
|
|
0:47 'txval20' ( temp 4-component vector of float)
|
|
0:47 textureGather ( temp 4-component vector of float)
|
|
0:47 Construct combined texture-sampler ( temp sampler2D)
|
|
0:47 'g_tTex2df4' ( uniform texture2D)
|
|
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:47 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:47 Constant:
|
|
0:47 1 (const uint)
|
|
0:47 Constant:
|
|
0:47 2 (const int)
|
|
0:48 Sequence
|
|
0:48 move second child to first child ( temp 4-component vector of int)
|
|
0:48 'txval21' ( temp 4-component vector of int)
|
|
0:48 textureGather ( temp 4-component vector of int)
|
|
0:48 Construct combined texture-sampler ( temp isampler2D)
|
|
0:48 'g_tTex2di4' ( uniform itexture2D)
|
|
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:48 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:48 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:48 Constant:
|
|
0:48 1 (const uint)
|
|
0:48 Constant:
|
|
0:48 2 (const int)
|
|
0:49 Sequence
|
|
0:49 move second child to first child ( temp 4-component vector of uint)
|
|
0:49 'txval22' ( temp 4-component vector of uint)
|
|
0:49 textureGather ( temp 4-component vector of uint)
|
|
0:49 Construct combined texture-sampler ( temp usampler2D)
|
|
0:49 'g_tTex2du4' ( uniform utexture2D)
|
|
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:49 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:49 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:49 Constant:
|
|
0:49 1 (const uint)
|
|
0:49 Constant:
|
|
0:49 2 (const int)
|
|
0:51 Sequence
|
|
0:51 move second child to first child ( temp 4-component vector of float)
|
|
0:51 'txval30' ( temp 4-component vector of float)
|
|
0:51 textureGather ( temp 4-component vector of float)
|
|
0:51 Construct combined texture-sampler ( temp sampler2D)
|
|
0:51 'g_tTex2df4' ( uniform texture2D)
|
|
0:51 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:51 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:51 Constant:
|
|
0:51 1 (const uint)
|
|
0:51 Constant:
|
|
0:51 3 (const int)
|
|
0:52 Sequence
|
|
0:52 move second child to first child ( temp 4-component vector of int)
|
|
0:52 'txval31' ( temp 4-component vector of int)
|
|
0:52 textureGather ( temp 4-component vector of int)
|
|
0:52 Construct combined texture-sampler ( temp isampler2D)
|
|
0:52 'g_tTex2di4' ( uniform itexture2D)
|
|
0:52 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:52 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:52 Constant:
|
|
0:52 1 (const uint)
|
|
0:52 Constant:
|
|
0:52 3 (const int)
|
|
0:53 Sequence
|
|
0:53 move second child to first child ( temp 4-component vector of uint)
|
|
0:53 'txval32' ( temp 4-component vector of uint)
|
|
0:53 textureGather ( temp 4-component vector of uint)
|
|
0:53 Construct combined texture-sampler ( temp usampler2D)
|
|
0:53 'g_tTex2du4' ( uniform utexture2D)
|
|
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:53 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:53 Constant:
|
|
0:53 1 (const uint)
|
|
0:53 Constant:
|
|
0:53 3 (const int)
|
|
0:57 Sequence
|
|
0:57 move second child to first child ( temp 4-component vector of float)
|
|
0:57 'txval40' ( temp 4-component vector of float)
|
|
0:57 textureGather ( temp 4-component vector of float)
|
|
0:57 Construct combined texture-sampler ( temp samplerCube)
|
|
0:57 'g_tTexcdf4' ( uniform textureCube)
|
|
0:57 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:57 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:57 Constant:
|
|
0:57 2 (const uint)
|
|
0:57 Constant:
|
|
0:57 0 (const int)
|
|
0:58 Sequence
|
|
0:58 move second child to first child ( temp 4-component vector of int)
|
|
0:58 'txval41' ( temp 4-component vector of int)
|
|
0:58 textureGather ( temp 4-component vector of int)
|
|
0:58 Construct combined texture-sampler ( temp isamplerCube)
|
|
0:58 'g_tTexcdi4' ( uniform itextureCube)
|
|
0:58 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:58 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:58 Constant:
|
|
0:58 2 (const uint)
|
|
0:58 Constant:
|
|
0:58 0 (const int)
|
|
0:59 Sequence
|
|
0:59 move second child to first child ( temp 4-component vector of uint)
|
|
0:59 'txval42' ( temp 4-component vector of uint)
|
|
0:59 textureGather ( temp 4-component vector of uint)
|
|
0:59 Construct combined texture-sampler ( temp usamplerCube)
|
|
0:59 'g_tTexcdu4' ( uniform utextureCube)
|
|
0:59 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:59 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:59 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:59 Constant:
|
|
0:59 2 (const uint)
|
|
0:59 Constant:
|
|
0:59 0 (const int)
|
|
0:61 Sequence
|
|
0:61 move second child to first child ( temp 4-component vector of float)
|
|
0:61 'txval50' ( temp 4-component vector of float)
|
|
0:61 textureGather ( temp 4-component vector of float)
|
|
0:61 Construct combined texture-sampler ( temp samplerCube)
|
|
0:61 'g_tTexcdf4' ( uniform textureCube)
|
|
0:61 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:61 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:61 Constant:
|
|
0:61 2 (const uint)
|
|
0:61 Constant:
|
|
0:61 1 (const int)
|
|
0:62 Sequence
|
|
0:62 move second child to first child ( temp 4-component vector of int)
|
|
0:62 'txval51' ( temp 4-component vector of int)
|
|
0:62 textureGather ( temp 4-component vector of int)
|
|
0:62 Construct combined texture-sampler ( temp isamplerCube)
|
|
0:62 'g_tTexcdi4' ( uniform itextureCube)
|
|
0:62 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:62 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:62 Constant:
|
|
0:62 2 (const uint)
|
|
0:62 Constant:
|
|
0:62 1 (const int)
|
|
0:63 Sequence
|
|
0:63 move second child to first child ( temp 4-component vector of uint)
|
|
0:63 'txval52' ( temp 4-component vector of uint)
|
|
0:63 textureGather ( temp 4-component vector of uint)
|
|
0:63 Construct combined texture-sampler ( temp usamplerCube)
|
|
0:63 'g_tTexcdu4' ( uniform utextureCube)
|
|
0:63 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:63 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:63 Constant:
|
|
0:63 2 (const uint)
|
|
0:63 Constant:
|
|
0:63 1 (const int)
|
|
0:65 Sequence
|
|
0:65 move second child to first child ( temp 4-component vector of float)
|
|
0:65 'txval60' ( temp 4-component vector of float)
|
|
0:65 textureGather ( temp 4-component vector of float)
|
|
0:65 Construct combined texture-sampler ( temp samplerCube)
|
|
0:65 'g_tTexcdf4' ( uniform textureCube)
|
|
0:65 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:65 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:65 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:65 Constant:
|
|
0:65 2 (const uint)
|
|
0:65 Constant:
|
|
0:65 2 (const int)
|
|
0:66 Sequence
|
|
0:66 move second child to first child ( temp 4-component vector of int)
|
|
0:66 'txval61' ( temp 4-component vector of int)
|
|
0:66 textureGather ( temp 4-component vector of int)
|
|
0:66 Construct combined texture-sampler ( temp isamplerCube)
|
|
0:66 'g_tTexcdi4' ( uniform itextureCube)
|
|
0:66 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:66 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:66 Constant:
|
|
0:66 2 (const uint)
|
|
0:66 Constant:
|
|
0:66 2 (const int)
|
|
0:67 Sequence
|
|
0:67 move second child to first child ( temp 4-component vector of uint)
|
|
0:67 'txval62' ( temp 4-component vector of uint)
|
|
0:67 textureGather ( temp 4-component vector of uint)
|
|
0:67 Construct combined texture-sampler ( temp usamplerCube)
|
|
0:67 'g_tTexcdu4' ( uniform utextureCube)
|
|
0:67 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:67 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:67 Constant:
|
|
0:67 2 (const uint)
|
|
0:67 Constant:
|
|
0:67 2 (const int)
|
|
0:69 Sequence
|
|
0:69 move second child to first child ( temp 4-component vector of float)
|
|
0:69 'txval70' ( temp 4-component vector of float)
|
|
0:69 textureGather ( temp 4-component vector of float)
|
|
0:69 Construct combined texture-sampler ( temp samplerCube)
|
|
0:69 'g_tTexcdf4' ( uniform textureCube)
|
|
0:69 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:69 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:69 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:69 Constant:
|
|
0:69 2 (const uint)
|
|
0:69 Constant:
|
|
0:69 3 (const int)
|
|
0:70 Sequence
|
|
0:70 move second child to first child ( temp 4-component vector of int)
|
|
0:70 'txval71' ( temp 4-component vector of int)
|
|
0:70 textureGather ( temp 4-component vector of int)
|
|
0:70 Construct combined texture-sampler ( temp isamplerCube)
|
|
0:70 'g_tTexcdi4' ( uniform itextureCube)
|
|
0:70 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:70 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:70 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:70 Constant:
|
|
0:70 2 (const uint)
|
|
0:70 Constant:
|
|
0:70 3 (const int)
|
|
0:71 Sequence
|
|
0:71 move second child to first child ( temp 4-component vector of uint)
|
|
0:71 'txval72' ( temp 4-component vector of uint)
|
|
0:71 textureGather ( temp 4-component vector of uint)
|
|
0:71 Construct combined texture-sampler ( temp usamplerCube)
|
|
0:71 'g_tTexcdu4' ( uniform utextureCube)
|
|
0:71 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:71 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:71 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:71 Constant:
|
|
0:71 2 (const uint)
|
|
0:71 Constant:
|
|
0:71 3 (const int)
|
|
0:73 move second child to first child ( temp 4-component vector of float)
|
|
0:73 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:73 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:73 Constant:
|
|
0:73 0 (const int)
|
|
0:73 Constant:
|
|
0:73 1.000000
|
|
0:73 1.000000
|
|
0:73 1.000000
|
|
0:73 1.000000
|
|
0:74 move second child to first child ( temp float)
|
|
0:74 Depth: direct index for structure ( temp float)
|
|
0:74 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:74 Constant:
|
|
0:74 1 (const int)
|
|
0:74 Constant:
|
|
0:74 1.000000
|
|
0:76 Branch: Return with expression
|
|
0:76 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:34 Function Definition: main( ( temp void)
|
|
0:34 Function Parameters:
|
|
0:? Sequence
|
|
0:34 Sequence
|
|
0:34 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:34 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:34 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:34 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
0:34 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:34 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:34 Constant:
|
|
0:34 0 (const int)
|
|
0:34 move second child to first child ( temp float)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:34 Depth: direct index for structure ( temp float)
|
|
0:34 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:34 Constant:
|
|
0:34 1 (const int)
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? 'g_sSamp2d' ( uniform sampler)
|
|
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
|
|
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
|
0:? 'g_tTex1di4' ( uniform itexture1D)
|
|
0:? 'g_tTex1du4' ( uniform utexture1D)
|
|
0:? 'g_tTex2df4' ( uniform texture2D)
|
|
0:? 'g_tTex2di4' ( uniform itexture2D)
|
|
0:? 'g_tTex2du4' ( uniform utexture2D)
|
|
0:? 'g_tTex3df4' ( uniform texture3D)
|
|
0:? 'g_tTex3di4' ( uniform itexture3D)
|
|
0:? 'g_tTex3du4' ( uniform utexture3D)
|
|
0:? 'g_tTexcdf4' ( uniform textureCube)
|
|
0:? 'g_tTexcdi4' ( uniform itextureCube)
|
|
0:? 'g_tTexcdu4' ( uniform utextureCube)
|
|
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000b
|
|
// Id's are bound by 265
|
|
|
|
Capability Shader
|
|
Capability Sampled1D
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 238 242
|
|
ExecutionMode 4 OriginUpperLeft
|
|
ExecutionMode 4 DepthReplacing
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 8 "PS_OUTPUT"
|
|
MemberName 8(PS_OUTPUT) 0 "Color"
|
|
MemberName 8(PS_OUTPUT) 1 "Depth"
|
|
Name 10 "@main("
|
|
Name 13 "txval00"
|
|
Name 16 "g_tTex2df4"
|
|
Name 20 "g_sSamp"
|
|
Name 26 "$Global"
|
|
MemberName 26($Global) 0 "c1"
|
|
MemberName 26($Global) 1 "c2"
|
|
MemberName 26($Global) 2 "c3"
|
|
MemberName 26($Global) 3 "c4"
|
|
Name 28 ""
|
|
Name 38 "txval01"
|
|
Name 41 "g_tTex2di4"
|
|
Name 52 "txval02"
|
|
Name 55 "g_tTex2du4"
|
|
Name 63 "txval10"
|
|
Name 70 "txval11"
|
|
Name 77 "txval12"
|
|
Name 84 "txval20"
|
|
Name 92 "txval21"
|
|
Name 99 "txval22"
|
|
Name 106 "txval30"
|
|
Name 114 "txval31"
|
|
Name 121 "txval32"
|
|
Name 128 "txval40"
|
|
Name 131 "g_tTexcdf4"
|
|
Name 140 "txval41"
|
|
Name 143 "g_tTexcdi4"
|
|
Name 151 "txval42"
|
|
Name 154 "g_tTexcdu4"
|
|
Name 162 "txval50"
|
|
Name 169 "txval51"
|
|
Name 176 "txval52"
|
|
Name 183 "txval60"
|
|
Name 190 "txval61"
|
|
Name 197 "txval62"
|
|
Name 204 "txval70"
|
|
Name 211 "txval71"
|
|
Name 218 "txval72"
|
|
Name 226 "psout"
|
|
Name 235 "flattenTemp"
|
|
Name 238 "@entryPointOutput.Color"
|
|
Name 242 "@entryPointOutput.Depth"
|
|
Name 245 "g_sSamp2d"
|
|
Name 248 "g_tTex1df4a"
|
|
Name 249 "g_tTex1df4"
|
|
Name 252 "g_tTex1di4"
|
|
Name 255 "g_tTex1du4"
|
|
Name 258 "g_tTex3df4"
|
|
Name 261 "g_tTex3di4"
|
|
Name 264 "g_tTex3du4"
|
|
Decorate 16(g_tTex2df4) DescriptorSet 0
|
|
Decorate 16(g_tTex2df4) Binding 2
|
|
Decorate 20(g_sSamp) DescriptorSet 0
|
|
Decorate 20(g_sSamp) Binding 0
|
|
MemberDecorate 26($Global) 0 Offset 0
|
|
MemberDecorate 26($Global) 1 Offset 8
|
|
MemberDecorate 26($Global) 2 Offset 16
|
|
MemberDecorate 26($Global) 3 Offset 32
|
|
Decorate 26($Global) Block
|
|
Decorate 28 DescriptorSet 0
|
|
Decorate 28 Binding 8
|
|
Decorate 41(g_tTex2di4) DescriptorSet 0
|
|
Decorate 41(g_tTex2di4) Binding 3
|
|
Decorate 55(g_tTex2du4) DescriptorSet 0
|
|
Decorate 55(g_tTex2du4) Binding 4
|
|
Decorate 131(g_tTexcdf4) DescriptorSet 0
|
|
Decorate 131(g_tTexcdf4) Binding 5
|
|
Decorate 143(g_tTexcdi4) DescriptorSet 0
|
|
Decorate 143(g_tTexcdi4) Binding 6
|
|
Decorate 154(g_tTexcdu4) DescriptorSet 0
|
|
Decorate 154(g_tTexcdu4) Binding 7
|
|
Decorate 238(@entryPointOutput.Color) Location 0
|
|
Decorate 242(@entryPointOutput.Depth) BuiltIn FragDepth
|
|
Decorate 245(g_sSamp2d) DescriptorSet 0
|
|
Decorate 245(g_sSamp2d) Binding 0
|
|
Decorate 248(g_tTex1df4a) DescriptorSet 0
|
|
Decorate 248(g_tTex1df4a) Binding 1
|
|
Decorate 249(g_tTex1df4) DescriptorSet 0
|
|
Decorate 249(g_tTex1df4) Binding 0
|
|
Decorate 252(g_tTex1di4) DescriptorSet 0
|
|
Decorate 252(g_tTex1di4) Binding 0
|
|
Decorate 255(g_tTex1du4) DescriptorSet 0
|
|
Decorate 255(g_tTex1du4) Binding 0
|
|
Decorate 258(g_tTex3df4) DescriptorSet 0
|
|
Decorate 258(g_tTex3df4) Binding 0
|
|
Decorate 261(g_tTex3di4) DescriptorSet 0
|
|
Decorate 261(g_tTex3di4) Binding 0
|
|
Decorate 264(g_tTex3du4) DescriptorSet 0
|
|
Decorate 264(g_tTex3du4) Binding 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
|
9: TypeFunction 8(PS_OUTPUT)
|
|
12: TypePointer Function 7(fvec4)
|
|
14: TypeImage 6(float) 2D sampled format:Unknown
|
|
15: TypePointer UniformConstant 14
|
|
16(g_tTex2df4): 15(ptr) Variable UniformConstant
|
|
18: TypeSampler
|
|
19: TypePointer UniformConstant 18
|
|
20(g_sSamp): 19(ptr) Variable UniformConstant
|
|
22: TypeSampledImage 14
|
|
24: TypeVector 6(float) 2
|
|
25: TypeVector 6(float) 3
|
|
26($Global): TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4)
|
|
27: TypePointer Uniform 26($Global)
|
|
28: 27(ptr) Variable Uniform
|
|
29: TypeInt 32 1
|
|
30: 29(int) Constant 1
|
|
31: TypePointer Uniform 24(fvec2)
|
|
34: 29(int) Constant 0
|
|
36: TypeVector 29(int) 4
|
|
37: TypePointer Function 36(ivec4)
|
|
39: TypeImage 29(int) 2D sampled format:Unknown
|
|
40: TypePointer UniformConstant 39
|
|
41(g_tTex2di4): 40(ptr) Variable UniformConstant
|
|
44: TypeSampledImage 39
|
|
49: TypeInt 32 0
|
|
50: TypeVector 49(int) 4
|
|
51: TypePointer Function 50(ivec4)
|
|
53: TypeImage 49(int) 2D sampled format:Unknown
|
|
54: TypePointer UniformConstant 53
|
|
55(g_tTex2du4): 54(ptr) Variable UniformConstant
|
|
58: TypeSampledImage 53
|
|
90: 29(int) Constant 2
|
|
112: 29(int) Constant 3
|
|
129: TypeImage 6(float) Cube sampled format:Unknown
|
|
130: TypePointer UniformConstant 129
|
|
131(g_tTexcdf4): 130(ptr) Variable UniformConstant
|
|
134: TypeSampledImage 129
|
|
136: TypePointer Uniform 25(fvec3)
|
|
141: TypeImage 29(int) Cube sampled format:Unknown
|
|
142: TypePointer UniformConstant 141
|
|
143(g_tTexcdi4): 142(ptr) Variable UniformConstant
|
|
146: TypeSampledImage 141
|
|
152: TypeImage 49(int) Cube sampled format:Unknown
|
|
153: TypePointer UniformConstant 152
|
|
154(g_tTexcdu4): 153(ptr) Variable UniformConstant
|
|
157: TypeSampledImage 152
|
|
225: TypePointer Function 8(PS_OUTPUT)
|
|
227: 6(float) Constant 1065353216
|
|
228: 7(fvec4) ConstantComposite 227 227 227 227
|
|
230: TypePointer Function 6(float)
|
|
237: TypePointer Output 7(fvec4)
|
|
238(@entryPointOutput.Color): 237(ptr) Variable Output
|
|
241: TypePointer Output 6(float)
|
|
242(@entryPointOutput.Depth): 241(ptr) Variable Output
|
|
245(g_sSamp2d): 19(ptr) Variable UniformConstant
|
|
246: TypeImage 6(float) 1D sampled format:Unknown
|
|
247: TypePointer UniformConstant 246
|
|
248(g_tTex1df4a): 247(ptr) Variable UniformConstant
|
|
249(g_tTex1df4): 247(ptr) Variable UniformConstant
|
|
250: TypeImage 29(int) 1D sampled format:Unknown
|
|
251: TypePointer UniformConstant 250
|
|
252(g_tTex1di4): 251(ptr) Variable UniformConstant
|
|
253: TypeImage 49(int) 1D sampled format:Unknown
|
|
254: TypePointer UniformConstant 253
|
|
255(g_tTex1du4): 254(ptr) Variable UniformConstant
|
|
256: TypeImage 6(float) 3D sampled format:Unknown
|
|
257: TypePointer UniformConstant 256
|
|
258(g_tTex3df4): 257(ptr) Variable UniformConstant
|
|
259: TypeImage 29(int) 3D sampled format:Unknown
|
|
260: TypePointer UniformConstant 259
|
|
261(g_tTex3di4): 260(ptr) Variable UniformConstant
|
|
262: TypeImage 49(int) 3D sampled format:Unknown
|
|
263: TypePointer UniformConstant 262
|
|
264(g_tTex3du4): 263(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
235(flattenTemp): 225(ptr) Variable Function
|
|
236:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
Store 235(flattenTemp) 236
|
|
239: 12(ptr) AccessChain 235(flattenTemp) 34
|
|
240: 7(fvec4) Load 239
|
|
Store 238(@entryPointOutput.Color) 240
|
|
243: 230(ptr) AccessChain 235(flattenTemp) 30
|
|
244: 6(float) Load 243
|
|
Store 242(@entryPointOutput.Depth) 244
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
13(txval00): 12(ptr) Variable Function
|
|
38(txval01): 37(ptr) Variable Function
|
|
52(txval02): 51(ptr) Variable Function
|
|
63(txval10): 12(ptr) Variable Function
|
|
70(txval11): 37(ptr) Variable Function
|
|
77(txval12): 51(ptr) Variable Function
|
|
84(txval20): 12(ptr) Variable Function
|
|
92(txval21): 37(ptr) Variable Function
|
|
99(txval22): 51(ptr) Variable Function
|
|
106(txval30): 12(ptr) Variable Function
|
|
114(txval31): 37(ptr) Variable Function
|
|
121(txval32): 51(ptr) Variable Function
|
|
128(txval40): 12(ptr) Variable Function
|
|
140(txval41): 37(ptr) Variable Function
|
|
151(txval42): 51(ptr) Variable Function
|
|
162(txval50): 12(ptr) Variable Function
|
|
169(txval51): 37(ptr) Variable Function
|
|
176(txval52): 51(ptr) Variable Function
|
|
183(txval60): 12(ptr) Variable Function
|
|
190(txval61): 37(ptr) Variable Function
|
|
197(txval62): 51(ptr) Variable Function
|
|
204(txval70): 12(ptr) Variable Function
|
|
211(txval71): 37(ptr) Variable Function
|
|
218(txval72): 51(ptr) Variable Function
|
|
226(psout): 225(ptr) Variable Function
|
|
17: 14 Load 16(g_tTex2df4)
|
|
21: 18 Load 20(g_sSamp)
|
|
23: 22 SampledImage 17 21
|
|
32: 31(ptr) AccessChain 28 30
|
|
33: 24(fvec2) Load 32
|
|
35: 7(fvec4) ImageGather 23 33 34
|
|
Store 13(txval00) 35
|
|
42: 39 Load 41(g_tTex2di4)
|
|
43: 18 Load 20(g_sSamp)
|
|
45: 44 SampledImage 42 43
|
|
46: 31(ptr) AccessChain 28 30
|
|
47: 24(fvec2) Load 46
|
|
48: 36(ivec4) ImageGather 45 47 34
|
|
Store 38(txval01) 48
|
|
56: 53 Load 55(g_tTex2du4)
|
|
57: 18 Load 20(g_sSamp)
|
|
59: 58 SampledImage 56 57
|
|
60: 31(ptr) AccessChain 28 30
|
|
61: 24(fvec2) Load 60
|
|
62: 50(ivec4) ImageGather 59 61 34
|
|
Store 52(txval02) 62
|
|
64: 14 Load 16(g_tTex2df4)
|
|
65: 18 Load 20(g_sSamp)
|
|
66: 22 SampledImage 64 65
|
|
67: 31(ptr) AccessChain 28 30
|
|
68: 24(fvec2) Load 67
|
|
69: 7(fvec4) ImageGather 66 68 30
|
|
Store 63(txval10) 69
|
|
71: 39 Load 41(g_tTex2di4)
|
|
72: 18 Load 20(g_sSamp)
|
|
73: 44 SampledImage 71 72
|
|
74: 31(ptr) AccessChain 28 30
|
|
75: 24(fvec2) Load 74
|
|
76: 36(ivec4) ImageGather 73 75 30
|
|
Store 70(txval11) 76
|
|
78: 53 Load 55(g_tTex2du4)
|
|
79: 18 Load 20(g_sSamp)
|
|
80: 58 SampledImage 78 79
|
|
81: 31(ptr) AccessChain 28 30
|
|
82: 24(fvec2) Load 81
|
|
83: 50(ivec4) ImageGather 80 82 30
|
|
Store 77(txval12) 83
|
|
85: 14 Load 16(g_tTex2df4)
|
|
86: 18 Load 20(g_sSamp)
|
|
87: 22 SampledImage 85 86
|
|
88: 31(ptr) AccessChain 28 30
|
|
89: 24(fvec2) Load 88
|
|
91: 7(fvec4) ImageGather 87 89 90
|
|
Store 84(txval20) 91
|
|
93: 39 Load 41(g_tTex2di4)
|
|
94: 18 Load 20(g_sSamp)
|
|
95: 44 SampledImage 93 94
|
|
96: 31(ptr) AccessChain 28 30
|
|
97: 24(fvec2) Load 96
|
|
98: 36(ivec4) ImageGather 95 97 90
|
|
Store 92(txval21) 98
|
|
100: 53 Load 55(g_tTex2du4)
|
|
101: 18 Load 20(g_sSamp)
|
|
102: 58 SampledImage 100 101
|
|
103: 31(ptr) AccessChain 28 30
|
|
104: 24(fvec2) Load 103
|
|
105: 50(ivec4) ImageGather 102 104 90
|
|
Store 99(txval22) 105
|
|
107: 14 Load 16(g_tTex2df4)
|
|
108: 18 Load 20(g_sSamp)
|
|
109: 22 SampledImage 107 108
|
|
110: 31(ptr) AccessChain 28 30
|
|
111: 24(fvec2) Load 110
|
|
113: 7(fvec4) ImageGather 109 111 112
|
|
Store 106(txval30) 113
|
|
115: 39 Load 41(g_tTex2di4)
|
|
116: 18 Load 20(g_sSamp)
|
|
117: 44 SampledImage 115 116
|
|
118: 31(ptr) AccessChain 28 30
|
|
119: 24(fvec2) Load 118
|
|
120: 36(ivec4) ImageGather 117 119 112
|
|
Store 114(txval31) 120
|
|
122: 53 Load 55(g_tTex2du4)
|
|
123: 18 Load 20(g_sSamp)
|
|
124: 58 SampledImage 122 123
|
|
125: 31(ptr) AccessChain 28 30
|
|
126: 24(fvec2) Load 125
|
|
127: 50(ivec4) ImageGather 124 126 112
|
|
Store 121(txval32) 127
|
|
132: 129 Load 131(g_tTexcdf4)
|
|
133: 18 Load 20(g_sSamp)
|
|
135: 134 SampledImage 132 133
|
|
137: 136(ptr) AccessChain 28 90
|
|
138: 25(fvec3) Load 137
|
|
139: 7(fvec4) ImageGather 135 138 34
|
|
Store 128(txval40) 139
|
|
144: 141 Load 143(g_tTexcdi4)
|
|
145: 18 Load 20(g_sSamp)
|
|
147: 146 SampledImage 144 145
|
|
148: 136(ptr) AccessChain 28 90
|
|
149: 25(fvec3) Load 148
|
|
150: 36(ivec4) ImageGather 147 149 34
|
|
Store 140(txval41) 150
|
|
155: 152 Load 154(g_tTexcdu4)
|
|
156: 18 Load 20(g_sSamp)
|
|
158: 157 SampledImage 155 156
|
|
159: 136(ptr) AccessChain 28 90
|
|
160: 25(fvec3) Load 159
|
|
161: 50(ivec4) ImageGather 158 160 34
|
|
Store 151(txval42) 161
|
|
163: 129 Load 131(g_tTexcdf4)
|
|
164: 18 Load 20(g_sSamp)
|
|
165: 134 SampledImage 163 164
|
|
166: 136(ptr) AccessChain 28 90
|
|
167: 25(fvec3) Load 166
|
|
168: 7(fvec4) ImageGather 165 167 30
|
|
Store 162(txval50) 168
|
|
170: 141 Load 143(g_tTexcdi4)
|
|
171: 18 Load 20(g_sSamp)
|
|
172: 146 SampledImage 170 171
|
|
173: 136(ptr) AccessChain 28 90
|
|
174: 25(fvec3) Load 173
|
|
175: 36(ivec4) ImageGather 172 174 30
|
|
Store 169(txval51) 175
|
|
177: 152 Load 154(g_tTexcdu4)
|
|
178: 18 Load 20(g_sSamp)
|
|
179: 157 SampledImage 177 178
|
|
180: 136(ptr) AccessChain 28 90
|
|
181: 25(fvec3) Load 180
|
|
182: 50(ivec4) ImageGather 179 181 30
|
|
Store 176(txval52) 182
|
|
184: 129 Load 131(g_tTexcdf4)
|
|
185: 18 Load 20(g_sSamp)
|
|
186: 134 SampledImage 184 185
|
|
187: 136(ptr) AccessChain 28 90
|
|
188: 25(fvec3) Load 187
|
|
189: 7(fvec4) ImageGather 186 188 90
|
|
Store 183(txval60) 189
|
|
191: 141 Load 143(g_tTexcdi4)
|
|
192: 18 Load 20(g_sSamp)
|
|
193: 146 SampledImage 191 192
|
|
194: 136(ptr) AccessChain 28 90
|
|
195: 25(fvec3) Load 194
|
|
196: 36(ivec4) ImageGather 193 195 90
|
|
Store 190(txval61) 196
|
|
198: 152 Load 154(g_tTexcdu4)
|
|
199: 18 Load 20(g_sSamp)
|
|
200: 157 SampledImage 198 199
|
|
201: 136(ptr) AccessChain 28 90
|
|
202: 25(fvec3) Load 201
|
|
203: 50(ivec4) ImageGather 200 202 90
|
|
Store 197(txval62) 203
|
|
205: 129 Load 131(g_tTexcdf4)
|
|
206: 18 Load 20(g_sSamp)
|
|
207: 134 SampledImage 205 206
|
|
208: 136(ptr) AccessChain 28 90
|
|
209: 25(fvec3) Load 208
|
|
210: 7(fvec4) ImageGather 207 209 112
|
|
Store 204(txval70) 210
|
|
212: 141 Load 143(g_tTexcdi4)
|
|
213: 18 Load 20(g_sSamp)
|
|
214: 146 SampledImage 212 213
|
|
215: 136(ptr) AccessChain 28 90
|
|
216: 25(fvec3) Load 215
|
|
217: 36(ivec4) ImageGather 214 216 112
|
|
Store 211(txval71) 217
|
|
219: 152 Load 154(g_tTexcdu4)
|
|
220: 18 Load 20(g_sSamp)
|
|
221: 157 SampledImage 219 220
|
|
222: 136(ptr) AccessChain 28 90
|
|
223: 25(fvec3) Load 222
|
|
224: 50(ivec4) ImageGather 221 223 112
|
|
Store 218(txval72) 224
|
|
229: 12(ptr) AccessChain 226(psout) 34
|
|
Store 229 228
|
|
231: 230(ptr) AccessChain 226(psout) 30
|
|
Store 231 227
|
|
232:8(PS_OUTPUT) Load 226(psout)
|
|
ReturnValue 232
|
|
FunctionEnd
|