mirror of
https://github.com/RPCS3/glslang.git
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724 lines
39 KiB
Plaintext
724 lines
39 KiB
Plaintext
hlsl.gathercmpRGBA.offset.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:45 Sequence
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0:45 move second child to first child ( temp 4-component vector of float)
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0:45 'txval001' ( temp 4-component vector of float)
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0:45 textureGatherOffset ( temp 4-component vector of float)
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0:45 Construct combined texture-sampler ( temp sampler2DShadow)
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0:45 'g_tTex2df4' ( uniform texture2DShadow)
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0:45 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:45 c2: direct index for structure ( uniform 2-component vector of float)
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0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:45 Constant:
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0:45 1 (const uint)
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0:45 Constant:
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0:45 0.750000
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0:45 Constant:
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0:45 1 (const int)
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0:45 0 (const int)
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0:46 Sequence
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0:46 move second child to first child ( temp 4-component vector of int)
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0:46 'txval011' ( temp 4-component vector of int)
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0:46 textureGatherOffset ( temp 4-component vector of int)
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0:46 Construct combined texture-sampler ( temp isampler2DShadow)
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0:46 'g_tTex2di4' ( uniform itexture2DShadow)
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0:46 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:46 c2: direct index for structure ( uniform 2-component vector of float)
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0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:46 Constant:
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0:46 1 (const uint)
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0:46 Constant:
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0:46 0.750000
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0:46 Constant:
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0:46 1 (const int)
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0:46 -1 (const int)
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0:47 Sequence
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0:47 move second child to first child ( temp 4-component vector of uint)
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0:47 'txval021' ( temp 4-component vector of uint)
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0:47 textureGatherOffset ( temp 4-component vector of uint)
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0:47 Construct combined texture-sampler ( temp usampler2DShadow)
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0:47 'g_tTex2du4' ( uniform utexture2DShadow)
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0:47 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:47 c2: direct index for structure ( uniform 2-component vector of float)
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0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:47 Constant:
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0:47 1 (const uint)
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0:47 Constant:
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0:47 0.750000
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0:47 Constant:
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0:47 1 (const int)
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0:47 1 (const int)
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0:49 Sequence
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0:49 move second child to first child ( temp 4-component vector of float)
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0:49 'txval004' ( temp 4-component vector of float)
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0:49 textureGatherOffsets ( temp 4-component vector of float)
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0:49 Construct combined texture-sampler ( temp sampler2DShadow)
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0:49 'g_tTex2df4' ( uniform texture2DShadow)
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0:49 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:49 c2: direct index for structure ( uniform 2-component vector of float)
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0:49 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:49 Constant:
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0:49 1 (const uint)
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0:49 Constant:
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0:49 0.750000
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0:49 Constant:
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0:49 1 (const int)
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0:49 0 (const int)
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0:49 1 (const int)
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0:49 0 (const int)
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0:49 1 (const int)
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0:49 0 (const int)
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0:49 1 (const int)
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0:49 0 (const int)
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0:50 Sequence
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0:50 move second child to first child ( temp 4-component vector of int)
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0:50 'txval014' ( temp 4-component vector of int)
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0:50 textureGatherOffsets ( temp 4-component vector of int)
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0:50 Construct combined texture-sampler ( temp isampler2DShadow)
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0:50 'g_tTex2di4' ( uniform itexture2DShadow)
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0:50 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:50 c2: direct index for structure ( uniform 2-component vector of float)
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0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:50 Constant:
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0:50 1 (const uint)
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0:50 Constant:
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0:50 0.750000
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0:50 Constant:
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0:50 1 (const int)
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0:50 -1 (const int)
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0:50 1 (const int)
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0:50 -1 (const int)
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0:50 1 (const int)
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0:50 -1 (const int)
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0:50 1 (const int)
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0:50 -1 (const int)
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0:51 Sequence
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0:51 move second child to first child ( temp 4-component vector of uint)
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0:51 'txval024' ( temp 4-component vector of uint)
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0:51 textureGatherOffsets ( temp 4-component vector of uint)
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0:51 Construct combined texture-sampler ( temp usampler2DShadow)
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0:51 'g_tTex2du4' ( uniform utexture2DShadow)
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0:51 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:51 c2: direct index for structure ( uniform 2-component vector of float)
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0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:51 Constant:
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0:51 1 (const uint)
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0:51 Constant:
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0:51 0.750000
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0:51 Constant:
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0:51 1 (const int)
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0:51 1 (const int)
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0:51 1 (const int)
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0:51 1 (const int)
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0:51 1 (const int)
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0:51 1 (const int)
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0:51 1 (const int)
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0:51 1 (const int)
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0:53 Sequence
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0:53 move second child to first child ( temp 4-component vector of float)
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0:53 'txval401' ( temp 4-component vector of float)
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0:53 textureGatherOffset ( temp 4-component vector of float)
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0:53 Construct combined texture-sampler ( temp sampler2DShadow)
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0:53 'g_tTex2df4' ( uniform texture2DShadow)
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0:53 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:53 c2: direct index for structure ( uniform 2-component vector of float)
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0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:53 Constant:
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0:53 1 (const uint)
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0:53 Constant:
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0:53 0.750000
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0:53 Constant:
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0:53 1 (const int)
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0:53 0 (const int)
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0:54 Sequence
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0:54 move second child to first child ( temp 4-component vector of int)
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0:54 'txval411' ( temp 4-component vector of int)
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0:54 textureGatherOffset ( temp 4-component vector of int)
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0:54 Construct combined texture-sampler ( temp isampler2DShadow)
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0:54 'g_tTex2di4' ( uniform itexture2DShadow)
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0:54 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:54 c2: direct index for structure ( uniform 2-component vector of float)
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0:54 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:54 Constant:
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0:54 1 (const uint)
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0:54 Constant:
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0:54 0.750000
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0:54 Constant:
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0:54 1 (const int)
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0:54 -1 (const int)
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0:55 Sequence
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0:55 move second child to first child ( temp 4-component vector of uint)
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0:55 'txval421' ( temp 4-component vector of uint)
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0:55 textureGatherOffset ( temp 4-component vector of uint)
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0:55 Construct combined texture-sampler ( temp usampler2DShadow)
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0:55 'g_tTex2du4' ( uniform utexture2DShadow)
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0:55 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:55 c2: direct index for structure ( uniform 2-component vector of float)
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0:55 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:55 Constant:
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0:55 1 (const uint)
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0:55 Constant:
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0:55 0.750000
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0:55 Constant:
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0:55 1 (const int)
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0:55 1 (const int)
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0:110 move second child to first child ( temp 4-component vector of float)
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0:110 Color: direct index for structure ( temp 4-component vector of float)
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0:110 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:110 Constant:
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0:110 0 (const int)
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0:110 Constant:
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0:110 1.000000
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0:110 1.000000
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0:110 1.000000
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0:110 1.000000
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0:111 move second child to first child ( temp float)
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0:111 Depth: direct index for structure ( temp float)
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0:111 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:111 Constant:
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0:111 1 (const int)
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0:111 Constant:
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0:111 1.000000
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0:113 Branch: Return with expression
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0:113 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Definition: main( ( temp void)
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0:38 Function Parameters:
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0:? Sequence
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0:38 Sequence
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0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:38 Color: direct index for structure ( temp 4-component vector of float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 0 (const int)
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0:38 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:38 Depth: direct index for structure ( temp float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 1 (const int)
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0:? Linker Objects
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0:? 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2DShadow)
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0:? 'g_tTex2di4' ( uniform itexture2DShadow)
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0:? 'g_tTex2du4' ( uniform utexture2DShadow)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:45 Sequence
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0:45 move second child to first child ( temp 4-component vector of float)
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0:45 'txval001' ( temp 4-component vector of float)
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0:45 textureGatherOffset ( temp 4-component vector of float)
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0:45 Construct combined texture-sampler ( temp sampler2DShadow)
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0:45 'g_tTex2df4' ( uniform texture2DShadow)
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0:45 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:45 c2: direct index for structure ( uniform 2-component vector of float)
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0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:45 Constant:
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0:45 1 (const uint)
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0:45 Constant:
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0:45 0.750000
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0:45 Constant:
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0:45 1 (const int)
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0:45 0 (const int)
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0:46 Sequence
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0:46 move second child to first child ( temp 4-component vector of int)
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0:46 'txval011' ( temp 4-component vector of int)
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0:46 textureGatherOffset ( temp 4-component vector of int)
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0:46 Construct combined texture-sampler ( temp isampler2DShadow)
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0:46 'g_tTex2di4' ( uniform itexture2DShadow)
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0:46 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:46 c2: direct index for structure ( uniform 2-component vector of float)
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0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:46 Constant:
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0:46 1 (const uint)
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0:46 Constant:
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0:46 0.750000
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0:46 Constant:
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0:46 1 (const int)
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0:46 -1 (const int)
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0:47 Sequence
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0:47 move second child to first child ( temp 4-component vector of uint)
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0:47 'txval021' ( temp 4-component vector of uint)
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0:47 textureGatherOffset ( temp 4-component vector of uint)
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0:47 Construct combined texture-sampler ( temp usampler2DShadow)
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0:47 'g_tTex2du4' ( uniform utexture2DShadow)
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0:47 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:47 c2: direct index for structure ( uniform 2-component vector of float)
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0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:47 Constant:
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0:47 1 (const uint)
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0:47 Constant:
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0:47 0.750000
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0:47 Constant:
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0:47 1 (const int)
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0:47 1 (const int)
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0:49 Sequence
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0:49 move second child to first child ( temp 4-component vector of float)
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0:49 'txval004' ( temp 4-component vector of float)
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0:49 textureGatherOffsets ( temp 4-component vector of float)
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0:49 Construct combined texture-sampler ( temp sampler2DShadow)
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0:49 'g_tTex2df4' ( uniform texture2DShadow)
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0:49 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:49 c2: direct index for structure ( uniform 2-component vector of float)
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0:49 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:49 Constant:
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0:49 1 (const uint)
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0:49 Constant:
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0:49 0.750000
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0:49 Constant:
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0:49 1 (const int)
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0:49 0 (const int)
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0:49 1 (const int)
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0:49 0 (const int)
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0:49 1 (const int)
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0:49 0 (const int)
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0:49 1 (const int)
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0:49 0 (const int)
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0:50 Sequence
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0:50 move second child to first child ( temp 4-component vector of int)
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0:50 'txval014' ( temp 4-component vector of int)
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0:50 textureGatherOffsets ( temp 4-component vector of int)
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0:50 Construct combined texture-sampler ( temp isampler2DShadow)
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|
0:50 'g_tTex2di4' ( uniform itexture2DShadow)
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|
0:50 'g_sSampCmp' (layout( binding=0) uniform sampler)
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|
0:50 c2: direct index for structure ( uniform 2-component vector of float)
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|
0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:50 Constant:
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0:50 1 (const uint)
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0:50 Constant:
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0:50 0.750000
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0:50 Constant:
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0:50 1 (const int)
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0:50 -1 (const int)
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0:50 1 (const int)
|
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0:50 -1 (const int)
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0:50 1 (const int)
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0:50 -1 (const int)
|
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0:50 1 (const int)
|
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0:50 -1 (const int)
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0:51 Sequence
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0:51 move second child to first child ( temp 4-component vector of uint)
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0:51 'txval024' ( temp 4-component vector of uint)
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0:51 textureGatherOffsets ( temp 4-component vector of uint)
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0:51 Construct combined texture-sampler ( temp usampler2DShadow)
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0:51 'g_tTex2du4' ( uniform utexture2DShadow)
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0:51 'g_sSampCmp' (layout( binding=0) uniform sampler)
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|
0:51 c2: direct index for structure ( uniform 2-component vector of float)
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0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:51 Constant:
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0:51 1 (const uint)
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0:51 Constant:
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0:51 0.750000
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0:51 Constant:
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0:51 1 (const int)
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0:51 1 (const int)
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0:51 1 (const int)
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0:51 1 (const int)
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0:51 1 (const int)
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0:51 1 (const int)
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0:51 1 (const int)
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0:51 1 (const int)
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0:53 Sequence
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0:53 move second child to first child ( temp 4-component vector of float)
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0:53 'txval401' ( temp 4-component vector of float)
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0:53 textureGatherOffset ( temp 4-component vector of float)
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0:53 Construct combined texture-sampler ( temp sampler2DShadow)
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0:53 'g_tTex2df4' ( uniform texture2DShadow)
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0:53 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:53 c2: direct index for structure ( uniform 2-component vector of float)
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0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:53 Constant:
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0:53 1 (const uint)
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0:53 Constant:
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0:53 0.750000
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0:53 Constant:
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0:53 1 (const int)
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0:53 0 (const int)
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0:54 Sequence
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0:54 move second child to first child ( temp 4-component vector of int)
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0:54 'txval411' ( temp 4-component vector of int)
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|
0:54 textureGatherOffset ( temp 4-component vector of int)
|
|
0:54 Construct combined texture-sampler ( temp isampler2DShadow)
|
|
0:54 'g_tTex2di4' ( uniform itexture2DShadow)
|
|
0:54 'g_sSampCmp' (layout( binding=0) uniform sampler)
|
|
0:54 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:54 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:54 Constant:
|
|
0:54 1 (const uint)
|
|
0:54 Constant:
|
|
0:54 0.750000
|
|
0:54 Constant:
|
|
0:54 1 (const int)
|
|
0:54 -1 (const int)
|
|
0:55 Sequence
|
|
0:55 move second child to first child ( temp 4-component vector of uint)
|
|
0:55 'txval421' ( temp 4-component vector of uint)
|
|
0:55 textureGatherOffset ( temp 4-component vector of uint)
|
|
0:55 Construct combined texture-sampler ( temp usampler2DShadow)
|
|
0:55 'g_tTex2du4' ( uniform utexture2DShadow)
|
|
0:55 'g_sSampCmp' (layout( binding=0) uniform sampler)
|
|
0:55 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:55 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:55 Constant:
|
|
0:55 1 (const uint)
|
|
0:55 Constant:
|
|
0:55 0.750000
|
|
0:55 Constant:
|
|
0:55 1 (const int)
|
|
0:55 1 (const int)
|
|
0:110 move second child to first child ( temp 4-component vector of float)
|
|
0:110 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:110 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:110 Constant:
|
|
0:110 0 (const int)
|
|
0:110 Constant:
|
|
0:110 1.000000
|
|
0:110 1.000000
|
|
0:110 1.000000
|
|
0:110 1.000000
|
|
0:111 move second child to first child ( temp float)
|
|
0:111 Depth: direct index for structure ( temp float)
|
|
0:111 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:111 Constant:
|
|
0:111 1 (const int)
|
|
0:111 Constant:
|
|
0:111 1.000000
|
|
0:113 Branch: Return with expression
|
|
0:113 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Function Definition: main( ( temp void)
|
|
0:38 Function Parameters:
|
|
0:? Sequence
|
|
0:38 Sequence
|
|
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
0:38 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Constant:
|
|
0:38 0 (const int)
|
|
0:38 move second child to first child ( temp float)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:38 Depth: direct index for structure ( temp float)
|
|
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Constant:
|
|
0:38 1 (const int)
|
|
0:? Linker Objects
|
|
0:? 'g_sSampCmp' (layout( binding=0) uniform sampler)
|
|
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
|
|
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
|
0:? 'g_tTex1di4' ( uniform itexture1D)
|
|
0:? 'g_tTex1du4' ( uniform utexture1D)
|
|
0:? 'g_tTex2df4' ( uniform texture2DShadow)
|
|
0:? 'g_tTex2di4' ( uniform itexture2DShadow)
|
|
0:? 'g_tTex2du4' ( uniform utexture2DShadow)
|
|
0:? 'g_tTex3df4' ( uniform texture3D)
|
|
0:? 'g_tTex3di4' ( uniform itexture3D)
|
|
0:? 'g_tTex3du4' ( uniform utexture3D)
|
|
0:? 'g_tTexcdf4' ( uniform textureCube)
|
|
0:? 'g_tTexcdi4' ( uniform itextureCube)
|
|
0:? 'g_tTexcdu4' ( uniform utextureCube)
|
|
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000b
|
|
// Id's are bound by 164
|
|
|
|
Capability Shader
|
|
Capability ImageGatherExtended
|
|
Capability Sampled1D
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 129 133
|
|
ExecutionMode 4 OriginUpperLeft
|
|
ExecutionMode 4 DepthReplacing
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 8 "PS_OUTPUT"
|
|
MemberName 8(PS_OUTPUT) 0 "Color"
|
|
MemberName 8(PS_OUTPUT) 1 "Depth"
|
|
Name 10 "@main("
|
|
Name 13 "txval001"
|
|
Name 16 "g_tTex2df4"
|
|
Name 20 "g_sSampCmp"
|
|
Name 26 "$Global"
|
|
MemberName 26($Global) 0 "c1"
|
|
MemberName 26($Global) 1 "c2"
|
|
MemberName 26($Global) 2 "c3"
|
|
MemberName 26($Global) 3 "c4"
|
|
Name 28 ""
|
|
Name 41 "txval011"
|
|
Name 44 "g_tTex2di4"
|
|
Name 57 "txval021"
|
|
Name 60 "g_tTex2du4"
|
|
Name 69 "txval004"
|
|
Name 79 "txval014"
|
|
Name 87 "txval024"
|
|
Name 95 "txval401"
|
|
Name 102 "txval411"
|
|
Name 109 "txval421"
|
|
Name 117 "psout"
|
|
Name 126 "flattenTemp"
|
|
Name 129 "@entryPointOutput.Color"
|
|
Name 133 "@entryPointOutput.Depth"
|
|
Name 138 "g_tTex1df4a"
|
|
Name 139 "g_tTex1df4"
|
|
Name 142 "g_tTex1di4"
|
|
Name 145 "g_tTex1du4"
|
|
Name 148 "g_tTex3df4"
|
|
Name 151 "g_tTex3di4"
|
|
Name 154 "g_tTex3du4"
|
|
Name 157 "g_tTexcdf4"
|
|
Name 160 "g_tTexcdi4"
|
|
Name 163 "g_tTexcdu4"
|
|
Decorate 16(g_tTex2df4) DescriptorSet 0
|
|
Decorate 16(g_tTex2df4) Binding 2
|
|
Decorate 20(g_sSampCmp) DescriptorSet 0
|
|
Decorate 20(g_sSampCmp) Binding 0
|
|
MemberDecorate 26($Global) 0 Offset 0
|
|
MemberDecorate 26($Global) 1 Offset 8
|
|
MemberDecorate 26($Global) 2 Offset 16
|
|
MemberDecorate 26($Global) 3 Offset 32
|
|
Decorate 26($Global) Block
|
|
Decorate 28 DescriptorSet 0
|
|
Decorate 28 Binding 5
|
|
Decorate 44(g_tTex2di4) DescriptorSet 0
|
|
Decorate 44(g_tTex2di4) Binding 3
|
|
Decorate 60(g_tTex2du4) DescriptorSet 0
|
|
Decorate 60(g_tTex2du4) Binding 4
|
|
Decorate 129(@entryPointOutput.Color) Location 0
|
|
Decorate 133(@entryPointOutput.Depth) BuiltIn FragDepth
|
|
Decorate 138(g_tTex1df4a) DescriptorSet 0
|
|
Decorate 138(g_tTex1df4a) Binding 1
|
|
Decorate 139(g_tTex1df4) DescriptorSet 0
|
|
Decorate 139(g_tTex1df4) Binding 0
|
|
Decorate 142(g_tTex1di4) DescriptorSet 0
|
|
Decorate 142(g_tTex1di4) Binding 0
|
|
Decorate 145(g_tTex1du4) DescriptorSet 0
|
|
Decorate 145(g_tTex1du4) Binding 0
|
|
Decorate 148(g_tTex3df4) DescriptorSet 0
|
|
Decorate 148(g_tTex3df4) Binding 0
|
|
Decorate 151(g_tTex3di4) DescriptorSet 0
|
|
Decorate 151(g_tTex3di4) Binding 0
|
|
Decorate 154(g_tTex3du4) DescriptorSet 0
|
|
Decorate 154(g_tTex3du4) Binding 0
|
|
Decorate 157(g_tTexcdf4) DescriptorSet 0
|
|
Decorate 157(g_tTexcdf4) Binding 0
|
|
Decorate 160(g_tTexcdi4) DescriptorSet 0
|
|
Decorate 160(g_tTexcdi4) Binding 0
|
|
Decorate 163(g_tTexcdu4) DescriptorSet 0
|
|
Decorate 163(g_tTexcdu4) Binding 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
|
9: TypeFunction 8(PS_OUTPUT)
|
|
12: TypePointer Function 7(fvec4)
|
|
14: TypeImage 6(float) 2D depth sampled format:Unknown
|
|
15: TypePointer UniformConstant 14
|
|
16(g_tTex2df4): 15(ptr) Variable UniformConstant
|
|
18: TypeSampler
|
|
19: TypePointer UniformConstant 18
|
|
20(g_sSampCmp): 19(ptr) Variable UniformConstant
|
|
22: TypeSampledImage 14
|
|
24: TypeVector 6(float) 2
|
|
25: TypeVector 6(float) 3
|
|
26($Global): TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4)
|
|
27: TypePointer Uniform 26($Global)
|
|
28: 27(ptr) Variable Uniform
|
|
29: TypeInt 32 1
|
|
30: 29(int) Constant 1
|
|
31: TypePointer Uniform 24(fvec2)
|
|
34: 6(float) Constant 1061158912
|
|
35: TypeVector 29(int) 2
|
|
36: 29(int) Constant 0
|
|
37: 35(ivec2) ConstantComposite 30 36
|
|
39: TypeVector 29(int) 4
|
|
40: TypePointer Function 39(ivec4)
|
|
42: TypeImage 29(int) 2D depth sampled format:Unknown
|
|
43: TypePointer UniformConstant 42
|
|
44(g_tTex2di4): 43(ptr) Variable UniformConstant
|
|
47: TypeSampledImage 42
|
|
51: 29(int) Constant 4294967295
|
|
52: 35(ivec2) ConstantComposite 30 51
|
|
54: TypeInt 32 0
|
|
55: TypeVector 54(int) 4
|
|
56: TypePointer Function 55(ivec4)
|
|
58: TypeImage 54(int) 2D depth sampled format:Unknown
|
|
59: TypePointer UniformConstant 58
|
|
60(g_tTex2du4): 59(ptr) Variable UniformConstant
|
|
63: TypeSampledImage 58
|
|
67: 35(ivec2) ConstantComposite 30 30
|
|
75: 54(int) Constant 4
|
|
76: TypeArray 35(ivec2) 75
|
|
77: 76 ConstantComposite 37 37 37 37
|
|
85: 76 ConstantComposite 52 52 52 52
|
|
93: 76 ConstantComposite 67 67 67 67
|
|
116: TypePointer Function 8(PS_OUTPUT)
|
|
118: 6(float) Constant 1065353216
|
|
119: 7(fvec4) ConstantComposite 118 118 118 118
|
|
121: TypePointer Function 6(float)
|
|
128: TypePointer Output 7(fvec4)
|
|
129(@entryPointOutput.Color): 128(ptr) Variable Output
|
|
132: TypePointer Output 6(float)
|
|
133(@entryPointOutput.Depth): 132(ptr) Variable Output
|
|
136: TypeImage 6(float) 1D sampled format:Unknown
|
|
137: TypePointer UniformConstant 136
|
|
138(g_tTex1df4a): 137(ptr) Variable UniformConstant
|
|
139(g_tTex1df4): 137(ptr) Variable UniformConstant
|
|
140: TypeImage 29(int) 1D sampled format:Unknown
|
|
141: TypePointer UniformConstant 140
|
|
142(g_tTex1di4): 141(ptr) Variable UniformConstant
|
|
143: TypeImage 54(int) 1D sampled format:Unknown
|
|
144: TypePointer UniformConstant 143
|
|
145(g_tTex1du4): 144(ptr) Variable UniformConstant
|
|
146: TypeImage 6(float) 3D sampled format:Unknown
|
|
147: TypePointer UniformConstant 146
|
|
148(g_tTex3df4): 147(ptr) Variable UniformConstant
|
|
149: TypeImage 29(int) 3D sampled format:Unknown
|
|
150: TypePointer UniformConstant 149
|
|
151(g_tTex3di4): 150(ptr) Variable UniformConstant
|
|
152: TypeImage 54(int) 3D sampled format:Unknown
|
|
153: TypePointer UniformConstant 152
|
|
154(g_tTex3du4): 153(ptr) Variable UniformConstant
|
|
155: TypeImage 6(float) Cube sampled format:Unknown
|
|
156: TypePointer UniformConstant 155
|
|
157(g_tTexcdf4): 156(ptr) Variable UniformConstant
|
|
158: TypeImage 29(int) Cube sampled format:Unknown
|
|
159: TypePointer UniformConstant 158
|
|
160(g_tTexcdi4): 159(ptr) Variable UniformConstant
|
|
161: TypeImage 54(int) Cube sampled format:Unknown
|
|
162: TypePointer UniformConstant 161
|
|
163(g_tTexcdu4): 162(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
126(flattenTemp): 116(ptr) Variable Function
|
|
127:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
Store 126(flattenTemp) 127
|
|
130: 12(ptr) AccessChain 126(flattenTemp) 36
|
|
131: 7(fvec4) Load 130
|
|
Store 129(@entryPointOutput.Color) 131
|
|
134: 121(ptr) AccessChain 126(flattenTemp) 30
|
|
135: 6(float) Load 134
|
|
Store 133(@entryPointOutput.Depth) 135
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
13(txval001): 12(ptr) Variable Function
|
|
41(txval011): 40(ptr) Variable Function
|
|
57(txval021): 56(ptr) Variable Function
|
|
69(txval004): 12(ptr) Variable Function
|
|
79(txval014): 40(ptr) Variable Function
|
|
87(txval024): 56(ptr) Variable Function
|
|
95(txval401): 12(ptr) Variable Function
|
|
102(txval411): 40(ptr) Variable Function
|
|
109(txval421): 56(ptr) Variable Function
|
|
117(psout): 116(ptr) Variable Function
|
|
17: 14 Load 16(g_tTex2df4)
|
|
21: 18 Load 20(g_sSampCmp)
|
|
23: 22 SampledImage 17 21
|
|
32: 31(ptr) AccessChain 28 30
|
|
33: 24(fvec2) Load 32
|
|
38: 7(fvec4) ImageDrefGather 23 33 34 ConstOffset 37
|
|
Store 13(txval001) 38
|
|
45: 42 Load 44(g_tTex2di4)
|
|
46: 18 Load 20(g_sSampCmp)
|
|
48: 47 SampledImage 45 46
|
|
49: 31(ptr) AccessChain 28 30
|
|
50: 24(fvec2) Load 49
|
|
53: 39(ivec4) ImageDrefGather 48 50 34 ConstOffset 52
|
|
Store 41(txval011) 53
|
|
61: 58 Load 60(g_tTex2du4)
|
|
62: 18 Load 20(g_sSampCmp)
|
|
64: 63 SampledImage 61 62
|
|
65: 31(ptr) AccessChain 28 30
|
|
66: 24(fvec2) Load 65
|
|
68: 55(ivec4) ImageDrefGather 64 66 34 ConstOffset 67
|
|
Store 57(txval021) 68
|
|
70: 14 Load 16(g_tTex2df4)
|
|
71: 18 Load 20(g_sSampCmp)
|
|
72: 22 SampledImage 70 71
|
|
73: 31(ptr) AccessChain 28 30
|
|
74: 24(fvec2) Load 73
|
|
78: 7(fvec4) ImageDrefGather 72 74 34 ConstOffsets 77
|
|
Store 69(txval004) 78
|
|
80: 42 Load 44(g_tTex2di4)
|
|
81: 18 Load 20(g_sSampCmp)
|
|
82: 47 SampledImage 80 81
|
|
83: 31(ptr) AccessChain 28 30
|
|
84: 24(fvec2) Load 83
|
|
86: 39(ivec4) ImageDrefGather 82 84 34 ConstOffsets 85
|
|
Store 79(txval014) 86
|
|
88: 58 Load 60(g_tTex2du4)
|
|
89: 18 Load 20(g_sSampCmp)
|
|
90: 63 SampledImage 88 89
|
|
91: 31(ptr) AccessChain 28 30
|
|
92: 24(fvec2) Load 91
|
|
94: 55(ivec4) ImageDrefGather 90 92 34 ConstOffsets 93
|
|
Store 87(txval024) 94
|
|
96: 14 Load 16(g_tTex2df4)
|
|
97: 18 Load 20(g_sSampCmp)
|
|
98: 22 SampledImage 96 97
|
|
99: 31(ptr) AccessChain 28 30
|
|
100: 24(fvec2) Load 99
|
|
101: 7(fvec4) ImageDrefGather 98 100 34 ConstOffset 37
|
|
Store 95(txval401) 101
|
|
103: 42 Load 44(g_tTex2di4)
|
|
104: 18 Load 20(g_sSampCmp)
|
|
105: 47 SampledImage 103 104
|
|
106: 31(ptr) AccessChain 28 30
|
|
107: 24(fvec2) Load 106
|
|
108: 39(ivec4) ImageDrefGather 105 107 34 ConstOffset 52
|
|
Store 102(txval411) 108
|
|
110: 58 Load 60(g_tTex2du4)
|
|
111: 18 Load 20(g_sSampCmp)
|
|
112: 63 SampledImage 110 111
|
|
113: 31(ptr) AccessChain 28 30
|
|
114: 24(fvec2) Load 113
|
|
115: 55(ivec4) ImageDrefGather 112 114 34 ConstOffset 67
|
|
Store 109(txval421) 115
|
|
120: 12(ptr) AccessChain 117(psout) 36
|
|
Store 120 119
|
|
122: 121(ptr) AccessChain 117(psout) 30
|
|
Store 122 118
|
|
123:8(PS_OUTPUT) Load 117(psout)
|
|
ReturnValue 123
|
|
FunctionEnd
|