mirror of
https://github.com/RPCS3/glslang.git
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173 lines
9.3 KiB
Plaintext
173 lines
9.3 KiB
Plaintext
hlsl.layout.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:16 Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float)
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0:16 Function Parameters:
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0:16 'input' ( in 4-component vector of float)
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0:? Sequence
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0:17 Sequence
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0:17 move second child to first child ( temp 4-component vector of float)
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0:17 'layout' ( temp 4-component vector of float)
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0:17 Constant:
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0:17 2.000000
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0:17 2.000000
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0:17 2.000000
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0:17 2.000000
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0:18 Branch: Return with expression
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0:18 add ( temp 4-component vector of float)
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0:18 add ( temp 4-component vector of float)
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0:18 add ( temp 4-component vector of float)
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0:18 'input' ( in 4-component vector of float)
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0:18 v1: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
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0:18 'anon@0' (layout( set=3 binding=5 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1})
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0:18 Constant:
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0:18 0 (const uint)
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0:18 v5: direct index for structure (layout( row_major std430 offset=0) buffer 4-component vector of float)
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0:18 'anon@1' (layout( row_major std430 push_constant) readonly buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5})
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0:18 Constant:
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0:18 0 (const uint)
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0:18 component-wise multiply ( temp 4-component vector of float)
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0:18 v1PostLayout: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
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0:18 'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout})
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0:18 Constant:
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0:18 0 (const uint)
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0:18 'layout' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'anon@0' (layout( set=3 binding=5 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1})
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0:? 'anon@1' (layout( row_major std430 push_constant) readonly buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5})
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0:? 'specConst' ( specialization-constant const int)
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0:? 10 (const int)
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0:? 'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout})
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Linked fragment stage:
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WARNING: Linking fragment stage: Entry point not found
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:16 Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float)
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0:16 Function Parameters:
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0:16 'input' ( in 4-component vector of float)
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0:? Sequence
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0:17 Sequence
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0:17 move second child to first child ( temp 4-component vector of float)
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0:17 'layout' ( temp 4-component vector of float)
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0:17 Constant:
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0:17 2.000000
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0:17 2.000000
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0:17 2.000000
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0:17 2.000000
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0:18 Branch: Return with expression
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0:18 add ( temp 4-component vector of float)
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0:18 add ( temp 4-component vector of float)
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0:18 add ( temp 4-component vector of float)
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0:18 'input' ( in 4-component vector of float)
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0:18 v1: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
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0:18 'anon@0' (layout( set=3 binding=5 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1})
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0:18 Constant:
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0:18 0 (const uint)
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0:18 v5: direct index for structure (layout( row_major std430 offset=0) buffer 4-component vector of float)
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0:18 'anon@1' (layout( row_major std430 push_constant) readonly buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5})
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0:18 Constant:
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0:18 0 (const uint)
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0:18 component-wise multiply ( temp 4-component vector of float)
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0:18 v1PostLayout: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
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0:18 'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout})
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0:18 Constant:
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0:18 0 (const uint)
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0:18 'layout' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'anon@0' (layout( set=3 binding=5 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1})
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0:? 'anon@1' (layout( row_major std430 push_constant) readonly buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5})
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0:? 'specConst' ( specialization-constant const int)
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0:? 10 (const int)
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0:? 'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout})
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Validation failed
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 44
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main"
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 11 "PixelShaderFunction(vf4;"
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Name 10 "input"
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Name 13 "layout"
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Name 17 "tbufName"
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MemberName 17(tbufName) 0 "v1"
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Name 19 ""
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Name 26 "tbufName2"
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MemberName 26(tbufName2) 0 "v5"
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Name 28 ""
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Name 33 "tbufName2"
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MemberName 33(tbufName2) 0 "v1PostLayout"
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Name 35 ""
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Name 43 "specConst"
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MemberDecorate 17(tbufName) 0 NonWritable
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MemberDecorate 17(tbufName) 0 Offset 16
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Decorate 17(tbufName) BufferBlock
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Decorate 19 DescriptorSet 3
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Decorate 19 Binding 5
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MemberDecorate 26(tbufName2) 0 NonWritable
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MemberDecorate 26(tbufName2) 0 Offset 0
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Decorate 26(tbufName2) BufferBlock
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MemberDecorate 33(tbufName2) 0 NonWritable
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MemberDecorate 33(tbufName2) 0 Offset 16
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Decorate 33(tbufName2) BufferBlock
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Decorate 35 DescriptorSet 4
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Decorate 35 Binding 7
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Decorate 43(specConst) SpecId 17
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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9: TypeFunction 7(fvec4) 8(ptr)
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14: 6(float) Constant 1073741824
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15: 7(fvec4) ConstantComposite 14 14 14 14
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17(tbufName): TypeStruct 7(fvec4)
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18: TypePointer Uniform 17(tbufName)
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19: 18(ptr) Variable Uniform
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20: TypeInt 32 1
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21: 20(int) Constant 0
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22: TypePointer Uniform 7(fvec4)
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26(tbufName2): TypeStruct 7(fvec4)
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27: TypePointer PushConstant 26(tbufName2)
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28: 27(ptr) Variable PushConstant
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29: TypePointer PushConstant 7(fvec4)
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33(tbufName2): TypeStruct 7(fvec4)
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34: TypePointer Uniform 33(tbufName2)
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35: 34(ptr) Variable Uniform
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43(specConst): 20(int) SpecConstant 10
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4(main): 2 Function None 3
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5: Label
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Return
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FunctionEnd
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11(PixelShaderFunction(vf4;): 7(fvec4) Function None 9
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10(input): 8(ptr) FunctionParameter
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12: Label
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13(layout): 8(ptr) Variable Function
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Store 13(layout) 15
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16: 7(fvec4) Load 10(input)
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23: 22(ptr) AccessChain 19 21
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24: 7(fvec4) Load 23
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25: 7(fvec4) FAdd 16 24
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30: 29(ptr) AccessChain 28 21
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31: 7(fvec4) Load 30
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32: 7(fvec4) FAdd 25 31
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36: 22(ptr) AccessChain 35 21
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37: 7(fvec4) Load 36
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38: 7(fvec4) Load 13(layout)
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39: 7(fvec4) FMul 37 38
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40: 7(fvec4) FAdd 32 39
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ReturnValue 40
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FunctionEnd
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