mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-23 11:19:40 +00:00
651 lines
31 KiB
Plaintext
651 lines
31 KiB
Plaintext
hlsl.samplebias.offset.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:31 Sequence
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0:31 move second child to first child ( temp 4-component vector of float)
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0:31 'txval10' ( temp 4-component vector of float)
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0:31 textureOffset ( temp 4-component vector of float)
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0:31 Construct combined texture-sampler ( temp sampler1D)
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0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:31 'g_sSamp' (layout( binding=0) uniform sampler)
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0:31 Constant:
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0:31 0.100000
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0:31 Constant:
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0:31 1 (const int)
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0:31 Constant:
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0:31 0.500000
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0:32 Sequence
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0:32 move second child to first child ( temp 4-component vector of int)
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0:32 'txval11' ( temp 4-component vector of int)
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0:32 textureOffset ( temp 4-component vector of int)
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0:32 Construct combined texture-sampler ( temp isampler1D)
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0:32 'g_tTex1di4' ( uniform itexture1D)
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0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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0:32 Constant:
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0:32 0.200000
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0:32 Constant:
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0:32 1 (const int)
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0:32 Constant:
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0:32 0.500000
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0:33 Sequence
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0:33 move second child to first child ( temp 4-component vector of uint)
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0:33 'txval12' ( temp 4-component vector of uint)
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0:33 textureOffset ( temp 4-component vector of uint)
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0:33 Construct combined texture-sampler ( temp usampler1D)
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0:33 'g_tTex1du4' ( uniform utexture1D)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:33 Constant:
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0:33 0.300000
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0:33 Constant:
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0:33 1 (const int)
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0:33 Constant:
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0:33 0.500000
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0:35 Sequence
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0:35 move second child to first child ( temp 4-component vector of float)
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0:35 'txval20' ( temp 4-component vector of float)
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0:35 textureOffset ( temp 4-component vector of float)
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0:35 Construct combined texture-sampler ( temp sampler2D)
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0:35 'g_tTex2df4' ( uniform texture2D)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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0:35 Constant:
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0:35 0.100000
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0:35 0.200000
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0:35 Constant:
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0:35 1 (const int)
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0:35 0 (const int)
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0:35 Constant:
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0:35 0.500000
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0:36 Sequence
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0:36 move second child to first child ( temp 4-component vector of int)
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0:36 'txval21' ( temp 4-component vector of int)
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0:36 textureOffset ( temp 4-component vector of int)
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0:36 Construct combined texture-sampler ( temp isampler2D)
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0:36 'g_tTex2di4' ( uniform itexture2D)
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0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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0:36 Constant:
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0:36 0.300000
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0:36 0.400000
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0:36 Constant:
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0:36 1 (const int)
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0:36 1 (const int)
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0:36 Constant:
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0:36 0.500000
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0:37 Sequence
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0:37 move second child to first child ( temp 4-component vector of uint)
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0:37 'txval22' ( temp 4-component vector of uint)
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0:37 textureOffset ( temp 4-component vector of uint)
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0:37 Construct combined texture-sampler ( temp usampler2D)
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0:37 'g_tTex2du4' ( uniform utexture2D)
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0:37 'g_sSamp' (layout( binding=0) uniform sampler)
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0:37 Constant:
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0:37 0.500000
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0:37 0.600000
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0:37 Constant:
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0:37 1 (const int)
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0:37 -1 (const int)
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0:37 Constant:
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0:37 0.500000
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0:39 Sequence
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 'txval30' ( temp 4-component vector of float)
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0:39 textureOffset ( temp 4-component vector of float)
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0:39 Construct combined texture-sampler ( temp sampler3D)
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0:39 'g_tTex3df4' ( uniform texture3D)
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0:39 'g_sSamp' (layout( binding=0) uniform sampler)
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0:39 Constant:
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0:39 0.100000
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0:39 0.200000
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0:39 0.300000
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0:39 Constant:
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0:39 1 (const int)
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0:39 0 (const int)
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0:39 1 (const int)
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0:39 Constant:
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0:39 0.500000
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0:40 Sequence
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0:40 move second child to first child ( temp 4-component vector of int)
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0:40 'txval31' ( temp 4-component vector of int)
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0:40 textureOffset ( temp 4-component vector of int)
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0:40 Construct combined texture-sampler ( temp isampler3D)
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0:40 'g_tTex3di4' ( uniform itexture3D)
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0:40 'g_sSamp' (layout( binding=0) uniform sampler)
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0:40 Constant:
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0:40 0.400000
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0:40 0.500000
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0:40 0.600000
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0:40 Constant:
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0:40 1 (const int)
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0:40 1 (const int)
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0:40 1 (const int)
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0:40 Constant:
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0:40 0.500000
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0:41 Sequence
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0:41 move second child to first child ( temp 4-component vector of uint)
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0:41 'txval32' ( temp 4-component vector of uint)
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0:41 textureOffset ( temp 4-component vector of uint)
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0:41 Construct combined texture-sampler ( temp usampler3D)
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0:41 'g_tTex3du4' ( uniform utexture3D)
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0:41 'g_sSamp' (layout( binding=0) uniform sampler)
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0:41 Constant:
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0:41 0.700000
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0:41 0.800000
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0:41 0.900000
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0:41 Constant:
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0:41 1 (const int)
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0:41 0 (const int)
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0:41 -1 (const int)
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0:41 Constant:
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0:41 0.500000
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0:45 move second child to first child ( temp 4-component vector of float)
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0:45 Color: direct index for structure ( temp 4-component vector of float)
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0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:45 Constant:
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0:45 0 (const int)
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0:45 Constant:
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0:45 1.000000
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0:45 1.000000
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0:45 1.000000
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0:45 1.000000
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0:46 move second child to first child ( temp float)
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0:46 Depth: direct index for structure ( temp float)
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0:46 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:46 Constant:
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0:46 1 (const int)
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0:46 Constant:
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0:46 1.000000
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0:48 Branch: Return with expression
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0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Definition: main( ( temp void)
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0:28 Function Parameters:
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0:? Sequence
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0:28 Sequence
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0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:28 Color: direct index for structure ( temp 4-component vector of float)
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Constant:
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0:28 0 (const int)
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0:28 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:28 Depth: direct index for structure ( temp float)
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Constant:
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0:28 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:31 Sequence
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0:31 move second child to first child ( temp 4-component vector of float)
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0:31 'txval10' ( temp 4-component vector of float)
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0:31 textureOffset ( temp 4-component vector of float)
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0:31 Construct combined texture-sampler ( temp sampler1D)
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0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:31 'g_sSamp' (layout( binding=0) uniform sampler)
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0:31 Constant:
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0:31 0.100000
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0:31 Constant:
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0:31 1 (const int)
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0:31 Constant:
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0:31 0.500000
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0:32 Sequence
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0:32 move second child to first child ( temp 4-component vector of int)
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0:32 'txval11' ( temp 4-component vector of int)
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0:32 textureOffset ( temp 4-component vector of int)
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0:32 Construct combined texture-sampler ( temp isampler1D)
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0:32 'g_tTex1di4' ( uniform itexture1D)
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0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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0:32 Constant:
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0:32 0.200000
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0:32 Constant:
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0:32 1 (const int)
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0:32 Constant:
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0:32 0.500000
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0:33 Sequence
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0:33 move second child to first child ( temp 4-component vector of uint)
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0:33 'txval12' ( temp 4-component vector of uint)
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0:33 textureOffset ( temp 4-component vector of uint)
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0:33 Construct combined texture-sampler ( temp usampler1D)
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0:33 'g_tTex1du4' ( uniform utexture1D)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:33 Constant:
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0:33 0.300000
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0:33 Constant:
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0:33 1 (const int)
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0:33 Constant:
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0:33 0.500000
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0:35 Sequence
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0:35 move second child to first child ( temp 4-component vector of float)
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0:35 'txval20' ( temp 4-component vector of float)
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0:35 textureOffset ( temp 4-component vector of float)
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0:35 Construct combined texture-sampler ( temp sampler2D)
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0:35 'g_tTex2df4' ( uniform texture2D)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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0:35 Constant:
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0:35 0.100000
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0:35 0.200000
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0:35 Constant:
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0:35 1 (const int)
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0:35 0 (const int)
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0:35 Constant:
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0:35 0.500000
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0:36 Sequence
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0:36 move second child to first child ( temp 4-component vector of int)
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0:36 'txval21' ( temp 4-component vector of int)
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0:36 textureOffset ( temp 4-component vector of int)
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0:36 Construct combined texture-sampler ( temp isampler2D)
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0:36 'g_tTex2di4' ( uniform itexture2D)
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0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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0:36 Constant:
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0:36 0.300000
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0:36 0.400000
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0:36 Constant:
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0:36 1 (const int)
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0:36 1 (const int)
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0:36 Constant:
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0:36 0.500000
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0:37 Sequence
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0:37 move second child to first child ( temp 4-component vector of uint)
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0:37 'txval22' ( temp 4-component vector of uint)
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0:37 textureOffset ( temp 4-component vector of uint)
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0:37 Construct combined texture-sampler ( temp usampler2D)
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0:37 'g_tTex2du4' ( uniform utexture2D)
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0:37 'g_sSamp' (layout( binding=0) uniform sampler)
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0:37 Constant:
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0:37 0.500000
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0:37 0.600000
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0:37 Constant:
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0:37 1 (const int)
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0:37 -1 (const int)
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0:37 Constant:
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0:37 0.500000
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0:39 Sequence
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 'txval30' ( temp 4-component vector of float)
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0:39 textureOffset ( temp 4-component vector of float)
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0:39 Construct combined texture-sampler ( temp sampler3D)
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0:39 'g_tTex3df4' ( uniform texture3D)
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0:39 'g_sSamp' (layout( binding=0) uniform sampler)
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0:39 Constant:
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0:39 0.100000
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0:39 0.200000
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0:39 0.300000
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0:39 Constant:
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0:39 1 (const int)
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0:39 0 (const int)
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0:39 1 (const int)
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0:39 Constant:
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0:39 0.500000
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0:40 Sequence
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0:40 move second child to first child ( temp 4-component vector of int)
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0:40 'txval31' ( temp 4-component vector of int)
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0:40 textureOffset ( temp 4-component vector of int)
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0:40 Construct combined texture-sampler ( temp isampler3D)
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0:40 'g_tTex3di4' ( uniform itexture3D)
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0:40 'g_sSamp' (layout( binding=0) uniform sampler)
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0:40 Constant:
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0:40 0.400000
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0:40 0.500000
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0:40 0.600000
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0:40 Constant:
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0:40 1 (const int)
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0:40 1 (const int)
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0:40 1 (const int)
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0:40 Constant:
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0:40 0.500000
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0:41 Sequence
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0:41 move second child to first child ( temp 4-component vector of uint)
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0:41 'txval32' ( temp 4-component vector of uint)
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0:41 textureOffset ( temp 4-component vector of uint)
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0:41 Construct combined texture-sampler ( temp usampler3D)
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0:41 'g_tTex3du4' ( uniform utexture3D)
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0:41 'g_sSamp' (layout( binding=0) uniform sampler)
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|
0:41 Constant:
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0:41 0.700000
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0:41 0.800000
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0:41 0.900000
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0:41 Constant:
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0:41 1 (const int)
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0:41 0 (const int)
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0:41 -1 (const int)
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0:41 Constant:
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0:41 0.500000
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0:45 move second child to first child ( temp 4-component vector of float)
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0:45 Color: direct index for structure ( temp 4-component vector of float)
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0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:45 Constant:
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0:45 0 (const int)
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0:45 Constant:
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0:45 1.000000
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0:45 1.000000
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0:45 1.000000
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0:45 1.000000
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0:46 move second child to first child ( temp float)
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0:46 Depth: direct index for structure ( temp float)
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0:46 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:46 Constant:
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0:46 1 (const int)
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0:46 Constant:
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0:46 1.000000
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0:48 Branch: Return with expression
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0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Definition: main( ( temp void)
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0:28 Function Parameters:
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0:? Sequence
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0:28 Sequence
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0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:28 Color: direct index for structure ( temp 4-component vector of float)
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Constant:
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0:28 0 (const int)
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0:28 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:28 Depth: direct index for structure ( temp float)
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Constant:
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0:28 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 161
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 144 148
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ExecutionMode 4 OriginUpperLeft
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ExecutionMode 4 DepthReplacing
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
|
|
MemberName 8(PS_OUTPUT) 1 "Depth"
|
|
Name 10 "@main("
|
|
Name 13 "txval10"
|
|
Name 16 "g_tTex1df4"
|
|
Name 20 "g_sSamp"
|
|
Name 31 "txval11"
|
|
Name 34 "g_tTex1di4"
|
|
Name 44 "txval12"
|
|
Name 47 "g_tTex1du4"
|
|
Name 54 "txval20"
|
|
Name 57 "g_tTex2df4"
|
|
Name 68 "txval21"
|
|
Name 71 "g_tTex2di4"
|
|
Name 80 "txval22"
|
|
Name 83 "g_tTex2du4"
|
|
Name 93 "txval30"
|
|
Name 96 "g_tTex3df4"
|
|
Name 106 "txval31"
|
|
Name 109 "g_tTex3di4"
|
|
Name 117 "txval32"
|
|
Name 120 "g_tTex3du4"
|
|
Name 132 "psout"
|
|
Name 141 "flattenTemp"
|
|
Name 144 "@entryPointOutput.Color"
|
|
Name 148 "@entryPointOutput.Depth"
|
|
Name 151 "g_tTex1df4a"
|
|
Name 154 "g_tTexcdf4"
|
|
Name 157 "g_tTexcdi4"
|
|
Name 160 "g_tTexcdu4"
|
|
Decorate 16(g_tTex1df4) DescriptorSet 0
|
|
Decorate 16(g_tTex1df4) Binding 0
|
|
Decorate 20(g_sSamp) DescriptorSet 0
|
|
Decorate 20(g_sSamp) Binding 0
|
|
Decorate 34(g_tTex1di4) DescriptorSet 0
|
|
Decorate 34(g_tTex1di4) Binding 2
|
|
Decorate 47(g_tTex1du4) DescriptorSet 0
|
|
Decorate 47(g_tTex1du4) Binding 3
|
|
Decorate 57(g_tTex2df4) DescriptorSet 0
|
|
Decorate 57(g_tTex2df4) Binding 4
|
|
Decorate 71(g_tTex2di4) DescriptorSet 0
|
|
Decorate 71(g_tTex2di4) Binding 5
|
|
Decorate 83(g_tTex2du4) DescriptorSet 0
|
|
Decorate 83(g_tTex2du4) Binding 6
|
|
Decorate 96(g_tTex3df4) DescriptorSet 0
|
|
Decorate 96(g_tTex3df4) Binding 7
|
|
Decorate 109(g_tTex3di4) DescriptorSet 0
|
|
Decorate 109(g_tTex3di4) Binding 8
|
|
Decorate 120(g_tTex3du4) DescriptorSet 0
|
|
Decorate 120(g_tTex3du4) Binding 9
|
|
Decorate 144(@entryPointOutput.Color) Location 0
|
|
Decorate 148(@entryPointOutput.Depth) BuiltIn FragDepth
|
|
Decorate 151(g_tTex1df4a) DescriptorSet 0
|
|
Decorate 151(g_tTex1df4a) Binding 1
|
|
Decorate 154(g_tTexcdf4) DescriptorSet 0
|
|
Decorate 154(g_tTexcdf4) Binding 0
|
|
Decorate 157(g_tTexcdi4) DescriptorSet 0
|
|
Decorate 157(g_tTexcdi4) Binding 0
|
|
Decorate 160(g_tTexcdu4) DescriptorSet 0
|
|
Decorate 160(g_tTexcdu4) Binding 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
|
9: TypeFunction 8(PS_OUTPUT)
|
|
12: TypePointer Function 7(fvec4)
|
|
14: TypeImage 6(float) 1D sampled format:Unknown
|
|
15: TypePointer UniformConstant 14
|
|
16(g_tTex1df4): 15(ptr) Variable UniformConstant
|
|
18: TypeSampler
|
|
19: TypePointer UniformConstant 18
|
|
20(g_sSamp): 19(ptr) Variable UniformConstant
|
|
22: TypeSampledImage 14
|
|
24: 6(float) Constant 1036831949
|
|
25: TypeInt 32 1
|
|
26: 25(int) Constant 1
|
|
27: 6(float) Constant 1056964608
|
|
29: TypeVector 25(int) 4
|
|
30: TypePointer Function 29(ivec4)
|
|
32: TypeImage 25(int) 1D sampled format:Unknown
|
|
33: TypePointer UniformConstant 32
|
|
34(g_tTex1di4): 33(ptr) Variable UniformConstant
|
|
37: TypeSampledImage 32
|
|
39: 6(float) Constant 1045220557
|
|
41: TypeInt 32 0
|
|
42: TypeVector 41(int) 4
|
|
43: TypePointer Function 42(ivec4)
|
|
45: TypeImage 41(int) 1D sampled format:Unknown
|
|
46: TypePointer UniformConstant 45
|
|
47(g_tTex1du4): 46(ptr) Variable UniformConstant
|
|
50: TypeSampledImage 45
|
|
52: 6(float) Constant 1050253722
|
|
55: TypeImage 6(float) 2D sampled format:Unknown
|
|
56: TypePointer UniformConstant 55
|
|
57(g_tTex2df4): 56(ptr) Variable UniformConstant
|
|
60: TypeSampledImage 55
|
|
62: TypeVector 6(float) 2
|
|
63: 62(fvec2) ConstantComposite 24 39
|
|
64: TypeVector 25(int) 2
|
|
65: 25(int) Constant 0
|
|
66: 64(ivec2) ConstantComposite 26 65
|
|
69: TypeImage 25(int) 2D sampled format:Unknown
|
|
70: TypePointer UniformConstant 69
|
|
71(g_tTex2di4): 70(ptr) Variable UniformConstant
|
|
74: TypeSampledImage 69
|
|
76: 6(float) Constant 1053609165
|
|
77: 62(fvec2) ConstantComposite 52 76
|
|
78: 64(ivec2) ConstantComposite 26 26
|
|
81: TypeImage 41(int) 2D sampled format:Unknown
|
|
82: TypePointer UniformConstant 81
|
|
83(g_tTex2du4): 82(ptr) Variable UniformConstant
|
|
86: TypeSampledImage 81
|
|
88: 6(float) Constant 1058642330
|
|
89: 62(fvec2) ConstantComposite 27 88
|
|
90: 25(int) Constant 4294967295
|
|
91: 64(ivec2) ConstantComposite 26 90
|
|
94: TypeImage 6(float) 3D sampled format:Unknown
|
|
95: TypePointer UniformConstant 94
|
|
96(g_tTex3df4): 95(ptr) Variable UniformConstant
|
|
99: TypeSampledImage 94
|
|
101: TypeVector 6(float) 3
|
|
102: 101(fvec3) ConstantComposite 24 39 52
|
|
103: TypeVector 25(int) 3
|
|
104: 103(ivec3) ConstantComposite 26 65 26
|
|
107: TypeImage 25(int) 3D sampled format:Unknown
|
|
108: TypePointer UniformConstant 107
|
|
109(g_tTex3di4): 108(ptr) Variable UniformConstant
|
|
112: TypeSampledImage 107
|
|
114: 101(fvec3) ConstantComposite 76 27 88
|
|
115: 103(ivec3) ConstantComposite 26 26 26
|
|
118: TypeImage 41(int) 3D sampled format:Unknown
|
|
119: TypePointer UniformConstant 118
|
|
120(g_tTex3du4): 119(ptr) Variable UniformConstant
|
|
123: TypeSampledImage 118
|
|
125: 6(float) Constant 1060320051
|
|
126: 6(float) Constant 1061997773
|
|
127: 6(float) Constant 1063675494
|
|
128: 101(fvec3) ConstantComposite 125 126 127
|
|
129: 103(ivec3) ConstantComposite 26 65 90
|
|
131: TypePointer Function 8(PS_OUTPUT)
|
|
133: 6(float) Constant 1065353216
|
|
134: 7(fvec4) ConstantComposite 133 133 133 133
|
|
136: TypePointer Function 6(float)
|
|
143: TypePointer Output 7(fvec4)
|
|
144(@entryPointOutput.Color): 143(ptr) Variable Output
|
|
147: TypePointer Output 6(float)
|
|
148(@entryPointOutput.Depth): 147(ptr) Variable Output
|
|
151(g_tTex1df4a): 15(ptr) Variable UniformConstant
|
|
152: TypeImage 6(float) Cube sampled format:Unknown
|
|
153: TypePointer UniformConstant 152
|
|
154(g_tTexcdf4): 153(ptr) Variable UniformConstant
|
|
155: TypeImage 25(int) Cube sampled format:Unknown
|
|
156: TypePointer UniformConstant 155
|
|
157(g_tTexcdi4): 156(ptr) Variable UniformConstant
|
|
158: TypeImage 41(int) Cube sampled format:Unknown
|
|
159: TypePointer UniformConstant 158
|
|
160(g_tTexcdu4): 159(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
141(flattenTemp): 131(ptr) Variable Function
|
|
142:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
Store 141(flattenTemp) 142
|
|
145: 12(ptr) AccessChain 141(flattenTemp) 65
|
|
146: 7(fvec4) Load 145
|
|
Store 144(@entryPointOutput.Color) 146
|
|
149: 136(ptr) AccessChain 141(flattenTemp) 26
|
|
150: 6(float) Load 149
|
|
Store 148(@entryPointOutput.Depth) 150
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
13(txval10): 12(ptr) Variable Function
|
|
31(txval11): 30(ptr) Variable Function
|
|
44(txval12): 43(ptr) Variable Function
|
|
54(txval20): 12(ptr) Variable Function
|
|
68(txval21): 30(ptr) Variable Function
|
|
80(txval22): 43(ptr) Variable Function
|
|
93(txval30): 12(ptr) Variable Function
|
|
106(txval31): 30(ptr) Variable Function
|
|
117(txval32): 43(ptr) Variable Function
|
|
132(psout): 131(ptr) Variable Function
|
|
17: 14 Load 16(g_tTex1df4)
|
|
21: 18 Load 20(g_sSamp)
|
|
23: 22 SampledImage 17 21
|
|
28: 7(fvec4) ImageSampleImplicitLod 23 24 Bias ConstOffset 27 26
|
|
Store 13(txval10) 28
|
|
35: 32 Load 34(g_tTex1di4)
|
|
36: 18 Load 20(g_sSamp)
|
|
38: 37 SampledImage 35 36
|
|
40: 29(ivec4) ImageSampleImplicitLod 38 39 Bias ConstOffset 27 26
|
|
Store 31(txval11) 40
|
|
48: 45 Load 47(g_tTex1du4)
|
|
49: 18 Load 20(g_sSamp)
|
|
51: 50 SampledImage 48 49
|
|
53: 42(ivec4) ImageSampleImplicitLod 51 52 Bias ConstOffset 27 26
|
|
Store 44(txval12) 53
|
|
58: 55 Load 57(g_tTex2df4)
|
|
59: 18 Load 20(g_sSamp)
|
|
61: 60 SampledImage 58 59
|
|
67: 7(fvec4) ImageSampleImplicitLod 61 63 Bias ConstOffset 27 66
|
|
Store 54(txval20) 67
|
|
72: 69 Load 71(g_tTex2di4)
|
|
73: 18 Load 20(g_sSamp)
|
|
75: 74 SampledImage 72 73
|
|
79: 29(ivec4) ImageSampleImplicitLod 75 77 Bias ConstOffset 27 78
|
|
Store 68(txval21) 79
|
|
84: 81 Load 83(g_tTex2du4)
|
|
85: 18 Load 20(g_sSamp)
|
|
87: 86 SampledImage 84 85
|
|
92: 42(ivec4) ImageSampleImplicitLod 87 89 Bias ConstOffset 27 91
|
|
Store 80(txval22) 92
|
|
97: 94 Load 96(g_tTex3df4)
|
|
98: 18 Load 20(g_sSamp)
|
|
100: 99 SampledImage 97 98
|
|
105: 7(fvec4) ImageSampleImplicitLod 100 102 Bias ConstOffset 27 104
|
|
Store 93(txval30) 105
|
|
110: 107 Load 109(g_tTex3di4)
|
|
111: 18 Load 20(g_sSamp)
|
|
113: 112 SampledImage 110 111
|
|
116: 29(ivec4) ImageSampleImplicitLod 113 114 Bias ConstOffset 27 115
|
|
Store 106(txval31) 116
|
|
121: 118 Load 120(g_tTex3du4)
|
|
122: 18 Load 20(g_sSamp)
|
|
124: 123 SampledImage 121 122
|
|
130: 42(ivec4) ImageSampleImplicitLod 124 128 Bias ConstOffset 27 129
|
|
Store 117(txval32) 130
|
|
135: 12(ptr) AccessChain 132(psout) 65
|
|
Store 135 134
|
|
137: 136(ptr) AccessChain 132(psout) 26
|
|
Store 137 133
|
|
138:8(PS_OUTPUT) Load 132(psout)
|
|
ReturnValue 138
|
|
FunctionEnd
|