mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-23 11:19:40 +00:00
603 lines
30 KiB
Plaintext
603 lines
30 KiB
Plaintext
hlsl.samplecmp.offset.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child ( temp float)
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0:42 'r01' ( temp float)
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0:42 textureOffset ( temp float)
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0:42 Construct combined texture-sampler ( temp sampler1DShadow)
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0:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:42 Construct vec2 ( temp 2-component vector of float)
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0:42 Constant:
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0:42 0.100000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 2 (const int)
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0:43 Sequence
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0:43 move second child to first child ( temp float)
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0:43 'r03' ( temp float)
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0:43 textureOffset ( temp float)
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0:43 Construct combined texture-sampler ( temp isampler1DShadow)
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0:43 'g_tTex1di4' ( uniform itexture1DShadow)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:43 Construct vec2 ( temp 2-component vector of float)
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0:43 Constant:
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0:43 0.100000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 2 (const int)
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0:44 Sequence
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0:44 move second child to first child ( temp float)
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0:44 'r05' ( temp float)
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0:44 textureOffset ( temp float)
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0:44 Construct combined texture-sampler ( temp usampler1DShadow)
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0:44 'g_tTex1du4' ( uniform utexture1DShadow)
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0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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0:44 Construct vec2 ( temp 2-component vector of float)
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0:44 Constant:
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0:44 0.100000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 2 (const int)
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0:47 Sequence
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0:47 move second child to first child ( temp float)
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0:47 'r21' ( temp float)
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0:47 textureOffset ( temp float)
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0:47 Construct combined texture-sampler ( temp sampler2DShadow)
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0:47 'g_tTex2df4' ( uniform texture2DShadow)
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0:47 'g_sSamp' (layout( binding=0) uniform sampler)
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0:47 Construct vec3 ( temp 3-component vector of float)
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0:47 Constant:
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0:47 0.100000
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0:47 0.200000
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0:47 Constant:
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0:47 0.750000
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0:47 Constant:
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0:47 2 (const int)
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0:47 3 (const int)
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0:48 Sequence
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0:48 move second child to first child ( temp float)
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0:48 'r23' ( temp float)
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0:48 textureOffset ( temp float)
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0:48 Construct combined texture-sampler ( temp isampler2DShadow)
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0:48 'g_tTex2di4' ( uniform itexture2DShadow)
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0:48 'g_sSamp' (layout( binding=0) uniform sampler)
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0:48 Construct vec3 ( temp 3-component vector of float)
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0:48 Constant:
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0:48 0.100000
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0:48 0.200000
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0:48 Constant:
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0:48 0.750000
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0:48 Constant:
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0:48 2 (const int)
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0:48 3 (const int)
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0:49 Sequence
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0:49 move second child to first child ( temp float)
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0:49 'r25' ( temp float)
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0:49 textureOffset ( temp float)
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0:49 Construct combined texture-sampler ( temp usampler2DShadow)
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0:49 'g_tTex2du4' ( uniform utexture2DShadow)
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0:49 'g_sSamp' (layout( binding=0) uniform sampler)
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0:49 Construct vec3 ( temp 3-component vector of float)
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0:49 Constant:
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0:49 0.100000
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0:49 0.200000
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0:49 Constant:
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0:49 0.750000
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0:49 Constant:
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0:49 2 (const int)
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0:49 3 (const int)
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0:62 move second child to first child ( temp 4-component vector of float)
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0:62 Color: direct index for structure ( temp 4-component vector of float)
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0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:62 Constant:
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0:62 0 (const int)
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0:62 Constant:
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0:62 1.000000
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0:62 1.000000
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0:62 1.000000
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0:62 1.000000
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0:63 move second child to first child ( temp float)
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0:63 Depth: direct index for structure ( temp float)
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0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:63 Constant:
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0:63 1 (const int)
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0:63 Constant:
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0:63 1.000000
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0:65 Branch: Return with expression
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0:65 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Definition: main( ( temp void)
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0:38 Function Parameters:
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0:? Sequence
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0:38 Sequence
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0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:38 Color: direct index for structure ( temp 4-component vector of float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 0 (const int)
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0:38 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:38 Depth: direct index for structure ( temp float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
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0:? 'g_tTex1di4' ( uniform itexture1DShadow)
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0:? 'g_tTex1du4' ( uniform utexture1DShadow)
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0:? 'g_tTex2df4' ( uniform texture2DShadow)
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0:? 'g_tTex2di4' ( uniform itexture2DShadow)
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0:? 'g_tTex2du4' ( uniform utexture2DShadow)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? 'g_tTex1df4a' ( uniform texture1DArray)
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0:? 'g_tTex1di4a' ( uniform itexture1DArray)
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0:? 'g_tTex1du4a' ( uniform utexture1DArray)
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0:? 'g_tTex2df4a' ( uniform texture2DArray)
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0:? 'g_tTex2di4a' ( uniform itexture2DArray)
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0:? 'g_tTex2du4a' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child ( temp float)
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0:42 'r01' ( temp float)
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0:42 textureOffset ( temp float)
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0:42 Construct combined texture-sampler ( temp sampler1DShadow)
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0:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:42 Construct vec2 ( temp 2-component vector of float)
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0:42 Constant:
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0:42 0.100000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 2 (const int)
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0:43 Sequence
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0:43 move second child to first child ( temp float)
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0:43 'r03' ( temp float)
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0:43 textureOffset ( temp float)
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0:43 Construct combined texture-sampler ( temp isampler1DShadow)
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0:43 'g_tTex1di4' ( uniform itexture1DShadow)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:43 Construct vec2 ( temp 2-component vector of float)
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0:43 Constant:
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0:43 0.100000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 2 (const int)
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0:44 Sequence
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0:44 move second child to first child ( temp float)
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0:44 'r05' ( temp float)
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0:44 textureOffset ( temp float)
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0:44 Construct combined texture-sampler ( temp usampler1DShadow)
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0:44 'g_tTex1du4' ( uniform utexture1DShadow)
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0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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0:44 Construct vec2 ( temp 2-component vector of float)
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0:44 Constant:
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0:44 0.100000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 2 (const int)
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0:47 Sequence
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0:47 move second child to first child ( temp float)
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0:47 'r21' ( temp float)
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0:47 textureOffset ( temp float)
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0:47 Construct combined texture-sampler ( temp sampler2DShadow)
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0:47 'g_tTex2df4' ( uniform texture2DShadow)
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0:47 'g_sSamp' (layout( binding=0) uniform sampler)
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0:47 Construct vec3 ( temp 3-component vector of float)
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0:47 Constant:
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0:47 0.100000
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0:47 0.200000
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0:47 Constant:
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0:47 0.750000
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0:47 Constant:
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0:47 2 (const int)
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0:47 3 (const int)
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0:48 Sequence
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0:48 move second child to first child ( temp float)
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0:48 'r23' ( temp float)
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0:48 textureOffset ( temp float)
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0:48 Construct combined texture-sampler ( temp isampler2DShadow)
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0:48 'g_tTex2di4' ( uniform itexture2DShadow)
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0:48 'g_sSamp' (layout( binding=0) uniform sampler)
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0:48 Construct vec3 ( temp 3-component vector of float)
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0:48 Constant:
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0:48 0.100000
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0:48 0.200000
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0:48 Constant:
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0:48 0.750000
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0:48 Constant:
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0:48 2 (const int)
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0:48 3 (const int)
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0:49 Sequence
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0:49 move second child to first child ( temp float)
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0:49 'r25' ( temp float)
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0:49 textureOffset ( temp float)
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0:49 Construct combined texture-sampler ( temp usampler2DShadow)
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0:49 'g_tTex2du4' ( uniform utexture2DShadow)
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0:49 'g_sSamp' (layout( binding=0) uniform sampler)
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0:49 Construct vec3 ( temp 3-component vector of float)
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0:49 Constant:
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0:49 0.100000
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0:49 0.200000
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0:49 Constant:
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0:49 0.750000
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0:49 Constant:
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0:49 2 (const int)
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0:49 3 (const int)
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0:62 move second child to first child ( temp 4-component vector of float)
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0:62 Color: direct index for structure ( temp 4-component vector of float)
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0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:62 Constant:
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0:62 0 (const int)
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0:62 Constant:
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0:62 1.000000
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0:62 1.000000
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0:62 1.000000
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0:62 1.000000
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0:63 move second child to first child ( temp float)
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0:63 Depth: direct index for structure ( temp float)
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0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:63 Constant:
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0:63 1 (const int)
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0:63 Constant:
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0:63 1.000000
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0:65 Branch: Return with expression
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0:65 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Definition: main( ( temp void)
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0:38 Function Parameters:
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0:? Sequence
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0:38 Sequence
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0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:38 Color: direct index for structure ( temp 4-component vector of float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 0 (const int)
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0:38 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:38 Depth: direct index for structure ( temp float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
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0:? 'g_tTex1di4' ( uniform itexture1DShadow)
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0:? 'g_tTex1du4' ( uniform utexture1DShadow)
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0:? 'g_tTex2df4' ( uniform texture2DShadow)
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0:? 'g_tTex2di4' ( uniform itexture2DShadow)
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0:? 'g_tTex2du4' ( uniform utexture2DShadow)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? 'g_tTex1df4a' ( uniform texture1DArray)
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0:? 'g_tTex1di4a' ( uniform itexture1DArray)
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0:? 'g_tTex1du4a' ( uniform utexture1DArray)
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0:? 'g_tTex2df4a' ( uniform texture2DArray)
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0:? 'g_tTex2di4a' ( uniform itexture2DArray)
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0:? 'g_tTex2du4a' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Validation failed
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 167
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 115 119
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ExecutionMode 4 OriginUpperLeft
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ExecutionMode 4 DepthReplacing
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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MemberName 8(PS_OUTPUT) 1 "Depth"
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Name 10 "@main("
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Name 13 "r01"
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Name 16 "g_tTex1df4"
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Name 20 "g_sSamp"
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Name 32 "r03"
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Name 35 "g_tTex1di4"
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Name 43 "r05"
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Name 47 "g_tTex1du4"
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Name 55 "r21"
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Name 58 "g_tTex2df4"
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Name 74 "r23"
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Name 77 "g_tTex2di4"
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Name 87 "r25"
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Name 90 "g_tTex2du4"
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Name 101 "psout"
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Name 112 "flattenTemp"
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Name 115 "@entryPointOutput.Color"
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Name 119 "@entryPointOutput.Depth"
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Name 124 "g_tTex3df4"
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Name 127 "g_tTex3di4"
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Name 130 "g_tTex3du4"
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Name 133 "g_tTexcdf4"
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Name 136 "g_tTexcdi4"
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Name 139 "g_tTexcdu4"
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Name 142 "g_tTex1df4a"
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Name 145 "g_tTex1di4a"
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Name 148 "g_tTex1du4a"
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Name 151 "g_tTex2df4a"
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Name 154 "g_tTex2di4a"
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Name 157 "g_tTex2du4a"
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Name 160 "g_tTexcdf4a"
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Name 163 "g_tTexcdi4a"
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Name 166 "g_tTexcdu4a"
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Decorate 16(g_tTex1df4) DescriptorSet 0
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Decorate 16(g_tTex1df4) Binding 0
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 35(g_tTex1di4) DescriptorSet 0
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Decorate 35(g_tTex1di4) Binding 1
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Decorate 47(g_tTex1du4) DescriptorSet 0
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Decorate 47(g_tTex1du4) Binding 2
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Decorate 58(g_tTex2df4) DescriptorSet 0
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Decorate 58(g_tTex2df4) Binding 3
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Decorate 77(g_tTex2di4) DescriptorSet 0
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Decorate 77(g_tTex2di4) Binding 4
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Decorate 90(g_tTex2du4) DescriptorSet 0
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Decorate 90(g_tTex2du4) Binding 5
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Decorate 115(@entryPointOutput.Color) Location 0
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Decorate 119(@entryPointOutput.Depth) BuiltIn FragDepth
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Decorate 124(g_tTex3df4) DescriptorSet 0
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Decorate 124(g_tTex3df4) Binding 0
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Decorate 127(g_tTex3di4) DescriptorSet 0
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Decorate 127(g_tTex3di4) Binding 0
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Decorate 130(g_tTex3du4) DescriptorSet 0
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Decorate 130(g_tTex3du4) Binding 0
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Decorate 133(g_tTexcdf4) DescriptorSet 0
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Decorate 133(g_tTexcdf4) Binding 0
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Decorate 136(g_tTexcdi4) DescriptorSet 0
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Decorate 136(g_tTexcdi4) Binding 0
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Decorate 139(g_tTexcdu4) DescriptorSet 0
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Decorate 139(g_tTexcdu4) Binding 0
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Decorate 142(g_tTex1df4a) DescriptorSet 0
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Decorate 142(g_tTex1df4a) Binding 0
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Decorate 145(g_tTex1di4a) DescriptorSet 0
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Decorate 145(g_tTex1di4a) Binding 0
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Decorate 148(g_tTex1du4a) DescriptorSet 0
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Decorate 148(g_tTex1du4a) Binding 0
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Decorate 151(g_tTex2df4a) DescriptorSet 0
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Decorate 151(g_tTex2df4a) Binding 0
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Decorate 154(g_tTex2di4a) DescriptorSet 0
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Decorate 154(g_tTex2di4a) Binding 0
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Decorate 157(g_tTex2du4a) DescriptorSet 0
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Decorate 157(g_tTex2du4a) Binding 0
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Decorate 160(g_tTexcdf4a) DescriptorSet 0
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Decorate 160(g_tTexcdf4a) Binding 0
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Decorate 163(g_tTexcdi4a) DescriptorSet 0
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Decorate 163(g_tTexcdi4a) Binding 0
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Decorate 166(g_tTexcdu4a) DescriptorSet 0
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Decorate 166(g_tTexcdu4a) Binding 0
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2: TypeVoid
|
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3: TypeFunction 2
|
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6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
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9: TypeFunction 8(PS_OUTPUT)
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12: TypePointer Function 6(float)
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14: TypeImage 6(float) 1D depth sampled format:Unknown
|
|
15: TypePointer UniformConstant 14
|
|
16(g_tTex1df4): 15(ptr) Variable UniformConstant
|
|
18: TypeSampler
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19: TypePointer UniformConstant 18
|
|
20(g_sSamp): 19(ptr) Variable UniformConstant
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|
22: TypeSampledImage 14
|
|
24: 6(float) Constant 1036831949
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|
25: 6(float) Constant 1061158912
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26: TypeVector 6(float) 2
|
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28: TypeInt 32 1
|
|
29: 28(int) Constant 2
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|
33: TypeImage 28(int) 1D depth sampled format:Unknown
|
|
34: TypePointer UniformConstant 33
|
|
35(g_tTex1di4): 34(ptr) Variable UniformConstant
|
|
38: TypeSampledImage 33
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|
44: TypeInt 32 0
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|
45: TypeImage 44(int) 1D depth sampled format:Unknown
|
|
46: TypePointer UniformConstant 45
|
|
47(g_tTex1du4): 46(ptr) Variable UniformConstant
|
|
50: TypeSampledImage 45
|
|
56: TypeImage 6(float) 2D depth sampled format:Unknown
|
|
57: TypePointer UniformConstant 56
|
|
58(g_tTex2df4): 57(ptr) Variable UniformConstant
|
|
61: TypeSampledImage 56
|
|
63: 6(float) Constant 1045220557
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|
64: 26(fvec2) ConstantComposite 24 63
|
|
65: TypeVector 6(float) 3
|
|
69: TypeVector 28(int) 2
|
|
70: 28(int) Constant 3
|
|
71: 69(ivec2) ConstantComposite 29 70
|
|
75: TypeImage 28(int) 2D depth sampled format:Unknown
|
|
76: TypePointer UniformConstant 75
|
|
77(g_tTex2di4): 76(ptr) Variable UniformConstant
|
|
80: TypeSampledImage 75
|
|
88: TypeImage 44(int) 2D depth sampled format:Unknown
|
|
89: TypePointer UniformConstant 88
|
|
90(g_tTex2du4): 89(ptr) Variable UniformConstant
|
|
93: TypeSampledImage 88
|
|
100: TypePointer Function 8(PS_OUTPUT)
|
|
102: 28(int) Constant 0
|
|
103: 6(float) Constant 1065353216
|
|
104: 7(fvec4) ConstantComposite 103 103 103 103
|
|
105: TypePointer Function 7(fvec4)
|
|
107: 28(int) Constant 1
|
|
114: TypePointer Output 7(fvec4)
|
|
115(@entryPointOutput.Color): 114(ptr) Variable Output
|
|
118: TypePointer Output 6(float)
|
|
119(@entryPointOutput.Depth): 118(ptr) Variable Output
|
|
122: TypeImage 6(float) 3D sampled format:Unknown
|
|
123: TypePointer UniformConstant 122
|
|
124(g_tTex3df4): 123(ptr) Variable UniformConstant
|
|
125: TypeImage 28(int) 3D sampled format:Unknown
|
|
126: TypePointer UniformConstant 125
|
|
127(g_tTex3di4): 126(ptr) Variable UniformConstant
|
|
128: TypeImage 44(int) 3D sampled format:Unknown
|
|
129: TypePointer UniformConstant 128
|
|
130(g_tTex3du4): 129(ptr) Variable UniformConstant
|
|
131: TypeImage 6(float) Cube sampled format:Unknown
|
|
132: TypePointer UniformConstant 131
|
|
133(g_tTexcdf4): 132(ptr) Variable UniformConstant
|
|
134: TypeImage 28(int) Cube sampled format:Unknown
|
|
135: TypePointer UniformConstant 134
|
|
136(g_tTexcdi4): 135(ptr) Variable UniformConstant
|
|
137: TypeImage 44(int) Cube sampled format:Unknown
|
|
138: TypePointer UniformConstant 137
|
|
139(g_tTexcdu4): 138(ptr) Variable UniformConstant
|
|
140: TypeImage 6(float) 1D array sampled format:Unknown
|
|
141: TypePointer UniformConstant 140
|
|
142(g_tTex1df4a): 141(ptr) Variable UniformConstant
|
|
143: TypeImage 28(int) 1D array sampled format:Unknown
|
|
144: TypePointer UniformConstant 143
|
|
145(g_tTex1di4a): 144(ptr) Variable UniformConstant
|
|
146: TypeImage 44(int) 1D array sampled format:Unknown
|
|
147: TypePointer UniformConstant 146
|
|
148(g_tTex1du4a): 147(ptr) Variable UniformConstant
|
|
149: TypeImage 6(float) 2D array sampled format:Unknown
|
|
150: TypePointer UniformConstant 149
|
|
151(g_tTex2df4a): 150(ptr) Variable UniformConstant
|
|
152: TypeImage 28(int) 2D array sampled format:Unknown
|
|
153: TypePointer UniformConstant 152
|
|
154(g_tTex2di4a): 153(ptr) Variable UniformConstant
|
|
155: TypeImage 44(int) 2D array sampled format:Unknown
|
|
156: TypePointer UniformConstant 155
|
|
157(g_tTex2du4a): 156(ptr) Variable UniformConstant
|
|
158: TypeImage 6(float) Cube array sampled format:Unknown
|
|
159: TypePointer UniformConstant 158
|
|
160(g_tTexcdf4a): 159(ptr) Variable UniformConstant
|
|
161: TypeImage 28(int) Cube array sampled format:Unknown
|
|
162: TypePointer UniformConstant 161
|
|
163(g_tTexcdi4a): 162(ptr) Variable UniformConstant
|
|
164: TypeImage 44(int) Cube array sampled format:Unknown
|
|
165: TypePointer UniformConstant 164
|
|
166(g_tTexcdu4a): 165(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
112(flattenTemp): 100(ptr) Variable Function
|
|
113:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
Store 112(flattenTemp) 113
|
|
116: 105(ptr) AccessChain 112(flattenTemp) 102
|
|
117: 7(fvec4) Load 116
|
|
Store 115(@entryPointOutput.Color) 117
|
|
120: 12(ptr) AccessChain 112(flattenTemp) 107
|
|
121: 6(float) Load 120
|
|
Store 119(@entryPointOutput.Depth) 121
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
13(r01): 12(ptr) Variable Function
|
|
32(r03): 12(ptr) Variable Function
|
|
43(r05): 12(ptr) Variable Function
|
|
55(r21): 12(ptr) Variable Function
|
|
74(r23): 12(ptr) Variable Function
|
|
87(r25): 12(ptr) Variable Function
|
|
101(psout): 100(ptr) Variable Function
|
|
17: 14 Load 16(g_tTex1df4)
|
|
21: 18 Load 20(g_sSamp)
|
|
23: 22 SampledImage 17 21
|
|
27: 26(fvec2) CompositeConstruct 24 25
|
|
30: 6(float) CompositeExtract 27 1
|
|
31: 6(float) ImageSampleDrefImplicitLod 23 27 30 ConstOffset 29
|
|
Store 13(r01) 31
|
|
36: 33 Load 35(g_tTex1di4)
|
|
37: 18 Load 20(g_sSamp)
|
|
39: 38 SampledImage 36 37
|
|
40: 26(fvec2) CompositeConstruct 24 25
|
|
41: 6(float) CompositeExtract 40 1
|
|
42: 6(float) ImageSampleDrefImplicitLod 39 40 41 ConstOffset 29
|
|
Store 32(r03) 42
|
|
48: 45 Load 47(g_tTex1du4)
|
|
49: 18 Load 20(g_sSamp)
|
|
51: 50 SampledImage 48 49
|
|
52: 26(fvec2) CompositeConstruct 24 25
|
|
53: 6(float) CompositeExtract 52 1
|
|
54: 6(float) ImageSampleDrefImplicitLod 51 52 53 ConstOffset 29
|
|
Store 43(r05) 54
|
|
59: 56 Load 58(g_tTex2df4)
|
|
60: 18 Load 20(g_sSamp)
|
|
62: 61 SampledImage 59 60
|
|
66: 6(float) CompositeExtract 64 0
|
|
67: 6(float) CompositeExtract 64 1
|
|
68: 65(fvec3) CompositeConstruct 66 67 25
|
|
72: 6(float) CompositeExtract 68 2
|
|
73: 6(float) ImageSampleDrefImplicitLod 62 68 72 ConstOffset 71
|
|
Store 55(r21) 73
|
|
78: 75 Load 77(g_tTex2di4)
|
|
79: 18 Load 20(g_sSamp)
|
|
81: 80 SampledImage 78 79
|
|
82: 6(float) CompositeExtract 64 0
|
|
83: 6(float) CompositeExtract 64 1
|
|
84: 65(fvec3) CompositeConstruct 82 83 25
|
|
85: 6(float) CompositeExtract 84 2
|
|
86: 6(float) ImageSampleDrefImplicitLod 81 84 85 ConstOffset 71
|
|
Store 74(r23) 86
|
|
91: 88 Load 90(g_tTex2du4)
|
|
92: 18 Load 20(g_sSamp)
|
|
94: 93 SampledImage 91 92
|
|
95: 6(float) CompositeExtract 64 0
|
|
96: 6(float) CompositeExtract 64 1
|
|
97: 65(fvec3) CompositeConstruct 95 96 25
|
|
98: 6(float) CompositeExtract 97 2
|
|
99: 6(float) ImageSampleDrefImplicitLod 94 97 98 ConstOffset 71
|
|
Store 87(r25) 99
|
|
106: 105(ptr) AccessChain 101(psout) 102
|
|
Store 106 104
|
|
108: 12(ptr) AccessChain 101(psout) 107
|
|
Store 108 103
|
|
109:8(PS_OUTPUT) Load 101(psout)
|
|
ReturnValue 109
|
|
FunctionEnd
|