mirror of
https://github.com/RPCS3/glslang.git
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731 lines
35 KiB
Plaintext
731 lines
35 KiB
Plaintext
hlsl.samplecmplevelzero.basic.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child ( temp float)
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0:42 'r00' ( temp float)
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0:42 textureLod ( temp float)
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0:42 Construct combined texture-sampler ( temp sampler1DShadow)
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0:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:42 Construct vec2 ( temp 2-component vector of float)
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0:42 Constant:
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0:42 0.100000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 0.000000
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0:43 Sequence
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0:43 move second child to first child ( temp float)
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0:43 'r02' ( temp float)
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0:43 textureLod ( temp float)
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0:43 Construct combined texture-sampler ( temp isampler1DShadow)
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0:43 'g_tTex1di4' ( uniform itexture1DShadow)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:43 Construct vec2 ( temp 2-component vector of float)
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0:43 Constant:
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0:43 0.100000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 0.000000
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0:44 Sequence
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0:44 move second child to first child ( temp float)
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0:44 'r04' ( temp float)
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0:44 textureLod ( temp float)
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0:44 Construct combined texture-sampler ( temp usampler1DShadow)
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0:44 'g_tTex1du4' ( uniform utexture1DShadow)
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0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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0:44 Construct vec2 ( temp 2-component vector of float)
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0:44 Constant:
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0:44 0.100000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 0.000000
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0:47 Sequence
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0:47 move second child to first child ( temp float)
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0:47 'r20' ( temp float)
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0:47 textureLod ( temp float)
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0:47 Construct combined texture-sampler ( temp sampler2DShadow)
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0:47 'g_tTex2df4' ( uniform texture2DShadow)
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0:47 'g_sSamp' (layout( binding=0) uniform sampler)
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0:47 Construct vec3 ( temp 3-component vector of float)
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0:47 Constant:
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0:47 0.100000
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0:47 0.200000
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0:47 Constant:
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0:47 0.750000
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0:47 Constant:
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0:47 0.000000
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0:48 Sequence
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0:48 move second child to first child ( temp float)
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0:48 'r22' ( temp float)
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0:48 textureLod ( temp float)
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0:48 Construct combined texture-sampler ( temp isampler2DShadow)
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0:48 'g_tTex2di4' ( uniform itexture2DShadow)
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0:48 'g_sSamp' (layout( binding=0) uniform sampler)
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0:48 Construct vec3 ( temp 3-component vector of float)
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0:48 Constant:
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0:48 0.100000
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0:48 0.200000
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0:48 Constant:
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0:48 0.750000
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0:48 Constant:
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0:48 0.000000
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0:49 Sequence
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0:49 move second child to first child ( temp float)
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0:49 'r24' ( temp float)
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0:49 textureLod ( temp float)
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0:49 Construct combined texture-sampler ( temp usampler2DShadow)
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0:49 'g_tTex2du4' ( uniform utexture2DShadow)
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0:49 'g_sSamp' (layout( binding=0) uniform sampler)
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0:49 Construct vec3 ( temp 3-component vector of float)
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0:49 Constant:
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0:49 0.100000
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0:49 0.200000
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0:49 Constant:
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0:49 0.750000
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0:49 Constant:
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0:49 0.000000
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0:53 Sequence
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0:53 move second child to first child ( temp float)
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0:53 'r50' ( temp float)
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0:53 textureLod ( temp float)
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0:53 Construct combined texture-sampler ( temp samplerCubeShadow)
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0:53 'g_tTexcdf4' ( uniform textureCubeShadow)
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0:53 'g_sSamp' (layout( binding=0) uniform sampler)
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0:53 Construct vec4 ( temp 4-component vector of float)
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0:53 Constant:
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0:53 0.100000
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0:53 0.200000
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0:53 0.300000
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0:53 Constant:
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0:53 0.750000
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0:53 Constant:
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0:53 0.000000
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0:54 Sequence
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0:54 move second child to first child ( temp float)
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0:54 'r52' ( temp float)
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0:54 textureLod ( temp float)
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0:54 Construct combined texture-sampler ( temp isamplerCubeShadow)
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0:54 'g_tTexcdi4' ( uniform itextureCubeShadow)
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0:54 'g_sSamp' (layout( binding=0) uniform sampler)
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0:54 Construct vec4 ( temp 4-component vector of float)
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0:54 Constant:
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0:54 0.100000
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0:54 0.200000
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0:54 0.300000
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0:54 Constant:
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0:54 0.750000
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0:54 Constant:
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0:54 0.000000
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0:55 Sequence
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0:55 move second child to first child ( temp float)
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0:55 'r54' ( temp float)
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0:55 textureLod ( temp float)
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0:55 Construct combined texture-sampler ( temp usamplerCubeShadow)
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0:55 'g_tTexcdu4' ( uniform utextureCubeShadow)
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0:55 'g_sSamp' (layout( binding=0) uniform sampler)
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0:55 Construct vec4 ( temp 4-component vector of float)
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0:55 Constant:
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0:55 0.100000
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0:55 0.200000
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0:55 0.300000
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0:55 Constant:
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0:55 0.750000
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0:55 Constant:
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0:55 0.000000
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0:57 move second child to first child ( temp 4-component vector of float)
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0:57 Color: direct index for structure ( temp 4-component vector of float)
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0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:57 Constant:
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0:57 0 (const int)
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0:57 Constant:
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0:57 1.000000
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0:57 1.000000
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0:57 1.000000
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0:57 1.000000
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0:58 move second child to first child ( temp float)
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0:58 Depth: direct index for structure ( temp float)
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0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:58 Constant:
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0:58 1 (const int)
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0:58 Constant:
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0:58 1.000000
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0:60 Branch: Return with expression
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0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Definition: main( ( temp void)
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0:38 Function Parameters:
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0:? Sequence
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0:38 Sequence
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0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:38 Color: direct index for structure ( temp 4-component vector of float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 0 (const int)
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0:38 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:38 Depth: direct index for structure ( temp float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
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0:? 'g_tTex1di4' ( uniform itexture1DShadow)
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0:? 'g_tTex1du4' ( uniform utexture1DShadow)
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0:? 'g_tTex2df4' ( uniform texture2DShadow)
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0:? 'g_tTex2di4' ( uniform itexture2DShadow)
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0:? 'g_tTex2du4' ( uniform utexture2DShadow)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCubeShadow)
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0:? 'g_tTexcdi4' ( uniform itextureCubeShadow)
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0:? 'g_tTexcdu4' ( uniform utextureCubeShadow)
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0:? 'g_tTex1df4a' ( uniform texture1DArray)
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0:? 'g_tTex1di4a' ( uniform itexture1DArray)
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0:? 'g_tTex1du4a' ( uniform utexture1DArray)
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0:? 'g_tTex2df4a' ( uniform texture2DArray)
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0:? 'g_tTex2di4a' ( uniform itexture2DArray)
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0:? 'g_tTex2du4a' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child ( temp float)
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0:42 'r00' ( temp float)
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0:42 textureLod ( temp float)
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0:42 Construct combined texture-sampler ( temp sampler1DShadow)
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0:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:42 Construct vec2 ( temp 2-component vector of float)
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0:42 Constant:
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0:42 0.100000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 0.000000
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0:43 Sequence
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0:43 move second child to first child ( temp float)
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0:43 'r02' ( temp float)
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0:43 textureLod ( temp float)
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0:43 Construct combined texture-sampler ( temp isampler1DShadow)
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0:43 'g_tTex1di4' ( uniform itexture1DShadow)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:43 Construct vec2 ( temp 2-component vector of float)
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0:43 Constant:
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0:43 0.100000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 0.000000
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0:44 Sequence
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0:44 move second child to first child ( temp float)
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0:44 'r04' ( temp float)
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0:44 textureLod ( temp float)
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0:44 Construct combined texture-sampler ( temp usampler1DShadow)
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0:44 'g_tTex1du4' ( uniform utexture1DShadow)
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0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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0:44 Construct vec2 ( temp 2-component vector of float)
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|
0:44 Constant:
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0:44 0.100000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 0.000000
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0:47 Sequence
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0:47 move second child to first child ( temp float)
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0:47 'r20' ( temp float)
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0:47 textureLod ( temp float)
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0:47 Construct combined texture-sampler ( temp sampler2DShadow)
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0:47 'g_tTex2df4' ( uniform texture2DShadow)
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0:47 'g_sSamp' (layout( binding=0) uniform sampler)
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0:47 Construct vec3 ( temp 3-component vector of float)
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0:47 Constant:
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0:47 0.100000
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0:47 0.200000
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0:47 Constant:
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0:47 0.750000
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0:47 Constant:
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0:47 0.000000
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0:48 Sequence
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0:48 move second child to first child ( temp float)
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0:48 'r22' ( temp float)
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0:48 textureLod ( temp float)
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0:48 Construct combined texture-sampler ( temp isampler2DShadow)
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0:48 'g_tTex2di4' ( uniform itexture2DShadow)
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0:48 'g_sSamp' (layout( binding=0) uniform sampler)
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0:48 Construct vec3 ( temp 3-component vector of float)
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0:48 Constant:
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0:48 0.100000
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0:48 0.200000
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0:48 Constant:
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0:48 0.750000
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0:48 Constant:
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0:48 0.000000
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0:49 Sequence
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0:49 move second child to first child ( temp float)
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0:49 'r24' ( temp float)
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0:49 textureLod ( temp float)
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0:49 Construct combined texture-sampler ( temp usampler2DShadow)
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0:49 'g_tTex2du4' ( uniform utexture2DShadow)
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0:49 'g_sSamp' (layout( binding=0) uniform sampler)
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0:49 Construct vec3 ( temp 3-component vector of float)
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0:49 Constant:
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0:49 0.100000
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0:49 0.200000
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0:49 Constant:
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0:49 0.750000
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0:49 Constant:
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0:49 0.000000
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0:53 Sequence
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0:53 move second child to first child ( temp float)
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0:53 'r50' ( temp float)
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0:53 textureLod ( temp float)
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0:53 Construct combined texture-sampler ( temp samplerCubeShadow)
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0:53 'g_tTexcdf4' ( uniform textureCubeShadow)
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0:53 'g_sSamp' (layout( binding=0) uniform sampler)
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0:53 Construct vec4 ( temp 4-component vector of float)
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|
0:53 Constant:
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0:53 0.100000
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0:53 0.200000
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0:53 0.300000
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0:53 Constant:
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0:53 0.750000
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0:53 Constant:
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0:53 0.000000
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0:54 Sequence
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0:54 move second child to first child ( temp float)
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0:54 'r52' ( temp float)
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0:54 textureLod ( temp float)
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0:54 Construct combined texture-sampler ( temp isamplerCubeShadow)
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0:54 'g_tTexcdi4' ( uniform itextureCubeShadow)
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|
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
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0:54 Construct vec4 ( temp 4-component vector of float)
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|
0:54 Constant:
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0:54 0.100000
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0:54 0.200000
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0:54 0.300000
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0:54 Constant:
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0:54 0.750000
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0:54 Constant:
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0:54 0.000000
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0:55 Sequence
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0:55 move second child to first child ( temp float)
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0:55 'r54' ( temp float)
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0:55 textureLod ( temp float)
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|
0:55 Construct combined texture-sampler ( temp usamplerCubeShadow)
|
|
0:55 'g_tTexcdu4' ( uniform utextureCubeShadow)
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|
0:55 'g_sSamp' (layout( binding=0) uniform sampler)
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|
0:55 Construct vec4 ( temp 4-component vector of float)
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|
0:55 Constant:
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|
0:55 0.100000
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|
0:55 0.200000
|
|
0:55 0.300000
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|
0:55 Constant:
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0:55 0.750000
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|
0:55 Constant:
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|
0:55 0.000000
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|
0:57 move second child to first child ( temp 4-component vector of float)
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|
0:57 Color: direct index for structure ( temp 4-component vector of float)
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|
0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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|
0:57 Constant:
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0:57 0 (const int)
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|
0:57 Constant:
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0:57 1.000000
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|
0:57 1.000000
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0:57 1.000000
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0:57 1.000000
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0:58 move second child to first child ( temp float)
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0:58 Depth: direct index for structure ( temp float)
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|
0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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|
0:58 Constant:
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0:58 1 (const int)
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|
0:58 Constant:
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0:58 1.000000
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0:60 Branch: Return with expression
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0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Definition: main( ( temp void)
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0:38 Function Parameters:
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0:? Sequence
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0:38 Sequence
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0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:38 Color: direct index for structure ( temp 4-component vector of float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 0 (const int)
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0:38 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:38 Depth: direct index for structure ( temp float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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|
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
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0:? 'g_tTex1di4' ( uniform itexture1DShadow)
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0:? 'g_tTex1du4' ( uniform utexture1DShadow)
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0:? 'g_tTex2df4' ( uniform texture2DShadow)
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0:? 'g_tTex2di4' ( uniform itexture2DShadow)
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0:? 'g_tTex2du4' ( uniform utexture2DShadow)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCubeShadow)
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0:? 'g_tTexcdi4' ( uniform itextureCubeShadow)
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0:? 'g_tTexcdu4' ( uniform utextureCubeShadow)
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|
0:? 'g_tTex1df4a' ( uniform texture1DArray)
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0:? 'g_tTex1di4a' ( uniform itexture1DArray)
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|
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
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|
0:? 'g_tTex2df4a' ( uniform texture2DArray)
|
|
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
|
|
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
|
|
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Validation failed
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 199
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 156 160
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ExecutionMode 4 OriginUpperLeft
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ExecutionMode 4 DepthReplacing
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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MemberName 8(PS_OUTPUT) 1 "Depth"
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Name 10 "@main("
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Name 13 "r00"
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Name 16 "g_tTex1df4"
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Name 20 "g_sSamp"
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Name 31 "r02"
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Name 35 "g_tTex1di4"
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Name 43 "r04"
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Name 47 "g_tTex1du4"
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Name 55 "r20"
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Name 58 "g_tTex2df4"
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Name 71 "r22"
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Name 74 "g_tTex2di4"
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Name 84 "r24"
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Name 87 "g_tTex2du4"
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Name 97 "r50"
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Name 100 "g_tTexcdf4"
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Name 113 "r52"
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Name 116 "g_tTexcdi4"
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Name 127 "r54"
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Name 130 "g_tTexcdu4"
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Name 142 "psout"
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Name 153 "flattenTemp"
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Name 156 "@entryPointOutput.Color"
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Name 160 "@entryPointOutput.Depth"
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Name 165 "g_tTex3df4"
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Name 168 "g_tTex3di4"
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Name 171 "g_tTex3du4"
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Name 174 "g_tTex1df4a"
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Name 177 "g_tTex1di4a"
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Name 180 "g_tTex1du4a"
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Name 183 "g_tTex2df4a"
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Name 186 "g_tTex2di4a"
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Name 189 "g_tTex2du4a"
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Name 192 "g_tTexcdf4a"
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Name 195 "g_tTexcdi4a"
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Name 198 "g_tTexcdu4a"
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Decorate 16(g_tTex1df4) DescriptorSet 0
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Decorate 16(g_tTex1df4) Binding 0
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 35(g_tTex1di4) DescriptorSet 0
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Decorate 35(g_tTex1di4) Binding 1
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Decorate 47(g_tTex1du4) DescriptorSet 0
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Decorate 47(g_tTex1du4) Binding 2
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Decorate 58(g_tTex2df4) DescriptorSet 0
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Decorate 58(g_tTex2df4) Binding 3
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Decorate 74(g_tTex2di4) DescriptorSet 0
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Decorate 74(g_tTex2di4) Binding 4
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Decorate 87(g_tTex2du4) DescriptorSet 0
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Decorate 87(g_tTex2du4) Binding 5
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Decorate 100(g_tTexcdf4) DescriptorSet 0
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Decorate 100(g_tTexcdf4) Binding 6
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Decorate 116(g_tTexcdi4) DescriptorSet 0
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Decorate 116(g_tTexcdi4) Binding 7
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Decorate 130(g_tTexcdu4) DescriptorSet 0
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Decorate 130(g_tTexcdu4) Binding 8
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Decorate 156(@entryPointOutput.Color) Location 0
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Decorate 160(@entryPointOutput.Depth) BuiltIn FragDepth
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Decorate 165(g_tTex3df4) DescriptorSet 0
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Decorate 165(g_tTex3df4) Binding 0
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Decorate 168(g_tTex3di4) DescriptorSet 0
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Decorate 168(g_tTex3di4) Binding 0
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Decorate 171(g_tTex3du4) DescriptorSet 0
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Decorate 171(g_tTex3du4) Binding 0
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Decorate 174(g_tTex1df4a) DescriptorSet 0
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Decorate 174(g_tTex1df4a) Binding 0
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Decorate 177(g_tTex1di4a) DescriptorSet 0
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Decorate 177(g_tTex1di4a) Binding 0
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Decorate 180(g_tTex1du4a) DescriptorSet 0
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Decorate 180(g_tTex1du4a) Binding 0
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Decorate 183(g_tTex2df4a) DescriptorSet 0
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Decorate 183(g_tTex2df4a) Binding 0
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Decorate 186(g_tTex2di4a) DescriptorSet 0
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Decorate 186(g_tTex2di4a) Binding 0
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Decorate 189(g_tTex2du4a) DescriptorSet 0
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Decorate 189(g_tTex2du4a) Binding 0
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Decorate 192(g_tTexcdf4a) DescriptorSet 0
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Decorate 192(g_tTexcdf4a) Binding 0
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Decorate 195(g_tTexcdi4a) DescriptorSet 0
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Decorate 195(g_tTexcdi4a) Binding 0
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Decorate 198(g_tTexcdu4a) DescriptorSet 0
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Decorate 198(g_tTexcdu4a) Binding 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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9: TypeFunction 8(PS_OUTPUT)
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12: TypePointer Function 6(float)
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14: TypeImage 6(float) 1D depth sampled format:Unknown
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15: TypePointer UniformConstant 14
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16(g_tTex1df4): 15(ptr) Variable UniformConstant
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18: TypeSampler
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19: TypePointer UniformConstant 18
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20(g_sSamp): 19(ptr) Variable UniformConstant
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22: TypeSampledImage 14
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24: 6(float) Constant 1036831949
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25: 6(float) Constant 1061158912
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26: TypeVector 6(float) 2
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28: 6(float) Constant 0
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32: TypeInt 32 1
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33: TypeImage 32(int) 1D depth sampled format:Unknown
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34: TypePointer UniformConstant 33
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35(g_tTex1di4): 34(ptr) Variable UniformConstant
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38: TypeSampledImage 33
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44: TypeInt 32 0
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45: TypeImage 44(int) 1D depth sampled format:Unknown
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46: TypePointer UniformConstant 45
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47(g_tTex1du4): 46(ptr) Variable UniformConstant
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50: TypeSampledImage 45
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56: TypeImage 6(float) 2D depth sampled format:Unknown
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57: TypePointer UniformConstant 56
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58(g_tTex2df4): 57(ptr) Variable UniformConstant
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61: TypeSampledImage 56
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63: 6(float) Constant 1045220557
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64: 26(fvec2) ConstantComposite 24 63
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65: TypeVector 6(float) 3
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72: TypeImage 32(int) 2D depth sampled format:Unknown
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73: TypePointer UniformConstant 72
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74(g_tTex2di4): 73(ptr) Variable UniformConstant
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77: TypeSampledImage 72
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85: TypeImage 44(int) 2D depth sampled format:Unknown
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86: TypePointer UniformConstant 85
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87(g_tTex2du4): 86(ptr) Variable UniformConstant
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90: TypeSampledImage 85
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98: TypeImage 6(float) Cube depth sampled format:Unknown
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99: TypePointer UniformConstant 98
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100(g_tTexcdf4): 99(ptr) Variable UniformConstant
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103: TypeSampledImage 98
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105: 6(float) Constant 1050253722
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106: 65(fvec3) ConstantComposite 24 63 105
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114: TypeImage 32(int) Cube depth sampled format:Unknown
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115: TypePointer UniformConstant 114
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116(g_tTexcdi4): 115(ptr) Variable UniformConstant
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119: TypeSampledImage 114
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128: TypeImage 44(int) Cube depth sampled format:Unknown
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129: TypePointer UniformConstant 128
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130(g_tTexcdu4): 129(ptr) Variable UniformConstant
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133: TypeSampledImage 128
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141: TypePointer Function 8(PS_OUTPUT)
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143: 32(int) Constant 0
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144: 6(float) Constant 1065353216
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145: 7(fvec4) ConstantComposite 144 144 144 144
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146: TypePointer Function 7(fvec4)
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148: 32(int) Constant 1
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155: TypePointer Output 7(fvec4)
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156(@entryPointOutput.Color): 155(ptr) Variable Output
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159: TypePointer Output 6(float)
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160(@entryPointOutput.Depth): 159(ptr) Variable Output
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163: TypeImage 6(float) 3D sampled format:Unknown
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164: TypePointer UniformConstant 163
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165(g_tTex3df4): 164(ptr) Variable UniformConstant
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166: TypeImage 32(int) 3D sampled format:Unknown
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167: TypePointer UniformConstant 166
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168(g_tTex3di4): 167(ptr) Variable UniformConstant
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169: TypeImage 44(int) 3D sampled format:Unknown
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170: TypePointer UniformConstant 169
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171(g_tTex3du4): 170(ptr) Variable UniformConstant
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172: TypeImage 6(float) 1D array sampled format:Unknown
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173: TypePointer UniformConstant 172
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174(g_tTex1df4a): 173(ptr) Variable UniformConstant
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175: TypeImage 32(int) 1D array sampled format:Unknown
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176: TypePointer UniformConstant 175
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177(g_tTex1di4a): 176(ptr) Variable UniformConstant
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178: TypeImage 44(int) 1D array sampled format:Unknown
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179: TypePointer UniformConstant 178
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180(g_tTex1du4a): 179(ptr) Variable UniformConstant
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181: TypeImage 6(float) 2D array sampled format:Unknown
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182: TypePointer UniformConstant 181
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183(g_tTex2df4a): 182(ptr) Variable UniformConstant
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184: TypeImage 32(int) 2D array sampled format:Unknown
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185: TypePointer UniformConstant 184
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186(g_tTex2di4a): 185(ptr) Variable UniformConstant
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187: TypeImage 44(int) 2D array sampled format:Unknown
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188: TypePointer UniformConstant 187
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189(g_tTex2du4a): 188(ptr) Variable UniformConstant
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190: TypeImage 6(float) Cube array sampled format:Unknown
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191: TypePointer UniformConstant 190
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192(g_tTexcdf4a): 191(ptr) Variable UniformConstant
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193: TypeImage 32(int) Cube array sampled format:Unknown
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194: TypePointer UniformConstant 193
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195(g_tTexcdi4a): 194(ptr) Variable UniformConstant
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196: TypeImage 44(int) Cube array sampled format:Unknown
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197: TypePointer UniformConstant 196
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198(g_tTexcdu4a): 197(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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153(flattenTemp): 141(ptr) Variable Function
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154:8(PS_OUTPUT) FunctionCall 10(@main()
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Store 153(flattenTemp) 154
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157: 146(ptr) AccessChain 153(flattenTemp) 143
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158: 7(fvec4) Load 157
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Store 156(@entryPointOutput.Color) 158
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161: 12(ptr) AccessChain 153(flattenTemp) 148
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162: 6(float) Load 161
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Store 160(@entryPointOutput.Depth) 162
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Return
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FunctionEnd
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10(@main():8(PS_OUTPUT) Function None 9
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11: Label
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13(r00): 12(ptr) Variable Function
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31(r02): 12(ptr) Variable Function
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43(r04): 12(ptr) Variable Function
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55(r20): 12(ptr) Variable Function
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71(r22): 12(ptr) Variable Function
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84(r24): 12(ptr) Variable Function
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97(r50): 12(ptr) Variable Function
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113(r52): 12(ptr) Variable Function
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127(r54): 12(ptr) Variable Function
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142(psout): 141(ptr) Variable Function
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17: 14 Load 16(g_tTex1df4)
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21: 18 Load 20(g_sSamp)
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23: 22 SampledImage 17 21
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27: 26(fvec2) CompositeConstruct 24 25
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29: 6(float) CompositeExtract 27 1
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30: 6(float) ImageSampleDrefExplicitLod 23 27 29 Lod 28
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Store 13(r00) 30
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36: 33 Load 35(g_tTex1di4)
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37: 18 Load 20(g_sSamp)
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39: 38 SampledImage 36 37
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40: 26(fvec2) CompositeConstruct 24 25
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41: 6(float) CompositeExtract 40 1
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42: 6(float) ImageSampleDrefExplicitLod 39 40 41 Lod 28
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Store 31(r02) 42
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48: 45 Load 47(g_tTex1du4)
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49: 18 Load 20(g_sSamp)
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51: 50 SampledImage 48 49
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52: 26(fvec2) CompositeConstruct 24 25
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53: 6(float) CompositeExtract 52 1
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54: 6(float) ImageSampleDrefExplicitLod 51 52 53 Lod 28
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Store 43(r04) 54
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59: 56 Load 58(g_tTex2df4)
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60: 18 Load 20(g_sSamp)
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62: 61 SampledImage 59 60
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66: 6(float) CompositeExtract 64 0
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67: 6(float) CompositeExtract 64 1
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68: 65(fvec3) CompositeConstruct 66 67 25
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69: 6(float) CompositeExtract 68 2
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70: 6(float) ImageSampleDrefExplicitLod 62 68 69 Lod 28
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Store 55(r20) 70
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75: 72 Load 74(g_tTex2di4)
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76: 18 Load 20(g_sSamp)
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78: 77 SampledImage 75 76
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79: 6(float) CompositeExtract 64 0
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80: 6(float) CompositeExtract 64 1
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81: 65(fvec3) CompositeConstruct 79 80 25
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82: 6(float) CompositeExtract 81 2
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83: 6(float) ImageSampleDrefExplicitLod 78 81 82 Lod 28
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Store 71(r22) 83
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88: 85 Load 87(g_tTex2du4)
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89: 18 Load 20(g_sSamp)
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91: 90 SampledImage 88 89
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92: 6(float) CompositeExtract 64 0
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93: 6(float) CompositeExtract 64 1
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94: 65(fvec3) CompositeConstruct 92 93 25
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95: 6(float) CompositeExtract 94 2
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96: 6(float) ImageSampleDrefExplicitLod 91 94 95 Lod 28
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Store 84(r24) 96
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101: 98 Load 100(g_tTexcdf4)
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102: 18 Load 20(g_sSamp)
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104: 103 SampledImage 101 102
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107: 6(float) CompositeExtract 106 0
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108: 6(float) CompositeExtract 106 1
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109: 6(float) CompositeExtract 106 2
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110: 7(fvec4) CompositeConstruct 107 108 109 25
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111: 6(float) CompositeExtract 110 3
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112: 6(float) ImageSampleDrefExplicitLod 104 110 111 Lod 28
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Store 97(r50) 112
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117: 114 Load 116(g_tTexcdi4)
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118: 18 Load 20(g_sSamp)
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120: 119 SampledImage 117 118
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121: 6(float) CompositeExtract 106 0
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122: 6(float) CompositeExtract 106 1
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123: 6(float) CompositeExtract 106 2
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124: 7(fvec4) CompositeConstruct 121 122 123 25
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125: 6(float) CompositeExtract 124 3
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126: 6(float) ImageSampleDrefExplicitLod 120 124 125 Lod 28
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Store 113(r52) 126
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131: 128 Load 130(g_tTexcdu4)
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132: 18 Load 20(g_sSamp)
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134: 133 SampledImage 131 132
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135: 6(float) CompositeExtract 106 0
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136: 6(float) CompositeExtract 106 1
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137: 6(float) CompositeExtract 106 2
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138: 7(fvec4) CompositeConstruct 135 136 137 25
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139: 6(float) CompositeExtract 138 3
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140: 6(float) ImageSampleDrefExplicitLod 134 138 139 Lod 28
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Store 127(r54) 140
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147: 146(ptr) AccessChain 142(psout) 143
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Store 147 145
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149: 12(ptr) AccessChain 142(psout) 148
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Store 149 144
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150:8(PS_OUTPUT) Load 142(psout)
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ReturnValue 150
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FunctionEnd
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