mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-23 11:19:40 +00:00
483 lines
23 KiB
Plaintext
483 lines
23 KiB
Plaintext
hlsl.samplelevel.offsetarray.dx10.frag
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
using depth_any
|
|
0:? Sequence
|
|
0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:20 Function Parameters:
|
|
0:? Sequence
|
|
0:23 Sequence
|
|
0:23 move second child to first child ( temp 4-component vector of float)
|
|
0:23 'txval10' ( temp 4-component vector of float)
|
|
0:23 textureLodOffset ( temp 4-component vector of float)
|
|
0:23 Construct combined texture-sampler ( temp sampler1DArray)
|
|
0:23 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
|
|
0:23 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:23 Constant:
|
|
0:23 0.100000
|
|
0:23 0.200000
|
|
0:23 Constant:
|
|
0:23 0.750000
|
|
0:23 Constant:
|
|
0:23 0 (const int)
|
|
0:24 Sequence
|
|
0:24 move second child to first child ( temp 4-component vector of int)
|
|
0:24 'txval11' ( temp 4-component vector of int)
|
|
0:24 textureLodOffset ( temp 4-component vector of int)
|
|
0:24 Construct combined texture-sampler ( temp isampler1DArray)
|
|
0:24 'g_tTex1di4' ( uniform itexture1DArray)
|
|
0:24 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:24 Constant:
|
|
0:24 0.200000
|
|
0:24 0.300000
|
|
0:24 Constant:
|
|
0:24 0.750000
|
|
0:24 Constant:
|
|
0:24 1 (const int)
|
|
0:25 Sequence
|
|
0:25 move second child to first child ( temp 4-component vector of uint)
|
|
0:25 'txval12' ( temp 4-component vector of uint)
|
|
0:25 textureLodOffset ( temp 4-component vector of uint)
|
|
0:25 Construct combined texture-sampler ( temp usampler1DArray)
|
|
0:25 'g_tTex1du4' ( uniform utexture1DArray)
|
|
0:25 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:25 Constant:
|
|
0:25 0.300000
|
|
0:25 0.400000
|
|
0:25 Constant:
|
|
0:25 0.750000
|
|
0:25 Constant:
|
|
0:25 2 (const int)
|
|
0:27 Sequence
|
|
0:27 move second child to first child ( temp 4-component vector of float)
|
|
0:27 'txval20' ( temp 4-component vector of float)
|
|
0:27 textureLodOffset ( temp 4-component vector of float)
|
|
0:27 Construct combined texture-sampler ( temp sampler2DArray)
|
|
0:27 'g_tTex2df4' ( uniform texture2DArray)
|
|
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:27 Constant:
|
|
0:27 0.100000
|
|
0:27 0.200000
|
|
0:27 0.300000
|
|
0:27 Constant:
|
|
0:27 0.750000
|
|
0:27 Constant:
|
|
0:27 0 (const int)
|
|
0:27 0 (const int)
|
|
0:28 Sequence
|
|
0:28 move second child to first child ( temp 4-component vector of int)
|
|
0:28 'txval21' ( temp 4-component vector of int)
|
|
0:28 textureLodOffset ( temp 4-component vector of int)
|
|
0:28 Construct combined texture-sampler ( temp isampler2DArray)
|
|
0:28 'g_tTex2di4' ( uniform itexture2DArray)
|
|
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:28 Constant:
|
|
0:28 0.300000
|
|
0:28 0.400000
|
|
0:28 0.500000
|
|
0:28 Constant:
|
|
0:28 0.750000
|
|
0:28 Constant:
|
|
0:28 0 (const int)
|
|
0:28 0 (const int)
|
|
0:29 Sequence
|
|
0:29 move second child to first child ( temp 4-component vector of uint)
|
|
0:29 'txval22' ( temp 4-component vector of uint)
|
|
0:29 textureLodOffset ( temp 4-component vector of uint)
|
|
0:29 Construct combined texture-sampler ( temp usampler2DArray)
|
|
0:29 'g_tTex2du4' ( uniform utexture2DArray)
|
|
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:29 Constant:
|
|
0:29 0.500000
|
|
0:29 0.600000
|
|
0:29 0.700000
|
|
0:29 Constant:
|
|
0:29 0.750000
|
|
0:29 Constant:
|
|
0:29 0 (const int)
|
|
0:29 1 (const int)
|
|
0:33 move second child to first child ( temp 4-component vector of float)
|
|
0:33 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:33 Constant:
|
|
0:33 0 (const int)
|
|
0:33 Constant:
|
|
0:33 1.000000
|
|
0:33 1.000000
|
|
0:33 1.000000
|
|
0:33 1.000000
|
|
0:34 move second child to first child ( temp float)
|
|
0:34 Depth: direct index for structure ( temp float)
|
|
0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:34 Constant:
|
|
0:34 1 (const int)
|
|
0:34 Constant:
|
|
0:34 1.000000
|
|
0:36 Branch: Return with expression
|
|
0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:20 Function Definition: main( ( temp void)
|
|
0:20 Function Parameters:
|
|
0:? Sequence
|
|
0:20 Sequence
|
|
0:20 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:20 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
0:20 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:20 Constant:
|
|
0:20 0 (const int)
|
|
0:20 move second child to first child ( temp float)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:20 Depth: direct index for structure ( temp float)
|
|
0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:20 Constant:
|
|
0:20 1 (const int)
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
|
|
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
|
|
0:? 'g_tTex1di4' ( uniform itexture1DArray)
|
|
0:? 'g_tTex1du4' ( uniform utexture1DArray)
|
|
0:? 'g_tTex2df4' ( uniform texture2DArray)
|
|
0:? 'g_tTex2di4' ( uniform itexture2DArray)
|
|
0:? 'g_tTex2du4' ( uniform utexture2DArray)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
using depth_any
|
|
0:? Sequence
|
|
0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:20 Function Parameters:
|
|
0:? Sequence
|
|
0:23 Sequence
|
|
0:23 move second child to first child ( temp 4-component vector of float)
|
|
0:23 'txval10' ( temp 4-component vector of float)
|
|
0:23 textureLodOffset ( temp 4-component vector of float)
|
|
0:23 Construct combined texture-sampler ( temp sampler1DArray)
|
|
0:23 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
|
|
0:23 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:23 Constant:
|
|
0:23 0.100000
|
|
0:23 0.200000
|
|
0:23 Constant:
|
|
0:23 0.750000
|
|
0:23 Constant:
|
|
0:23 0 (const int)
|
|
0:24 Sequence
|
|
0:24 move second child to first child ( temp 4-component vector of int)
|
|
0:24 'txval11' ( temp 4-component vector of int)
|
|
0:24 textureLodOffset ( temp 4-component vector of int)
|
|
0:24 Construct combined texture-sampler ( temp isampler1DArray)
|
|
0:24 'g_tTex1di4' ( uniform itexture1DArray)
|
|
0:24 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:24 Constant:
|
|
0:24 0.200000
|
|
0:24 0.300000
|
|
0:24 Constant:
|
|
0:24 0.750000
|
|
0:24 Constant:
|
|
0:24 1 (const int)
|
|
0:25 Sequence
|
|
0:25 move second child to first child ( temp 4-component vector of uint)
|
|
0:25 'txval12' ( temp 4-component vector of uint)
|
|
0:25 textureLodOffset ( temp 4-component vector of uint)
|
|
0:25 Construct combined texture-sampler ( temp usampler1DArray)
|
|
0:25 'g_tTex1du4' ( uniform utexture1DArray)
|
|
0:25 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:25 Constant:
|
|
0:25 0.300000
|
|
0:25 0.400000
|
|
0:25 Constant:
|
|
0:25 0.750000
|
|
0:25 Constant:
|
|
0:25 2 (const int)
|
|
0:27 Sequence
|
|
0:27 move second child to first child ( temp 4-component vector of float)
|
|
0:27 'txval20' ( temp 4-component vector of float)
|
|
0:27 textureLodOffset ( temp 4-component vector of float)
|
|
0:27 Construct combined texture-sampler ( temp sampler2DArray)
|
|
0:27 'g_tTex2df4' ( uniform texture2DArray)
|
|
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:27 Constant:
|
|
0:27 0.100000
|
|
0:27 0.200000
|
|
0:27 0.300000
|
|
0:27 Constant:
|
|
0:27 0.750000
|
|
0:27 Constant:
|
|
0:27 0 (const int)
|
|
0:27 0 (const int)
|
|
0:28 Sequence
|
|
0:28 move second child to first child ( temp 4-component vector of int)
|
|
0:28 'txval21' ( temp 4-component vector of int)
|
|
0:28 textureLodOffset ( temp 4-component vector of int)
|
|
0:28 Construct combined texture-sampler ( temp isampler2DArray)
|
|
0:28 'g_tTex2di4' ( uniform itexture2DArray)
|
|
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:28 Constant:
|
|
0:28 0.300000
|
|
0:28 0.400000
|
|
0:28 0.500000
|
|
0:28 Constant:
|
|
0:28 0.750000
|
|
0:28 Constant:
|
|
0:28 0 (const int)
|
|
0:28 0 (const int)
|
|
0:29 Sequence
|
|
0:29 move second child to first child ( temp 4-component vector of uint)
|
|
0:29 'txval22' ( temp 4-component vector of uint)
|
|
0:29 textureLodOffset ( temp 4-component vector of uint)
|
|
0:29 Construct combined texture-sampler ( temp usampler2DArray)
|
|
0:29 'g_tTex2du4' ( uniform utexture2DArray)
|
|
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:29 Constant:
|
|
0:29 0.500000
|
|
0:29 0.600000
|
|
0:29 0.700000
|
|
0:29 Constant:
|
|
0:29 0.750000
|
|
0:29 Constant:
|
|
0:29 0 (const int)
|
|
0:29 1 (const int)
|
|
0:33 move second child to first child ( temp 4-component vector of float)
|
|
0:33 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:33 Constant:
|
|
0:33 0 (const int)
|
|
0:33 Constant:
|
|
0:33 1.000000
|
|
0:33 1.000000
|
|
0:33 1.000000
|
|
0:33 1.000000
|
|
0:34 move second child to first child ( temp float)
|
|
0:34 Depth: direct index for structure ( temp float)
|
|
0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:34 Constant:
|
|
0:34 1 (const int)
|
|
0:34 Constant:
|
|
0:34 1.000000
|
|
0:36 Branch: Return with expression
|
|
0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:20 Function Definition: main( ( temp void)
|
|
0:20 Function Parameters:
|
|
0:? Sequence
|
|
0:20 Sequence
|
|
0:20 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:20 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
0:20 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:20 Constant:
|
|
0:20 0 (const int)
|
|
0:20 move second child to first child ( temp float)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:20 Depth: direct index for structure ( temp float)
|
|
0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:20 Constant:
|
|
0:20 1 (const int)
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
|
|
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
|
|
0:? 'g_tTex1di4' ( uniform itexture1DArray)
|
|
0:? 'g_tTex1du4' ( uniform utexture1DArray)
|
|
0:? 'g_tTex2df4' ( uniform texture2DArray)
|
|
0:? 'g_tTex2di4' ( uniform itexture2DArray)
|
|
0:? 'g_tTex2du4' ( uniform utexture2DArray)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000b
|
|
// Id's are bound by 119
|
|
|
|
Capability Shader
|
|
Capability Sampled1D
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 111 115
|
|
ExecutionMode 4 OriginUpperLeft
|
|
ExecutionMode 4 DepthReplacing
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 8 "PS_OUTPUT"
|
|
MemberName 8(PS_OUTPUT) 0 "Color"
|
|
MemberName 8(PS_OUTPUT) 1 "Depth"
|
|
Name 10 "@main("
|
|
Name 13 "txval10"
|
|
Name 16 "g_tTex1df4"
|
|
Name 20 "g_sSamp"
|
|
Name 34 "txval11"
|
|
Name 37 "g_tTex1di4"
|
|
Name 49 "txval12"
|
|
Name 52 "g_tTex1du4"
|
|
Name 61 "txval20"
|
|
Name 64 "g_tTex2df4"
|
|
Name 74 "txval21"
|
|
Name 77 "g_tTex2di4"
|
|
Name 85 "txval22"
|
|
Name 88 "g_tTex2du4"
|
|
Name 99 "psout"
|
|
Name 108 "flattenTemp"
|
|
Name 111 "@entryPointOutput.Color"
|
|
Name 115 "@entryPointOutput.Depth"
|
|
Name 118 "g_tTex1df4a"
|
|
Decorate 16(g_tTex1df4) DescriptorSet 0
|
|
Decorate 16(g_tTex1df4) Binding 0
|
|
Decorate 20(g_sSamp) DescriptorSet 0
|
|
Decorate 20(g_sSamp) Binding 0
|
|
Decorate 37(g_tTex1di4) DescriptorSet 0
|
|
Decorate 37(g_tTex1di4) Binding 2
|
|
Decorate 52(g_tTex1du4) DescriptorSet 0
|
|
Decorate 52(g_tTex1du4) Binding 3
|
|
Decorate 64(g_tTex2df4) DescriptorSet 0
|
|
Decorate 64(g_tTex2df4) Binding 4
|
|
Decorate 77(g_tTex2di4) DescriptorSet 0
|
|
Decorate 77(g_tTex2di4) Binding 5
|
|
Decorate 88(g_tTex2du4) DescriptorSet 0
|
|
Decorate 88(g_tTex2du4) Binding 6
|
|
Decorate 111(@entryPointOutput.Color) Location 0
|
|
Decorate 115(@entryPointOutput.Depth) BuiltIn FragDepth
|
|
Decorate 118(g_tTex1df4a) DescriptorSet 0
|
|
Decorate 118(g_tTex1df4a) Binding 1
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
|
9: TypeFunction 8(PS_OUTPUT)
|
|
12: TypePointer Function 7(fvec4)
|
|
14: TypeImage 6(float) 1D array sampled format:Unknown
|
|
15: TypePointer UniformConstant 14
|
|
16(g_tTex1df4): 15(ptr) Variable UniformConstant
|
|
18: TypeSampler
|
|
19: TypePointer UniformConstant 18
|
|
20(g_sSamp): 19(ptr) Variable UniformConstant
|
|
22: TypeSampledImage 14
|
|
24: TypeVector 6(float) 2
|
|
25: 6(float) Constant 1036831949
|
|
26: 6(float) Constant 1045220557
|
|
27: 24(fvec2) ConstantComposite 25 26
|
|
28: 6(float) Constant 1061158912
|
|
29: TypeInt 32 1
|
|
30: 29(int) Constant 0
|
|
32: TypeVector 29(int) 4
|
|
33: TypePointer Function 32(ivec4)
|
|
35: TypeImage 29(int) 1D array sampled format:Unknown
|
|
36: TypePointer UniformConstant 35
|
|
37(g_tTex1di4): 36(ptr) Variable UniformConstant
|
|
40: TypeSampledImage 35
|
|
42: 6(float) Constant 1050253722
|
|
43: 24(fvec2) ConstantComposite 26 42
|
|
44: 29(int) Constant 1
|
|
46: TypeInt 32 0
|
|
47: TypeVector 46(int) 4
|
|
48: TypePointer Function 47(ivec4)
|
|
50: TypeImage 46(int) 1D array sampled format:Unknown
|
|
51: TypePointer UniformConstant 50
|
|
52(g_tTex1du4): 51(ptr) Variable UniformConstant
|
|
55: TypeSampledImage 50
|
|
57: 6(float) Constant 1053609165
|
|
58: 24(fvec2) ConstantComposite 42 57
|
|
59: 29(int) Constant 2
|
|
62: TypeImage 6(float) 2D array sampled format:Unknown
|
|
63: TypePointer UniformConstant 62
|
|
64(g_tTex2df4): 63(ptr) Variable UniformConstant
|
|
67: TypeSampledImage 62
|
|
69: TypeVector 6(float) 3
|
|
70: 69(fvec3) ConstantComposite 25 26 42
|
|
71: TypeVector 29(int) 2
|
|
72: 71(ivec2) ConstantComposite 30 30
|
|
75: TypeImage 29(int) 2D array sampled format:Unknown
|
|
76: TypePointer UniformConstant 75
|
|
77(g_tTex2di4): 76(ptr) Variable UniformConstant
|
|
80: TypeSampledImage 75
|
|
82: 6(float) Constant 1056964608
|
|
83: 69(fvec3) ConstantComposite 42 57 82
|
|
86: TypeImage 46(int) 2D array sampled format:Unknown
|
|
87: TypePointer UniformConstant 86
|
|
88(g_tTex2du4): 87(ptr) Variable UniformConstant
|
|
91: TypeSampledImage 86
|
|
93: 6(float) Constant 1058642330
|
|
94: 6(float) Constant 1060320051
|
|
95: 69(fvec3) ConstantComposite 82 93 94
|
|
96: 71(ivec2) ConstantComposite 30 44
|
|
98: TypePointer Function 8(PS_OUTPUT)
|
|
100: 6(float) Constant 1065353216
|
|
101: 7(fvec4) ConstantComposite 100 100 100 100
|
|
103: TypePointer Function 6(float)
|
|
110: TypePointer Output 7(fvec4)
|
|
111(@entryPointOutput.Color): 110(ptr) Variable Output
|
|
114: TypePointer Output 6(float)
|
|
115(@entryPointOutput.Depth): 114(ptr) Variable Output
|
|
118(g_tTex1df4a): 15(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
108(flattenTemp): 98(ptr) Variable Function
|
|
109:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
Store 108(flattenTemp) 109
|
|
112: 12(ptr) AccessChain 108(flattenTemp) 30
|
|
113: 7(fvec4) Load 112
|
|
Store 111(@entryPointOutput.Color) 113
|
|
116: 103(ptr) AccessChain 108(flattenTemp) 44
|
|
117: 6(float) Load 116
|
|
Store 115(@entryPointOutput.Depth) 117
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
13(txval10): 12(ptr) Variable Function
|
|
34(txval11): 33(ptr) Variable Function
|
|
49(txval12): 48(ptr) Variable Function
|
|
61(txval20): 12(ptr) Variable Function
|
|
74(txval21): 33(ptr) Variable Function
|
|
85(txval22): 48(ptr) Variable Function
|
|
99(psout): 98(ptr) Variable Function
|
|
17: 14 Load 16(g_tTex1df4)
|
|
21: 18 Load 20(g_sSamp)
|
|
23: 22 SampledImage 17 21
|
|
31: 7(fvec4) ImageSampleExplicitLod 23 27 Lod ConstOffset 28 30
|
|
Store 13(txval10) 31
|
|
38: 35 Load 37(g_tTex1di4)
|
|
39: 18 Load 20(g_sSamp)
|
|
41: 40 SampledImage 38 39
|
|
45: 32(ivec4) ImageSampleExplicitLod 41 43 Lod ConstOffset 28 44
|
|
Store 34(txval11) 45
|
|
53: 50 Load 52(g_tTex1du4)
|
|
54: 18 Load 20(g_sSamp)
|
|
56: 55 SampledImage 53 54
|
|
60: 47(ivec4) ImageSampleExplicitLod 56 58 Lod ConstOffset 28 59
|
|
Store 49(txval12) 60
|
|
65: 62 Load 64(g_tTex2df4)
|
|
66: 18 Load 20(g_sSamp)
|
|
68: 67 SampledImage 65 66
|
|
73: 7(fvec4) ImageSampleExplicitLod 68 70 Lod ConstOffset 28 72
|
|
Store 61(txval20) 73
|
|
78: 75 Load 77(g_tTex2di4)
|
|
79: 18 Load 20(g_sSamp)
|
|
81: 80 SampledImage 78 79
|
|
84: 32(ivec4) ImageSampleExplicitLod 81 83 Lod ConstOffset 28 72
|
|
Store 74(txval21) 84
|
|
89: 86 Load 88(g_tTex2du4)
|
|
90: 18 Load 20(g_sSamp)
|
|
92: 91 SampledImage 89 90
|
|
97: 47(ivec4) ImageSampleExplicitLod 92 95 Lod ConstOffset 28 96
|
|
Store 85(txval22) 97
|
|
102: 12(ptr) AccessChain 99(psout) 30
|
|
Store 102 101
|
|
104: 103(ptr) AccessChain 99(psout) 44
|
|
Store 104 100
|
|
105:8(PS_OUTPUT) Load 99(psout)
|
|
ReturnValue 105
|
|
FunctionEnd
|