glslang/Test/baseResults/hlsl.staticMemberFunction.frag.out
2023-12-11 20:03:13 +00:00

201 lines
8.4 KiB
Plaintext

hlsl.staticMemberFunction.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: Test::staticMemFun(vf4; ( global 4-component vector of float)
0:5 Function Parameters:
0:5 'a' ( in 4-component vector of float)
0:? Sequence
0:6 Branch: Return with expression
0:6 vector-scale ( temp 4-component vector of float)
0:6 Constant:
0:6 2.000000
0:6 'a' ( in 4-component vector of float)
0:9 Function Definition: Test::staticMemFun(i1; ( global int)
0:9 Function Parameters:
0:9 'a' ( in int)
0:? Sequence
0:10 Branch: Return with expression
0:10 add ( temp int)
0:10 Constant:
0:10 2 (const int)
0:10 'a' ( in int)
0:16 Function Definition: @main( ( temp 4-component vector of float)
0:16 Function Parameters:
0:? Sequence
0:18 Sequence
0:18 move second child to first child ( temp 4-component vector of float)
0:18 'f4' ( temp 4-component vector of float)
0:18 Constant:
0:18 1.000000
0:18 1.000000
0:18 1.000000
0:18 1.000000
0:19 add second child into first child ( temp 4-component vector of float)
0:19 'f4' ( temp 4-component vector of float)
0:19 Function Call: Test::staticMemFun(vf4; ( global 4-component vector of float)
0:19 Constant:
0:19 5.000000
0:19 5.000000
0:19 5.000000
0:19 5.000000
0:20 add second child into first child ( temp 4-component vector of float)
0:20 'f4' ( temp 4-component vector of float)
0:20 Convert int to float ( temp float)
0:20 Function Call: Test::staticMemFun(i1; ( global int)
0:20 Constant:
0:20 7 (const int)
0:21 Branch: Return with expression
0:21 'f4' ( temp 4-component vector of float)
0:16 Function Definition: main( ( temp void)
0:16 Function Parameters:
0:? Sequence
0:16 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:16 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: Test::staticMemFun(vf4; ( global 4-component vector of float)
0:5 Function Parameters:
0:5 'a' ( in 4-component vector of float)
0:? Sequence
0:6 Branch: Return with expression
0:6 vector-scale ( temp 4-component vector of float)
0:6 Constant:
0:6 2.000000
0:6 'a' ( in 4-component vector of float)
0:9 Function Definition: Test::staticMemFun(i1; ( global int)
0:9 Function Parameters:
0:9 'a' ( in int)
0:? Sequence
0:10 Branch: Return with expression
0:10 add ( temp int)
0:10 Constant:
0:10 2 (const int)
0:10 'a' ( in int)
0:16 Function Definition: @main( ( temp 4-component vector of float)
0:16 Function Parameters:
0:? Sequence
0:18 Sequence
0:18 move second child to first child ( temp 4-component vector of float)
0:18 'f4' ( temp 4-component vector of float)
0:18 Constant:
0:18 1.000000
0:18 1.000000
0:18 1.000000
0:18 1.000000
0:19 add second child into first child ( temp 4-component vector of float)
0:19 'f4' ( temp 4-component vector of float)
0:19 Function Call: Test::staticMemFun(vf4; ( global 4-component vector of float)
0:19 Constant:
0:19 5.000000
0:19 5.000000
0:19 5.000000
0:19 5.000000
0:20 add second child into first child ( temp 4-component vector of float)
0:20 'f4' ( temp 4-component vector of float)
0:20 Convert int to float ( temp float)
0:20 Function Call: Test::staticMemFun(i1; ( global int)
0:20 Constant:
0:20 7 (const int)
0:21 Branch: Return with expression
0:21 'f4' ( temp 4-component vector of float)
0:16 Function Definition: main( ( temp void)
0:16 Function Parameters:
0:? Sequence
0:16 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:16 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 54
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 52
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 11 "Test::staticMemFun(vf4;"
Name 10 "a"
Name 17 "Test::staticMemFun(i1;"
Name 16 "a"
Name 20 "@main("
Name 32 "f4"
Name 37 "param"
Name 42 "param"
Name 52 "@entryPointOutput"
Decorate 52(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
9: TypeFunction 7(fvec4) 8(ptr)
13: TypeInt 32 1
14: TypePointer Function 13(int)
15: TypeFunction 13(int) 14(ptr)
19: TypeFunction 7(fvec4)
22: 6(float) Constant 1073741824
27: 13(int) Constant 2
33: 6(float) Constant 1065353216
34: 7(fvec4) ConstantComposite 33 33 33 33
35: 6(float) Constant 1084227584
36: 7(fvec4) ConstantComposite 35 35 35 35
41: 13(int) Constant 7
51: TypePointer Output 7(fvec4)
52(@entryPointOutput): 51(ptr) Variable Output
4(main): 2 Function None 3
5: Label
53: 7(fvec4) FunctionCall 20(@main()
Store 52(@entryPointOutput) 53
Return
FunctionEnd
11(Test::staticMemFun(vf4;): 7(fvec4) Function None 9
10(a): 8(ptr) FunctionParameter
12: Label
23: 7(fvec4) Load 10(a)
24: 7(fvec4) VectorTimesScalar 23 22
ReturnValue 24
FunctionEnd
17(Test::staticMemFun(i1;): 13(int) Function None 15
16(a): 14(ptr) FunctionParameter
18: Label
28: 13(int) Load 16(a)
29: 13(int) IAdd 27 28
ReturnValue 29
FunctionEnd
20(@main(): 7(fvec4) Function None 19
21: Label
32(f4): 8(ptr) Variable Function
37(param): 8(ptr) Variable Function
42(param): 14(ptr) Variable Function
Store 32(f4) 34
Store 37(param) 36
38: 7(fvec4) FunctionCall 11(Test::staticMemFun(vf4;) 37(param)
39: 7(fvec4) Load 32(f4)
40: 7(fvec4) FAdd 39 38
Store 32(f4) 40
Store 42(param) 41
43: 13(int) FunctionCall 17(Test::staticMemFun(i1;) 42(param)
44: 6(float) ConvertSToF 43
45: 7(fvec4) Load 32(f4)
46: 7(fvec4) CompositeConstruct 44 44 44 44
47: 7(fvec4) FAdd 45 46
Store 32(f4) 47
48: 7(fvec4) Load 32(f4)
ReturnValue 48
FunctionEnd