mirror of
https://github.com/RPCS3/glslang.git
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322 lines
18 KiB
Plaintext
322 lines
18 KiB
Plaintext
hlsl.struct.split-1.vert
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Shader version: 500
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0:? Sequence
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0:17 Function Definition: @main(struct-VS_INPUT-i1-vf4-i11;vf4; ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 Function Parameters:
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0:17 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:17 'Pos_loose' ( in 4-component vector of float)
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0:? Sequence
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0:20 move second child to first child ( temp int)
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0:20 x0_out: direct index for structure ( temp int)
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0:20 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:20 Constant:
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0:20 0 (const int)
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0:20 x0_in: direct index for structure ( temp int)
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0:20 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:20 Constant:
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0:20 0 (const int)
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0:21 move second child to first child ( temp 4-component vector of float)
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0:21 Pos_out: direct index for structure ( temp 4-component vector of float)
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0:21 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:21 Constant:
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0:21 1 (const int)
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0:21 add ( temp 4-component vector of float)
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0:21 Pos_in: direct index for structure ( temp 4-component vector of float)
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0:21 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:21 Constant:
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0:21 1 (const int)
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0:21 'Pos_loose' ( in 4-component vector of float)
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0:22 move second child to first child ( temp int)
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0:22 x1_out: direct index for structure ( temp int)
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0:22 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:22 Constant:
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0:22 2 (const int)
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0:22 x1_in: direct index for structure ( temp int)
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0:22 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:22 Constant:
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0:22 2 (const int)
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0:24 Branch: Return with expression
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0:24 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 Function Definition: main( ( temp void)
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0:17 Function Parameters:
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0:? Sequence
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0:17 Sequence
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0:17 move second child to first child ( temp int)
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0:17 x0_in: direct index for structure ( temp int)
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0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:17 Constant:
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0:17 0 (const int)
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0:? 'vsin.x0_in' (layout( location=0) in int)
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0:17 move second child to first child ( temp 4-component vector of float)
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0:17 Pos_in: direct index for structure ( temp 4-component vector of float)
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0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:17 Constant:
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0:17 1 (const int)
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0:? 'vsin.Pos_in' (layout( location=1) in 4-component vector of float)
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0:17 move second child to first child ( temp int)
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0:17 x1_in: direct index for structure ( temp int)
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0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:17 Constant:
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0:17 2 (const int)
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0:? 'vsin.x1_in' (layout( location=2) in int)
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0:17 move second child to first child ( temp 4-component vector of float)
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0:? 'Pos_loose' ( temp 4-component vector of float)
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0:? 'Pos_loose' (layout( location=3) in 4-component vector of float)
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0:17 Sequence
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0:17 move second child to first child ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 Function Call: @main(struct-VS_INPUT-i1-vf4-i11;vf4; ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:? 'Pos_loose' ( temp 4-component vector of float)
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0:17 move second child to first child ( temp int)
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0:? '@entryPointOutput.x0_out' (layout( location=0) out int)
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0:17 x0_out: direct index for structure ( temp int)
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0:17 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 Constant:
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0:17 0 (const int)
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0:17 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Pos_out' ( out 4-component vector of float Position)
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0:17 Pos_out: direct index for structure ( temp 4-component vector of float)
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0:17 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 Constant:
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0:17 1 (const int)
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0:17 move second child to first child ( temp int)
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0:? '@entryPointOutput.x1_out' (layout( location=1) out int)
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0:17 x1_out: direct index for structure ( temp int)
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0:17 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 Constant:
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0:17 2 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput.Pos_out' ( out 4-component vector of float Position)
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0:? '@entryPointOutput.x0_out' (layout( location=0) out int)
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0:? '@entryPointOutput.x1_out' (layout( location=1) out int)
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0:? 'vsin.x0_in' (layout( location=0) in int)
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0:? 'vsin.Pos_in' (layout( location=1) in 4-component vector of float)
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0:? 'vsin.x1_in' (layout( location=2) in int)
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0:? 'Pos_loose' (layout( location=3) in 4-component vector of float)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:17 Function Definition: @main(struct-VS_INPUT-i1-vf4-i11;vf4; ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 Function Parameters:
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0:17 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:17 'Pos_loose' ( in 4-component vector of float)
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0:? Sequence
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0:20 move second child to first child ( temp int)
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0:20 x0_out: direct index for structure ( temp int)
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0:20 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:20 Constant:
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0:20 0 (const int)
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0:20 x0_in: direct index for structure ( temp int)
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0:20 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:20 Constant:
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0:20 0 (const int)
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0:21 move second child to first child ( temp 4-component vector of float)
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0:21 Pos_out: direct index for structure ( temp 4-component vector of float)
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0:21 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:21 Constant:
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0:21 1 (const int)
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0:21 add ( temp 4-component vector of float)
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0:21 Pos_in: direct index for structure ( temp 4-component vector of float)
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0:21 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:21 Constant:
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0:21 1 (const int)
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0:21 'Pos_loose' ( in 4-component vector of float)
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0:22 move second child to first child ( temp int)
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0:22 x1_out: direct index for structure ( temp int)
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0:22 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:22 Constant:
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0:22 2 (const int)
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0:22 x1_in: direct index for structure ( temp int)
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0:22 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:22 Constant:
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0:22 2 (const int)
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0:24 Branch: Return with expression
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0:24 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 Function Definition: main( ( temp void)
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0:17 Function Parameters:
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0:? Sequence
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0:17 Sequence
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0:17 move second child to first child ( temp int)
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0:17 x0_in: direct index for structure ( temp int)
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0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:17 Constant:
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0:17 0 (const int)
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0:? 'vsin.x0_in' (layout( location=0) in int)
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0:17 move second child to first child ( temp 4-component vector of float)
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0:17 Pos_in: direct index for structure ( temp 4-component vector of float)
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0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:17 Constant:
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0:17 1 (const int)
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0:? 'vsin.Pos_in' (layout( location=1) in 4-component vector of float)
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0:17 move second child to first child ( temp int)
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0:17 x1_in: direct index for structure ( temp int)
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0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:17 Constant:
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0:17 2 (const int)
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0:? 'vsin.x1_in' (layout( location=2) in int)
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0:17 move second child to first child ( temp 4-component vector of float)
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0:? 'Pos_loose' ( temp 4-component vector of float)
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0:? 'Pos_loose' (layout( location=3) in 4-component vector of float)
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0:17 Sequence
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0:17 move second child to first child ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 Function Call: @main(struct-VS_INPUT-i1-vf4-i11;vf4; ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:? 'Pos_loose' ( temp 4-component vector of float)
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0:17 move second child to first child ( temp int)
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0:? '@entryPointOutput.x0_out' (layout( location=0) out int)
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0:17 x0_out: direct index for structure ( temp int)
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0:17 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 Constant:
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0:17 0 (const int)
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0:17 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Pos_out' ( out 4-component vector of float Position)
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0:17 Pos_out: direct index for structure ( temp 4-component vector of float)
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0:17 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 Constant:
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0:17 1 (const int)
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0:17 move second child to first child ( temp int)
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0:? '@entryPointOutput.x1_out' (layout( location=1) out int)
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0:17 x1_out: direct index for structure ( temp int)
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0:17 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 Constant:
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0:17 2 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput.Pos_out' ( out 4-component vector of float Position)
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0:? '@entryPointOutput.x0_out' (layout( location=0) out int)
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0:? '@entryPointOutput.x1_out' (layout( location=1) out int)
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0:? 'vsin.x0_in' (layout( location=0) in int)
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0:? 'vsin.Pos_in' (layout( location=1) in 4-component vector of float)
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0:? 'vsin.x1_in' (layout( location=2) in int)
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0:? 'Pos_loose' (layout( location=3) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 70
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 40 44 47 51 60 64 67
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Source HLSL 500
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Name 4 "main"
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Name 9 "VS_INPUT"
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MemberName 9(VS_INPUT) 0 "x0_in"
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MemberName 9(VS_INPUT) 1 "Pos_in"
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MemberName 9(VS_INPUT) 2 "x1_in"
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Name 12 "VS_OUTPUT"
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MemberName 12(VS_OUTPUT) 0 "x0_out"
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MemberName 12(VS_OUTPUT) 1 "Pos_out"
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MemberName 12(VS_OUTPUT) 2 "x1_out"
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Name 16 "@main(struct-VS_INPUT-i1-vf4-i11;vf4;"
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Name 14 "vsin"
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Name 15 "Pos_loose"
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Name 19 "vsout"
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Name 38 "vsin"
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Name 40 "vsin.x0_in"
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Name 44 "vsin.Pos_in"
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Name 47 "vsin.x1_in"
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Name 50 "Pos_loose"
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Name 51 "Pos_loose"
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Name 53 "flattenTemp"
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Name 54 "param"
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Name 56 "param"
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Name 60 "@entryPointOutput.x0_out"
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Name 64 "@entryPointOutput.Pos_out"
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Name 67 "@entryPointOutput.x1_out"
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Decorate 40(vsin.x0_in) Location 0
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Decorate 44(vsin.Pos_in) Location 1
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Decorate 47(vsin.x1_in) Location 2
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Decorate 51(Pos_loose) Location 3
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Decorate 60(@entryPointOutput.x0_out) Location 0
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Decorate 64(@entryPointOutput.Pos_out) BuiltIn Position
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Decorate 67(@entryPointOutput.x1_out) Location 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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7: TypeFloat 32
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8: TypeVector 7(float) 4
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9(VS_INPUT): TypeStruct 6(int) 8(fvec4) 6(int)
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10: TypePointer Function 9(VS_INPUT)
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11: TypePointer Function 8(fvec4)
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12(VS_OUTPUT): TypeStruct 6(int) 8(fvec4) 6(int)
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13: TypeFunction 12(VS_OUTPUT) 10(ptr) 11(ptr)
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18: TypePointer Function 12(VS_OUTPUT)
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20: 6(int) Constant 0
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21: TypePointer Function 6(int)
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25: 6(int) Constant 1
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31: 6(int) Constant 2
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39: TypePointer Input 6(int)
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40(vsin.x0_in): 39(ptr) Variable Input
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43: TypePointer Input 8(fvec4)
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44(vsin.Pos_in): 43(ptr) Variable Input
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47(vsin.x1_in): 39(ptr) Variable Input
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51(Pos_loose): 43(ptr) Variable Input
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59: TypePointer Output 6(int)
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60(@entryPointOutput.x0_out): 59(ptr) Variable Output
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63: TypePointer Output 8(fvec4)
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64(@entryPointOutput.Pos_out): 63(ptr) Variable Output
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67(@entryPointOutput.x1_out): 59(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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38(vsin): 10(ptr) Variable Function
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50(Pos_loose): 11(ptr) Variable Function
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53(flattenTemp): 18(ptr) Variable Function
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54(param): 10(ptr) Variable Function
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56(param): 11(ptr) Variable Function
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41: 6(int) Load 40(vsin.x0_in)
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42: 21(ptr) AccessChain 38(vsin) 20
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Store 42 41
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45: 8(fvec4) Load 44(vsin.Pos_in)
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46: 11(ptr) AccessChain 38(vsin) 25
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Store 46 45
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48: 6(int) Load 47(vsin.x1_in)
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49: 21(ptr) AccessChain 38(vsin) 31
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Store 49 48
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52: 8(fvec4) Load 51(Pos_loose)
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Store 50(Pos_loose) 52
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55: 9(VS_INPUT) Load 38(vsin)
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Store 54(param) 55
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57: 8(fvec4) Load 50(Pos_loose)
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Store 56(param) 57
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58:12(VS_OUTPUT) FunctionCall 16(@main(struct-VS_INPUT-i1-vf4-i11;vf4;) 54(param) 56(param)
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Store 53(flattenTemp) 58
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61: 21(ptr) AccessChain 53(flattenTemp) 20
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62: 6(int) Load 61
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Store 60(@entryPointOutput.x0_out) 62
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65: 11(ptr) AccessChain 53(flattenTemp) 25
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66: 8(fvec4) Load 65
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Store 64(@entryPointOutput.Pos_out) 66
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68: 21(ptr) AccessChain 53(flattenTemp) 31
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69: 6(int) Load 68
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Store 67(@entryPointOutput.x1_out) 69
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Return
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FunctionEnd
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16(@main(struct-VS_INPUT-i1-vf4-i11;vf4;):12(VS_OUTPUT) Function None 13
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14(vsin): 10(ptr) FunctionParameter
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15(Pos_loose): 11(ptr) FunctionParameter
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17: Label
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19(vsout): 18(ptr) Variable Function
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22: 21(ptr) AccessChain 14(vsin) 20
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23: 6(int) Load 22
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24: 21(ptr) AccessChain 19(vsout) 20
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Store 24 23
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26: 11(ptr) AccessChain 14(vsin) 25
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27: 8(fvec4) Load 26
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28: 8(fvec4) Load 15(Pos_loose)
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29: 8(fvec4) FAdd 27 28
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30: 11(ptr) AccessChain 19(vsout) 25
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Store 30 29
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32: 21(ptr) AccessChain 14(vsin) 31
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33: 6(int) Load 32
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34: 21(ptr) AccessChain 19(vsout) 31
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Store 34 33
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35:12(VS_OUTPUT) Load 19(vsout)
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ReturnValue 35
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FunctionEnd
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