mirror of
https://github.com/RPCS3/glslang.git
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230 lines
12 KiB
Plaintext
230 lines
12 KiB
Plaintext
hlsl.structbuffer.append.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: @main(u1; ( temp 4-component vector of float)
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0:7 Function Parameters:
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0:7 'pos' ( in uint)
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0:? Sequence
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0:8 move second child to first child ( temp 4-component vector of float)
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0:8 indirect index (layout( row_major std430) buffer 4-component vector of float)
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0:8 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of float)
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0:8 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:8 Constant:
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0:8 0 (const uint)
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0:8 AtomicAdd ( temp uint)
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0:8 @count: direct index for structure ( temp uint)
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0:8 'sbuf_a@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
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0:8 Constant:
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0:8 0 (const int)
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0:8 Constant:
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0:8 1 (const uint)
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0:8 Constant:
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0:8 1.000000
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0:8 2.000000
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0:8 3.000000
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0:8 4.000000
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0:10 Branch: Return with expression
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0:10 indirect index (layout( row_major std430) buffer 4-component vector of float)
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0:10 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of float)
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0:10 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:10 Constant:
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0:10 0 (const uint)
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0:10 add ( temp uint)
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0:10 AtomicAdd ( temp uint)
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0:10 @count: direct index for structure ( temp uint)
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0:10 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
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0:10 Constant:
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0:10 0 (const int)
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0:10 Constant:
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0:10 4294967295 (const uint)
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0:10 Constant:
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0:10 -1 (const int)
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0:7 Function Definition: main( ( temp void)
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0:7 Function Parameters:
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0:? Sequence
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0:7 move second child to first child ( temp uint)
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0:? 'pos' ( temp uint)
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0:? 'pos' (layout( location=0) flat in uint)
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0:7 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:7 Function Call: @main(u1; ( temp 4-component vector of float)
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0:? 'pos' ( temp uint)
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0:? Linker Objects
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0:? 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:? 'sbuf_a@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
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0:? 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:? 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
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0:? 'sbuf_unused' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'pos' (layout( location=0) flat in uint)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: @main(u1; ( temp 4-component vector of float)
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0:7 Function Parameters:
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0:7 'pos' ( in uint)
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0:? Sequence
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0:8 move second child to first child ( temp 4-component vector of float)
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0:8 indirect index (layout( row_major std430) buffer 4-component vector of float)
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0:8 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of float)
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0:8 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:8 Constant:
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0:8 0 (const uint)
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0:8 AtomicAdd ( temp uint)
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0:8 @count: direct index for structure ( temp uint)
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0:8 'sbuf_a@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
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0:8 Constant:
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0:8 0 (const int)
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0:8 Constant:
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0:8 1 (const uint)
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0:8 Constant:
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0:8 1.000000
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0:8 2.000000
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0:8 3.000000
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0:8 4.000000
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0:10 Branch: Return with expression
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0:10 indirect index (layout( row_major std430) buffer 4-component vector of float)
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0:10 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of float)
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0:10 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:10 Constant:
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0:10 0 (const uint)
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0:10 add ( temp uint)
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0:10 AtomicAdd ( temp uint)
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0:10 @count: direct index for structure ( temp uint)
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0:10 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
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0:10 Constant:
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0:10 0 (const int)
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0:10 Constant:
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0:10 4294967295 (const uint)
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0:10 Constant:
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0:10 -1 (const int)
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0:7 Function Definition: main( ( temp void)
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0:7 Function Parameters:
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0:? Sequence
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0:7 move second child to first child ( temp uint)
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0:? 'pos' ( temp uint)
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0:? 'pos' (layout( location=0) flat in uint)
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0:7 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:7 Function Call: @main(u1; ( temp 4-component vector of float)
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0:? 'pos' ( temp uint)
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0:? Linker Objects
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0:? 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:? 'sbuf_a@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
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0:? 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:? 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
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0:? 'sbuf_unused' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'pos' (layout( location=0) flat in uint)
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 56
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 48 51
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 12 "@main(u1;"
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Name 11 "pos"
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Name 15 "sbuf_a"
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MemberName 15(sbuf_a) 0 "@data"
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Name 17 "sbuf_a"
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Name 20 "sbuf_a@count"
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MemberName 20(sbuf_a@count) 0 "@count"
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Name 22 "sbuf_a@count"
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Name 35 "sbuf_c"
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Name 36 "sbuf_c@count"
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Name 46 "pos"
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Name 48 "pos"
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Name 51 "@entryPointOutput"
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Name 52 "param"
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Name 55 "sbuf_unused"
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Decorate 14 ArrayStride 16
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MemberDecorate 15(sbuf_a) 0 Offset 0
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Decorate 15(sbuf_a) BufferBlock
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Decorate 17(sbuf_a) DescriptorSet 0
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Decorate 17(sbuf_a) Binding 0
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MemberDecorate 20(sbuf_a@count) 0 Offset 0
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Decorate 20(sbuf_a@count) BufferBlock
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Decorate 22(sbuf_a@count) DescriptorSet 0
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Decorate 22(sbuf_a@count) Binding 1
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Decorate 35(sbuf_c) DescriptorSet 0
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Decorate 35(sbuf_c) Binding 2
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Decorate 36(sbuf_c@count) DescriptorSet 0
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Decorate 36(sbuf_c@count) Binding 3
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Decorate 48(pos) Flat
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Decorate 48(pos) Location 0
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Decorate 51(@entryPointOutput) Location 0
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Decorate 55(sbuf_unused) DescriptorSet 0
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Decorate 55(sbuf_unused) Binding 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 0
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7: TypePointer Function 6(int)
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8: TypeFloat 32
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9: TypeVector 8(float) 4
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10: TypeFunction 9(fvec4) 7(ptr)
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14: TypeRuntimeArray 9(fvec4)
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15(sbuf_a): TypeStruct 14
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16: TypePointer Uniform 15(sbuf_a)
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17(sbuf_a): 16(ptr) Variable Uniform
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18: TypeInt 32 1
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19: 18(int) Constant 0
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20(sbuf_a@count): TypeStruct 6(int)
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21: TypePointer Uniform 20(sbuf_a@count)
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22(sbuf_a@count): 21(ptr) Variable Uniform
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23: TypePointer Uniform 6(int)
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25: 6(int) Constant 1
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26: 6(int) Constant 0
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28: 8(float) Constant 1065353216
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29: 8(float) Constant 1073741824
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30: 8(float) Constant 1077936128
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31: 8(float) Constant 1082130432
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32: 9(fvec4) ConstantComposite 28 29 30 31
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33: TypePointer Uniform 9(fvec4)
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35(sbuf_c): 16(ptr) Variable Uniform
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36(sbuf_c@count): 21(ptr) Variable Uniform
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38: 6(int) Constant 4294967295
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40: 18(int) Constant 4294967295
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47: TypePointer Input 6(int)
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48(pos): 47(ptr) Variable Input
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50: TypePointer Output 9(fvec4)
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51(@entryPointOutput): 50(ptr) Variable Output
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55(sbuf_unused): 16(ptr) Variable Uniform
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4(main): 2 Function None 3
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5: Label
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46(pos): 7(ptr) Variable Function
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52(param): 7(ptr) Variable Function
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49: 6(int) Load 48(pos)
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Store 46(pos) 49
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53: 6(int) Load 46(pos)
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Store 52(param) 53
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54: 9(fvec4) FunctionCall 12(@main(u1;) 52(param)
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Store 51(@entryPointOutput) 54
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Return
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FunctionEnd
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12(@main(u1;): 9(fvec4) Function None 10
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11(pos): 7(ptr) FunctionParameter
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13: Label
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24: 23(ptr) AccessChain 22(sbuf_a@count) 19
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27: 6(int) AtomicIAdd 24 25 26 25
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34: 33(ptr) AccessChain 17(sbuf_a) 19 27
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Store 34 32
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37: 23(ptr) AccessChain 36(sbuf_c@count) 19
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39: 6(int) AtomicIAdd 37 25 26 38
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41: 6(int) IAdd 39 40
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42: 33(ptr) AccessChain 35(sbuf_c) 19 41
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43: 9(fvec4) Load 42
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ReturnValue 43
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FunctionEnd
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