mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-23 11:19:40 +00:00
ca0d54d51b
Specifically, make GLSL link error messages more specific and output only information relevant to the error. Also change type printing to more closely reflect GLSL syntax. This is the default for link error messages, but must me enabled with the new option --enhanced-msgs for compilation error messages. Also with --enhanced-msgs, only emit one error message per source line.
100 lines
7.2 KiB
Plaintext
100 lines
7.2 KiB
Plaintext
link.vk.differentPC.1.0.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12 Function Definition: getScale( ( global highp float)
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0:12 Function Parameters:
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0:14 Sequence
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0:14 Branch: Return with expression
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0:14 scale: direct index for structure (layout( column_major std430 offset=32) uniform highp float)
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0:14 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale, layout( column_major std430 offset=36) uniform highp float scale2})
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0:14 Constant:
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0:14 2 (const int)
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0:? Linker Objects
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0:? 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale, layout( column_major std430 offset=36) uniform highp float scale2})
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link.vk.differentPC.1.1.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:11 Function Definition: getColor2( ( global highp 4-component vector of float)
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0:11 Function Parameters:
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0:13 Sequence
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0:13 Branch: Return with expression
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0:13 color2: direct index for structure (layout( column_major std430 offset=16) uniform highp 4-component vector of float)
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0:13 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
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0:13 Constant:
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0:13 1 (const int)
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0:? Linker Objects
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0:? 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
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link.vk.differentPC.1.2.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:15 Function Definition: main( ( global void)
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0:15 Function Parameters:
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0:17 Sequence
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0:17 move second child to first child ( temp highp 4-component vector of float)
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0:17 'color' (layout( location=0) out highp 4-component vector of float)
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0:17 add ( temp highp 4-component vector of float)
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0:17 color: direct index for structure (layout( column_major std430 offset=0) uniform highp 4-component vector of float)
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0:17 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
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0:17 Constant:
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0:17 0 (const int)
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0:17 vector-scale ( temp highp 4-component vector of float)
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0:17 Function Call: getColor2( ( global highp 4-component vector of float)
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0:17 Function Call: getScale( ( global highp float)
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0:? Linker Objects
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0:? 'color' (layout( location=0) out highp 4-component vector of float)
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0:? 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
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Linked fragment stage:
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ERROR: Linking fragment and fragment stages: fragment block member has no corresponding member in fragment block:
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fragment stage: Block: PushConstantBlock, Member: scale2
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fragment stage: Block: PushConstantBlock, Member: n/a
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ERROR: Linking fragment and fragment stages: fragment block member has no corresponding member in fragment block:
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fragment stage: Block: PushConstantBlock, Member: scale2
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fragment stage: Block: PushConstantBlock, Member: n/a
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12 Function Definition: getScale( ( global highp float)
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0:12 Function Parameters:
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0:14 Sequence
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0:14 Branch: Return with expression
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0:14 scale: direct index for structure (layout( column_major std430 offset=32) uniform highp float)
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0:14 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale, layout( column_major std430 offset=36) uniform highp float scale2})
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0:14 Constant:
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0:14 2 (const int)
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0:11 Function Definition: getColor2( ( global highp 4-component vector of float)
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0:11 Function Parameters:
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0:13 Sequence
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0:13 Branch: Return with expression
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0:13 color2: direct index for structure (layout( column_major std430 offset=16) uniform highp 4-component vector of float)
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0:13 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
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0:13 Constant:
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0:13 1 (const int)
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0:15 Function Definition: main( ( global void)
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0:15 Function Parameters:
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0:17 Sequence
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0:17 move second child to first child ( temp highp 4-component vector of float)
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0:17 'color' (layout( location=0) out highp 4-component vector of float)
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0:17 add ( temp highp 4-component vector of float)
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0:17 color: direct index for structure (layout( column_major std430 offset=0) uniform highp 4-component vector of float)
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0:17 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
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0:17 Constant:
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0:17 0 (const int)
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0:17 vector-scale ( temp highp 4-component vector of float)
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0:17 Function Call: getColor2( ( global highp 4-component vector of float)
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0:17 Function Call: getScale( ( global highp float)
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0:? Linker Objects
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0:? 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale, layout( column_major std430 offset=36) uniform highp float scale2})
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0:? 'color' (layout( location=0) out highp 4-component vector of float)
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Validation failed
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SPIR-V is not generated for failed compile or link
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