mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-23 11:19:40 +00:00
156 lines
9.6 KiB
Plaintext
156 lines
9.6 KiB
Plaintext
link.vk.matchingPC.0.0.frag
|
|
Shader version: 450
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:15 Function Definition: main( ( global void)
|
|
0:15 Function Parameters:
|
|
0:17 Sequence
|
|
0:17 move second child to first child ( temp highp 4-component vector of float)
|
|
0:17 'color' (layout( location=0) out highp 4-component vector of float)
|
|
0:17 add ( temp highp 4-component vector of float)
|
|
0:17 color: direct index for structure (layout( column_major std430 offset=0) uniform highp 4-component vector of float)
|
|
0:17 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
|
|
0:17 Constant:
|
|
0:17 0 (const int)
|
|
0:17 vector-scale ( temp highp 4-component vector of float)
|
|
0:17 Function Call: getColor2( ( global highp 4-component vector of float)
|
|
0:17 Function Call: getScale( ( global highp float)
|
|
0:? Linker Objects
|
|
0:? 'color' (layout( location=0) out highp 4-component vector of float)
|
|
0:? 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
|
|
|
|
link.vk.matchingPC.0.1.frag
|
|
Shader version: 450
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:11 Function Definition: getColor2( ( global highp 4-component vector of float)
|
|
0:11 Function Parameters:
|
|
0:13 Sequence
|
|
0:13 Branch: Return with expression
|
|
0:13 color2: direct index for structure (layout( column_major std430 offset=16) uniform highp 4-component vector of float)
|
|
0:13 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
|
|
0:13 Constant:
|
|
0:13 1 (const int)
|
|
0:? Linker Objects
|
|
0:? 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
|
|
|
|
link.vk.matchingPC.0.2.frag
|
|
Shader version: 450
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:11 Function Definition: getScale( ( global highp float)
|
|
0:11 Function Parameters:
|
|
0:13 Sequence
|
|
0:13 Branch: Return with expression
|
|
0:13 scale: direct index for structure (layout( column_major std430 offset=32) uniform highp float)
|
|
0:13 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
|
|
0:13 Constant:
|
|
0:13 2 (const int)
|
|
0:? Linker Objects
|
|
0:? 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 450
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:15 Function Definition: main( ( global void)
|
|
0:15 Function Parameters:
|
|
0:17 Sequence
|
|
0:17 move second child to first child ( temp highp 4-component vector of float)
|
|
0:17 'color' (layout( location=0) out highp 4-component vector of float)
|
|
0:17 add ( temp highp 4-component vector of float)
|
|
0:17 color: direct index for structure (layout( column_major std430 offset=0) uniform highp 4-component vector of float)
|
|
0:17 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
|
|
0:17 Constant:
|
|
0:17 0 (const int)
|
|
0:17 vector-scale ( temp highp 4-component vector of float)
|
|
0:17 Function Call: getColor2( ( global highp 4-component vector of float)
|
|
0:17 Function Call: getScale( ( global highp float)
|
|
0:11 Function Definition: getColor2( ( global highp 4-component vector of float)
|
|
0:11 Function Parameters:
|
|
0:13 Sequence
|
|
0:13 Branch: Return with expression
|
|
0:13 color2: direct index for structure (layout( column_major std430 offset=16) uniform highp 4-component vector of float)
|
|
0:13 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
|
|
0:13 Constant:
|
|
0:13 1 (const int)
|
|
0:11 Function Definition: getScale( ( global highp float)
|
|
0:11 Function Parameters:
|
|
0:13 Sequence
|
|
0:13 Branch: Return with expression
|
|
0:13 scale: direct index for structure (layout( column_major std430 offset=32) uniform highp float)
|
|
0:13 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
|
|
0:13 Constant:
|
|
0:13 2 (const int)
|
|
0:? Linker Objects
|
|
0:? 'color' (layout( location=0) out highp 4-component vector of float)
|
|
0:? 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000b
|
|
// Id's are bound by 39
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 15
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Source GLSL 450
|
|
Name 4 "main"
|
|
Name 9 "getColor2("
|
|
Name 12 "getScale("
|
|
Name 15 "color"
|
|
Name 16 "PushConstantBlock"
|
|
MemberName 16(PushConstantBlock) 0 "color"
|
|
MemberName 16(PushConstantBlock) 1 "color2"
|
|
MemberName 16(PushConstantBlock) 2 "scale"
|
|
Name 18 "uPC"
|
|
Decorate 15(color) Location 0
|
|
MemberDecorate 16(PushConstantBlock) 0 Offset 0
|
|
MemberDecorate 16(PushConstantBlock) 1 Offset 16
|
|
MemberDecorate 16(PushConstantBlock) 2 Offset 32
|
|
Decorate 16(PushConstantBlock) Block
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8: TypeFunction 7(fvec4)
|
|
11: TypeFunction 6(float)
|
|
14: TypePointer Output 7(fvec4)
|
|
15(color): 14(ptr) Variable Output
|
|
16(PushConstantBlock): TypeStruct 7(fvec4) 7(fvec4) 6(float)
|
|
17: TypePointer PushConstant 16(PushConstantBlock)
|
|
18(uPC): 17(ptr) Variable PushConstant
|
|
19: TypeInt 32 1
|
|
20: 19(int) Constant 0
|
|
21: TypePointer PushConstant 7(fvec4)
|
|
28: 19(int) Constant 1
|
|
33: 19(int) Constant 2
|
|
34: TypePointer PushConstant 6(float)
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
22: 21(ptr) AccessChain 18(uPC) 20
|
|
23: 7(fvec4) Load 22
|
|
24: 7(fvec4) FunctionCall 9(getColor2()
|
|
25: 6(float) FunctionCall 12(getScale()
|
|
26: 7(fvec4) VectorTimesScalar 24 25
|
|
27: 7(fvec4) FAdd 23 26
|
|
Store 15(color) 27
|
|
Return
|
|
FunctionEnd
|
|
9(getColor2(): 7(fvec4) Function None 8
|
|
10: Label
|
|
29: 21(ptr) AccessChain 18(uPC) 28
|
|
30: 7(fvec4) Load 29
|
|
ReturnValue 30
|
|
FunctionEnd
|
|
12(getScale(): 6(float) Function None 11
|
|
13: Label
|
|
35: 34(ptr) AccessChain 18(uPC) 33
|
|
36: 6(float) Load 35
|
|
ReturnValue 36
|
|
FunctionEnd
|