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https://github.com/RPCS3/glslang.git
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71c100d7c0
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
34 lines
1.1 KiB
Plaintext
34 lines
1.1 KiB
Plaintext
sample.frag
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Shader version: 110
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0:? Sequence
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0:38 Function Definition: main( ( global void)
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0:38 Function Parameters:
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0:40 Sequence
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0:40 move second child to first child ( temp 4-component vector of float)
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0:40 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:40 Construct vec4 ( temp 4-component vector of float)
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0:40 'color' ( smooth in 3-component vector of float)
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0:40 Constant:
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0:40 1.000000
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0:? Linker Objects
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0:? 'color' ( smooth in 3-component vector of float)
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Linked fragment stage:
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Shader version: 110
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0:? Sequence
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0:38 Function Definition: main( ( global void)
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0:38 Function Parameters:
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0:40 Sequence
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0:40 move second child to first child ( temp 4-component vector of float)
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0:40 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:40 Construct vec4 ( temp 4-component vector of float)
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0:40 'color' ( smooth in 3-component vector of float)
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0:40 Constant:
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0:40 1.000000
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0:? Linker Objects
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0:? 'color' ( smooth in 3-component vector of float)
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