glslang/Test/baseResults/simpleFunctionCall.frag.out
John Kessenich 71c100d7c0 GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
2017-03-14 19:51:29 -06:00

44 lines
1.6 KiB
Plaintext

simpleFunctionCall.frag
WARNING: 0:4: varying deprecated in version 130; may be removed in future release
Shader version: 150
0:? Sequence
0:7 Function Definition: foo( ( global 4-component vector of float)
0:7 Function Parameters:
0:9 Sequence
0:9 Branch: Return with expression
0:9 'BaseColor' ( smooth in 4-component vector of float)
0:12 Function Definition: main( ( global void)
0:12 Function Parameters:
0:14 Sequence
0:14 move second child to first child ( temp 4-component vector of float)
0:14 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:14 Function Call: foo( ( global 4-component vector of float)
0:? Linker Objects
0:? 'bigColor' ( uniform 4-component vector of float)
0:? 'BaseColor' ( smooth in 4-component vector of float)
0:? 'd' ( uniform float)
Linked fragment stage:
Shader version: 150
0:? Sequence
0:7 Function Definition: foo( ( global 4-component vector of float)
0:7 Function Parameters:
0:9 Sequence
0:9 Branch: Return with expression
0:9 'BaseColor' ( smooth in 4-component vector of float)
0:12 Function Definition: main( ( global void)
0:12 Function Parameters:
0:14 Sequence
0:14 move second child to first child ( temp 4-component vector of float)
0:14 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:14 Function Call: foo( ( global 4-component vector of float)
0:? Linker Objects
0:? 'bigColor' ( uniform 4-component vector of float)
0:? 'BaseColor' ( smooth in 4-component vector of float)
0:? 'd' ( uniform float)