mirror of
https://github.com/RPCS3/glslang.git
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96 lines
4.7 KiB
Plaintext
96 lines
4.7 KiB
Plaintext
spv.RayGenShader.rgen
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 54
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Capability RayTracingNV
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Extension "SPV_NV_ray_tracing"
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint RayGenerationKHR 4 "main" 11 21
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Source GLSL 460
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SourceExtension "GL_NV_ray_tracing"
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Name 4 "main"
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Name 8 "lx"
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Name 11 "gl_LaunchIDNV"
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Name 16 "ly"
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Name 20 "sx"
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Name 21 "gl_LaunchSizeNV"
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Name 24 "sy"
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Name 29 "accNV0"
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Name 37 "block"
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MemberName 37(block) 0 "dir"
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MemberName 37(block) 1 "origin"
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Name 39 ""
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Name 50 "accNV1"
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Name 53 "payload"
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Decorate 11(gl_LaunchIDNV) BuiltIn LaunchIdKHR
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Decorate 21(gl_LaunchSizeNV) BuiltIn LaunchSizeKHR
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Decorate 29(accNV0) DescriptorSet 0
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Decorate 29(accNV0) Binding 0
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MemberDecorate 37(block) 0 Offset 0
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MemberDecorate 37(block) 1 Offset 16
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Decorate 37(block) BufferBlock
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Decorate 50(accNV1) DescriptorSet 0
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Decorate 50(accNV1) Binding 1
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Decorate 53(payload) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 0
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7: TypePointer Function 6(int)
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9: TypeVector 6(int) 3
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10: TypePointer Input 9(ivec3)
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11(gl_LaunchIDNV): 10(ptr) Variable Input
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12: 6(int) Constant 0
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13: TypePointer Input 6(int)
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17: 6(int) Constant 1
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21(gl_LaunchSizeNV): 10(ptr) Variable Input
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27: TypeAccelerationStructureKHR
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28: TypePointer UniformConstant 27
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29(accNV0): 28(ptr) Variable UniformConstant
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35: TypeFloat 32
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36: TypeVector 35(float) 3
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37(block): TypeStruct 36(fvec3) 36(fvec3)
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38: TypePointer ShaderRecordBufferKHR 37(block)
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39: 38(ptr) Variable ShaderRecordBufferKHR
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40: TypeInt 32 1
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41: 40(int) Constant 1
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42: TypePointer ShaderRecordBufferKHR 36(fvec3)
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45: 35(float) Constant 1056964608
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46: 40(int) Constant 0
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49: 35(float) Constant 1061158912
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50(accNV1): 28(ptr) Variable UniformConstant
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51: TypeVector 35(float) 4
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52: TypePointer RayPayloadKHR 51(fvec4)
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53(payload): 52(ptr) Variable RayPayloadKHR
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4(main): 2 Function None 3
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5: Label
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8(lx): 7(ptr) Variable Function
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16(ly): 7(ptr) Variable Function
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20(sx): 7(ptr) Variable Function
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24(sy): 7(ptr) Variable Function
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14: 13(ptr) AccessChain 11(gl_LaunchIDNV) 12
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15: 6(int) Load 14
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Store 8(lx) 15
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18: 13(ptr) AccessChain 11(gl_LaunchIDNV) 17
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19: 6(int) Load 18
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Store 16(ly) 19
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22: 13(ptr) AccessChain 21(gl_LaunchSizeNV) 12
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23: 6(int) Load 22
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Store 20(sx) 23
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25: 13(ptr) AccessChain 21(gl_LaunchSizeNV) 17
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26: 6(int) Load 25
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Store 24(sy) 26
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30: 27 Load 29(accNV0)
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31: 6(int) Load 8(lx)
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32: 6(int) Load 16(ly)
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33: 6(int) Load 20(sx)
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34: 6(int) Load 24(sy)
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43: 42(ptr) AccessChain 39 41
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44: 36(fvec3) Load 43
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47: 42(ptr) AccessChain 39 46
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48: 36(fvec3) Load 47
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TraceNV 30 31 32 33 34 12 44 45 48 49 41
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Return
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FunctionEnd
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